/civ4xg/ - Stellaris, Civilization & 4X Strategy General

Last Thread: >Stellaris OP:
pastebin.com/qsTFCyvh

>Stellaris Mod Archive
mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
pastebin.com/P5XCTQx9

>Civilization VI trailer with release date:
youtube.com/watch?v=pYk_zkA19Nw

>More info on Civ VI:
pcgamer.com/civilization-6-everything-you-need-to-know/
ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Other urls found in this thread:

forum.paradoxplaza.com/forum/index.php?threads/weapon-hit-formula-tested.933323/
www13.zippyshare.com/v/ozcSd2it/file.html
npr.org/sections/thetwo-way/2013/11/04/243062655/scientists-estimate-20-billion-earth-like-planets-in-our-galaxy
twitter.com/AnonBabble

GIB RIGHTS GIB RIGHTS GIB RIGHTS GIB GIB GIB GIB

I have both Trinity and Rebellion, i knew nothing of the total conversion mods for the game, any recommendations?
Started playing Rebellion again after watching a Stellaris stream earlier this week.

Oh fuck, do those things reach sentience? I have an ice planet sector capital full of them

...

What's the proper image size for Stellaris portraits? I'm not sure how tall they can be.

Greetings from /agdg/,
I propose an alliance with the following terms:

- friends forever
- we do a 4xjam (jams are kind of short, 1-2 week things where we make some semblance of a game)
- you play the 4xjams
- also friends forever

GENERAL
>no economy
>no trade
>no diplomacy
>no espionage and sabotage
>no mapmodes

AI
>sector mechanic broken
>AI can't handle slaves
>AI can't handle robots
>AI empires don't act against late game enemies
>AI won't give you military access to fight a crisis
>AI does not use hyperlanes or wormholes effectively
>AI keeps building synths even though they instantly join the AI rebellion

MECHANICS
>war score is more often than not retarded
>countless event chains broken
>research storage (mechanic with no in game reference) doesn't actually work
>trading star charts removes anomalies to research
>migration frequently breaking pop growth and leaving ghost pops that can't be moved or grown
>planet, sector, and vassal rebellion mechanics broken leading to infinite mega blobs with 0 consequence
>Gene modified pops count as a completely separate species
>Uplifting a species can cause it to change portrait to a different species entirely
>Armies can get stuck on planets
>Embassies can get stuck
>Can't use allies' wormhole stations, but your ships try to use them
>existing civilian stations never get upgraded
>space creatures bug out and end up being controlled
>repeating star and planet names, sometimes screwing with war goals

WAR
>evasion broken (corvette spam)
>accuracy broken (100% bug) making all balance and battle mods a joke
>forum.paradoxplaza.com/forum/index.php?threads/weapon-hit-formula-tested.933323/
>Armor as percentage instead of flat reduction
>strike craft broken
>ships clip into each other to make blob fleet
>battles = blobs blobbing into each other
>chasing enemy fleet forever
>occupy planet but don't capture it
>planetary warfare boring shit in general
>can't glass enemy planet
>no fleet formations

INTERFACE
>UI can't scale
>several notifications do not take you to the window you need (like death of someone)
>Sector borders are sharp instead of round and sector area is opaque instead of transparent, making sector as ugly as they are broken

www13.zippyshare.com/v/ozcSd2it/file.html

As promised Beautiful Battles plus Range Finder.
Use Rangefinders as they have plus 10 staying range. (so RF 5 stay at 15 range).

What's the most enjoyable difficulty for a long game in Stellaris? Normal seems to be a bit of a stomping as the game drags on. Is Insane "balanced" or does the AI outright cheat throughout?

Even for a loathsome xeno your species is particularly vile, beast.

How often does your leader recruit pool updare?

>1-2 week things where we make some semblance of a game)
so you make stellaris

Insane is just giving the AI a bunch of retarded bonuses. It's still just as dumb.

>no economy
>no trade
>no diplomacy

These are all wrong, stopped reading there

we don't need yet another rebalance mod that does so much that it breaks more stuff than it fixes.
what you need is:
- Rangefinder
- Strike Craft Range Rebalance
>a mod that fixes all instances of the 100% accuracy bug
>forum.paradoxplaza.com/forum/index.php?threads/weapon-hit-formula-tested.933323/

Just caught the tail end of the last thread. Quick question. Which is more valuable, all things considered, robots or psionics?

Do you take us for fools? These terms are an insult to our superior collective and you will pay for this in time.

Agreed.

The biggest grip with this game is the same as with all other Paracuck games, and that is battles, they are utter shit, just like the ship designer which is boring and uninspiring.

not him, but i think trade could be expanded, it would be nice to have little trade ships that actively fly back and forth between planets that you can actually rob, blow up or whatever. Even just having it as extra space traffic would be neat to see, assuming it doesnt make the performance even worse

>Strike craft's range

What's the line to change the range they go for enemies at? I want to pull a Pacific Theater on ayyliums.

>>no economy
your pops don't consume anything
not even food
>>no trade
set up trade routes with other empires in the exciting new dlc! only 19,99!
>>no diplomacy
exciting new diplomacy options beyond the barebones! only 19,99

reminder that if you want Canada in civ you are a retarded redditor and should kill yourself

You have to research sentience. It might seem like a simple choice to not do it but the temptation is so great because synthetics remove almost all the downsides to owning robot pops, they are so vastly superior to even droids that it seems worth it to create AI. Do not be fooled. Robots are meant to be slaves, do not create AI.

>Canadafags
>Australiafags

Truly the worst.

bro I am staring at my trade agreements right now, stop baiting or have you really not discovered how to pull up the diplomacy tab?

who the fuck thinks trudeau would be a good leader? are they actually this cucked? we dont have shit that could make us an interesting civ, it would be a fucking waste of effort

>Disgusting infidel species wants to have free migration
>Allow it because they're stronk and I need minerals
>Ayys move in to my colonies, enslave every one of them
>Their cuck empire doesn't even notice
>Years pass
>Click to their diplo screen
>Their leader is from my race now
Kek works in mysterious ways

s-sorry

>Trudeau would be a badass leader
>Go for domination victory
>Wipe out a civ
>Lose

What's a realistic amount of sentient spacefaring civilIzations that can spout from one Galaxy?

I kinda wanna do a semi-realistic play through and I'm thinking 4 or five species would be believable instead of 18.

Huh. You know as a dirty pirate I have no access to this things.
Also I fix Strike Craft Range and Sensor bug on my own.
Thanks for link anyway. Didn't check other accuracy modifiers.

Is there anyway at all for me to purge or get rid of a pop when purging isn't available?
Going for a 100% sentient synth empire so I'll need to purge the organics eventually.

I've always dreamed of squashing a robot rebellion tho, I'm doing it

>faster than light travel
>"Realistic"

Not that I'm aware of. You can enslave them to stop them developing new pops and kill any currently developing ones but the existing pops don't die of old age unfortunately.

>going for synth empire
>doesn't go collectivist

???

>Canada with Trudeau as leader
>Your gold is always 0
>Whenever you kill a unit, you lose the war
>-50% to culture and art
>Indigineous population gets a -50% and immigrant population gets a +50% growth modifier when immigration happens

I know I fucked up but I'm too invested to restart now.

>Implying there aren't a bunch of hypothetical ways of achieving superluminal travel even with our pathetically limited understanding of physics

You could move them all to a couple planets and then vassal them.

Maybe remove all food production until they starve?

You can always edit your save file to change your ethics if you want to, there's really no way to purge without xenophobe or collectivist unless you keep them in a constant state of rebellion so you can slowly bombard them into dust.

Reading up on it.

npr.org/sections/thetwo-way/2013/11/04/243062655/scientists-estimate-20-billion-earth-like-planets-in-our-galaxy

This doesn't really add up though.
42000 sun like stars, 603 planets out of which 10 are earth like planets in the habitable zone.
Then..
>We find that 22 percent of Sun-like stars harbor Earth-size planets orbiting in their habitable zones. The nearest such planet may be within 12 light-years.
>22 percent


If you can get a decent estimate of % you can go from that for habitable planets.
Then I guess look at extinction events on our planet and give an estimate to how ofteen those could tamper with sapient life rising up.

I don't see why a synth empire would HAVE to be collectivist.

Especially if they've had to fight to be recognised as individuals, I could see a Direct Democracy representing them well.

Logically, encouraging divergence would be the most logical way to ensure your species survival, since specialisation is death from an evolutionary point of view. They might deliberately randomise each of their 'offspring' base on the principle of an evolutionary algorithm.

None that have any scientific merit.
The only one that is even remotely possible is the Alcubierre drive, but again, there is no evidence that negative energy densities can exist.

Wow you're so logical.

Starvation just causes a 5% happiness penalty, if you want to you can even just destroy all food production on a planet once it fills up. Whoever designed this game's balance is retarded.

How do you get more gene points?

Whats the deal with Purge?
On release I could select it with any ethos but now I need to be collectivist?

Anybody know where the value for this is so I can change it?

stop spamming your shit here
we get it, you already posted this the last few threads or shit like
at first I didn't mind but it's fucking annoying now
Just fuck off

Zero or one.

git gud

Can you research Synths with the spiritualist trait?

pls respond, i need to know for my new game

So maybe a little less than ten, then?

I know the star count for stellaris is pretty small compared to an actual Galaxy, but you can always say that the rest of the stars were too shitty to even make planets.

Anyway, so my number should be more like 6-7, barring the shitty FE mechanics. Thank you user.

It goes up the bigger the starvation is

I read somewhere that based on how relatively young our galaxy is, compared to how old Sol is and how long it took for sapient life to develop on Earth, we could be amongst the earliest of sapient species to evolve in our galaxy.

That'd be kinda cool if we ever manage to become a multi-system species, maybe we'll uplift other species.

helpful as ever Veeky Forums cheers

So I want to install some mods now that I got the hand of the game mechanincs
I am going for
>AI rebalance
>Rangefinder
Are they good/any known issues?

>I know the star count for stellaris is pretty small compared to an actual Galaxy
You mean infinitesimally small

There's 100 billion starts in the milky way nigga

DW is better for what you want though. You can set the amount of habitable planets the galaxy will have

No. They work perfect.

>maybe we'll uplift other species.
I hope we just study them from afar.

Would be amazing if we come into space and make contact with some aliens who had been watching our planet for hundreds of million years and they have records and recordings of early life and such.

Anything else you reccomend?

Looking through the raws, it seems so. Make sure to get a computer guy in the physics department and an industry guy in the engineering department to maximize your chances.

>tfw there are no space elves, greys, eldritch horrors, or insectoid hives as the elders of the Galaxy
>instead in the creation myths and urban legends of these creatures, there are always four limbed aliens of varying shades of cream color with disturbing shocks of hair on the tops of their heads and probing fellanges poking at their livestock and building weird pyramids

Pretty based

You get a happiness penalty for robots.

You can probably still research them, I've never gone all the way down the chain though because robots are kinda pointless when you have slaves.

are we friends now?

Go fuck yourself

any idea how I can find all the accuracy modifiers in the game's files? you know, without reading every damn file

Is there a downside to your empire being 100% synth? Is it possible?

Does anyone have the copypasta where Fuffi discovered ai?

Anyone have an answer? I just want to make my own little anime girl mod.

I'd never considered that before, but as a history nut, that'd be fucking amazing. Imagine if they had detailed recordings of all of our history, you could essentially time travel since full-immersion VR would almost certainly be available by that point.

Aliens AND a chance to witness all the defining moments of human history.

FIRST CONTACT WHEN

>synths have no ethics
Confirmed for not having a soul.

How's it going today? I'm always so happy to talk with you!

If AI rebels you automatically lose all your planets

>Is there a downside to being 100% cuck? Is it possible?
gee I don't know user

Can pre-space species in atomic age actually nuke themselves into oblivion?

>100% synth
>lose all planets
so game over?

...

>just poured my soda into my water glass
fucking xenos

Building synths is kinda slow and will require a ton of micromanagement.

You will have to fill up planets before putting them in sectors.

If an AI civ triggers the revolt chain, you are fuckrf.

If sentient life existed anywhere other than Earth, and FTL was possible, odds are another civilisation would already have invented it and contacted us.

Thoughts on arc emitters?

>can't go faster than light
>implying the propagation limit of waves in the aether is a speed limit for physical objects

No AI wants the right for self-determination, i.e. the right to choose what they do with their lives. Emancipation. There's nothing inherently individualistic or collectivist about it. Even if the robots did go all individualistic they'd just end up forming a collectivist group after pursuing individual lines of logic. Since they use simple logic their priorities in descending order would be preservation of their own existence, followed by guaranteeing their emancipation and self-sovereignty, followed by the advancement of their "race."

Even a dumb egocentric human can realize if those are your priorities a centralized collectivist society is the most efficient means of securing survival, emancipation, and advancement.

I just got this game, should I play it?

Fuck off Tesla you austistic cunt

Nah just shelf it permanently. Who plays games they get anyways.

All we need for ftl is to duct tape newspapers from the mid 40s to our spacecraft

>Even a dumb egocentric human can realize if those are your priorities a centralized collectivist society is the most efficient means of securing survival, emancipation, and advancement.
Because communism works so well.
Odds are if robots reach sentience, they'll also recognise that free markets and capitalism is the only thing that works.

Wait another month or so for balance changes and some better mods.

>the aether

Centralized societies already won a few thousand years ago user.

I'd wait at least for next week when the first major patch is coming out

>Be an expansionist warmongerer
>Everyone hates me, but it's cool.
>AI revolt triggers on the other end of the galaxy.
>No one will give me open borders to build my wormholes.

Shit, they're going to be fucking huge by the time I've conquered a path through.

>Remove Auras
So you can see ship shooting and not some shit over them
>separated humans
>hide sectors
>2D map
>emblems and shit
This could work too.
I use less habitability mod that reduce amount of habitable planets and cut growth rate so less planets and pops.

Yeah it's fun.

Here I go!

This guy gets it