>And it worked well code-wise, i've never had any issues with it across ~4 packs i made that included it
Constant crashes with custom dimension mods in 1.4.6, dropping down in TPS very quickly on one of my own servers in 1.2.5 here.
>see above
>I haven't had any issues with redpower
>so clearly, nobody else did! Ever!
>literally everyone uses it even when there are other apis available
No, I'm talking about Eloraam's Forge. Almost none of it was there by the time cpw came along.
>yes, i too would not let literally anyone contribute code for my own project
Contributing code =/= asking them to make the MCF thread, forums and manage the community. (Also, I talked to oldbie modders - Lex was generally a nice person until he became alone, according to most.)
>this fucking statement
What's wrong with that statement? Iterating on ideas is great, literally every modder did it on every single unique idea BuildCraft had and somehow everyone's grateful for that, but when you do it to Sacred Mod it causes massive amounts of butthurt.
>the irony of the "ripping off RP2" is that most of the big techmods these days are clones of eachother
That is absolutely correct! 1.8/1.9 has literally four or five AE-esque mods.
RedLogic is likely more performant, though. P:Red is not going to use FMP anymore either, as it's dead.
>They hired several retards out of the modding community.
Dinnerbone and Grum were hired in early 2012. They're the primary PC Minecraft developers. My argument is correct.
>Eloraam left because people were ripping off her mod without remorse, and when she said she wished they would stop, she was attacked and doxed.
No, she herself stated she left over the Microsoft buyout. She even managed to shut down BluePower before reaching a compromise with the devs.
>Anything else you need me to correct you on?