When making a song can I just steal some other song main music loop?
If I say I did it as a tribute and reference to that song i'll be fine right?
Evan Morris
No, that's copyright infringement. You have to arrange a license to be permitted to do that.
Angel Clark
if you have a LLC you'll be fine.
Daniel Wilson
I'm going to do the enginedev thing, /agdg/. It will be painful and also some good fun.
Julian Rivera
That's not what I wanted to hear so I'll ignore your post.
David Bailey
If you can defend it as fair use, you can.
Nathaniel Walker
ask the permission first
PS: no one is going to sue you over a song, calm your paranoia! the cost of lawyers and shit is too high for them to take that route, maybe they will try to scare you but thats it in complete honesty, why waist time on engine dev? they are 100s out there. alot of them are free too
come on, no one will sue nobody
Robert Harris
Anyone so lazy as to steal rather than coming up with something original is never going to finish a game anyway, let alone one that's any good.
Do what you want.
Leo Taylor
look at me and my penis haha
Jose Thompson
thats the spirite yeah, you keep fighting the good fight brother lets see if your audience will give a shit about how you handcrafted all your in game shit, one polygon after another people love VFX and UltraHD visuals, and particles, shit load of particles lol
Joshua Fisher
Why is this giving me a DoAdd error when it calls lines 11 and 12?
The array is its calling from has numbers stored in there, and the format of what I wrote matches the GML manual for draw_text strings.
Not sure what's not working...
Tyler Flores
i don't give a fuck what my "audience" thinks. I make games because I like making games.
Nicholas Martin
I'm assuming those values are real and not string. draw_text() doesn't cast real to string for you, you have to manually do that with string().
Samuel Butler
Why waste time making games? There are 100,000s out there. A lot of them are free, too.
Grayson Clark
change hp_current to string(hp_current).
Same for ct_current and hp_max.
Adam Smith
Works like a charm. Thanks homies
Mason Fisher
Pushed the button this morning and now its out in the world.
Now its time for coffee, I haven't slept in 24 hours and it's starting to hit me.
Ayden Edwards
Congrats user
Isaac Sullivan
So I tried fixing my arms but the back one still doesn't seem right. It looks like he's dancing. I didn't ignore the user who said it looks like he's ice skating, I just wanted to get the arms down first.
Evan Gray
who /buried under a pile of bugs/ here?
Mason Bailey
respect for ^this man
Benjamin Ramirez
/buried under a pile of unfinished art and ready to start a new project/ here
because i have an original idea making something that already exists is stupid unless you are making it better i have new idea
now why are you making an engine from scratch? got better concept? design? speed?
Jack Richardson
Congrats emdoodev
Adrian Ramirez
why is he dancing?
Dylan Roberts
I do it because it's fun and because I can do better, given that I can tailor it to my specific game.
Not the original user, by the way.
Connor Reed
no i'm /editor crashed before i saved/
Kayden Bennett
get dem weapons
I'm not sure why collision with pickups isn't quite working, as you can see with the sniper rifle.
Isaac Hall
Because shaking it's all he knows.
And I'm learning how to sprite 8-directional movement through trial and error.
Brayden Diaz
blender game engine?
Matthew Perry
My own, though I did make the pistol in Blender.
Grayson Martinez
Totally nailed that phone interview famalams
Juan Martin
make the shoulders move a bit leg animation is win
Dylan Lee
>$5 and 15% off Great this an easy easy purchase. Congrats on getting you game out, man. I've been looking forward to it.
Nathan Brown
Just finished fixing all known bugs actually. Feels pretty good.
Isaiah Wilson
how long did it take you? that is some epic 1MA engine
Adrian Richardson
give money pls
Sebastian Richardson
you'd think after all these years visual studio would just have a built-in function to auto-include all the appropriate header files
Wyatt Hughes
>making 3d projection of 2d field >going well >someone mentions it should be a triangular field of view >decide to try it >need to calculate if point is within a triangle >game maker studio has a built in function for this >using game maker mac (all i have) >no point_in_triangle function >have to set up my own at least there were good resources for this. here i stole this verbatim. let's see if it works. pic
Jose Morgan
Headers were a mistake
Liam Gonzalez
Ritchie and C were bigger mistakes,
Jack Perez
I'm sorry this is a video game development general.
If you could leave we'd all greatly appreciate it.
Joseph Young
Only if you give me a gf Oh that's right, I already have one Just give me your game, fuckbutt
Ian King
>going on the internet to tell lies
Jason Watson
That's a horrible idea. This feature will break once you have two header files using the same name for something.
Charles Miller
People don't move their arms that way while walking. The arms don't have to move that much to convey the idea that they are swaying back and forth relative to the body.
You can utilize changes in hue toward lighter and darker in the arms to convey their position. That should help you out...
Gavin Ward
We must have gotten this from the same place because i do everything exactly the same, even a var names invDenom. Learning barycoords have made interacting with my 3d mesh so much easier.
Logan Johnson
Thank you!
Ryan Rodriguez
>he takes himself VERY seriously
Isaiah Martinez
you can't save people from themselves
that's what namespaces are for
William Robinson
consistent yesdev you've been around for a while is this all you do?
Luke Brown
If only there was a way to group things so name clashes don't occur
Lucas Robinson
I had to do a bunch of refactoring to get the text log working. First, I had to make a Damage struct to store amount of damage, type of damage, and the source of the damage. Then, I had to go back and fix all my arrow/projectile code to use it (because arrows were the first thing I did when I had no idea what I was doing - the arrow class had hard-coded 20 damage).
Anyway it's roughly working now. I still have to do calculations for word wrap, and I'd like to make damage from different element types appear in different colors, but that might not be worth the effort. It'd probably take an hour or two to write all the code for color tags.
Christopher Price
c-c-kun?
Owen Scott
I don't really see the issue. If you forgot an include, the compiler will tell you, you add the include, everything is fine. There are worse things that can happen to you and with some time you will eventually get used to adding includes right away.
Aiden Phillips
Ey bby
Josiah Hernandez
Whatcha been up to m8?
Jeremiah Perez
I feel like that's not the webm you wanted to make
Angel Jenkins
Yes. In fact I'm putting this on ice for now. Did everything today. I'l go back to it later. Not sure I like ECS that much... Should probably just do straight procedural programming instead.
Nathaniel Nelson
>Question Do /agdg/ has a problem with erotic games? can i join or should i just gtfo?
Owen Cooper
It's a game, so post it if you want.
Kayden Cruz
>If you forgot an include, the compiler will tell you, you add the include, everything is fine Except what it actually says is "cannot call function on undefined type" and points you to like 3 different classes. You don't know if you forgot an include in the cpp, a forward declaration in the header, etc. This ultimately leads to a lot of duplicated includes, which makes it even harder to debug as projects grow and grow.
I've been doing C++ for a lot of years and it's still one of the most annoying things.
Gavin Rogers
>Do /agdg/ has a problem with erotic games? Yes >can i join Yes
Noah Brooks
Progress is progress. Progress is welcome.
Hunter Barnes
You will accurately get called a money grubbing fiend, but otherwise yes.
Evan Bennett
Just graduated, now I'm searching for a part time job so I can support doing engine shit I got a friend that wants to invest in a system for digital tabletop and board games that Imma be working on for the forseeable future
Carter Nguyen
Finally found some time to pick this back up and get a little further. Player can move around and when he spawns it instantiates a chunk.
so now I just need to write code for the chunks to have colliders on their edges that load the next chunks when the player gets close.
each region of the map, north south east and west has 9 zones, and each zone has some number of chunks. I'm not sure if it would be easier to keep track of the player's location by their transform or by chunk index for figuring out which chunks to load and which zone and region their in
no it wasn't hahaha the dingus webm was messed up
Josiah Brooks
>I got a friend that wants to invest in a system for digital tabletop and board games that Imma be working on for the forseeable future Sounds boring, but that's good I guess. How far are you in the C Engine™?
Jonathan Perez
You should know your libraries/own code well enough to be able to find the header you need to include from the "cannot call function on undefined type" message. But then again, I primarily code in C and try to stay clear of the oop insanity.
Hudson Stewart
>Populate world Lewd.
Easton Morris
thank you, happy to be in a community i dont mind
Jose Mitchell
>conflict >VS prompts you for conflict resolution Done?
Really just a suggestion would be nice.
Ethan Bell
...
Josiah Nguyen
>200 hours on his own game T-that's a lot.
Isaac White
Trying to think of how Im going to make some dialogue options do something other then advance the conversation, like triggering an event, and the solutions seem grim.
Charles Johnson
In a perfect world where everyone has every line of their code memorized and never makes mistakes, that's a great suggestion.
The rest of us will continue to forget includes when making large-scale refactors and have to compile 5 times until they're all resolved properly.
Kayden Cook
well the easy way is you attach an optional enum flag to every line of dialog, and when the dialog is read, if the enum is set, it calls some handleFlag() function which triggers your event
but it really depends on what exactly you need
James King
I'm pretty hype on it Haven't had much time with the end of the semester, so I'm just now getting my feet wet with Vulkan Should fall into a stable development routine soon
Aiden Carter
i squish bugs as soon as they happen
Tyler Parker
I've been working on it part time for about a year and 3 months. Here's a webm from February 2015.
I also released an update to Clonepoint on January 1st.
Benjamin Campbell
>Not using OOP Just wondering where your game is?
Jayden Torres
Right now I just have it all in a CSV file. First column is the ID, next is the characters name for the name box, next is what they say, then five columns of possible responses and five more of what line they all lead to. Probably going to have to change this up a bit.
Kayden Lewis
>tfw never ending todo list
Jeremiah Perez
>having more than simply "make game" on your todo list
Sebastian Richardson
procedural dungeon in the works
Alexander Brooks
I'm loving the landing animation. Intend on adding fall damage?
Carter Taylor
now make a tutorial for it diest
Elijah Wright
>anonymous image board >please bind your every post to a traceable piece of information How I love you shitposters
Landon Nelson
>Game about sad frog
Evan Bailey
>procedurally generated levels in platformer for what purpose?
Ryder King
you'd probably want every single line to have it's own row/id, and then in a graph editor somewhere (either in your engine or in a 3rd party tool which you import in), graph it all out so that the content of each node is the ID it maps to, and the arrow from each node represents a response (again that maps to an ID)
from here, you could customize the nodes further like giving them stylesheets, or triggering flags, or having requirements to appear, etc.
Austin Flores
>not looking at it positively Every tiny thing complete is a step closer and one more addition to your game, user.
Julian Phillips
>I can be assed actually designing gameplay I just like implementing things
Kayden Roberts
>people are now so insecure they try to belittle people who don't use their precious OOP
Aiden Mitchell
haven't posted in over a month, added jumping and updated the water also improved fish ai, items, added gamepad support and making some style changes like getting rid of transparency unless it's gameplay related because it just doesn't play nice with other transparent things pretty much rebuilding this project because it was a mess and I actually know what I'm doing with it now and it felt necessary to get rid of all the old crap
Jonathan Jackson
procedurally generate THIS *unfurls foreskin revealing a nice moist head*
Dylan Gonzalez
Actually, is there a way to just call a function in a blueprint interface from a CSV? Cause that would save me a hell of a lot of time, seeings how it'd just be calling the refresh dialogue function I already have for 90% of the time.