Sourcefam really is the worst person I've ever seen on the internet. He's not a bad person in the same way people on other boards are, like posting mutilated animals or anything. He's just rotten to the core, negative, and a bad person. He's a failure and he can't stop telling us about it all the time, and if it's wrong for us to point this out, then just ban us I guess?
It would honestly be a favor. Because lately it seems this place is an illusion where supposedly it's for gamedev but 80% of the posts belong to the same raving lunatic. It is hard to keep pouring positive energy into a place that is haunted by this person.
Anyway, that's my only input on the matter.
Fuck you, reek. You're shit and you know it. I hope something comes to you that removes you from the internet for good. I really do. You're so overdue for it.
John Watson
Reminder: Report shitposting, ignore shitposting, post progress, respond to progress.
Good progress to you today!
Hudson Wright
It's not implemented yet because I didn't want to put the work in if it was a stupid as fuck idea. Thanks for the blessings.
I'm gonna have a .ini file reference an inconspicuous file that doesn't exist. You have to create the file and structure it precisely because I'm actually going to have my engine try and load the file and run the code to unlock the class. This means decompilation of some sort will be required.
Evan Russell
>sourcefam gets caught tripfagging as birdmath in both agdg and /ic/ >is now spamming bob ross and /ic/ shit man just LEAVE fuck you might be the worst presence on any Veeky Forums board and that's not an exaggeration
Jaxson Thompson
>tfw actual nodev with no progress to show being here and not shitposting is at least not negative, right
Adam Baker
Haven't put anything on itch before so looking at what it can do.
Then why are you shitting up /agdg/ with bad OPs and shilling your DD video?
Xavier Phillips
Literally trace a wideanime
Carter Thompson
I've posted it once, Not really interested in shilling.
Where's you're fuckin game anyways huh? Or are you just someone who likes to watch
Adam Powell
Smug enough for ya?
Jackson Hall
>posting progress while shitposting ...
Christopher Bailey
per model takes maybe 3 hours to sculpt, retopo and texture
not really, just want to make a small summer project to actually 'finish' something, practice modeling and animation
what do you mean? don't really play platformers much
Matthew Anderson
Only the smuggest
Austin Campbell
...
Ayden Reed
>what is your name >SOURCE TBQH LAD >slap >what is your name >MOTHDAN FAMPAI ROTATE HOPOO NODEV >slap >what is your name >S-S-SOURCEFAM >slap
your name is reek
remember that while that jackboot caves in your head
Ryan Green
He stands still immediately when you stop moving. It's too "stiff"
Need a little bit of friction/sliding to give it more natural movement/stopping.
Connor Garcia
>drama even in this thread Fuck this. Is there any point of posting on agdg anymore? It was never this bad and I've been here since /v/ agdg
Levi Ortiz
...
Jacob Wilson
>yet more Full Sail nonsense from our local literally insane shitposter and biggest drunkard ever
How fully drunk are you right now, shitfam?
Grayson Butler
Project TUSSLE stream is going up in a few minutes, come hang out if you want to talk about some game dev stuff, or if you've got ideas for any characters or stages you want to see in a Smash style game.
Streaming on Twitch, username digiholic
Jacob Baker
after attempting to finish several lowpoly characters, he is my advice
before i start i wanna say im not good on painting faces on flat surfaces and learned this lesson in the hard way, painting faces on flat surfaces becomes a problem later on when you make more challenging characters and designs
with anime its even a bigger problem because we don't actually know how 2d faces translate to 3d topology but its always good to have rough estimate where you are going to paint. first have a concept, if you can make concept its fine too. just make sure you have visual landmarks when painting on a 3d model.
3 hours is alot, its good work none the less.
Andrew Brooks
where is the drama? this thread is okay
Charles Bell
...
Jacob Martinez
quality
Cameron Howard
I think you replied to the wrong person, friend.
Jason Phillips
Now that this shitposter has started to get banned/removed consistently do we just continue to report for rule violations or?
Benjamin Howard
>attempting to finish yup sourcefam you totally made something of value and we all believe you totally it's your game that you made and you're not a nodev at all we can believe you that you're that good >mfw youre too stupid >mfw youre also too drunk. again. and again. and again. lol >literally LOL
Daniel Allen
Today I'll try to get things moving on the map
Grayson Hernandez
get lost shitcuck. stop restarting your router over and over, get out of this loop and start living YOUR life.
im trying to help you
Christopher Price
In UE4, is there a correct way to make an AI jump (not teleport) to a specified point in the Navmesh? I don't mean over ledges/breaks like a Link Proxy, just from one point to another.
Or do I just do it like I would an inanimate object
Aiden Cooper
No, it's for yo. Who do you think you are to give animation advice to others, Full Sail Shitposter? Where is your game?
Hunter Cooper
What is this?
Daniel Lee
Any post that mentions "full sail" is okay to ignore.
William Wright
>not recognizing a shitposter
AGDG NEWFAGS this includes the pointing out of shitposting, random accusations, gossip namefaggotry, etc.
Report, ignore, discuss gamedev.
Matthew Price
Will your game also be available as non-moonrune version?
Leo Price
Why? Is Full Sail not a real college? :)
Jacob Hernandez
Waifu jam game. The idea is for it to be a simple strategy-ish game in which you type commands for doing things. The game will be in English. Mostly
Eli Nelson
Got a blog?
Owen Wright
Yesterday I came here to ask which was better, if C++ or C#, for vidyadev. Got linked to some neat frameworks and learncpp.com, which I'm currently reading and it's fantastic as I'm actually understanding stuff.
Which framework would be the best for making vidya? I mean, which one is the most flexible for 2D games? I was planning some simple Roguelike or something for a beginner project after I finish reading how to c++
Colton Perry
Unity. Unity is the only way to make a game.
Jayden Rogers
SFML seems pretty beginner-friendly.
Dominic Reyes
SFML as it has everything a beginner needs. But glad you liked and took my suggestion m8.
Jason Hill
Source Film Maker """""""Language""""""" is not game dev. Fuck off, /gif/ furfag full sail dropouts!
Logan Powell
SFML is probably the easiest c++ lib, it's not a game framework by any means though, you need to make your own stuff.
Brayden Garcia
Also, you should check out boreal.aggydaggy.com.
Jack Morales
Unity is nice, but I'm not interested on it right now. I don't really care about "Actually making a game", as I'm a hobbyist programmer who likes to do shit on his free time and I'm more interested on the "Wild Ride" that is coding something rather than what Unity has to offer. Unity is great, don't get me wrong, but it's not what I'm personaly looking for.
Aight, I'll look into it.
> you need to make your own stuff. Sounds like fun
Jace Roberts
Please ignore anyone saying "unity is the only way" or source etc, it's a retarded shitposter plaguing these threads. Don't give them any replies.
Adam Thompson
>Source Film Maker """""""Language"""""""
Robert Young
I really really hate the """"" meme, where did this even start.
Dominic Russell
mfw source shitters think theyre still allowed here after the >STATIC >LIGHTS >ON AND OFF fiasco hahahahahahahaha lol