Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.
Any comparisons with emulators across other operating systems? I mean, shit like ePSXe, libretro cores, Dolphin, etc.
Logan Brown
They're not translated, the versions that came with MGS3 Subsistence are.
Nicholas Hernandez
youtube.com/watch?v=39agBcQ2Q0I Here's what the new texture tweak does to Spyro. Still not working 100% in all games but you get the idea. If only I had a pepsiman comparison video.
Wiki.
Alexander Wilson
Language patches?
Ethan Bell
There's nothing "wrong" with them, but they've never been officially translated, and instead of using the revised character portraits that make everyone look like MGS characters, they use joke portraits like Einstein as a scientist and Sylvester Stallone as Snake.
They're just really outdated.
Ayden Martinez
We haven't had a dead thread in a while, I'm proud of you /emugen/
Luke Garcia
Trying to play ff tactics on Retroarch Android, in have the scph 5502 bios in the same folder as the bin/cue, only problem o that the game crashes when I try and save to the memory card
I read it was because of the bios but I have tried the scph 1000 one also and it also hangs
Using pcsx rearmed
Mednafen psx looks broke as fuck
Logan Hernandez
The wiki has emulators that support different operating systems and two articles regarding Fedora and Ubuntu, but I'm talking about performance. Like how much better is an emulator depending on how it's build, on which OS is it running, etc. That is, unless I missed something in between.
>Those colored garbage dots all over the SNES Doom footage
Why do """""professional""""" youtubers keep using inaccurate trash emulators to capture footage?
Gavin Rodriguez
You could do War of the Lions for PSP instead.
Josiah Walker
Not sure I can help there. I assume that things developed with an operating system in mind will work better on the system they were initially developed for.
Hunter Brooks
Reposting from last thread Holy fucking shit what the fuck happened to PCSX2, I used to barely be able to get fullspeed without having tons of bugs in ZOE2 and now I can play at 4x with no visible bugs or slowdown outside of very intensive zones or cutscenes.
Colton Jones
MGS3, Ico, and Okami all have their missing effects in hardware mode now fyi.
Nolan Gray
It's almost as though emulators will improve over time. Did you update your drivers too? Sometimes that helps.
Is this 1.2.2 or dev builds?
Jaxson Hall
dev
>1.2.2 It's at like 1.6.0 nearly.
Adam Adams
>It's almost as though emulators will improve over time.
Yeah but I wasn't expecting so much shit to change in so little time, and my drivers are still 353 because NVIDIA is being retarded.
Adam Price
damn that looks good, what was wrong before?
Brandon Ortiz
I have an xinput dll I think I found on the Steam forums that just works normally but filters out the home button. Just drop it in your steam folder and it will stop registering the home button at all. I might make steam stop working with DS3/4's though if they install custom dll's or whatever, idk.
I can upload it if you want.
Austin James
Hardware mode removed a bloom effect from the game. It wasn't necessarily a bad thing because it made the game look better in some places but it wasn't being accurately emulated.
Christopher Cooper
>I have an xinput dll I think I found on the Steam forums
Easton Carter
Sorry, previous post was a mess.
A few days ago, I bumped in a thread about The Wonder Project Series, and some kind user gave everyone a link to the game, emulators included.
There were two emulators for J2, Nemu64(0.8) and Project64. The game itself works fine on project64, the ending scene doesn't work on it, instead giving only a black screen. Now, the friendly user added a readme in the folders, saying that nemu64 should be used to see the ending. The problem is, I can't get the thing to work. >Error loading library 'RiceVideo.dll' >'RiceVideo6.1.3DX9.dll' >'RiceVideoDbg.dll' >'z64gl.dll'
The emulator does run after those errors, but loading the game gives an error with no specifics.
Connor Stewart
ah I see, I like the bloom more
James Evans
Does that also fix the black patches you'd see on some grassy places or is that a different effect?
Jaxon Torres
If you don't want I, that's fine
>this coming from the thread that just a few hours ago recommended downloading msvc.dll instead of installing the proper redistributables
Cooper Davis
That was fixed a long time ago.
Daniel Walker
So that's SW vs old HW?
Samuel Parker
You got a new GPU
Lincoln Cruz
Yes. Now you can have SW at high resolution. Similar to the HD collection but not capped at 720p.
There's also a 60fps patch for the game.
Logan Sullivan
>SW at high resolution what? the whats the point in HW? I seriously dont know
Eli Powell
First of all, Nemu64 should be a last resort. It's not a very good emulator tbqh senpai. There are some obscure things it excels in, but for the most part you should use other emulators. The emulator won't even let you switch audio, RSP, or input plugins.. Its RSP doesn't even work for LLE graphics so z64gl will never work. The input plugin sucks too. Only reason I ever use it is for the debugger. I recommend trying other emulators first, like Mupen64 or 1964.
Anyway, if this game actually works best on Nemu then I'm surprised. RiceVideo probably requires some dll like BMGlib.dll. Can't remember which dll it needs though. I recommend that you try using Jabo's D3D8 or Glide64 Final though. In order for Jabo's to work, you have to have a file called Project64.rdb in the same directory as the emulator exe. The file can be empty, but it just has to exist.
Cooper Rodriguez
HW mode lets you increase the resolution of games at the cost of accuracy. SW emulates all/most effects accurately but is rendered at the native resolution of the games.
Alexander Flores
I was thinking of PPSSPP's version number. I'm using 1.4 for PCSX2 apparently.
Gabriel Allen
okay then, if you can now emulate SW at high res, why use HW?
Jayden Jones
I can find it, don't worry. Thanks.
Angel Diaz
good game
Andrew Hernandez
shit post
Ian Phillips
Someone needs to try LSD on this.
Luke Cooper
It doesn't run natively at 60fps? I thought that was the PS2's thing.
Evan Bennett
>This is truly amazing work.
>The Saturn is one of the most technically complex systems ever, with nearly unreadable Engrish documentation to go along with it. It has always been my white whale. But given the stalling of CPU performance increases in the past decade, and that I'm at the limits of CPU power with much, much lesser emulators, and that my other cores have pushed me to my limits already, I know it's something I can never reach.
>But Ryphecha wanted it, and so she just went for it. And she's making such fantastic progress, to boot. She does what I can only dream of doing. More than anything, I value the great friends I've made in emulation. And Ryphecha is one of the most amazing people that I'm honored to know and call a friend.
>I look forward to this emulator with great anticipation, and wish her the very best!
Or maybe they'll just tell people to use DX? And if that game doesn't have a DX option then lolwut is happening to peecee gaman? Is the evil empire finally going to collapse?
Hudson Wright
What exactly is wrong with pcsx2 emulating the Jak games? What needs to be fixed? Are they fixing it?
Thomas Fisher
>Looks like Bangai-O Thanks, you're right.
David Campbell
So I've been trying to play Yakuza 1 on the latest pcsx2 build but I've ran into serious sound problems - the intro movie is mute, the main menu sound is fine but whenever I try to ran a new game the sound turns into a huge mess like a fucking pneumatic drill. Tried to change the sounds config and all but nothing works. Has someone ever ran into such problem with this game?
Henry James
What happened to that thing? Was it even open source?
David Ortiz
americucked
Dominic Gray
I don't think there even is a DX renderer and since every single AMD user is crying about shit performance (which is ironic since the beta used OGL4.5 and didn't have those problems but the final release using 4.3 does) it wouldn't surprise me that some fixes for that would help PCSX2 too.
>What exactly is wrong with pcsx2 emulating the Jak games? My money is on the texture cache not doing what it should, but I'm no expert.
> What needs to be fixed? Are they fixing it? They're fixing the texture cache so it's likely that if it's the problem it'll be fixed.
Jason Reed
Mipmaping does not work, and no one wants to re-write the emulator. Enjoy your lack of eyes in Jax games.
Alexander Clark
Thanks for the insight. Where do you learn what the team is up to? Now that there's only one game I want to play that doesn't work properly I want to lurk and pester.
Jayden Fisher
When you decide to make your game OGL 4.x the first thing I would think you would do is say "wait, we can't do this since AMD doesn't really support OGL 4.x!" And yet DOOMguys did it?
Kevin Miller
>With the new DOOM using OGL 4.x maybe AMD will step up and fix their shit drivers? Well it's getting a Vulkan renderer, so maybe not.
Ayden Bennett
The forum / github issues are a good way to see what they're doing, I'd suggest you check the GSdx thread in the plugin subforum if you want to pester them about it in particular subforum.
>Bethesda in charge of not being fucking retarded
Chase Brooks
>Enjoy your lack of eyes in Jax games. That's fine since they render in software mode so you could switch to that during cutscenes. I'm mainly concerned with the green skin thing in Jak 2+. The shadows can be removed in hardware mode so you can just switch to software mode during cutscenes but the green thing is bad.
I think Jak 1 had the shadow bug in software mode too though.
Logan Ward
How are the shadows now?
Oliver Hill
Good. It will force AMD to fix their shitty drivers.
Levi Wright
I like how pcsx2.net is down when I actually want to go there.
Parker Gutierrez
>I like how pcsx2.net is down when I actually want to go there.
Malware isn't paying the bills anymore.
Matthew Russell
Has he been better or worse for PCSX2?
Wyatt Lewis
Better no doubt about it.
Connor James
It would be dead otherwise.
Brandon Clark
It seems like Jak will never ever get fixed.
Hudson Phillips
Don't be so sure, there's plenty of stuff that got fixed in the past 6 month.
Hudson Walker
I read Gregory talk about it. The dream is dead.
William Martinez
>I appreciate PJ64 having a faster cpu recompiler though
Are you comparing it to the old Hactarux dynarec? Apparently the new Ari64 dynarec is a lot faster, although it's ARM and x86-only, but so is Project64's anyway, minus ARM. Have you compared it to that?
Bentley Turner
No it wasn't, byuu suspected he stole code from other emulators anyway
Aiden Nguyen
PS2 has such a huge library. How can there be no devs that want to work on it?
James Howard
"Good Enough" for most games. The games with issues are small nerdy niches that too few care about.
>PS1 has such a huge library. How can there be no devs that want to work on it? >Saturn has such a huge library. How can there be no devs that want to work on it? >N64 has such a huge library. How can there be no devs that want to work on it?
Jayden Cook
How does bluemsx libretro input mapping work?
Liam Hill
Except Jak, Ratchet, and Ace Combat.
rip in rip
Leo Wilson
>"Good Enough" for most games. Sounds like low standards imo.
>How can there be no devs that want to work on it? I would, if I had the time. From what I know pcsx2 is in terrible shape. It still doesn't even support 64bit, last time i checked. So that means you have to do a lot on your own.
Charles Torres
>saturn
it has like one game.
Samuel Gonzalez
R&C and AC might actually be easier to fix that Jak which still has problems even in SW mdoe.
Dylan Flores
I never tried frankenmupen in 32-bit. Maybe I should try that. I don't get why this new dynarec would be x86-only. It shouldn't be that difficult to make it work for x64, especially since x64 should be easier..
Is Ari64's dynarec stable? I heard it had more bugs than Hactarux's.
Owen Russell
PS2 has over 2000 titles. Saturn apparently has about 500 but I couldn't name 10. PS1 has over 3000 which surprises me. I thought PS2 had the most. Apparently N64 has less than 400. I'm surprised that the saturn had more.
Hunter Campbell
Saturn and N64 emulation will happen only when those games are so out dated that no one will want to play them.
>Holy shit perfect N64 and Saturn emulation bros! >Dude, can't hear you. I'm fully immersed in my direct brain simulation.
Ayden Barnes
N64 emulation is already pretty accurate with Angrylion's. We just need that vulkan plugin to be open sourced already... So that progress can increase exponentially. Then we can have accurate graphics and good performance.
Brandon Cox
>perfect n64 emulation will only happen once we're able to 3d scan the molecular structure of an n64 and put it into direct brain simulations
Gabriel Turner
only emugen cares about n64. Every game worth playing is well emulated fine. Citra and Cemu are on the scene now and you faggots continue to spend your considerable efforts on that pos system. what the fuck?
Zachary Edwards
>tfw cemu exists
I can't wait to argue with Cemu shills on /emugen/ 20 years from now.
Austin Stewart
Record yourself pronouncing this name.
Jacob Powell
Ask Ari64, I guess. The mupen devs kinda just took his code and ran with it. AFAIK they hardly understand it themselves.
Ian Walker
jesus. if i'm still trolling on emugen when i'm 60, you can kill me too.
Jeremiah Rivera
>40 years old on emugen
Andrew Ortiz
RYE - PFFF- ECCHI
Eli Brown
don't judge.
Camden Jones
I'm sure by the time I get to 40 I'll still be browsing here and complaining about how there's no real saturn emus. Of course, I'll be doing it from a virtual keyboard with my brain jacked directly into my nvidia 2070.