>tfw prof gave s take home exam >tfw some guys agreed that we'd meet up and work on the thing together >tfw i dont know physics for shit and plan on just copying >tfw this is taking time away from gamedeving
Carson Cox
how are you gonna write those realistic bullet mechanics without physics?
Bentley Barnes
Is there any instance where a single guy make 2d platformer in 3d world (i.e: Tomba 2) and finish it?
Benjamin King
Fuck yeah low poly!
Justin Bailey
Go blogpost in /soc/. AGDG is for progress.
Adrian Edwards
...
Ryan Campbell
why do these low poly chibi anime models always have tiny eyes / facial features
where's my big anime eyes
Jace Myers
how does one techtonically accurate world maps?
Luke Thomas
Use actual map data.
Elijah Ross
lol too many hair layers
Brody Sanders
...
Levi Collins
>Great at understanding how programming works, but 'horrible' with actual mathmatics
>Try to find a algorithm of what is needed online, but looking at the algorithm as math goes right over my head >Have to actually sit and think for awhile to understand fully the concept Im trying to implement so I can create the algorithm myself Its so fucking satisfying when I finally figure out what I was trying to do. It sucks that i have to spend so much more time on shit because looking at something as pure math goes over my head, though.
Dominic Anderson
Has rotate uploaded any lewds yet?
Dylan Brooks
that's how I feel about this shit
almost done though. it was totally fucked before and I had to redo from scratch
Hunter Nguyen
if she did, they wouldn't be for you
Anthony Garcia
Does anyone know if Matt is okay?
Jacob Green
>no caps
Come on rot8, we know you want to.
Julian Garcia
no it's me her bf
Zachary Collins
I've got a small demo ready for demo day. It's basically just the half-finished level I've been using for testing, but it's okay for showing the game mechanics / combat.
I hope the controls aren't too weird. I've gotten used to them obviously but a new player might have trouble. It's WASD movement, but you can also move diagonally with QEZC (and use X to go down instead of S if you want). I was going to use the numpad, but you also need to be able to use the mouse (for targeting / microgames) so I went with this...
Also I'm glad I made this sign object so that I can explain the controls in-game.
Mason Sullivan
> have no game ideas > everything I come up with ends up being "it's X, but different" or "it's Y, but with a tweest".
How do I just game idea
Ryan Lee
Want to maek an rpg. Is there any cool architecture / way to manage all those stats/items/statusEffects?
Liam Howard
Build a system that allows for a very high level of ability/effect combinatorics with little effort.
Those tend to be the most fun.
What interests you though?
Josiah Campbell
hi /agdg/ are you a game developer?
Easton Cruz
I really like adventure games with a focus on exploration and puzzle solving. I've also always had a fancy for first person turn based games, like Eye of the beholder, wizardry, legend of grimrock etc.
Thomas Lee
QER A_D ZXC for movement isn't the weirdest and it is used in some games. I think your sign about movement could use work.
The gap made me immediately think QEZXC were alternative controls.
>How do I gaem idea I just make a very broad statement and keep it narrowing it down or building on parts that is not covered in the original statement.
I wanna make a SHMUP >What type of shmup? One where there's a shitload of bullets on screen >What makes your danmaku different from any other danmaku? Well I have revenge bullets and the game's mechanics and it's scoring system revolves around it instead of it just being plastered on etc..
Cameron Reyes
> I wanna make a SHMUP > >What type of shmup? >One where there's a shitload of bullets on screen
This part is easy for me, but once I get to the > what makes your X game different to other games Everything falls apart.
Logan Walker
Just throw shit to the metaphorical wall. Write down any idea that you think is remotely okay.
Look at your remotely decent ideas and choose what you think are good elements in your ideas and make a prototype around that idea.
Prototype that idea and see if the idea is actually good or that you enjoy it. If you find out that the idea actually plays worse than you expected, note any element that you actually thought was good and throw the rest of it out the window and start over again.
Note: It's not about making the best idea but just trying to find any idea that sounds remotely good and trying it out. Not all ideas are as good as they sound on paper, not all ideas are as bad as they sound on paper either. You shouldn't go crazy trying to think about making the best unique idea.
Just make game til you hit the goldmine.
Michael Rivera
...
Ryder Hall
Birds
Sebastian Taylor
tall guy has a cool walk
shouldn't u be making progress
>what makes your X game different to other games who cares, also theres no reason 'its better' can't be a way to be different than other games
Chase Rodriguez
>reformat computer >forget to save custom VS snippets and i just reformatted so i can't even express myself with an image life is suffering
James Miller
nm they were in my game project folder not vs :3 thanx 4 listening
Sebastian Martin
What you had in your vs ?
Tyler Nelson
Why doesn't this work? ;_;
functionPointerArray is a void (**functionPointerArray)(float);
I feel so bad at programming suddenly.
Austin Sanchez
p.s. I changed the name for clarity. don't mind that it says "functionPointer".
Once you import it into VS, you can hit type pras, then hit tab, and it'll create a nice template for a variable for use with Unity. I guess the Unity editor can't see properties, but the backing variable for the property is private, so it has to be specifically marked with SerializeField. Also it surrounds the whole thing in a #region so it collapses nicely.
Wyatt Martin
Try functionPointer[i](dt) for starters instead of that gay "1337 hacker" desugared syntax.
Joshua Adams
You have an array of function pointers, not a function pointer to a "contiguous array of functions". So you need to dereference twice.
*(functionPointer[i])(dt)
Josiah Moore
Have similar thing already, just without region and serialize. And why you want SerializeField on every frield ?
Easton Young
Might have to shift around the parentheses, actually.
(*functionPointer[i])(dt)
Logan Harris
ok after like 8 hours between yesterday and today I can now seamlessly switch between realtime and turnbased mode, including a complete AI rewrite now that I understand how it works. I'm sure it could be improved quite a bit but that's for another time
but it is 4am and I am too tired to make webms now, so sleep time
Isaiah Perez
Added a second duck breed.
Now I need to figure out some calculations to determine how old the duck is. Then, sadly, the chances the duck will die.
Nevermind about the function pointer stuff. I had included stdafx after my header..
Mason Parker
>And why you want SerializeField on every field? Just to be able to see in Unity what things values are. I like the regions, otherwise each property is six lines long
Jayden King
That's why you post the error you get instead of "doesn't work haha :) help me code silly boys".
Jacob Long
Sorry. I had my errors sorted the wrong way.
Ethan Nguyen
Still, I don't think you should be able to call one of those functions without first indexing into the array and then dereferencing the resulting function pointer.
Logan Young
Send halp.
Grayson Ross
Why does math have to be so hard? I just want to make a game.
Carter Thompson
The call 'references'. if i do int (*foo)(int); foo=&baz; //other function int a = foo(6); I call baz.
So just (*(functionPointerArray+i))(dt) would work because I dereference the pointer to the function pointer and then call using the functionpointer.
Julian Harris
>references I swear i typed 'dereferences'.
Jackson Lee
Oh, I didn't realize you could omit the dereference when you call a function pointer.
You should really use array syntax, though.
Isaac Rodriguez
>You should really use array syntax I'l use whatever coding style I prefer you misogynist! Nah you're right. I just typed it that way because used to 2D arrays being passed as void*
Sebastian Torres
>Why does math have to be so hard? But you're making a game. What math could be hard in games?
Michael Bell
what math? If you are programming 2d game, the only math you need is the most basic of basics. If you are programming a 3d game, then you need advanced math.
Logan Smith
>linear algebra and trigonometry are "advanced"
Jackson Reed
They are though. How are they not?
Daniel Brown
he's making an educational game for high school students but like most gamedevs he never passed middle school.
Jonathan Morales
Lol wut.
Christopher Ortiz
They're only advanced if you know shit all about maths past what's forced down your throat in high school.
David Cook
anything more complex than a/b is advanced IMO
Aiden Johnson
Math in programming is only complicated when you get into optimization.
You can do everything else with shit tier math.
Daniel Garcia
As in doing algebra for optimization purposes? Or approximations?
Jack Morales
trigonometry is used in some 2d games.
Ryder Scott
What did you eat for breakfast before devving anons?
U-unless you think you will succeed without a healthy hearty start to your day..
Brayden Rivera
Okay.
Easton Sullivan
But math is useless outside of high school. Why does it have to be so hard and apply to so little? I just wanna make video games.;
James Long
Omelette on Brown bread and a cup of tea.
Blake Reyes
nothing
Michael Collins
Nothing.
Kevin Hill
Your game is one of my favourites that gets posted.
Good breakfast too.
Leo Martin
That only speaks true of Australians
David Lewis
Is that your pep-pep?
Nicholas Ross
>had breakfast >posts progress >no breakfast >no game
Don't make the same mistake these anons did, guys.
Thomas Sanders
Pasta, the college breakfast of champions.
Considering high school education is where most people stop, I think it is fair to call it advance.
Math is easy, most math are extension of earlier math knowledge. If you failed math in the 5th grade and don't understand it, you're not going to understand high school math and so on.
I think you should consider relearning math because it is not useless at all.
Lucas Barnes
Is this normal if I kinda want to sexually molest this jolly old man?
Lucas Butler
it's not like you posted a game yourself
Samuel Cruz
Yards from normal user.
Brody Harris
...
Dominic Gutierrez
Homemade schnitzel with lemon and roasted potatoes. Olives on the side and a nice glass of juice. Serious. Didn't take a picture because i had the same yesterday
Christian Anderson
he looks smooth and round his beard is properly cut and his hat matches the cardboard he is holding so yes
Jack Miller
Nah m8 sorry. Had a pretty bare WIP that played with delay but it's not what you're looking for.
Nicholas Rodriguez
Check out this character I made in blender!
Logan Campbell
user, don't tell me you're actually writing your game engine in a language somebody else designed and implemented.
Bentley Ramirez
Oh nice user. I really like the helmet. Those horns are just right.
What's that weapon-looking thing on the left?
Nathaniel Bailey
No user of course not. Then again, are libraries okay?
Gavin Morgan
i get this joke heh
Jaxon Garcia
Thanks, Progress has gone well for the last couple weeks. Today I've added a new duck breed (Peking)
Since there is a math topic going on, its worth mentioning that i'm adding some calculations so that the ducks act a little less robotic.
For example, currently when the thirst goes below 60 the duck will automatically go to the water and drink.
I'm looking at adding an equation that looks at how in need of water the ducks is. For example, if the thirst is around 50 then there is a slight chance the duck will go to drinks. The the less it is, the more chance the drink will drink.
Matthew Torres
fucking troll
Austin Johnson
>he's colorblind Hilarious. Didn't think he'd actually get someone. Bet it's all just noise for you.
Josiah Wood
I'm thinking about putting out some sort of shoot-em-up for that upcoming jam. Already got some movement code working, but that's about it.
Kevin Ross
Thanks!
>What's that weapon-looking thing on the left? Ah, my bad. Here's a close up at a different angle!
Leo Miller
>Devs who work on programmer art rather than their mechanics Why do they even try?
Daniel Wood
A video game rendered entirely using those 3d "magic eye" stereograms.
Julian Mitchell
If I wanted to get the direction of something would this work? float a = -.61; int direction = castToInt(a/|a|)
Christian Ramirez
>implying only cycles produces noisy renders an a low sample rate fucking idiot it's the same with most renderers