- Is he too small? - Should I make gravity less heavy/incremental? - One hit to kill?
Nicholas Garcia
Who the hell wants to play as a spider
Make it a cute anime girl
Kevin Young
notch is a king
Cameron Russell
>spend 2 weeks working on first unity game >corrupted and get an unknown error when i try to open
.....ffs
Austin Nelson
>lel let's just fuck up the op it will be so funny guys Actual new thread:
Juan Brown
I was just trying to make a change in accordance to the new site mang. Nothing says it has to stay.
Carter Carter
>Debloating anything that can be found on the site. Do you actually expect newcomers, who do actually need the info in the op to go to your shitty website? Fucking idiot.
John Wright
Its an enemy you dingus waifu brain boy.
Ryder Hernandez
nigga that's a gobbo. leave him small if you switch to 1HKO. His head looks pretty big compared to the rest of him though.
Jordan Roberts
Is Source game dev?
Anthony Allen
I like it.
Christopher Martinez
I know absolutely nothing about online magic/netcoding or anything like that. How hard would it be for me to make a simple co-op game in SDL_Net?
Thomas Carter
>Debloating anything that can be found on the site. I don't expect new devs will actually go there.
>People took out "how to webm" because it was in one of the links. That's why we get people asking how to webm every fucking thread. This is why we need to leave the most important information in the OP. Why do people care so much, whether it's long of not?
Austin Gutierrez
>Do you actually expect newcomers, who do actually need the info in the op to go to your shitty website? Fucking idiot. Most generals have pastebins to cut down on the length of the OP.
>pastebin >non-trustworthy website mothdan pls
Jaxon Hall
man dont start linking that website until it is done please. or at least preface it as a beta version. it basically has no information on it so far
Dylan Jones
STOP SHILLING.
Wyatt Evans
Yeah, and those generals just have pastebins. But we have links that are all over the place. So it's either put everything in pastebins, or just keep it in the OP.
Jose Young
I like how the pictures are just other peoples art we plastered the agdg logo on like we had anything to do with it
Charles Stewart
PoE has approximately zero art direction
James Gutierrez
That's site interface is godawful.
Ethan Morgan
Are you implying he's a pastebin shill? I think that's unlikely user
Brody Wright
it is, but a blob of text in a giant pastebin would be worse
Evan Johnson
>tools.aggydaggy.com/# This is so "modern" design, it makes me want to vomit. Who actually thinks all of the information placed vertically is a good idea?
Nathan Martinez
...
Asher Gomez
I kinda like the new OP. I never looked at anything in the old ones anyway; none of the links were particularly useful. It was just links to places you would have downloaded the engine anyway. Literally the only useful one ever there was the one for Source
Though this new aggydaggy site looks just as bad. It didn't even load anything for me!
>I like how the pictures are just other peoples art we plastered the agdg logo on like we had anything to do with it this is also some bullshit. It's not even anything made by /agdg/, it's just random wallpapers.
Josiah Barnes
>Who actually thinks all of the information placed vertically is a good idea? Mobile users.
Henry Sanchez
Session ID is a value stored in a cookie on the client, yes?
Josiah Wood
i don't expect any new devs will actually go to any OP links
Ryan Carter
Oh yeah? Where's you're website?
Brandon Nelson
yes
Brayden Sanders
I know I never did. I already had my engine of choice picked out, and the links only went to the engines' companies' home pages, really. Nothing of value.
Jacob Clark
I used the audio section
Evan Scott
ok yeah that is definitely me lol
Gavin Ross
What are some weapons that are cute character approved?
I'm leaning towards spear and daggers at the moment for my MC.
Leo Adams
Literally go watch madoka
>spear >dagger >cute uwot
Thomas Morales
Don't they have a cute spear-wielding girl in madoka?
Matthew Walker
...
Jeremiah Parker
Not the same.
Charles Cook
not the same as what? A spear? maybe you should google a picture of a spear user.
Henry Thompson
...
Jordan Hernandez
Spritework animation is hard.
Dylan Foster
Being cute, because she's not. I actually just assumed you meant a regular non-anime spear though. So I'm still a dummy.
Thomas Bailey
Anyone? Has no one here used SDL_Net?
Hudson Reyes
you're not a dummy user, let's be friends
Christian Hill
o-okay
Thomas Sanders
How do you motivate yourselves aggy daggy?
Aiden Cruz
Where's your game, literally insane nodev shitposter?
Hunter Young
by enjoying gamdev as a fun hobby
Hunter Cooper
>tfw enjoy game devving but all your ideas are shit and dont make enjoyable games
Charles Jackson
I only let myself change my diaper after I've met a daily milestone.
Sebastian Moore
Does anyone know where I can get a basic low poly model that I can just rig and edit? I want to get the basis for my characters going but I'm new to blender.
Jack Hernandez
>tfw you make games and people call them shit so you quit
Cameron Moore
turbosquid probably
Carson Reyes
Anime
Nicholas Lee
Looks nice and smooth user
Jacob Perez
Discipline is the only way m8
Motivation wears off very quickly
Henry Turner
By playing shitty competing games
Nathan Parker
opengameart.org
Anthony Scott
4u
Camden Martinez
>want to make a point-n-click/text-input game >want to use NLP on the parser >want to come up with creative solutions to pixel hunting, like showing "nearby objects:" when a pixel's clicked >it's all ideas >no game >no confidence to make game >(L)oad, (R)estart, or (Q)uit? Q uitting would be a grave mistake. Ha, ha. Little graveyard humor there.
Jordan Miller
implement your stuff the game may or may not follow.
Jonathan Ward
stop procrastinating you shit.
also... >want to come up with creative solutions to pixel hunting, like showing "nearby objects:" when a pixel's clicked why not just ditch pixel hunting and just give the player the things? pixel hunts serve no purpose.
Mason Hall
>tfw your game is a random assortment of neat but unconnected gimmicks
Oliver Hall
size and gravity look fine. 1 hit seems fine too, he looks like a fragile little bugger
Sebastian Anderson
That's how all engines start user.
Nolan Cooper
I work 12hr shifts with nothing to do. Eventually I get my ass off Veeky Forums and spend and hour or two coding
caffeine helps. I need them socks tho ....
Elijah Hernandez
Does this look like too much of a clusterfuck compared to the current UI in the background?
Leo Myers
>pixel hunts serve no purpose. I disagree. It serves no purpose as how it's mostly implemented. But if you never needed to pixel hunt, but were mildly rewarded by exploring the screen in creative ways, that's fun and nothing's lost. It's when you can't advance without searching the screen that's the problem, or when the object is too small to be easily clicked.
Levi Gutierrez
Can you incorporate the powers with the bottom left gem thing?
Jordan Turner
That ratio of "UI elements" to "Visible Play Area" is pretty awful. I don't mind the level of detail of the stuff, I don't think it's too busy, but I think there's something wrong if the ui is taking up more than 20% of the screen area.
Noah Foster
Those icons are for the circle in the bottom left
It's not to scale with the screenshot, which is something I should have mentioned
James Wright
>finals on friday >get urge to dev
why the fuck
why in the fuck
why does motavio hate me
Jaxson King
do you work... graveyard shift?
Evan Parker
What to do when you see another dev suddenly saying they're going to do the same thing you're doing?
Makes me sick, but it's not like I can prevent him to do it.
Nolan Gray
A-train 9 v4.0 JP edition translation progress:
Just finished all the menus and construction objects. Just need to do stocks, trains, and mission text and it should be fully playable without issue.
>Makes me sick Why? Competition should motivate you.
Gavin Sanchez
actually yes, I'm "working" right now. By working I mean reading about the First Anglo-Afghan war instead of developing ....
Luis Thompson
Neither of you will ever finish so why does it matter
Liam Martinez
That's what I'm thinking actually. I feel like most people around here spouting ideas don't truly believe in them, otherwise they would keep them to themselves instead of seeking acceptance.
True but my project is rather big so there's this "what if someone makes my game but shorter and release it before me and fuck of me over because people won't care about my game after having played mygamebutshorter they think I'm copying a few months prior".
I'll prove you wrong.
Lincoln Gray
You have the advantage if he releases first though. You can see exactly what he did, and do better. Then people will call yours an improvement.
Honestly you people can be worse than /v/ sometimes.
Kayden Myers
I'm tired and very sensitive please don't bully or I'll cry.
David Perez
what's your game?
Julian Sanders
Don't tell me what to do you dumb faggot.
Gavin Taylor
Please make it stop I beg you.
This.
Austin Gonzalez
I see... so you're an idea guy
Hudson Williams
>tfw you spent the entire day looking a reference of a pose you need to draw