>locked FPS >QTE Wow, you should just stop right now
Nolan Miller
>Its a feature
Kevin Bailey
actual new
Camden Cook
oh holy fuck this thread is triggering me
Joseph Brooks
thanks for the proper OP
Lucas Martinez
Use the other thread. At least OP is not a faggot for not leaving out the waifu jam because he don't like it.
Ian Gray
WHY DO YOU KEEP FUCKING UP THE OP
Jonathan Rivera
Spooky
Joshua Reed
>source in OP shitfam please stop
Jacob Jones
if re4 can get away with it, then so can so can you
Nathaniel Rodriguez
Stop talking to yourself.
Carson Morgan
>thread with decent op image vs thread with decent op text Shit.
Austin Thompson
It's a bit different on consoles.
RE4 on PC isn't locked as far as I know
Elijah Harris
IIRC it caps at 60, but it makes some QTEs more difficult than they would be at 30.
Caleb Foster
What's wrong with Japanese developers, seriously
Jacob Morris
you're done danny, tick tock, tick tock
better get life insurance before source 2 comes out and you can't stop the source train
William Flores
Autism. They're great programmers IF you give them precise conditions and requirements.
Kayden Wood
...
Dominic Ramirez
hmm, which thread do I chose?
Ian Torres
I hope this thread gets erased cuz i made a lewd pose for my character
Benjamin Thomas
It's not an intentional difficulty spike; it was originally a 30-ish fps variable framerate game. It was never meant to run at 60. The PC ports were done by american studios, iirc.
My best guess is that mashing depends on how many frames transpire between each press, so running at 60fps will allow more system time to pass compared to at 30fps, even though you're still mashing at the same real time rate.
Sebastian Bennett
Reminder: practice.
Justin Bell
Saved.
John Collins
I'm at a bit of a crossroads and could use some input from any ideaguys
For anyone who hasnt played my dd8 build I'm making a mini space sim with what will hopefully have fun arcadey combat
Now my problem is I'm having trouble figuring out how enemies should work. When you enter a planets orbit you enter a zone with stuff like friendly ships, outposts, and mine-able Asteroids. Enemies spawn from enemy stations but it's kind of boring atm because they just keep spawning no matter what.
Would you guys find it interesting if there was a way to eventually clear all planets of the enemy presence or would you rather have specific planet areas be a grindfest? Or should there be a continuous power struggle over planet control??