/rpgmg/ - RPG Maker General #144

Yanfly love edition

Trial Download: rpgmakerweb.com/download/free-trials/trial-rpg-maker-mv
Trial Mirror: mega.nz/#!HNRDmQKS!6YhUUEA3YpRYEaruDgfUmFD2kZcOB7pv3rSssUOM2bs
RPGMMV Crack
s000.tinyupload.com/index.php?file_id=94706179999319730759

[MV] Base Resources, Cover Art DLC, Essentials DLC and Pre-order Plugins:
pastebin.com/QtQnqvf5
[MV] Season Pass DLC
mega.nz/#!Yo5AlLxZ!yzS3PMn144EGsj9LMnXeaaJ_ZxyTGgbIvFf3Y4Z0YRw
mega.nz/#!ZxhjiaBD!lGIZEztZ8fhyyl9NuEoQ_TDw0BGa0LB6wEaSxmY01lo
[VX/Ace] Humble Bundle DLC:
mega.co.nz/#F!eJQEWLiC!Y66_MZgvuwB2ZUn2m6GzSQ

/rpgmg/ Wikia
rpgmg-games.wikia.com/wiki//rpgmg/_Games_Wikia
Getting started
docs.google.com/document/d/14ignTofv_bDRVHPUk9_sEpLUjuFyxpuy2Cr9mXDwkb0/
Storyline Creator
mediafire.com/download/dtlzmd145cr4sz6/SLC.zip
Art Resources
pastebin.com/FgVGxTqW
Updated DLC Pastebin
pastebin.com/D1Nr8Zwd
Pixel Art Tutorials
pastebin.com/SuXCN3pf
Other useful resources
pastebin.com/TyAHmtW4

[MV] Plugin Releases
mvplugins.com/
[VX/Ace] Master Script List
rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Collection of old RPGM games
drive.google.com/folderview?id=0Bz0L3Pxrc8tqfnB1dFhTZHZwSV91cW1KMW9wcUM2WHhwSFFFMUVJX0pEYVExMndNLWtXbGs&usp=sharing

The /rpgmg/ podcast (Updated every other Wednesday):
youtube.com/playlist?list=PLyrIVUR5VXKC9XxmtqJh0u0Wcdvu8VQ6A

/rpgmg/ Chain/Collaboration Game!
Status: Pt. 13 (Finale) is in development.

Done with their part:
- RPG Maker Maker !!nHmJbtdk7T2
- Cortop !QqL8nX9URE
- Duwang !yP15zzo8dA
- MEands !!sbyw5zs4GtT
- Alexander Guy !swIUti/LTA
- salt !AOUYhrDYgU
- Double user !WAnon.pOpQ
- Crunch !I1tYcLS8Ts
- Comp !MEJ8qE/3h
- Silent Maid
- Joakim Morgen !!4elh6dhvavq
- W.T.Dinner !LTqeha3bQk
- Firgof !aFqhsxkECQ

Currently working:
Silent Maid !ztOzYBnEEw

Version 12: mediafire.com/download/4fgjv2fucr51c3r/rpgmgcollab_v12.exe

Other urls found in this thread:

forums.rpgmakerweb.com/index.php?/topic/48945-showing-5-characters-in-the-main-menu/
youtube.com/watch?v=MyWftr4PS8Q
youtube.com/watch?v=uG5Bbd4Q89g
forums.rpgmakerweb.com/index.php?/topic/61905-rpg-maker-mv-dsds-feedback-request/
twitter.com/NSFWRedditVideo

I hope I got the thread number right!
I came home from work and the old general was gone :<

Anyway, post some progress everyone!

Been working on enemies lately. I'm trying to give as much room for humanoid enemies as possible to simplify battler creation. Today we're making ghouls!

Nice! What plugins are you using for your battle system? Is that a turn order thingy? Reminds me of FFX

It's mostly Yanfly's stuff for battles. It's a turn order thingy, yes, from his CTB system, and I'm using his animated sideview battlers plugin combined with ordinary battler sheets for enemies.

I am wood

Nothing much. Just a bunch of sewer dungeon tiles. No worry, it'll be short and uncomplicated.

Why does this look so good

Looks like a Mana game. Pretty sweet!

Really, really liked the mage. What color palette are you using?

How to make cozy maps in VX Ace?

Ask this guy

I'm not sure. I tend to colorpick already used colors a lot so I honestly wouldn't be able to tell. Sprites are more restrictive than map tiles thou. So I hover around one shadow and a highlight with a darker nooks and crannies color for skin. Hope that helps somewhat.

Mana games are on a whole other level thou. But thanks.

That does look very nice and cozy.

bumpo

no

Would you play a horror game where you never see a monster? Like you could walk around an empty house full of creepy imagery solving puzzles, and nothing else?

Yes.
In fact, I'd prefer that instead of being chased and having to try avoiding a touch event with rpgm's finicky tile movement.

Disclaimer: I don't like most horror RPGMaker games, but yes, I'd be interested in that. It sounds like a game that could be great if it has a good, interesting mystery, and/or nice atmosphere.
Good map art would be a necessity, I think.

Yes, I would like that.
But please don't use any jumpscares.

>But please don't use any jumpscares.
This. I love horror, but I hate jumpscares. I like being scared, not surprised.
If you have to use them though, use them very sparingly.
Scratches had 1 jumpscare (arguable 2, if you consider the ending to be a jumpscare) and is one of the creepiest and atmospheric games I've played. You should play it for inspiration, but don't copy the puzzles. Aside from a few, they're not great.

getting back into this after a long while out, just getting re-acquainted with the yanfly stuff and trying to put in solid templates to work from.

i've run into a problem? or rather i've forgotten how i did something in the past. i'd like to adjust how many actors are visible in the menu by default, which I know i've been able to do before, and if possible i'd like to figure out how / where i messed around with the meters and stuff before.

anyone able to help me out of my retard bucket or am i remembering plugin functions that don't exist?

Drawing tablet just came in. Think I got the hang of this thing!

In VX Ace tileset are 512x512 right?

Try this (obviously, change the number to your desired # of actors): forums.rpgmakerweb.com/index.php?/topic/48945-showing-5-characters-in-the-main-menu/
For the battle menu, you may need to change how many rows are visible. You can easily do this with Yanfly's battle core.

For changing gauges, Yanfly's core plugin lets you recolor them, but I'm pretty sure he has plugins for adding and removing stuff too. Try the menu plugin?

Live!

>Scratches
Nice. That does feel like what I want.

In my opinion, implied threat can be just as effective. As long as the player can never be sure whether anything is actually stalking them, or what it looks like (if there's anything there in the first place), horror can creep up nicely.

I would, but I'm on vacation. It's been a great time to bounce ideas off my friends. Will update you guys on Tuesday

RIP

Still dead.

NO

Post player character images

bump

I'll get back to work on this
someday

Okay
Here's Robbie after I learned what the PICO palette was

UHH THICKER

nump bigga

If I ever get around to it.

Is this a good response, or...?

yes

Gotta go thicker bro

bumpin

Heroes never die.

so exactly how does one go about using the autotiles with transparency around them? i don't really understand how to draw with them without erasing what's meant to be underneath.

holding shift just turns off their autotile and gives you the tiling block, and holding control gives you nothing.

what obvious thing have i stupidly ignored?

Try changing the tileset mode in the database.

i'm retarded thanks

np

Also, a tiny little bit of progress. Can anyone guess what this is?

youtube.com/watch?v=MyWftr4PS8Q
cuhrayzee shmup progress

is it supposed to make sense

Is it a machinailgun?

bump

...

>fucked around with early rpg makers ages ago
>not even creating projects, just fucking about with animations and attempts at cutscenes
>laugh it off as a program for projects that will either never be completed or all look the same
>fast-forwards today
>MV
>stumble upon yanfly
>all them plugins
>all that neat shit you could do
>tfw a hint of an idea for a game is brewing as I keep watching rpg maker videos
fugg
this is mostly a problem because I am primarily an Idea Guy with no talents or motivation. I already know that the instant I start fucking about with this I will lose interest again.

Tell me about your projects though. Are you using any of these plugins? What do you do to make your game look different, if at all? How are you chanelling your creativity into your games?

yanfly saved my life

There a way to know if you put an item in the game or not?

I got all these items I don't know if I put somewhere and it'll take me ages to comb the levels

Nope.

post progress

I'm just about done with the game (Probably about an hour let of touching up) so have a title screen instead.

JUST DO IT user
STOP RUNNING AWAY FROM YOUR DREAMS

wew

i expect quality things from you user

>Smug You Sheep
What does it mean?

Play the game and all will make sense.

quick somebody else go!

Just waiting for a link

Probably going to be another hour.
The game is basically done, but all that's left is just number work at this point, like enemy/item stats and such. Tedious but simple, so won't be long now.

Don't worry, take your time.

Sadly nothing to show at the moment. Mainly playing around with plugins to get what I want.

Rewrote my whole intro, redid my cutscenes, touched up all my maps to look nicer and flow better.

Now I just need to either figure out how, or get someone to, set up a script that changes displayed character art based on worn equipment, a Strip Script if you will.

>6 am
>Really want to work on my project
>Be tired like two 100 years old men

Help

work on project until you can't
go to sleep
wake up and have something to work on

Battle background and some recolors. Because I've earned some.

I may be willing to pay someone for this script if they can make well. Drop an email with yer price if you might.

How do you make the monster capture genre interesting?

Interesting monsters.
Thats literally all you need.

Porn

Can someone explain to me how to lower the level scaling with yanfly's enemy level plugin?

I just now finished my game, and realized that even when enemies are the same level as the player's party, they're INSANELY stronger and I don't understand these formulas and shit to nerf the enemies and I can't manually balance these stats since its a very open game

Bump

Don't you die again

bumping with a character portrait!
Good night /rpgmg/!

Bumping to save the thread

Post a random map from your game, maybe get an idea from someone else's

You make some of those assets?

I wish. They're ones I found over the last couple years from VX Ace, then resized & imported into MV when I moved my project over

Mind posting them?

May need to point out more specific parts of it, there's at least 3 different sets in there, and one of which I may not be able to share

Let the player assess the monsters strength before capturing. Maybe not exact stats, but enough to cut through some of the tedium.

If you have the skills for it (IDK if RPGM can even do it) creating random monster appearances would also be boner worthy. You've heard of pokefusions yeah? Like that but with more parts.

bump

>post progress
I've been mapping out everything that happens in the game so I can get all the rest of the decisions out of the way and have quantifiable lists of what needs to be done.

Is it just me or do the textures in the RTP tilesets seem muddy and fuzzy and just a bitch to work with in terms of editing?

I don't know. I've ended up drawing over the ones I like with a limited grey pallet to practice values and stuff.

RTP stuff isn't high quality. neither is the "new" stuff they keep putting out. But when your forum rules come down to "Suck our dicks and tell us how delicious it is" you can't really expect them to improve or provide quality products. That's what happens when you have no competition.

I love this nonsensical attitude towards the RPGMaker forums. The only thing getting moderated is people outright calling things bad, which is perfectly reasonable as it's not constructive in the slightest and completely subjective. Well, that and people being asshats.

That being said, the RTP stuff does have a lot of problems, but no one's advertising it as perfect either. Its main problem is that it's simply not proper pixel art, which gives it that strange fuzzy look to it.

If you want great tiles I guess you could just pay a proper artist to draw them for you. That'd be, what, 2000 USD at least? Or you could accept that bundled resources that cost you a little bit of spare change won't be AAA level quality, and stop bitching about it.

バンプ

DED

Newest Yanfly plugin:
youtube.com/watch?v=uG5Bbd4Q89g

Battle Select Cursor yesssss!!!

Shame it doesn't get rid of the ugly whitewash highlight.

quick question theres any plugin or something that shows the enemy spells in front view?

I don't know Javascript, but I've had a quick flick through the system scripts and came across this section in rpg_sprites.js that appears to control the white highlight thing. It's at line 558 to 571. (I highly suggest opening the js file with notepad++ or a similar program, so you can find specific lines easily)

Sprite_Battler.prototype.updateSelectionEffect = function() {
var target = this._effectTarget;
if (this._battler.isSelected()) {
this._selectionEffectCount++;
if (this._selectionEffectCount % 30 < 15) {
target.setBlendColor([255, 255, 255, 64]);
} else {
target.setBlendColor([0, 0, 0, 0]);
}
} else if (this._selectionEffectCount > 0) {
this._selectionEffectCount = 0;
target.setBlendColor([0, 0, 0, 0]);
}
};

I'm gonna go ahead and guess that target.setBlendColor (line 563) controls this flash. Perhaps set these numbers ([255, 255, 255, 64]) to ([0, 0, 0])? Or comment it out? I haven't tried it, but maybe try fiddling with this?

You're being kinda aggressive there, but you're right. RPGM is dirt cheap compared to pretty much every other game engine out there, so getting all these resources built in is a bonus. It's a little silly to complain about them. Complaining about resource packs is fair game, though. Depending on the price, of course. Getting an artist to make a whole tileset for you would cost 100s of $, so these packs are a steal in comparison.
Now, I'm not saying that anyone should buy these packs or happily slurp down the shit they're given without complaints. No, sir! Just that you understand that you get what you pay for. And $30 for a full graphics pack is incredibly cheap. Go take a look at the Unity store or similar places, if you don't believe me.
>That being said, the RTP stuff does have a lot of problems (...) Its main problem is that it's simply not proper pixel art, which gives it that strange fuzzy look to it.
Yeah, I don't like the painterly style of the tiles and charsets. They look blurry, even if you use a higher res screen size. Even worse is that the SV battlers ARE proper pixel art, so there's an ugly contrast.
If you want a great pixel art graphics pack, though, try the DS pack (not shilling here, you can get it in the OP). It might be kinda tricky to make it look good with MV, though, since it's 32x32 pix.

Coincidentally this just happened:
forums.rpgmakerweb.com/index.php?/topic/61905-rpg-maker-mv-dsds-feedback-request/

Oh lol. What are the chances? Thanks for showing me this!

An ancient page 10 awakens...