Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.
When Dolphindev IRC was asked about the rumor that mGBA was being abandoned
Charles Thomas
I kek'd.
Adrian Jenkins
...
Bentley Richardson
First for
* The RetroArch user interface is horrible * RetroArch input mapping is broken * RA fans are secretly shader fetish homo lords
Sebastian Lee
Gillian Anderson remembers x-files season 9
Xavier Torres
New Thread::
Jayden Adams
You forgot *RetroArch will geotag you *RetroArch will fuck your mother
What, why?
Robert Russell
>this op was made first but got deleted
Chase Richardson
You posted it early, also
Brody Powell
It's actually a young Lera, grey-scaled, pixilated, and then ran through the GB shader.
Jaxon Torres
1st for turtlegod
Ayden Sanchez
Favorite Palette?
Benjamin Sullivan
>saving the plebbit reupload >not the original that was literally created in the last thread Anyways, consumer of FCEUX-15 for me
Christopher James
>why? Really, you have to ask? Complete fucking cancer.
Bentley Moore
or*
Cameron Wilson
bmf v2 or unsaturated v5
Gavin Myers
this is standard /emugen/-fare, new friend
Caleb Parker
It wasn't always, shitposter-kun.
Jaxson Campbell
Your thread would have had the same calibre of posting. Why are you so fucking thirsty to be the OP?
James James
I've never messed with MAME before; is it (or anything else) capable of emulating late 2000s and current cabs?
Hunter Ward
About to play OoT for the first time, rate my controller setup.
Aiden Sanders
Guess I had hope this general wasn't literal shit yet, but I guess this is /emugen/ now. A collection of retards whose sole purpose is to annoy and incite others, and try to come up with the next completely humorless dank meme.
Ethan Rivera
>Be linucks >AMD graphics card >Open source drivers because modern kernel >Try literally every single last hardware-accelerated n64 video plugin on the face of the planet >Every single one of them manages to fuck up in a completely unique way >GLideN64 is so unstable that it literally manages to take down my system by crashing the scheduler >Glide64mk2 has jittering textures on partially-onscreen geometry >Rice's just got updated to modern GL and basically refuses to store more than two textures for the whole frame because they did it wrong >If I roll Rice's back to primitive GL then TMEM is broken because someone broke it before mupen64plus forked it >Arachnoid has literally no textures at all >ziggy's has geometry near the edges of the screen randomly disappear for a frame every five frames or so JUST FUCK MY SHIT UP
Nathan Jackson
This general has to sustain itself when emulation news is slow. The general wouldn't survive
Benjamin White
>WAHHH, WHY WON'T MY FREE TECH SUPPORT THREAD STAY CIVIL
James Cox
It would help to know what buttons correspond to your controller's buttons.
Gavin Lee
>Glide64mk2 has jittering textures on partially-onscreen geometry
Not a problem if you use RetroArch's fork. To date it's still the only emulator with a version of Glide64 that solves this problem. I think Project64's fork only solved it partially.
Uh, you don't. You download/build RetroArch, download/build its Mupen64plus core, and play using its Glide64 plugin.
Oliver Davis
Okay, well, I'm not using retroarch.
Ryder Thomas
Too bad then. Enjoy using an inferior emulator over one that solves your problem.
Aiden Young
Retroarch is not an emulator, retroarch is an interface standard.
Lucas Robinson
You forgot to interject first.
Jonathan Morales
Just like I remember it
Camden Garcia
>interface standard >standard for what lerberto? thanks but no thanks. I prefer regular.
Samuel Williams
Looks like PAL master race did not have the purple bricks problem. :^)
Wyatt Morales
But PAL used RGB
Dylan Wood
Damn it's like I'm a kid again
Nolan Rivera
>this thread
Samuel Fisher
what shader is this?
Jeremiah Williams
Pls respond
Eli Lee
MAME is capable of emulating everything you'd want to play.
Michael Watson
Older one is prone on the floor of page 10.
Ayden Ross
I like FCEUX-13 and 15. I've stuck 13 in as my custom on NEStopia.
Joshua Kelly
Nice shader but I remember it more like this.
Jonathan Reed
me too. i had a 53 inch tv when i was 8.
Angel Nelson
Better that what? Keep in mind it is 640x480 scene unlike most of gameplay.
Jack Rivera
...
Gavin Long
Mednafen is too fucking hard to configure. Said fuck it and bought an old PS1 off Ebay.
Daniel Brown
One's antialiased, the other isn't
Parker Gray
PlayStation is a picture which gets texture filtered. The text at the bottom is actual text and treated however the BIOS treats displayed text.
Xavier Nguyen
Are you sure about this?
Ryder Butler
I hope you understand that Mednafen means Retroarch?
Robert Howard
robopon - anyone know why I can't save with this game? tried vba and vba-m, tried setting flash value, tried save types, nothing seems to "stick"
also trying to figure out why the menus are so goddamn slow in this game, but I think I just didn't realize it when I was younger and I played it on real hardware
Cooper Howard
That's because retroarch doesn't actually use Glide64. It uses a horrible frankenstein of Glide64 against glN64. All the actual presentation work is done by glN64 code.
Evan Butler
LOL you are a retard. none of what you say makes any sense.
>At the same time while this is going on, I am busy consolidating all of the various graphics plugins in Mupen64 libretro so that we can arrive at a hybrid renderer solution. Most of the code in these HLE RDP plugins is about 80 to 90% copy pasta so it should not prove too hard unifying Rice/GLN64/Glide64/Gliden64 and arriving at one video renderer that combines the best of all of them. We could then allow for several different code paths (some meant for performance, others meant for accuracy) instead of requiring users to have to switch between graphics plugins and restarting Mupen64 again.
Eli Walker
you are misunderstanding what he said. check the actual source instead to see how wrong you are.
Leo Wilson
I think you're confusing Glide64 with GLideN64, mate. Glide64 (glide2gl) now piggybacks off of glN64 (gles2n64).
John Robinson
There's no "text" support on the PS1 GPU anyway, it's only textures so regardless of what the BIOS does it still would scale the same way.
The only difference her is that the PlayStation text has anti-aliasing while the license text is not. The problem with anti-aliasing is that it looks like shit when it's upscaled since normally you'd want to make it resolution-dependant.
Lincoln Gray
Try your iGPU
Jayden Hall
None of what you say makes any sense.
Anyway, keep at it, bench coder.
Jordan Myers
>unsaturated v5
Purple bricks? Really?
Aiden Edwards
What would the Wii VC Palette look like if the brightness were turned up to normal? Or the 3DS one with saturation turned down a bit? That would probably be perfect.
William Hall
That's old news though
Colton Jenkins
Like consumer probably
Charles Howard
It very likely IS consumer. They just looked at emulators, found what they liked, then tweaked it.
Jackson Anderson
I've always heard that game is a bitch to emulate. Can you get random encounters? last I heard was you can't either save or get random encounters, but I heard that long ago, so I don't know if anything has changed.
I think it's due that the game had something that could use tv remote signals for some of it's features.
If saving is your only problem you could just use save state. My apologies for not being much help.
Jacob Gonzalez
>Robopon cartridges have an Infrared panel on their top edge that allows them to trade information using waves much like a TV or VCR remote, allowing the cartridge to react to different objects. For example, pointing a remote control at the cartridges and pressing a button might boost the Robopon's stats, or open a chest within the games. This feature was called the "GB Kiss".
Neato
Owen Diaz
Didn't GBC already have an infrared receptor? Why did they need an other one?
Christian Murphy
oh fuck that's why the basement was so easy... yeah, zero random encounters, too, son of a bitch
I have been using save states to progress, but now that I think of it I had a version of VBA some time ago that at least let me get random encounters...
apparently it changes something with the save data because it needs additional allocation for sensor data? so an old fix was to change the save type
Camden Morris
I can't seem to change the renderer in Mednafen PSX on the latest builbot build, that's normal or is there something wrong I'm doing?
>inb4 why would you want to use it at all
Blake Gray
Maybe the GBC sensor couldn't handle all this bullshit at once. Sounds like this game is constantly utilizing IR, if my understanding that it uses it to determine encounter rates is correct
Connor Reyes
Update the RA itself.
Anthony Brown
Not him, but can we as a general agree to refer to the liberto core as beetle and standalone as mednafen to avoid confusion?
Samuel Scott
Shouldn't "Consumer" be the default in most emulators? It is much better than YUV.
Samuel Foster
After more digging around, apparently the save bug is caused not by the sensor but the memory controller, as it uses Hudson Controller 3 (HUC3).
After a bunch of issues it workshad to manually update the core info after finding out that the GL renderer enabled beetle is a separate core even though the normal one has the option (I assume for when the GL renderer is ready) and that the core info isn't included in the small RA builds
Also note to self, restart doesn't mean using restart core but closing it and relaunching it for some reason.
Jeremiah Peterson
radius wanted it like that.
Christopher Cooper
I'll take a look at bgb, thanks; seems the random encounter problem was fixed by changing the clock away from hours greater than 24 (it was like 34:07 in mine) and reloading while the save is still in memory for vba, but the no actual reloadable save thing would be nice to not have to worryv about...
Cameron Diaz
Can I emulate 3DS so I can play Fire Emblem with weeaboo voices?
Andrew Wright
At this rate you probably could in less than a year. For now, get a 3ds with a firmware that'll let you install CFW for dual audio patching
Aaron Sullivan
I have a 3DS and the game already, I'm not playing it because of the english voices.
I looked on how to do it with CFW but sadly I'm on the latest version of 3DS, and the only way to do it is through Ocarina of Time 3DS?
And I'm not buying that because the game is trash.
Carson Watson
>modern FE fan >wants weeb voices he probably can't understand >OoT is trash Like pottery
Eli Gomez
It's not really about the Japanese voices being good.
It's about the English voices being shit, and I can't understand the Japanese ones so even if they're shit I wouldn't know.
Thomas Brown
Bump
Michael Hall
My SSX on PCSX2 had graphical issues so I switched to software mode, but can't get 100% speed even with more rendering threads and MTVU, without fucking up the audio badly.
One of those games that just can't be run good?
Kevin Butler
Got Nvidia? Use OpenGL backend. Don't got Nvidia? Shit son, you're out of luck. Simple as that.
Carter Rodriguez
OpenGL in software? Does it give better speed without fucking with MTVU?