> can't art at all. > can code > can afford good looking assets that I need and fit perfectly 100% to my game
It feels dirty to do so, but it would let me to just make game. Am I just a victim of a meme, or should I postpone all progress and work on learning how to model and do good looking assets.
Cameron Bailey
You mean paying an artist or buying an asset pack?
what types would mons in agdg pokemon be because i cant honestly think of any
Josiah Ward
...
Isaiah Torres
That looks like a PS1 game
Adrian Ramirez
Making a fun game is all that matters.
The only time the assets matter is if they're highly stylistic/cartoony. If they're realistic assets, then I couldn't care less where you got your generic rock #54156844562 from or some tree. I would say it's the same for buildings in most cases (especially modern and medieval) and furniture (modern and medieval). Sci-fi might be trickier if you just use an asset.
The problem with using assets is you need to make sure the style stays consistent. It's very rare to find all the assets you need from a single person. They will look off if the quality is greatly different.
But if you can get 100% of the assets you need for your game from someone and you don't mind paying them money and the assets are of quality, then go for it.
That would be considered above average for AGDG still.
Parker Rivera
why tho
Jaxon Cox
Gameplay looks like it has potential, level design is kinda meh though. Just kinda reminds me of the shitty adventure mode levels from super smash bros.
Blake Roberts
Atlease Adventure Mode had verticalility and mixed things up. And SSE had a ridiculous story that also mixed things up. This just looks like Run Forward: The BMUP:The Gane
Henry Clark
wtf do i do with a custom shader in unity to make it work
Kayden Cooper
>ive never used oop in it and never felt like i should be Correct >One the one hand I've read that it's easy to implement OOP using lua's language, and since that's what I got the most experience with I feel that'd be the easiest way to learn it. lua tables are very interesting types. The lack of static typechecking is a bitch imo. >My 2 cents I used to do love2D and lua. I've moved on to C++. C++ is easier to deal with. No more "x is a nil value" errors. So many things get easier with static type checking.
Colton Rogers
>although the danger bar seems a bit pointless
It is a bit pointless, but the player's power attack's strength depends on the current danger level, and I wanted some way to visualize the danger.
Brayden Foster
desu after starting to use lua i dont want to touch any language where you have to declare variable types
Jeremiah Ward
I recommend you install the Mozilla renderer. Being able to use HTML tags is pretty great.
Also Here's a basic help page which I set up for my self (because documentation was shit). pastebin.com/2qD3b455 (embed) Meant to be viewed in preview mode in wikidpad (or just put it in wikipad and export it and read it in the browser) >bbox_right - bbox_left bbox_left+(width/2) Or if you just have left and right: halfwidth=abs(bbox_right - bbox_left)/2 middlepoint=bbox_left+halfwidth
Hudson Foster
>So many things get easier with static type checking.
Eh, it makes spotting really easy bugs easy. Hard bugs, from design, are still there and potentially more likely as since you're doing stuff at a lower level you're not thinking about it as much
Brody Howard
user the charm fades quickly. It's really nice to just "yeah I just want this thing" in the moment. But especially in love2D there's no way to even get inferred types: thisIsIntendedToBeBool=false thisIsIntendedToBeBool="ProblematicAssignment" >run game >play game >game crashes >catch this one error
Development speeds up so incredibly much when you can just hit compile and then hit a single button to get to the next error you wouldn't have caught in lua. >Hard bugs Yeah but you want to spend time on those. If you program a lot you will get it quickly. >lower level Tends to not have that many issues like this though. Since the number of types is often very small and unless you're doing straight asm SIMD types don't even exist in lua afaik.
Colton Walker
I'm trying to make a turn based strategy game in unity in 2d. Anyone have a suggestion as to how I should size my pixels and sprites?
Xavier Peterson
512x512
Oliver King
i didnt run into problems with variables that would require more than 5 minutes f work in my past 3 years of using lua
on the other hand i dont care about optimalizatiom and i dont even use bools so
Lincoln Morgan
AAAH programming is so confusing
Nolan Harris
Well. Suppose maybe I'm just sloppy. But it's not about the individual errors like that. It's about the larger scheme. If those take even 1 minute each you're likely way behind the C++ dev who needed maybe 0.5 seconds per type declaration and then spent way less time on typos.
Next time you have one of those measure the time and think of how frequently they happen. It adds up.
Caleb Mitchell
Different thing should have different resolutions. A character sprite should not have the same resolution as a background sprte.
Evan Wood
>if X do Y >difficult
Blake Morgan
how do i avoid dynamic casts without having to create a different vector for every type? they are supposed to be bad right? should i use inheritance or templates for that class? if i'm having to make many forward declarations am i doing it wrong? when should i use a regular pointer instead of a smart pointer?
Colton Fisher
Let me rephrase my question: how should I size my backgrounds in relation to my sprites?
Brayden Stewart
i dont know what you mean at all but is it really hard to look up other games that did what you want to do
Jason Smith
I don't know man. I want to know this answer too. I don't understand pixel size or resolutions.
Anthony Bailey
Is there anywhere I can download more makehuman clothes? I am too shit to make my own.
Mason Lopez
This is driving me crazy.
Josiah Ross
Please don't base your game on pre-made assets. It will never turn out well.,
Blake Rogers
just like make game If casting's got you down, then either restructure your hierarchy to allow calling methods on the super class and having unique implementations in the sub class. Alternatively, just create a temporary variable of the type you need casted from the variable you're using and avoid having to do a shit ton of casting. This also helps when you have a lot of nested objects inside one object and need to access something very deep in a variable.
Premature optimization is the death of semi-less-than-new programmers.
Austin Wilson
Hi /adgd/
What would be the best engine for a 2D top down (something like Hotline Miami, Hammerwatch): GameMaker or Godot? I have decent experience with Python but none at doing art.
Isaac Sullivan
Ganbare waifu senpai
Nathan Russell
This is just for playtesting purposes/testing out shaders and animations. It's just nicer to look at than blank models.
My actual game is going to be lowpoly desu.
Luis Reyes
you arent writing in assembly for a very underpowered device whatever you do is alright as long as it works eventually you will become a meme like undertale creator with a few hundred case statements
Camden Russell
XNA
Wyatt Lee
the simpler the game is the better it is to use gamemaker
Can I make my game in R? I heard it was the best way to make games.
Samuel Torres
Thanks
Christian Davis
>
Jackson Collins
needs more duck
Jaxon Collins
Prove me wrong then? Oh yeah I forgot, none of the people here know shit about programming.
Logan Reyes
Thanks for the pic.
Ryan Powell
this isn't about performance
Adrian Peterson
>use fun/creative font >dont use trendy font
Julian Rivera
This is the first time I use what I've learned in finance for personal use.
Each bullet applies a factor to the otherwise static velocity of the ball. So if you hit with the magnum, the velocity becomes (velocity x 1.10) for example.
Now if you shoot with the shotgun, many bullets come out, meaning that you apply the factor 8 times (one time per bullet). Naturally, you'd divide the factor by 8 to keep the increase in velocity the same, but one time x1.10 does not equal 8 times 1.0125 (1+0.1/8). So you have to translate the compounded factor into the simple case factor so that it's really the same no matter what gun you use.
Technically, this would let me make all kinds of guns, even constant damage ray guns although they'd be OP since hitting the ball makes it go instantly towards the opposite of where you shot it.
Asher Brooks
no such thing as best and you should know that already
Thomas Hughes
The Disney example was conveying that you need to establish what kind of brand your thing is. Disney is "fun" so they use a "fun" font, and people associate emotions with them. Using a "serious" font conveys otherwise and the other would would be more suited for something like Apple who tries to sell "high-class","elegant", etc.
Marketing is dumb but it is a concrete science.
Blake Williams
>what is context
Jaxon Allen
/agdg/ please choose the anime mascotte for my video game
Matthew Taylor
The one you posted.
John Harris
>disney with the disney font OK >disney with the pixar font NG pixar btfo
Landon White
You know pandering is easy to see through if you have no passion in the thing.
Stop trying to pander and just make a game you like or find a new hobby.
Jackson Lee
guys, did you know instead of "x = x * -1" you can just "x = -x" holy fuck
is there still a repo of agdg characters and memes around
Liam Barnes
spooky
Xavier Thompson
>Marketing is a concrete science.
Benjamin Brooks
you can also do x *= -1;
Logan Green
Del
Nathan Lopez
ete
Nathaniel Allen
>142935121 Well I would understand why you question marketing, gaggems.
Mason Long
>Red: Warmth Energy Agression >the logo and the bubble are orange wat
Aaron Diaz
th
Gabriel Robinson
It is, actually.
You're so fucking retarded googum.
Liam Miller
>2016 >being colorblind
Austin Gutierrez
>2016 >TN wew Open it up in Paint and RGB it
Caleb White
is
James Miller
>psychology >art >statistics marketing involves these things and none of these are solid sciences
Ryder Sullivan
Are you memeing me? That bubble is orange as fuck. The Coca Logo is red, the X symbols are all red, but the ESPN logo and the bubble over it are definitely orange.
Easton Stewart
>142936105
Ryan Stewart
That's definitely Orange look at this.
Does it say Red-Orange?? No. It says Orange-Red. It's Orange!
Evan Collins
jajaja putos
Zachary Carter
>142936559 On a non-shit panel it's much more red than orange. You won't be able to see it because you're on TN.
Tyler Campbell
Do you not know English? The second word is the noun, the first word is the adjective.
Elijah Perez
I like how the green is at 63, which is about the half-way point between 0 and 127,where 127 would definitely be orange, and 0 would definitely be red.
Joseph Robinson
Oh, I understand now, so it depends on the monitor then? So we both were right, how silly. I'm going to look what are the most used monitors, I don't want to change mine yet if the TN technology has the most userbase, it would affect my art.
Dylan Edwards
People underestimate the power of saturation. >142937585 >So we both were right, how silly No, you're wrong, you proclaimed it as orange, implying the graphic was wrong. When in fact you were spouting ignorant bullshit. > it would affect my art. Again, doing colors on an accurate monitor would be better because you'd be more accurate and the definition loss would be less and your colors would look slightly less worse on TN Jesus christ just stop.
James Bailey
>been hearing about PICO-8 recently >want to try it but don't want to drop $15 on something I might not use >found out I have a free copy because of an old humble bundle
Oh boy, where do I even start
Anthony Gomez
>10 days left for waifujam >still no clue what to make
shitty VN it is then
Nolan Rogers
hit a road block on my other stuff, so i made a new thing his morning.
Alexander Williams
How am I wrong? It's still orange here.
Caleb Adams
Here's a small image I made. I'm not a pixel artist. But I decided I should have a feel for what the sizes would be experienced like. So I took a game I kinda liked (Poncho) and just put up a set of pixels. The smallest set of colors is a 256x256 square. So blue is 256x256 and half size increments. Then I just double pixel size per set. So I get a decent idea what 1-2-4x would look like on 1920x1080.
Just in case anyone needs it.
Gabriel Perez
>10 days left >all I have are some assets and 0 game PANIC
Brandon Wood
Post assets.
Logan Jackson
So you can steal them? Nice try
Lucas Thompson
>Making games with artificial limitations that only other people as dumb as you can play. PICO-8 is the dumbest meme engine I can think of.
Sebastian Thomas
Also see orange. But I'm greed red colorblind.
Jaxson Edwards
that means you can do good pixel animations, right user?
Isaac Bell
When the fuck is this game coming out
Alexander Reyes
>perfect logo >entire article is written as a marketing piece Note the boldness vs trend section. Boldness is just logos that succeed despite not being particularly good. The trends are mainly companies with direct association to their content. Playboy, Tinder, Pepsi (cola, foam, cold) >remember less is more What they mean is: Simplicity sticks with people because we're pattern seeking beings who will recognize shapes better than senarios. Hardly anyone remembers details in a photo. It's very easy to remember a shape. >use your design to reinforce your brand Apples brand isn't knowledge. It's elegance. The logo was made back when computers weren't for normies. >burger king Yeah. Sure, but that's not the selling point of the logo. I think hardly anyone looks at that and thinks it looks like a burger on first reaction. IF they didn't have the white stuff in the buns (hehe) it'd be much more recognizable. >balance of whitespace Yes symmetry is important. >shapes I dunno. Maybe. >Fonts Yeah don't use Comic sans for your Funeral home. >negative space Easy way of compacting information. That's the point rather than "use negative space". >color This meme has to die. Colors reinforce through emotion, not whatever BS they put there.