Man, that casting animation looks like shit compared to the others.
Mason Wilson
>Atuin Galaxy Diver General
Matthew Clark
Added it to the Assets section.
Julian Morales
What do you model your attack animations after (the actual pinkish attacks themselves, not the character motion) ?
Gabriel Torres
Concept was from Fate Stay Nightt, how he materialised swords. In this case it's a dagger and pink because I'm procrastinating fixing my falling animation.
Jeremiah Walker
>not sure why it's working now >don't ever touch it again A relief of sorts
Jacob Myers
added learning spells, and updated the spellbook to only show learned spells/skills. this was probably the last thing I'm doing for spells right now (only thing left is to add more spells), so I can finally move on to something else. maybe it's time to finally tackle saving/loading
William Murphy
gamedev is a mental illness
Joshua Morgan
It is in the OP, and it's been in the OP that whole time too.
Thomas Sanchez
Jesus H. Christ I cant belive how hard it was to make a simple xml save file that saves and load some INT's between on my fucking game
I dont know why it was not working i dont know what i did to fix it i dont know why is working now
but fuck it
a nice thing happened i guess
Parker Gomez
Things are coming along! Were you streaming the book art some time ago? if so that was nice to watch. I don't know the first thing about art but thinking of giving it a shot
Sebastian Ward
Unfortunately, I deleted the original code of it but I tried recreating it from memory. It did a similar thing.
Kind of, I think? Moving the boxes with some other functions like mp_linear_step prevents the player from moving with the box when it is on top of it, but trying that was the best result I got so far. When I use paths for the segments it moves the player fine but modifying paths for the segments seems a bit confusing. Maybe I should just try paths harder.
Eli Gonzalez
I posted a bunch of in-progress screenshots yesterday
I don't know anything about art either, I was just trying to roughly copy the game I'm copying (for now)
Leo King
I honestly think it could still work the way it is if you had in game portraits of her possibly holding said energy dagger in various poses depending on the conversation. If I saw that before even getting into the combat I wouldn't have questioned it honestly.
Nathaniel Evans
>load some INT's load some INT's what?
Logan Baker
Yea I was thinking of her having an animation showcasing that when you receive the ability.
Zachary Price
just some menu values nothing like player position or something like that
Luis Jenkins
I tried to learn how to code but I seriously couldn't grasp it.
Where can I go to learn from the very basic steps the knowledge needed? I want to make vn/rpg.
Tyler Long
Because you seem to be ignoring , I guess because it was too frank and nondescript, I'll elaborate.
The other animations are really fluid. The attack animation doesn't have nearly the same frame rate, and it's just her waving her arm up and down without any weight put into it.
My suggestion? Make her bring her arm up, hold it at the top for a few more frames with a bigger flash to accentuate the dagger appearing, then bring it down fast and leave her arm down for a few frames afterwards.
Not directly in the OP, bud. That's what I'm talking about. Nobody goes to the github page When it's directly linked in the OP it can be embedded, which is much more convenient and results in a lot more plays for everyone in the group.
Jeremiah Walker
Is there a better way of going between objects in unreal instead of just casting all over the place like a drunk wizard? Kinda concerned at the rate that Im generating references. Dunno how much performance they're gonna eat in the long run.
Nolan Murphy
That doesn't sound like a problem with Unreal, but more like how your stuff is set up.
You could just store a pointer to something in BeginPlay() if you need to use it a lot throughout the class though.
Dylan Thomas
I did acknowledge your commend I was actually implementing something which would allow me to change the speed of the animations at different frames and I was going to post results once I was finished.
Brayden Robinson
Oh, I see, you just didn't have anything that actually allowed you to have different "frame lengths" short of duplicating frames.
Parker Robinson
Yeah, my stuff is a mess but I dunno how to lay it out any better. Main worry is when Im generating stuff like slots in a list or grid squares. They all take a reference to another object so when they're clicked or whatever it can do something. There must be a better way to work this then having a few hundred references added.
Austin Cruz
it's impossible to say without seeing it, but a pointer is also only like 8 bytes, so whatever
Luis Rogers
I've pointed beginner's at the codecademy course on Ruby with some success. I think Ruby's overlooked a lot because of rails, but it is possible to love ruby and hate rails. If that's all meaningless to you it doesn't matter. Ruby was kind of designed to be fun to use, and it can also make production-ready things. But it is an interpreted language (like python) so you're not getting C++ speeds out of it.
Angel Lee
>tfw banned from /3/ for saying to leave /pol/ in /pol/ ;_;
Nolan Sanders
agdg needs to stop shitting /3/ with memes
Ayden Perry
Probably nothing to worry about then.
Mason Richardson
>tfw you make OC for attention but you don't want to look like an attention whore, so you rename the file name with a Veeky Forums name so it will look like a repost and you don't get a single (you)
Mason Lee
This is quite silly user. Post your OC, let me give you attention.
Liam Ramirez
>tfw you don't get a single (you) because you're shit
Joseph Martin
you just responded to his OC good work, enabler
Connor Rivera
> not just reposting your OC with no remorse
John Kelly
Posting old game for motivational purpose
Leo Harris
Too many frames (and awkward frames) in that attack/cast animation man.
Hahahahahaha lol good one, agdg can't make like game! Hahaha my sides hahahhaa top kek
Andrew Morgan
Nodevs are driving yesdevs away out of jealousy. They want to see AGDG have as minimal devs as possible, this is their game to nodevs.
Jonathan Anderson
nice
Joseph Wright
It's hard to catch someone for making terrorist threats when they're literally a crazy homeless man posting from overseas. Lucky for shitfam.
Ryder Cox
Games should be hard, like Dark Souls.
Cooper Thompson
Nobody actually does that, do they? Like the key is right there.
Cooper Sanders
they probably sniffed him out sooner or later and took a peak through his busted up 2009 acer laptop and saw all the hentai and the evidence that he's a genuine impotent loser in real life and decided he was just another crazy person of no value or real threat to anyone but himself lucky for shitfam
Henry Brooks
Apparently it's a real thing
Tyler Lopez
starting to understand the animator better, but its still pretty wonky
Owen Price
Things sure got sour after babby got his wrist slapped. Never change literallyinsanefam shitposters, never change.
Zachary King
Which is better, Unreal 4 or Unity?
Lucas Evans
and this masterpiece of gamedesign truly an artist ahead of his time, hahahahahahahaha. :)
Nathan Parker
Unity is the ONLY way to make a game.
Chase Fisher
>14 posters in this thread >74 posts
Posting hundreds of times in every AGDG thread doesn't make you a developer.
Posting hundreds of times in your shitty little anime thread that no devs want to be a part of, doesn't actually mean your thread is more popular.
You seem woefully unprepared to deal with the fact that nobody wants anything to do with you, your memes, or your failure of an existence as a nodev.
I sincerely feel sorry for your mother shitfam. When are you gonna make that game again? This week? Next week? Next month?
Aiden Gutierrez
Unity's been what I've been learning to use so far, but I'm curious about UE4.
Gavin Taylor
I know you said placeholder (I believe) but I could almost be 100% on board with the squishy cube because it honestly doesn't look bad at all. Maybe a different color though?
Jace Peterson
>1068x890 >he literally posts screenshots at this resolution >he is literally shitposting from a potato Holy hell, shitfam. Just... Wow. Just wow.
Nicholas Diaz
As soon as my laptop comes back from being repaired.
Daniel Williams
>1068x890 Hahahahahahahahahahahaha. Still """"""""""""""""""""""""""""""""""""""""""""""""""devving""""""""""""""""""""""""""""""""""""""""""""""""""""""" from a literal potato, shitfam? Or do you honestly prefer "Reek" now? Riiiiiiiiiicolaaaaaaaaaaaa! :)
Samuel Ortiz
...
Easton Brooks
Made a webm, figured I'd post it in here as well.
Ethan Lopez
This is the most you've ever amounted to in years of shitposting on agdg. Your legitimate efforts at game dev are your biggest shitposts. Just quit, shitfam.
Tyler Reyes
...
Landon Rogers
Right on. Not sure I care for the purple font in the little buttons, or the wordwrap, but looks like some fun progress.
Joseph Evans
>that pic is literally the best he could do >he thinks he has earned the right to post fucking lol shitfam. fucking lol.
Nicholas Wilson
Those are placeholders for actual button icons. You can see what I'm going for with the pic of armor, sword, and shield for the equipment button.
Carson Mitchell
Oh gotcha, I should have guessed. Looks nice. Only other thing is that blue on blue in the bars.
Ian Rogers
Ultimate """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""game designer""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" work, right here!
David Nelson
The GUI is colorable by the player, with a default color of blue. I need to consider what I need to do to mitigate stuff like that though, but the resolution is so small that it's difficult at times.
Nathaniel Bailey
Holy fuck..... Did someone actually make this and think it's okay to post?
Hudson Fisher
>he's changing the words of his posts a little after we called him out on being boring This is basically an admission of wanting our acceptance. Stop being shy and just talk game development with us, shitter. I won't hold it against you. We can collab!
Caleb Hughes
Her tits look too saggy.
Samuel Bennett
Spent lots of time the other day making this flower enemy, glad it's working out pretty well.
Still have to give it real shading, palette, beam coloring, and find a way to make the beam automatically reach the end of the screen. But that's for another day.
Asher Hughes
has anyone in agdg actually ever played this
Noah Parker
Probably doesn't exist anymore except for one PNG in an assholes shitposting folder.
Jackson King
That was me, shitfam. I called you boring. You're so predictable! Always false-flagging and cycling your posting style in the same way. You're mine, Reek. :)
Ian Roberts
Ok man, offer stands, I'd like seeing what you come up with game-wise.
Brayden Williams
Needed more storage-related enemies because this is a storage area.
So grunt with box. Also he activates switches. Tomorrow I think I'm going to give him a box-throwing attack.