This general is for the discussion of unsanitary habits and penis size.
Nagisa dies at the end of Clannad.
Adrian Phillips
Haha funny joke OP XD gotem gud :DDD
Brandon Gutierrez
LEET
Jace Lee
...
Andrew Allen
Ironic shitposting is still shitposting.
Charles Richardson
Hey you liquid man where the fuck are ya sitting on the down low when ya dab with the homies and toke a little of the finer leather straight import from China where location is key and real estate is a prime meridian on the 38th parallel.
Hudson King
I wonder if anyone's gonna play that PSP game that just got translated. The anime was pretty good but... a PSP game?
Lucas Wood
we already have this thread, we don't want no more of your JOP memes, thanks
Luis Sanchez
> Tfw no porn of Shoko.
Why are you posting a kamige that no one knows about?
Cameron Taylor
It really is the best translated VN no one knows about.
Jose Ortiz
Doin my part
Tyler Williams
>tfw no best girl route I love Elina but dammit I wanted a route for her.
Adrian Ortiz
Basic Root Double question. Basically, if the Senses thing is blue, it means I'm going the 'right' way in the story, correct? And if it's either yellow or red, that means I'm near a bad end if I don't change the current Senses? Do bad ends add any explanation or can I avoid them completely? I got the first one just to test it out and it was pointless.
Brody Scott
it explained that at the very start
Gabriel Hill
No. They even explain it in the tutorial.
Blue means the choice isn't *that* significant unless it's the sum of a bunch of different choices (barring some like teaming up with Jun or Kazami). Basically, you won't feel the reprecussions of choosing incorrectly for a long time, and only if you choose plenty of them 'incorrectly'. Yellow means choose carefully, because choosing wrong will probably invoke a dead end further along the line. Red means if you choose wrong you'll die very soon.
Dominic Cruz
How's this game? Too serious? is there romance in it?
Liam Price
Blue - choice only affects flag totals. Yellow - choice affects branching immediately. Red - at least one choice leads directly to an ending.
Carter Jenkins
> Do bad ends add any explanation or can I avoid them completely? I got the first one just to test it out and it was pointless.
Some of them do, but nothing on the level of Remember11. The beginning dead ends don't have much substantial happen, but stuff like bro-oping with Jun instead of Kazami and not having high enough favor with Ena leads to a dead end, but one with story and background/foreshadowing both of their roles in the story.
Pretty tragic endings too, both of them.
Sebastian Miller
Thank you all. I read the tutorial on release day and didn't get back to reading until today, that's why I forgot.
Owen Adams
>tfw autistic collage makes the OP here, have the version without the tiny white lines.
Logan Wright
Thanks user. You inspired me to give that kamige a read.
Lincoln Morales
There's some romance, but basically:
(A)fter: 999: Nuclear powerplant edition. (heck, there's 9 people, 9 hours, and the folks that bombed the place are called Q). Focuses on building mystery, suspense, conflict, and survival.
(B)efore: Focuses on SoL, infodumps (almost all tie into the plot in some way), huge brick-shitting mystery (revealed at the end) and drama. Lots of revelations that let you piece together what happened in the (A) route too, but nothing Ever17-tier until the end of (B).
(C)urrent: (A)fter, told from another character's perspective. Pretty short.
(D)ouble: The finale, continuing directly from the endings of the (A)/(B)/(C) routes. Probably the longest 'route'. Focuses on unravelling the mystery, tying up loose ends, and figuring out why everyone did they things they did. There's also some suspense and survival aspects too, since it starts pretty damn desperate.