/civ4xg/ - Stellaris, Civilization & 4X Strategy General

>Stellaris OP:
pastebin.com/qsTFCyvh

>Stellaris Mod Archive
mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
pastebin.com/P5XCTQx9

>More info on Civ VI:
pcgamer.com/civilization-6-everything-you-need-to-know/
ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread:

Other urls found in this thread:

www57.zippyshare.com/v/S3757gBS/file.html
stellariswiki.com/Spaceborne_aliens
orig14.deviantart.net/288b/f/2016/004/2/b/starship_size_comparison_chart_new_by_exelsior0-d9mpt9i.png
myredditnudes.com/
twitter.com/NSFWRedditGif

Kinetic Buff when?
It's so worthless.

gene warrior wrecks all

www57.zippyshare.com/v/S3757gBS/file.html

New beta Patch 1.1.0 is out.

>get special edict
>not one but TWO errors had to be fixed in text file before it worked
Bravo Paradox

Are space torpedos really that good?

I'm still on early tech and my torpedos aren't doing shit unless they're in mass numbers.

You mean titanic beast right?

Corvettes should be able to fly down on planets and fight there as well with ground armies where range doesn't matter so kinetics get an advantage.
Missiles could maybe do too much damage to infrastructure, so you don't want those there.

I don't think the Corvettes are fitted for atmospheric travel. They'd be too heavy for most worlds.

Is end game fixed?

>imblying
I dont think your mother is fitted for atmospheric travel

How big is a Corvette anyway?

only changes are that the AI will react approprately to crises now, they're probably saving up the event chain fixes for the final patch release

about the size of a small space ship

mom sized

>now have to spend the first 100 years grinding tech if i dont want inferior tech compared to all the 1 planet shitters when i start blobbing
the fuck paradox

the the fighter/bombers/scouts are hardly noticeable on screen so probably pretty damn huge, actually

>Corvettes are 152cm
Must be why they're so evasive.

>comparing size to a highly variable concept of a space faring object
>manlet mom

>He thought it was height

how long after you get the echoes from space event does it take for the scourge to show up

>womanlet*

How much beasts can you recruit from one planet?

>implying

So by using Soviet tactics with Corvettes, I'm systematically genociding 21,000 of my own species per ship destruction?

Off to make Auschwitz-class Corvettes.

>her
>creating unity by tearing down borders

...

>your mom
When will she learn?

If you go torpedos go all the way and preferably in small mounts (dodge corvettes). Fro big numbers to overwhelm point defence if it appears.

3
But you can get them from the first planet you colonize if you're lucky.

Depends on setting. Altough what the fuck is corvette anyway? Why would you choose smallest class naval ships? Why not just go with frigates like every other game dev? What the fuck, Paradox? In EVE frigates are 50-80m longest axis, battleships 2-3km, in Warhammer largest battleships are about 8-9km, frigates/destroyers around 250-400m.

>barrel mom
Even worse
Its 40k size mate, they ram each other with 15 kilometer size Battleships...those collisions would put nukes to shame by sheer kinetic energy

oy vey let's open those borders

about tree fiddy

because torpvettes sound better than torpates

Never.

>that ending
fucking kek

They're alright.

Why not have more than 4 fucking ships

Well the thing is that here you just started exploring space. You're at the very beginning of the time where space exploration is actually feasible. Till then there was no reason to design huge space ships. Starting with small shit makes sense seeing how you need to produce a lot of them.

>find pre-sentient species, first one in a long while
>get excited, take a look at them
>they are fit to be nothing more than slaves
>individualist so I can't even do that

why

Why would you need a tech advantage to beat a 1 planet shitter?

>frigate being the smallest
>not torpedo boat

Can't I cause an artificial extinction without conquering and purging?

Like, for example, Death Stars or towing an asteroid and putting it on a course for impact.

Give them Strong and the one for +15 % minerals and you get mineral extracting beasts with base +20 % happiness.

doesnt matter
it's a handicap they didnt even bother to put a rational spin on
more planets and pops magically make technology cost more? the fuck?

Uplift them and add Industrious+Strong to them.


Only added industrious to my first rpole species, but both on the second.

They'll be happy on their mining planets.

>individualist so I can't even do that
You don't need to enslave them, just own their means of production

>towing asteroids
Someone post that Veeky Forums pasta.

DLC :^)

>slave happiness mattering

At 1000 pop and 100 planets, e.g. all shit 10 size planets, the new changes break even. If you prioritize half way decent planets the new changes will give you faster research.

You know what? Communist citizens are slave so of course happiness matter :^)

>towing an asteroid
>not moving a wormhole at .11c towards Mercury
>not moving its twin portal at .11c towards enemy planet
>not launching mercury at .22c at the enemy world
>not sending in mineral harvesters for all those sick rare earth metals, diamonds, and other shit now exposed and floating about space

>will give you faster research once they're built up
ftfy
Going for early blob means you'll be catching up all midgame.
Which is good.

Well realistically speaking 40k just goes way too far, how are you supposed to maintain/repair such things.

In my opinion space warships would go to 500-1000 meters tops while commercial freighters would end up ridiculously big.

What do you fellas think, how big will they make em?

About bus sized, consisting of a bucket of ball bearings strapped to an engine and a guidance system.

>when an alliance comes together to fuck shit up

Does this work for space pirates?

Is this compatible with the CODEX version?

Disregarding all roleplaying aspects, what is best combination of ethos and government after patch?

Yes. I am one.
Should be. I use Codex and it works.

Same as before.
Collectivist-materialist + your pick of pacifist or militarist.

bless you user and the user that uploaded it

40k is ott, but no more than star wars

Pacifist-Collectivist with moral democracy I think, but I'm not sure.

What is this? Starships for ants?

Does anyone know if 1.1 fixes sectors finally?

Seriously, this should be their #1 priority.

...

> Athallids
I rekt them in my game too, good times

100 years later they are known in the galaxy primarily as the xeno whores that scrub out a marginal existence on my fleetbase planet

Sounds unprofitable to me, we dont use small tugs for naval transportation
Individualist plus anything

Spiritualist gives 10 happiness for 1 pip, Materialist 5 research plus meticulous trait
Xenophobes give ya 10 happiness for 1 pop slot and freedom to purge own genemodded pops
Peaceful gives 20% happiness gov

sectors are """""""""""""""""improved"""""""""""""""""""""""""""

...

>Spiritualist gives 10 happiness for 1 pip, Materialist 5 research plus meticulous trait
Fanatic is 10, standard spiritualist is 5% happiness

>space is an ocean, but like, bigger, dude!
End yourself post-haste.

He's probably factoring the event.

You get 5 happines from the void cloud even at the srart of the game

>oh look a new empire to conquer
>nice bonus from rivalry
>insult, insult, insult, insult
>fallen empire, wuts dat
>read wiki
How fucked am I? They have already declared war. My only fleet is 16k strength. Fortunately they are kind of far away from my borders. Any way to save my hide?

>materilaism gives meticulous trait
Wut. Is this gene modding?

Wrong, fanatic is 15 and spiritualist is 10% because Grand Design on Void Clouds

>Civilization

Can anyone recommend good mods for Civ V?
Or some that a bit more of complexity to the game, like resources and stuff.
I think not many people care anymore...

>Sector
>Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
>Improved the way sectors determine which resources the country needs when constructing buildings
>Fixed a bug where sector AI would move Pops back and forth
>Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships

>Fixed a bug where military focused sectors would not build military stations
>Fixed an issue where the AI would not enslave any Pops

>symbols of domination
Wut

Nah, its Map the Stars edict from unique tech
20% survey bonus 10% anomaly bonus and it stacks with meticulous

Ah okay

Are there any other notable ethos specific event bonuses that are basically guaranteed?

>he doesn't have the dlc

stellariswiki.com/Spaceborne_aliens

>random events
Yeah...nah

Do sectors still build ridiculous amounts of robots? It took me forever to take that land back after the AI rebellion.

khajiit race fucking when

Light cav mod seems kind of interesting, but most of the war mechanics mod change too many things in a way I don't like even though they have some cool stuff.

The light cav mod adds a line of fast moving anti archer unit.
They have a special modifer that gives them extra damage vs ranged units.

Chariot>Skirmish Cav>Light Cav>Helicopter

I pilfered some stuff from it while working on my own mod that I'll continue working on in maybe july.


There was one mod that adds a shit ton of resources, but I think that was going to far.
Like every unit requires resources.

>theocratic republic nerfed
Did anyone even use it

now

When some furry decides to stop jerking it long enough to create a mod.

HE IS NOT KHAJIIT

>tfw spain
>tfw all the good wonders are either gobbled up by city states or a billion miles away but still on the same continent

orig14.deviantart.net/288b/f/2016/004/2/b/starship_size_comparison_chart_new_by_exelsior0-d9mpt9i.png
Isn't V'ger supposed to be bigger than the fucking Sun?

Warning, endgame detected.
Slideshow mode: Engaged.

Its either My 6year old rig overheating, or its seathing hate towards me, but either way, im about to ignite fusion.
Alert NASA.

That's one of the draws of being Spain, actually having a reason to annex city states.

lol

>transport fleet 42
>58
For what purpose?

>Overwhelming
>yeah I should probably piss him off.

Isolationists generally demand you to destroy any colonies near them and humiliate you.

Your mum