XCOM General - /xcg/

Anarchies Children edition

Previous squadwipe News:
1)
Julian Gollop is working on his new game, Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, geoscape and character progression much akin to XCOM
2)2) Long war studios are working on more mods for Xcom2, the first of five Long War Toolbox is live on the workshop
xcom.com/news/en-long-war-studios-creating-more-xcom-2-mods

Furthermore mod author Capnbubs - maker of the most endorsed mod on the workshop - has been signed onto the LWS team


Here are some links for the curious, though there isn't much yet:
>twitter.com/Phoenix_Point
>phoenixpoint.info/
>pcgamer.com/julian-gollop-announces-new-game-phoenix-point/
The /xcg/ Mandatory Read
>>pastebin.com/k9pT8zx4


Essential improvements (Skip intros, alleviate stuttering, multi monitor support, resolutions past 1080p)
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

XCOM2 NEW AND IMPROVED MODLIST, updated regularly:
>>pastebin.com/pTMatP5Z
NEW AND WORKING MEGA MOD LIBRARY - Contains literally all mods from the new modlist:
-RECENTLY UPDATED AND COMPRESSED IN ZIP FORMAT
>>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Music For Killing Ayys:
youtube.com/watch?v=gfW1bkPI8Kc

/xcg/'s Long War FAQ (new players read this shit):
>pastebin.com/YmaXBKpN

Other urls found in this thread:

youtube.com/watch?v=mO5SpavZxeM
youtube.com/watch?v=4gO7uemm6Yo
projectrho.com/public_html/rocket/
twitter.com/AnonBabble

pistols are useful
I like Anarchies Children

snek

Just pointing out a typo:
>2)2) Long war

Also move the phoenix point links to be next to the relevant new item.

>lw links slimmed down
>capnbubs info in
>fairly low character count
This is better than the longer one I suggested, gj OP! I may be biased because you put my screenshot in there though.

swords are useless

post mission music, i need some shit to listen to

youtube.com/watch?v=mO5SpavZxeM

>new Long Dong mods
Are you ready for the magnificent design, /xgc/?

They're going to buff argon toxicity even further so andromedons will be more dangerous to kill.

Yeah I spotted the typo

Also fuck I didn't notice I fucked up the links, tiny textbox threw me off and I was distracted by trying to get it to fit. As long as we remember to fix it for next thread it'll be fine.

Thanks lad

EXALT
X
A
L
T

We don't have the thinmen's acid cloud on death anymore, so I don't see why we shouldn't add it back in to andromedons as space argon clouds.

REEEE NO MEMES ALLOWED

Already got my music prepared
youtube.com/watch?v=4gO7uemm6Yo

Got XCOM 2 yesterday and I've been playing it quite a bit. Game really needs some serious patching when it comes to attacks though
> Got a couple of soldiers inside a building
> They're stacked up against a wall
> Stun prod enemy runs up and stuns one of them
> Through the fucking wall

Another time a snake bitch grabbed one of my guys through the floor.

Also how's my ranger looking?

Check the OP for music for 8 man squads

Not bad.

Yeah, there is some serious issues with ceilings/floors not blocking los, though I can't say I have had people melee me through wall though.

Nth for pure innocent Codex

>>swords are useless

NO

What is ADVENT's stance on religion?

Praise the Elders

This pretty much: All old earth culture is considered archaic and an obstacle towards the ascendance of humanity. Or so they say.

that's not true, they have no issue with waifus

Hmmm, maybe your right...

>snek
>codex
>female advent
They clearly cherish waifus

asshole clenched

Love can bloom?

I wouldn't count on it.

There's nothing more frustratingly disappointing and anger inducing as having the best guy on the team with all the gear killed, and then turned into a zombie by some cheeky sectoid.
Ayy Smiley got two grenades after he hit the ground on our way out.

Dont fuck up know

We already went over this, that is a screenshot of a Codex successfully proposing a cultural exchange.

Yes, even on a battlefield.

Shuddup, you.

C L O S E R A N G E ?

...

In this fight not even waifus are safe,

But that codex is fine and she's now happily experiencing the blissful joys of Xcom culture while showing them what a long experienced albeit highly shaky Advent culture can do

Recent intel suggests they never left the battlefield.

Don't be ridiculous user

This image is extremely graphic all advent citizens should know the malice xcom is capable of.

I only see a ded snek, thanks for showing that they accepted the Codex's proposal and are now working to improve themselves

REMOVE SNEK! ALL HAIL THE COMMANDER'S PROPHET BRADFORD, MAY SWEATERS BE UPON HIM.

COMMANDER ACKBAR!

THAT FUCKING SLUTTY-ASS VIBRATOR BITCH CAN GO TO HELL REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Don't worry, the sneks death wasn't in vain and now the Codex is having lots of fun and enjoyable experiences with Xcom and the sneks corpse was turned into glue

top kek

Nobody can do space correctly without absolutely butchering the laws of physics.

I still miss the bastards.

Keep their memory alive, user.

Most things don't try to do space correctly as it makes for a shitty game or blockbuster

Fun fact, Elite Dangerous tried doing perfect space physics but found it completely killed dogfights and with weapon ranges and accuracy turned the game into space jousting with the losing party just not coming back around when their shields went down and accelerating into the sunset

why the fuck would you stretch out the image

>Most things don't try to do space correctly as it makes for a shitty game or blockbuster

It does neither, it changes what you can do. It's like saying submarine combat has to be exactly like space fighter combat or it's not fun.
Fucking retarded.

The problem is that people can't seem to conceive of space being anything other then WWII space fighters, or how anything except WWII space fighters could be fun.
And that's because they're retards.

Elite Dangerous fucked up by trying to implement WWII dogfighting in space, while ignoring all the elements that even make WWII dogfighting fun and interesting to begin with. That's a game design failure, not a "realistic space is intrinsically boring" failure. And retards keep failing at it and begetting the whole thing more.

I presume this is in regards to the new CoD trailer? CoD has never cared about realism, even the old ones are abstract and one man army as fuck (the soviet level where you clear out large portions of Stalingrad pretty much singlehandedly come to mind) and expecting space realism from them is silly considering this is the studio that brought us a teleporting russian army, a russian army that conquers all of europe in a few hours and the Ghosts tank that handles like a Ferrari

>the Ghosts tank that handles like a Ferrari
I was pretty annoyed about that, it felt so stupid

Because its not exciting, realistic space combat would be two opposing fleets made up of ships primarily constructed of heat radiators firing at each other from hundreds of thousands of KM away, read atomic rockets if it still exists if you want to know quite how boring it would be in anything but strategy game.

They didn't try to implement classic dogfighting in space though, that was my entire point, they fell back to it after realising realistic combat would make it a boring game.

Also whats with all the aggression, just because people enjoy classic dogfighting which is visually exciting and tense doesn't make them retards, its the same reason in most action films they don't show the reality of modern air combat which is just sitting beyond visual range firing missiles at each other

It was just silly fun and its a Call of Duty game, simplified fun vehicle controls are a staple.

I would have preferred it feel like Battlefield ( responses to inputs are sluggish and vehicles can't turn on a dime)

Of all the ridiculous shit in Ghosts THATS where you draw the line?

projectrho.com/public_html/rocket/ Found it, and it still has the same design as it always had. The owner was a right lad, replied to every stupid question I emailed him.

>THATS where you draw the line?
maybe it is, what are you going to do about it nerd?

Be confused, the handling wasn't even the most ridiculous section of the tank sequence

yeah, the most ridiculous thing was the fact you had Ghosts installed on your computer or on a console or had the disc in your console

I chuckled in a sensible manner

Is a man not allowed to have bad taste anymore?

You're not allowed to have any sort of opinion
Stop judging me because I'm 700 pounds, I'm perfectly healthy, stop oppressing me with your "fit" genetics

>Stop judging me because I'm 700 pounds, I'm perfectly healthy, stop oppressing me with your "fit" genetics
That came from nowhere

No, that came from McDonalds

I think that was his (your?) point. (The Joke) wasn'tfunnybutnotbecauseitwasntfunny.it'sblameculturek

Most days I don't get to see a train wreck in person
Today is not one of those days

I have no clue whats happening

I am a man of patience, they finally moved and I got them one by one

>turns taken
>44
thats a lot of patience

So is xcom 2 better than xcom :enemy within or not?

i heard a lot of bad things about xcom 2 on release day.

They're probably about on par, the strategy layer is better in EW but the tactics layer is better in Xcom2. Long War is still better than Xcom2 but with mods and DLC I would expect Xcom 2 to eclipse EW. If you enjoyed EW you'll enjoy Xcom2.

Its different. The bad stuff you heard was undeserved for the most part.

nice. gonna smash my enemy within play through and get on the sequel. thanks family.

>Because its not exciting, realistic space combat would be two opposing fleets made up of ships primarily constructed of heat radiators firing at each other from hundreds of thousands of KM away, read atomic rockets if it still exists if you want to know quite how boring it would be in anything but strategy game.

How is any of that boring?

You're making the same mistake all the other retards do: If it isn't spasm-inducing 'fun' it isn't 'fun'. Why in the fuck is someone like you even in an xcom thread? Your type is usually complaining about how boring turn-based gameplay is and how everything should be real time.

>waiting for decades just to have your missiles to miss the enemy ship
>fun

I don't think you quite comprehend the distances that are involved, it would be a salvo of torpedos firing, a big cannon firing or a little red light coming on and then a few minutes/hours later having a ship suddenly explode or watch an effectively invisible missile/projectile miss by several hundred km isn't that exciting and thats what realistic space combat is. The distances involved are massive and the same technology used to make space travel possible will make space combat just that.

Also it only works for a strategy game like I said if you actually bothered to read instead of sperging out at the first line, most genres are not suited to realistic combat because its not fun for it, it would be great fun in a turn based or real time strategy but it would be shit for a shooter or action RPG

Its funny how having a basic understanding of physics and not finding sitting watching nothing happen for several hours with an explosion happening once boring makes me apparantly incapable of enjoying xcom.

Holo targeting or Implacable?

The only problem I have right now is that I can't adapt to the gorilla warfare. Even on normal my squad often loses 1-2 soldiers per mission which never happened in xcom. I hope I'm not a pleb in a few days and start to change my playstyle.

It's so unfortunate that it's impossible for games to do anything like speed up or slow down or otherwise change the presentation of time to the player.

But no, go on with your caricature of a game, strawmanning all the way about how unfun it would be because of your contrived conditions of 'fun' and what this hypothetical game would play like.

>reee stop having different opinions to me

You will get a hang of it don't worry also you do have some room for error so don't be afraid to pull out of a mission or two.

I drew a picture of snek dancing like an egyptian

Whats with all the people trying to stir drama today?

Realistic sci-fi games can't be fun because if I made one, it wouldn't be fun. For example, don't you know how long it would take a missile to travel 1.2 million kilometers? Waiting for 2 IRL months while playing a game wouldn't be fun!

Therefore all realistic sci-fi can't be fun, because, as you can see from my example game, it's impossible to make it fun, you have to do so much boring stuff.

Is also nazi snek, v rude

>built 7 nanovests to try and see if they helped
>forget that all my soldiers only have one utility slot
>140 early game supplies gone

Did you not play EU or something where vests were the most useless fucking item in the game?

What soldier? If you can expect them to get a lot of kills, then implacable is good. If you hate missing and like killing things with fewer bullets, holo targetting is for you.

Line of sight in general is just completely broken.
Pic related. Muton is just standing there against a wall, absolutely nothing between him and my guys and somehow he's got full cover because ???

>he fell for the nanofiber jew
TOPSNEK

the nanofiber taking up a utility slot is kind of stupid. It's just a vest. Why would it use a utility slot?

I did, I've actually played it more than I have 2. I remember them being universally useless and for some reason I thought they'd make them better

I wonder who it is at firaxis that makes all these useless items

I have the feeling the cover system is somehow broken too. Even when I flank my enemies, they sometimes don't show the flanked symbol.

It means he's in high cover on one side and you're not flanking him, its identical to how xcom 2012 did it

Specialist, I'm considering Implacable since three of my other guys ended up with Holo-targeting too

They're good in the very early game to prevent your rookies getting oneshot.

Once they've got 7-8 health plus a point of armor, you don't have to worry about the vests anymore.

Consider grabbing holo-targeting. A guardian specialist will be able to apply holo targeting onto a large number of enemies, allowing for easy clean up (in an ideal world of course). Then again, having holo targeting on a lot of soldiers is a bit redundant.

Probably the same person that forgot to make smoke do something before launch

Not an exactly original idea but, what if instead of vests that take a slot, each vest can be added to base armor like a weapon mod? There would have to be some balancing stuff to work out but how about something like this:
No addition: No effect
Nanoscale vest: -1 mobility, +1 health
And so on. Each vest would give you soe small bonus at the cost of mobility.

just cleared commander difficulty with my team of JAV idols

now for legend

Did you use the japanese voice pack?