/civ4xg/ - Stellaris, Civilization & 4X Strategy

individualism is meme tier edition

>Stellaris OP:
pastebin.com/qsTFCyvh

>Stellaris Mod Archive
mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
pastebin.com/P5XCTQx9

>Civilization VI trailer with release date:
youtube.com/watch?v=qvBf6WBatk0

>More info on Civ VI:
pcgamer.com/civilization-6-everything-you-need-to-know/
ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

previous thread:

Other urls found in this thread:

youtube.com/watch?v=TbdcW-rPsi8&
en.wikipedia.org/wiki/List_of_burn_centres_in_the_Milky_Way_galaxy
twitter.com/NSFWRedditVideo

Stellaris or Distant Worlds?

first for cute furries

Is Spiral Galaxy + Wormhole FTL only fun?

Fourth for xenophobe-xenophile alliances

DW obviously

>we hate aliens
>e-except you guys are alright
purest love

No.
Someone needs to mod it so you can only use wormholes between wormhole stations, make warp much slower, and allow both methods on the same ship. Until then the closest we'll get to an actual strategy is benny hill shit chasing fleets around hyperlanes with the odd defence station thrown in as a minor speed bump.

For "o"st edition
youtube.com/watch?v=TbdcW-rPsi8&

Is it possible to play the pirated version multiplayer with a friend that also pirated it? Do I need to get that tamagachi thing or whatever to do it?

>an asteroid is about to strike a planet with atomic-era primitives and cause an extinction-level event but because of the Prime Directive i ought not intervene

oh no
what do i do
WHAT DO I DO?!

it has direct connect so you're in luck

first for trying to reason with an FE

That is a normal game.

Conquer the planet, enslave the primitives and resettle them on other worlds you own

make your intervention look natural

sit back and watch the fireworks

>be militant spiritualist collectivist
>stumble on group of pacifists
>one of them asks "hey wanna be friends?"
>eventually turns into me defending my little ayylmaos

it's not xenophile if they look just like us!

...

Can you clean Tomb Worlds of their radiation, or are they stuck like that forever?

Are there different rules for sapient creatures?

We don't want to intervene, because we want life to have a chance to evolve and compete like life did on our planet.
Because we want life to reach our potential.
When they've already come so far though, could it be okay to intervene?

If the asteroid destroys 100% of life on the planet I say intervene definitely.
If it is 95% or less, I don't know.
There were a lot of extinction events that eventually lead to our existence, so I'm not sure we are just to jump in and decide that this iteration of life on that planet gets to stay.

As in it should work just straight through that? We tried it a couple days ago and nothing happened.

stuck forever, just like your virginity

dunno haven't tried it but direct connect is usually a free pass for pirates

Does the bombard chance to kill a pop stack with each individual fleet bombarding it or does it only count as one

>Back when I first installed Stellaris
>Thought wormholes would work like the Hivers in SotS1
>It's just instant warp on a given area and forbidden out of it

wouldnt atomic age people have space ships already

i'm sure that race's equivalent of Bruce Willis could do something about it, dont worry

>industrial age primitives shoot down one of my abduction craft with their own airplanes

no paradox not possible

>Having war with AI
>AI pushes in my shit because it has more corvettes than me.
>Send the rest of my fleet to go lead off their main while I rebuild.
>Eventually amass a larger fleet than the one the AI is chasing.
>Send it to one of their worlds to start getting some warscore.
>AI still chasing smaller fleet thats doing nothing but going back and forth between two stars.
>Eventually it leaves the smaller fleet alone and is nowhere to be seen for several months.
>Now invading their capital with main fleet.
>See AI in sensors.
>Its doing nothing but changing fleet orders between the route to my main fleet and the one its been chasing.
>The AI cannot decide between attacking the 80 MP fleet and the 1.6k power fleet that's bombarding its homeworld.
I've seen some shit AI in my day.

>Forbidden.

What?

>early space age civ has a nice little space station
>disappears the moment they ascend

reeeeeee

yeah because everyone had spaceships in 1945

jackass

>Can't travel outside a wormhole station's coverage

How the fuck else did Hitler escape to his moonbase, fartknocker?

>want to make a wide empire
>habitual planets are few and far between
Wat do? Spam frontier outposts?

Also how do sectors work? The wiki says they manage mining stations and stuff but I never saw any of mine make any. Do they only upgrade planets?

en.wikipedia.org/wiki/List_of_burn_centres_in_the_Milky_Way_galaxy

I'm pretty sure by "manage stations" it means they pay the maintenance

>He didn't have a spaceship in 1945

Buttblasted frog detected

spiritual ascension
either get some other species who can inhabit those worlds or terraform those worlds.

Sectors build construction ships and will build stations as long as they can afford it

on a vril powered ARV not a rocket

Is there an easy way to get some aliums? I had a migration deal with another empire but never got any

If they can't live on your planets how would they migrate there

Conquer them, vassalize and integrate or covertly take over some primitives

>start a game as peaceful space turtles
>spawn backed into a corner by two Evangelizing Zealots

When happens when you enlighten a species but you already have another colony in their home system? Will they control that colony?

>habitual
whyyy

>Spam frontier outposts?
Never do this. Only use outposts if you absolutely must block an AI's expansion.
Otherwise, just take the planets that look good even if they're well outside your territory, and research the other planet type colonisation and border expansion techs to blob up with later.
Genetic Uplift and conquest. I avoid tech uplift because it takes ages, and then you have to wait 10 years before you can even start integration.
Covert infiltration looks much better but you can't use it as Xenophile, which is too useful to not take.

No, you share the system

dunno about colonies but if you have an existing frontier post you will share the territory

No, you just both control that star system.

>When happens when you enlighten a species but you already have another colony in their home system? Will they control that colony?

I think the system and surrounding systems will be shared.

I had a neighbour that had a colony in a system.
Then another civ popped up there and they seemed to share the surrounding systems.

He misspelled "habitable".

...

5 different primitives sharing one system simultaneously achieving FTL

>tfw hotseat civ with your SO resulted in a huge argument

there should be a fucking disclaimer

>they have the disputed territory effect fully functional
>it's only used in edge cases

it would be super cool if neighbouring systems of empires would share the territory instead of making a clear border

that would be great

especially if they all turned out to be buddies and formed a federation

Derp good point

Autocorrect I guess

Isn't it gonna cause problems having disjointed blobs of territory?

How come xenophile is so useful?

sounds like a sitcom

It was kind of funny in that scenario btw, since they had their capitals in the same system.
The pre-flt race started their and got to ftl, but the other race had lost its capitol to genocidal space shrooms, and had its new capitol there.

space shrooms got to the newcomers as well, and I assume they're no more

>they have the disputed territory effect fully functional
>it's only used in edge cases
I agree that it should be implemented more.
I had a system and had put up mining and observation posts in it.
Then a neighbours border pushed into it and I lost it all.
I kinda feel like it should be more vague than that.

what do i lose if i give research agreement?
is it free shit to trade for stuff?

Should I group up everything into one fleet or when is it acceptable to start building a second one?

Also how do I counter massive ammounts of corvettes? Destroyers?

You don't lose anything.

you lose your tech lead
yes this matters because AIs will war you less if you have better tech than them

You give -20%(or whatever it is) research cost of items you've researched to the empire you give it too.

So what horrifying thing will I awaken when I finish this chain?

nothing, just wait to find out in future DLC :')

>when I finish this chain?
>He still thinks there are event chains that aren't broken

At the end there are three choices: suppress information (+influence), commercialise research (+energy credits), I forgot the last one but it might be +society points

Hello. I am looking for a game like Civilization 5 but with a bit more diplomacy. Is there such a game?

This just happened. Popped right out of nowhere, already at -140 because border friction and Xenophobia.

How fucked am I?

Gift the planet to an enemy, watch the race war

Fugg

HEY BUDDY, I GOT THE DEAL OF A LIFETIME FOR YOU

>didn't gift a system
you done fucked up.

>Mod archive
Is there an actually usable version of this? You know, descriptions, images, etc.?

You made a good choice here today, kiddo

do this

Ah, thanks for the heads up.

im hitting a wall here

i cant expand anymore but i cant go to war either because everyone is damn strong

Atomic Era is 1950s, Early Space Age is uh, whenever we put the ISS into orbit.

I mean, you gotta do this before they call you out on it... just roll back to an autosave

become damn stronger

they'd have like one
and that would only be able to go to maybe a moon, or just orbit and do satalite communication

What is the list of ethic specific buildings and what do they do?

So
How big of a doomstack would I need to instagib an unbidden portal?

A 15k torpedo stack worked fine for me. Unbidden use a lot of shields and no real PD

Pretoryn are sucker against Tachyon

>click to make my pops fanatic spiritualist and collectivist, as it is the only one that doesn't specify that the chain will end
>none of my pops actually convert
>chain is dead as far as I can tell

bravo

How long does it take to integrate a vassal? I've been integrating this guy for centuries and it's still not complete. Is there a way I can check the progress?

They still haven't fixed that?

In stellaris should i keep my embassies with other civs if im in a federation with them?
will my relations start deteriorating with them if it is removed?

What reason is there not to put most non-core worlds in a single sector? That way you only need one leader for the lot of them.

Sector internal influence might be one reason, but it's not like planetary capitols etc. cost a lot of influence.

>in 3 way alliance
>at war with some fucker on the other side of the galaxy for 50 years
>cant help them win a war because I can't get there, it's between other empires
>can't declare war on neighboring empires because they are either in a massive alliance or federation
>if I leave alliance I am on my own against literally everyone

Splitting the focus between economics and research in early game.

somewhere in contacts on the little planet with the arrow on it saying 'being integrated by you' it should say how long remaining

>24 ultra rich gaia 2 system over from the start
>22 Titanic lifeforms 3 over on the other side

Sometimes things are just too good

>joining an alliance with non-neighbours in the first place
you asked for this

What single weapon/weapon type is the best? I'm too lazy to diversify and have a bunch of different types of ships, so I'd rather have a one-weapon-beat-all sort of thing, even if it isn't the most efficient.

Can someone explain migration to me? Mainly just what the trade screen actually means. Like, if I add the migration access on just the left side (my side) of negotiations, does that mean their pops can come to my worlds or vice versa?

they were relatively close. The empire we're at war with attacked the furthest ally. I wonder if I leave the federation will accept me.