/agdg/ - Amateur Game Dev General

Saturday Evening Edition

>Upcoming Demo Day
itch.io/jam/agdg-demo-day-8

> Upcoming jam
itch.io/jam/wj2016

Helpful Links: alloyed.github.io/agdg-links/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/zsDQmN9K

> Previous Jams
pastebin.com/QwcSPdnx

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/

Other urls found in this thread:

placidtrip.tumblr.com/
pastebin.com/ME9CNzHH
a.pomf.cat/palrlv.mp4
tcrf.net/The_Cutting_Room_Floor
twitter.com/AnonBabble

>Thread before Demo Day is anime

Nice

maisie

I rotate between a few.
But feel free to make some and I'll use it if I make the next thread.

Establishing an L L C will protect your personal assets from expensive patent litigation

Fifth for I hate you all

READY FOR DEMO DAY

I think it looks pretty much the same as the AoS code does. I think it's buried in one of his videos, and I don't feel like looking for it, but it was an important thing for him.

nth for use images from the last recap to power OPs

...

>gpwiki is gone
oh... ok

Neat

No one will ever get that far because math is just too hard.

IIRC it's just something like
struct structName SOA
{

}
or something.

I think the idea is that from the programmer end SOA vs AOS shouldn't be any different in code.

Damn, engine?

You know

Source?

...

Unoptimized graphix and c# vertex animation are process intensive, but not world generation.

Well, I did not tested much, but right now world is circle inside 17x17 matrix that constantly generates and destroys every time player move 2 tiles.
First generates terrain. After terrain has been generated I can get a lot of data from it. Vertexes coords, list of all functions for every vert, and even scale of that functions. From that data a spawn stuff tied to verts coords.

It's too long to explain how smooth transition between tiles with different terrain functions works and it's late already in my time zone, so heres an archaic webm.
Also you can read more stuff at blog: placidtrip.tumblr.com/

[mad chirping]

thats a jpg user

...

I like how the normals are getting more and more fucked

I'm trying to sort my players inventory in game maker using bubble sort, but the game just freezes up as soon as the inventory is opened. can GM just not handle such loopage or am i fucking up somewhere?
pastebin.com/ME9CNzHH

does GM really provide no native sort or did you just not bother to find it?

It doesn't, i searched but couldn't find one at least. i was shocked to find out

Probably isn't your sort unless you have a few 10 thousand objects, maybe.

It's probably graphics that aren't being loaded ahead of time.

But I know jack shit about GM so..

do .. until seems like the opposite of do... while

yeah, its only 10 items

GM doesn't have a do while

ok what the fuck
what is this
are you trying to sort a 2d array with this?

Had one hell of an awful week. Don't become wageslaves, kids.

Got a few spare minutes today so I started fishing. Noticed I wouldn't be able to finish it today, tried my hand at an Animal Crossing-y grass texture.

a.pomf.cat/palrlv.mp4

Exactly, you need to negate the condition.

What happens is that if everything is sorted, swapped will be false and the body of the do...until will run again. Of course, it's still sorted, so swapped will be false, and so on.

while(true)
vs
until(false)

But this should be an infinite loop if that were the case..

REMINDER TO NEVER REMOVE FILES FROM YOUR GAME SO YOU CAN HAVE A NEAT TCRF PAGE

Does GM not have break either?

So maybe the list is already sorted, therefore "swapped" never occurs, and the do..until swapped, never returns, or breaks or exits or whatever

fuck me i was using it like a do while, why does gm have to make this one fucking thing confusing.

its here

BEST
GIRL

But all the files I remove are shitty half finished materials and frankenmeshes made out of primitives.

9001 hours in nueral network programming

what is this? Can we have moar?

>TCRF
What?
All I have is a binary and a file whos format I specified?
What's TCRF though?

then put in """"unused"""" content to fuck with the people at TCRF
tcrf.net/The_Cutting_Room_Floor

It's not GM's fault you can't figure out yourself that do...until is logically going to be the negation of do...while as far as the condition is concerned.

gat dang those effects are pretty

Just a shoutout to the user who told me to use the dot product as the torque axis, works exactly as intended and you made my day.

>bubble sort
git gud

>Don't become wageslaves, kids
DON'T TELL ME WHAT TO DO

i said cross product
cheers man

>working 12h a day
>come home too tired to dev
YOU WILL REGRET THIS

This thread makes me hate video games.

...

I would play it

You work three days a week, quit bitching.

Heh yes you did

Is your game going to be ready for demo day?
Or are you going to have to submit it to dumbo day

Are you making a video game? or a video shame[/spoiler

That's a pretty bad spray pattern.

Free game location ideas

>invest time into making fake cut content instead of real content!
ah yes

I see.
I didn't quite get what a dot product was then.

Well I have and angle and all three coordinates. I can therefore calculate the lengths and the vectors.

Let me ask then: is point_direction what i would use to get the vector values when i am solving for θ in this
>θ=arccos(AB→*BC→/ lengthAB*lengthBC).

REPORT THIS POST

go pragma your memes rotate

for you

>not making fake cut content

I-I think you made a mistake user

Was getting trips part of your plan?

How are your networking skills user? You do know that's probably 90% of making it...?

...

Would you play a game with an art style of old anime?

Yes. I still like moeblob more though.

>source textures
>theyre not even aligned right
what the FUCK son

i am an expert at both UDP and TCP

says who? i work 5 days a week f.a.m.

I use UDP for everything
Even posting on 4

Then you made a tremendous mistake.

Adding more status effects for maximum collateral damage

i told you

Underrated post

Nais

I never got a good YUYU game so yes.

>that jump

...

Nice Downwell clone

>We're sorry but there just isn't a good fit for you in our team/company at this time

Why is life so hard?

Louis Theroux would never refuse me so harshly...

those animations are pretty rough, first draft? the run cycle looks like it's copied from some tutorial, has no life or bounce

ok so I think my first version was too cluttered (it was 5 layers) so I merged some layers and added some more detail. Here is two layers. I think I can add one more

i wouldnt be your wage slave regardless
why are you in my house
im calling the police
also your team is shit

Now it looks too empty and flat

What did you think this would accomplish? Other than proving that source should be banned, of course.

Fuck your game nigga.

its for 20 items at most, why use a complicated sort?
just because a retarded baby didn't choose to be retarded doesn't make it not retarded.

What engine?

Didn't they settle by becoming partners? How fucking bad would that feel, to have no recourse but to accept a patent troll on as a partner?

So you decided to drop the 2.5 gimmick?
Good.

Dat boi o shit waddup

Most are placeholders, but running animation is supposed to be polished. Adding more bounce simply looked off to me.