/agdg/ - Amateur Game Dev General

Comfy Sunday Edition

>Waifu Jam (2 Days Left)
itch.io/jam/wj2016

>New /agdg/ Website (STILL IN BETA! REPORT BUGS, COMPLAINTS, SUGGESTIONS)
tools.aggydaggy.com/#

>Game Dev Articles
boreal.aggydaggy.com

New Threads: Helpful Links: alloyed.github.io/agdg-links/
Archive: boards.fireden.net/vg/search/subject/agdg/

> Next DEMO DAY (Nine) #9
itch.io/jam/agdg-demo-day-9

> Previous DEMO DAYs
pastebin.com/Qi63yBxd

> Previous Jams
pastebin.com/QwcSPdnx

> Engines
UE4: unrealengine.com/what-is-unreal-engine-4
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
LÖVE: love2d.org/
Unity: unity2d.com/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

fabiensanglard.net/c/
yoyogames.com/legal
strawpoll.me/10342695
twitter.com/NSFWRedditGif

First for just like make game

No amount of game design is going to tell someone that the F key does a thing.

The EXPLANATION of a game mechanic, what it is for and how it should be used, should be done though level design rather than text.
Telling the player the keybinding in order to do said mechanic is in many games necessary and unavoidable.

second for just like make waifu

>Telling the player the keybinding in order to do said mechanic is in many games necessary and unavoidable.
There's clever/subtle ways to do it though, I guess that's what I should have said.

nTh for who the fuck is stupid enough to use frameworks instead of an engine?

Thank you for including the waifujam

So what I put some graffiti on a wall in-game that says WASD to move. Since I'm not actually telling the player via a text box, would that make it better for immersion?

Or just put a screen with the controls and instructions before the game begin and get done with it so you don't interrupt the player mid-game or add retarded graffiti saying "WASD TO MOVE XD", Jesus.

Have fun doing it in a way which allows for rebinded keys and alternate control schemes.

Even HL2 which is held up as the bastion of teaching through level design has key prompts appear.