/emugen/ - Emulation General

emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

News:
There's new work been done on plugins for PCSXR that allows for aspect correction to stop textures from jittering about. Go look it up yourself.

Other urls found in this thread:

youtube.com/watch?v=39agBcQ2Q0I
youtube.com/watch?v=6A4-SVUHQYI
youtube.com/watch?v=9lERDl_czTM
reddit.com/r/emulation/comments/4jaclo/first_pic_of_progress_from_mednafens_saturn_core/d35g5g3?context=3
web.archive.org/web/20131209073729/http://xe-emulator.com/index.php?m=status
web.archive.org/web/20131209073729/http://xe-emulator.com/images/n6403.png
twitter.com/SFWRedditGifs

What's wrong with the originals?

Any comparisons with emulators across other operating systems? I mean, shit like ePSXe, libretro cores, Dolphin, etc.

They're not translated, the versions that came with MGS3 Subsistence are.

youtube.com/watch?v=39agBcQ2Q0I
Here's what the new texture tweak does to Spyro. Still not working 100% in all games but you get the idea.
If only I had a pepsiman comparison video.

Wiki.

Language patches?

There's nothing "wrong" with them, but they've never been officially translated, and instead of using the revised character portraits that make everyone look like MGS characters, they use joke portraits like Einstein as a scientist and Sylvester Stallone as Snake.

They're just really outdated.

We haven't had a dead thread in a while, I'm proud of you /emugen/

Trying to play ff tactics on Retroarch Android, in have the scph 5502 bios in the same folder as the bin/cue, only problem o that the game crashes when I try and save to the memory card

I read it was because of the bios but I have tried the scph 1000 one also and it also hangs

Using pcsx rearmed

Mednafen psx looks broke as fuck

The wiki has emulators that support different operating systems and two articles regarding Fedora and Ubuntu, but I'm talking about performance. Like how much better is an emulator depending on how it's build, on which OS is it running, etc. That is, unless I missed something in between.

>youtube.com/watch?v=6A4-SVUHQYI
>youtube.com/watch?v=9lERDl_czTM

>Those colored garbage dots all over the SNES Doom footage

Why do """""professional""""" youtubers keep using inaccurate trash emulators to capture footage?

You could do War of the Lions for PSP instead.

Not sure I can help there. I assume that things developed with an operating system in mind will work better on the system they were initially developed for.

Reposting from last thread
Holy fucking shit what the fuck happened to PCSX2, I used to barely be able to get fullspeed without having tons of bugs in ZOE2 and now I can play at 4x with no visible bugs or slowdown outside of very intensive zones or cutscenes.

MGS3, Ico, and Okami all have their missing effects in hardware mode now fyi.

It's almost as though emulators will improve over time.
Did you update your drivers too? Sometimes that helps.

Is this 1.2.2 or dev builds?

dev

>1.2.2
It's at like 1.6.0 nearly.

>It's almost as though emulators will improve over time.

Yeah but I wasn't expecting so much shit to change in so little time, and my drivers are still 353 because NVIDIA is being retarded.

damn that looks good, what was wrong before?

I have an xinput dll I think I found on the Steam forums that just works normally but filters out the home button. Just drop it in your steam folder and it will stop registering the home button at all. I might make steam stop working with DS3/4's though if they install custom dll's or whatever, idk.

I can upload it if you want.

Hardware mode removed a bloom effect from the game. It wasn't necessarily a bad thing because it made the game look better in some places but it wasn't being accurately emulated.

>I have an xinput dll I think I found on the Steam forums

Sorry, previous post was a mess.

A few days ago, I bumped in a thread about The Wonder Project Series, and some kind user gave everyone a link to the game, emulators included.

There were two emulators for J2, Nemu64(0.8) and Project64. The game itself works fine on project64, the ending scene doesn't work on it, instead giving only a black screen. Now, the friendly user added a readme in the folders, saying that nemu64 should be used to see the ending. The problem is, I can't get the thing to work.
>Error loading library 'RiceVideo.dll'
>'RiceVideo6.1.3DX9.dll'
>'RiceVideoDbg.dll'
>'z64gl.dll'

The emulator does run after those errors, but loading the game gives an error with no specifics.

ah I see, I like the bloom more

Does that also fix the black patches you'd see on some grassy places or is that a different effect?

If you don't want I, that's fine

>this coming from the thread that just a few hours ago recommended downloading msvc.dll instead of installing the proper redistributables

That was fixed a long time ago.

So that's SW vs old HW?

You got a new GPU

Yes. Now you can have SW at high resolution. Similar to the HD collection but not capped at 720p.

There's also a 60fps patch for the game.

>SW at high resolution
what? the whats the point in HW? I seriously dont know

First of all, Nemu64 should be a last resort. It's not a very good emulator tbqh senpai. There are some obscure things it excels in, but for the most part you should use other emulators. The emulator won't even let you switch audio, RSP, or input plugins.. Its RSP doesn't even work for LLE graphics so z64gl will never work. The input plugin sucks too. Only reason I ever use it is for the debugger. I recommend trying other emulators first, like Mupen64 or 1964.

Anyway, if this game actually works best on Nemu then I'm surprised. RiceVideo probably requires some dll like BMGlib.dll. Can't remember which dll it needs though. I recommend that you try using Jabo's D3D8 or Glide64 Final though. In order for Jabo's to work, you have to have a file called Project64.rdb in the same directory as the emulator exe. The file can be empty, but it just has to exist.

HW mode lets you increase the resolution of games at the cost of accuracy. SW emulates all/most effects accurately but is rendered at the native resolution of the games.

I was thinking of PPSSPP's version number. I'm using 1.4 for PCSX2 apparently.

okay then, if you can now emulate SW at high res, why use HW?

I can find it, don't worry. Thanks.

good game

shit post

Someone needs to try LSD on this.

It doesn't run natively at 60fps? I thought that was the PS2's thing.

>This is truly amazing work.

>The Saturn is one of the most technically complex systems ever, with nearly unreadable Engrish documentation to go along with it. It has always been my white whale. But given the stalling of CPU performance increases in the past decade, and that I'm at the limits of CPU power with much, much lesser emulators, and that my other cores have pushed me to my limits already, I know it's something I can never reach.

>But Ryphecha wanted it, and so she just went for it. And she's making such fantastic progress, to boot. She does what I can only dream of doing. More than anything, I value the great friends I've made in emulation. And Ryphecha is one of the most amazing people that I'm honored to know and call a friend.

>I look forward to this emulator with great anticipation, and wish her the very best!

reddit.com/r/emulation/comments/4jaclo/first_pic_of_progress_from_mednafens_saturn_core/d35g5g3?context=3

look out guys, byuu is being a good person

>PS2
>60fps
>any year
my sides

Was there any official announcement from recaptcha herself? What if she doesn't want people to know she's working on it yet?

>her

(you)

web.archive.org/web/20131209073729/http://xe-emulator.com/index.php?m=status

>get some progress done on both N64 and Saturn
>disappear off the face of earth before releasing anything

Was it the original Playstation then? It was one of the consoles.

It's called progress, something you will rarely experience in your own life...

Some game on PS1 ran at 60fps internally, I think some also did on PS2, no 3D console ever had most of it's library at 60fps though.

>PCSX2 works better on Nvidia
>Works worse on everything else

Gee I wonder who is responsible for this...?

Anyone know what game this is?
web.archive.org/web/20131209073729/http://xe-emulator.com/images/n6403.png

With the new DOOM using OGL 4.x maybe AMD will step up and fix their shit drivers?

>web.archive.org/web/20131209073729/http://xe-emulator.com/images/n6403.png

Looks like Bangai-O

>none of the USA roms are ever verified

Or maybe they'll just tell people to use DX? And if that game doesn't have a DX option then lolwut is happening to peecee gaman? Is the evil empire finally going to collapse?

What exactly is wrong with pcsx2 emulating the Jak games? What needs to be fixed? Are they fixing it?

>Looks like Bangai-O
Thanks, you're right.

So I've been trying to play Yakuza 1 on the latest pcsx2 build but I've ran into serious sound problems - the intro movie is mute, the main menu sound is fine but whenever I try to ran a new game the sound turns into a huge mess like a fucking pneumatic drill. Tried to change the sounds config and all but nothing works. Has someone ever ran into such problem with this game?

What happened to that thing? Was it even open source?

americucked

I don't think there even is a DX renderer and since every single AMD user is crying about shit performance (which is ironic since the beta used OGL4.5 and didn't have those problems but the final release using 4.3 does) it wouldn't surprise me that some fixes for that would help PCSX2 too.

>What exactly is wrong with pcsx2 emulating the Jak games?
My money is on the texture cache not doing what it should, but I'm no expert.

> What needs to be fixed? Are they fixing it?
They're fixing the texture cache so it's likely that if it's the problem it'll be fixed.

Mipmaping does not work, and no one wants to re-write the emulator. Enjoy your lack of eyes in Jax games.

Thanks for the insight. Where do you learn what the team is up to? Now that there's only one game I want to play that doesn't work properly I want to lurk and pester.

When you decide to make your game OGL 4.x the first thing I would think you would do is say "wait, we can't do this since AMD doesn't really support OGL 4.x!" And yet DOOMguys did it?

>With the new DOOM using OGL 4.x maybe AMD will step up and fix their shit drivers?
Well it's getting a Vulkan renderer, so maybe not.

The forum / github issues are a good way to see what they're doing, I'd suggest you check the GSdx thread in the plugin subforum if you want to pester them about it in particular subforum.

>Bethesda in charge of not being fucking retarded

>Enjoy your lack of eyes in Jax games.
That's fine since they render in software mode so you could switch to that during cutscenes. I'm mainly concerned with the green skin thing in Jak 2+. The shadows can be removed in hardware mode so you can just switch to software mode during cutscenes but the green thing is bad.

I think Jak 1 had the shadow bug in software mode too though.

How are the shadows now?

Good. It will force AMD to fix their shitty drivers.

I like how pcsx2.net is down when I actually want to go there.

>I like how pcsx2.net is down when I actually want to go there.

Malware isn't paying the bills anymore.

Has he been better or worse for PCSX2?

Better no doubt about it.

It would be dead otherwise.

It seems like Jak will never ever get fixed.

Don't be so sure, there's plenty of stuff that got fixed in the past 6 month.

I read Gregory talk about it. The dream is dead.

>I appreciate PJ64 having a faster cpu recompiler though

Are you comparing it to the old Hactarux dynarec? Apparently the new Ari64 dynarec is a lot faster, although it's ARM and x86-only, but so is Project64's anyway, minus ARM. Have you compared it to that?

No it wasn't, byuu suspected he stole code from other emulators anyway

PS2 has such a huge library. How can there be no devs that want to work on it?

"Good Enough" for most games. The games with issues are small nerdy niches that too few care about.

>PS1 has such a huge library. How can there be no devs that want to work on it?
>Saturn has such a huge library. How can there be no devs that want to work on it?
>N64 has such a huge library. How can there be no devs that want to work on it?

How does bluemsx libretro input mapping work?

Except Jak, Ratchet, and Ace Combat.

rip in rip

>"Good Enough" for most games.
Sounds like low standards imo.

>How can there be no devs that want to work on it?
I would, if I had the time. From what I know pcsx2 is in terrible shape. It still doesn't even support 64bit, last time i checked. So that means you have to do a lot on your own.

>saturn

it has like one game.

R&C and AC might actually be easier to fix that Jak which still has problems even in SW mdoe.

I never tried frankenmupen in 32-bit. Maybe I should try that. I don't get why this new dynarec would be x86-only. It shouldn't be that difficult to make it work for x64, especially since x64 should be easier..

Is Ari64's dynarec stable? I heard it had more bugs than Hactarux's.

PS2 has over 2000 titles. Saturn apparently has about 500 but I couldn't name 10.
PS1 has over 3000 which surprises me. I thought PS2 had the most.
Apparently N64 has less than 400. I'm surprised that the saturn had more.

Saturn and N64 emulation will happen only when those games are so out dated that no one will want to play them.

>Holy shit perfect N64 and Saturn emulation bros!
>Dude, can't hear you. I'm fully immersed in my direct brain simulation.

N64 emulation is already pretty accurate with Angrylion's. We just need that vulkan plugin to be open sourced already... So that progress can increase exponentially. Then we can have accurate graphics and good performance.

>perfect n64 emulation will only happen once we're able to 3d scan the molecular structure of an n64 and put it into direct brain simulations

only emugen cares about n64. Every game worth playing is well emulated fine.
Citra and Cemu are on the scene now and you faggots continue to spend your considerable efforts on that pos system.
what the fuck?

>tfw cemu exists

I can't wait to argue with Cemu shills on /emugen/ 20 years from now.

Record yourself pronouncing this name.

Ask Ari64, I guess. The mupen devs kinda just took his code and ran with it. AFAIK they hardly understand it themselves.

jesus. if i'm still trolling on emugen when i'm 60, you can kill me too.

>40 years old on emugen

RYE - PFFF- ECCHI

don't judge.

I'm sure by the time I get to 40 I'll still be browsing here and complaining about how there's no real saturn emus. Of course, I'll be doing it from a virtual keyboard with my brain jacked directly into my nvidia 2070.