/stelg/ Stellaris and /4xg/ generals

>What is stellaris?
A 4x game developed by paradox development studios

>where is the white only mods/patch
Ask in the thread

Now welcoming /civ4xg/ refugees

>White Portraits and Names
mega.nz/#!vVgkkQQa!DN9XpmLKWzdBmLL0aOSYfGuesda1m0u8gsfVvC0FsUM

>40k Cosmetics mod
mega.nz/#!MBoGlSZS!7qcIrk-7Vv1TpLmEXZ-2os-B4_5QwTzWXhiZuOvH4j4


>DLC Folder (spiders and VOID)
mega.nz/#!pdQxQIob!buPr0t5PEDYD1den2PvlPVXl41UvEwcXHoJZDOQcbfY

Other urls found in this thread:

forum.paradoxplaza.com/forum/index.php?threads/sectors-are-not-fun.929330/
forum.paradoxplaza.com/forum/index.php?threads/sector-system-is-wet-blanket.928432
forum.paradoxplaza.com/forum/index.php?threads/psa-you-still-need-to-micromanage-slaves-in-sectors.929528/
steamcommunity.com/sharedfiles/filedetails/?id=682458406&searchtext=
twitter.com/NSFWRedditImage

>Sectors need to have better management settings
1. I should be able to have a sector-wide construction order for ships that have a rally point at the capital or some shit.
2. If I ask a sector to focus on research, I should have the fucking ability to choose what kind of research, Society, Engineering, Physics, or Balanced so that I don't get spammed with only engineering facilities.
3. Sectors should have an autonomy rating ala CK2 style. I should have the ability to have my sectors act as little more than provinces with a governor OR if I'm playing a less iron-fisted Empire, I should be able to let them act almost as autonomous polities within my Empire. There are advantages and disadvantages to each. For example on the two extremes, within an iron-fisted Empire the AI can build improvements but you can control absolutely everything, however development is slower and you need to micromanage more, whereas in a virtually autonomous sector there's much less micromanaging and more territory gets added to your empire + they can build their own mining stations and establish colonies, but you risk that sector's governor becoming too strong and eventually declaring independence or trying to overthrow you (perhaps even with the help of some opportunistic aliens), especially if they've been autonomous for a long time
4. Sector-wide edicts. I should be able to use something like 'Land of Opportunity' on a sector-wide basis, or infrastructure projects etc. Not with as large bonuses, but still.
5. For the military setting, I should be able to focus on offensive vs. defensive. For defensive the AI builds forts and stations along the perimeter and the planets, for offensive the AI focuses on space station development + shipyards, and of course a few settings for mix of both. Could just toggle certain things on and off like 'Defend the Perimeter', 'Defend Sector Planets', 'Develop Shipbuilding Capabilities' etc.

cont

Is it possible to change your empire ethics, without cheating?

Does ticking war score not exist? i declared war for the last piece of a rival empire and it seems like im going to have to cross the galaxy to fight the federation that the Rival empire was supposedly in. WIsh we had fucking map modes

>2016
>2d Space based 4X games

Just...

fucking kill me now guys, this is cancerous

6. Sectors need to have a max size + penalties for having no governor. At the moment there are practically no drawbacks to just having one massive sector outside your homeworlds, assuming you don't give a shit what the AI priorities are. They'll fuck everything up no matter what you pick
Basically, just need way more interaction with sectors in general. I have no fucking idea why Paradox didn't do this seeing as how they're such a huge part of the game. For larger empires, literally 95%+ of your empire is in sectors.

>Mass action/automation
1. This game seriously fucking needs rally points and mass production. How it does not have these things is beyond me. I'm not clicking on 100 individual space stations to rebuild my fucking fleet. There should be an empire-wide shipbuilding option queue that automatically produces once you have the minerals and that can be paused + FUCKING RALLY POINTS.
2. Science ships need to have an automatic survey and explore capability.
3. Construction ships need to have an automatic construct mining/research/terraforming stations capability (terraforming settings should be set on a tab, e.g. 'build a terraforming station on the following world types:'
4. As an ease of use thing, when I embark an army from a planet it should automatically select that transport fleet. I should have to click on the transport fleet again.

cont

Hello there /stelg/

I want to have this portrait as the only selectable ruler for my empire. The rest should be humans.

I've failed to eliminate male rulers, or I don't know how to eliminate them. So I'll have to accept that 50% of the time, the ruler is a futa.

The modding tools aren't that well documented, and I've gone by example.

Anyone have some pointers?

It it was a good game at least I'd understand

How important is happiness?
I just got the tree of life again but my leaders already have +130 years lifespan.

you should've picked narrower war goals, like them ceding 3 planets instead of vassalisation (which requires you to hunt down most of the federation)