It's only missing the water. Your map's pretty comfy, though.
Easton Brown
What do you think will be the main demographic of your game?
William Lee
People who like shitty games.
Isaac Green
What would be the best way to have an upgradeable town? Should I just change the map every time? I'd have to make hundreds of maps for every possible combination.
Anthony White
Parallax mapping probably, I mean you COULD make tons of the same maps with minor upgrades but just changing the parallax would me better.
Carson Wilson
One way that folks never seem to mention (this has come up several times before) is just covering up the buildings, then removing the cover once it's fixed. Put the pretty-looking building on the map, then put an event over it with the graphic of a trashy-looking building. Or even no building. Or even both, on different pages. Then just change a var or switch tied to the pages and poof, new building.
Anthony Collins
Me.
Aiden Myers
You can: Make multiple maps Add parallaxes to hide buildings. Change tilesets
I don't think there are other options.
Luke Smith
Oh. And I guess you could make groups of events that re-position themselves around the map.
Evan Bell
Have a few spots with events that change from something like windows have boards with nails > Normal > pretty flowers And so on.
You could also have a section of the map inaccessible until you get to a certain point, too. Like fence off an area where more people move in later.
Your map doesn't seem to have any focal point or direction. You could move the hill by the entrance right so it's more over the edge of the map, and connect more of the grass patches so they're not like a million little patches of woods.
Wyatt Long
Can I mix multiple VX and MV tilesets in one map using the TileD plugin? Can it create pixel-based collision detection for pixel-based movement? If so, there's no reason to even use the vanilla map editor anymore other than to have the external maps imported.
Nathan Morgan
weeds. I cannot type, goddamn. Here have a map of mine.
Angel Evans
You can mix tilesets so long as their the same size, I haven't tried for pixel-movement, but it might be possible since TileD was made for any sort of 2D. Only problem I can think of is it's a little annoying to place events when you can't see what the map looks like.
Carter Nelson
One of minor locations in my game. I made it as part of expansionpack /remaster of my RPG.
Levi Morales
I know double walls are realistic, but aren't they consuming too much space? Are they plot relevant?
Kayden Phillips
I'm bored.
Parker Jones
It's time to work on your game!
Daniel Peterson
I'm hoping for an older/mature teen audience, ages 17+ who enjoy storytelling, SMT-inspired gameplay, character develolment, and a plot revolving around dilemmas of individuality and militarism
but realistically it will probably be eaten up by shitty kids on Tumblr instead due to having bright colors, an anime-inspired art style, a ~strong female character~ party member and a ~lgbt~ party member; they will inevitably ignore the plot and its nuances, and the fact that said transgender party member has killed multiple people in his experiments, and said strong female character is an abrasive asshole who stereotypes others, and they'll tell people to play the game because "uwu it has lgbt characters and strong ladies!! U should play it because some of the characters are black omg"
>all the code is uncommented and most of the """documentation""" is just JSON object definitions Nice
David Turner
Folks who like animal people are Furries. What do you call someone who likes robot people? Robophiles?
Daniel Williams
>doable for someone with no exp If you can script, yes; if not, no.
You'd have to figure out how the Visual Equipment plugin determines how to draw faces/chars, then apply that to the bust plugin.
lol Which scripts are you trying to learn, anyway?
Zachary Nelson
I'm trying to figure out the battle system so I can rewrite it. I've read over the code a couple of times and I think I understand how it works, but at a code level I'm not sure how to begin changing it.
Kevin Ramirez
Getting way ahead of myself, but is it possible to animate the enemies?
Edgelords, Waifufags, People who like convoluted plots dealing with Nihilism, Tumblrtards who think the big bad is empowering to women, Tumblrtards who think the big bad is derogatory to women, Manlets, Devilmaycry fanboys, SMT fanboys, autistic people.
Landon Sanders
So Veeky Forums in general then?
Bentley James
Is it possible to have the screen shake by pixels in rpg maker? I always found that 32x32 shake to be kinda... cheap and distracting, as if it's just panning the camera left and right by one tile. Can it be applied to battles too?
Camden Perez
Yeah pretty much. It wasn't intended but I'm pretty sure the first three things + autism covers everyone on this website.
Jose James
redraw complete
Ryan Thomas
You may want to fix the left hand of the left sword maiden
Aiden Powell
I'm using VX Ace by the way.
Xavier Brooks
the left one's being completely scrapped for the right one lol
atm, the only thing i'm seeing that needs fixing is the spear's left leg
Dominic Wilson
I see, in that case you did good. That's a nice Miku
Grayson Turner
yay! glitches i have 0 fucking clue how to fix ( except for the last one ) a.pomf.cat/qtsiit.mp4
Hudson Carter
What're you using for pixel movement and the jump mechanic?
Jacob Sanchez
Comfy.
Here's a test map with some tiles I drew recently. I guess it shouldn't be too hard to figure out what country the game is set in.
David Flores
GaryCXJk - Free Movement for the pixel movement, and the jump is done via events.
Joseph Fisher
Post progress
Aiden Powell
RPG Maker fans JRPG fans Weebs Indie gamers
Blake Howard
My progress is coming to terms with the fact that it's going to be tough to make a shit game much less one that can please my cynical tastes
Thomas Bennett
...
Robert Moore
Still obviously working on it
Jeremiah Nguyen
I know it's bad
But does anyone have a link to VX ace so i can use it for free a torrent or mediafire
I want to buy it i really do but i just can't afford it right now
Camden Wilson
IDK how often you deal with pixel coordinates as opposed to map coordinates, but a fix to your current jump system would have to be using them.
If the player's jumping onto a platform's far right side, you only allow them to jump if >player's collision box pixel width + player's pixel x-coordinate < current tile's right most pixel x-coordinate
If the player's jumping onto a platform from the far left side, you only allow them to jump if >player's pixel x-coordinate > current tile's left most pixel x-coordinate
Then you'd either manually edit every jump event near an edge with the appropriate check, or use a passability check to the left and right of the jump destination. If the tile to the right of the jump destination is impassible, use the first check. If the tile to the left is impassible, use the second check. Or you could do the "RPG Maker dev" solution, and specifically place your jump events only where there won't be issues and give the jump event some graphics. It might even be better, because it'll give clarity of where you can or cannot jump.
Logan Edwards
The redraw looks great- not only does that fix all the proportion issues, but it's got more direction and movement to it. The old one was all over the place.
You've got a lot of black clothes though. I wouldn't recolor anything unless it actually is visually a problem, when you use these cut-ins. They are cut-ins right? I can't remember...
James Johnson
Wow I just cannot direct my comment links or whatever these are called.
Here's an old XP icon sprite I made for a friend so my post isn't useless.
Colton Lee
Yeah, they are.
I'm actually not decided on anything color wise yet, especially how the sword girl's just Miku, like pointed out. Even specific details are mostly up in the air.
Daniel Nguyen
Do whatever with the rest, but ya gotta keep the middle one in black. It's the rules.
Aiden Johnson
Perverts and people who are furries but don't want to consider themselves as such
Logan Fisher
You should reply to wrong posts more often if that results in you posting more pantsu
Michael Walker
I'm trying to script something for battle in mv, how do I reference the currently selected enemy?
Adrian Torres
Bumb
Andrew Young
What's the most interesting area you have planned out in your game? bump
Parker Moore
Underwater dungeon where you have to collect 33 pieces of a statue head You move incredible slow and the pieces are hidden in the environment. One piece is a random drop from the enemies so you won't find all if you run away all the time
Slowed movement isn't the best idea for that. It just sounds tedious.
Carson Davis
It absolutely is. The only purpose of that dungeon is to annoy the player.
Isaiah Wright
I can't imagine anyone wanting to play your game.
John Rivera
Better be a joke game then.
Mason Lee
Do you also have a time limit counter to the player drowning? How about two boss fights in a row, with the first one being a long, drawn out one that consumes the player's MP, and the second one coming out of nowhere and demanding the use of a lot of MP-consuming abilities? And maybe also having the prize of the dungeon being a super secret weapon that would have been ideal for fighting these two bosses?
Christian Martinez
A spooky forest infested with psychoactive plants, scary monsters that inflict mental states, and a weird hermit with a loose grip on reality living in its deepest and most psychoactive reaches. Face your fears there and you'll come out as a Berserker.
Becoming a Rogue requires you to break into the School for Scoundrels (too obvious?) through one of the locker rooms, then sneak to the admissions office without getting caught.
Jaxon Smith
As I call it, The Forest Of Anal Cancer. There is no real rhyme or reason to the map. You need to navigate through a very confusing series of maps. Exit to the Left room and you might end up looking up from below. Several rooms to look like the beginning and several to send you back to the actual beginning.
You interact with wisps to change the teleport path. The more wisps you reach the easier things get (lucky for you) so simply spending time on the puzzle makes progress. It's possible to skip the dungeon if you are clever enough to get it first try, or help an npc on a sidequest. (That may or may not involve an incredibly difficult boss.) The monsters in the forest are also assholes. They spam status conditions and have a chance to unload all of them at once on you with a special skill. Luckily this shit is near the end of the game.
Robert Thomas
We need more Windsor in the podcasts
Jason Lewis
bump
Owen Reyes
The way things are moving currently, probably the Undertale crowd. Which is a scary thought. Time to redesign my entire game.
>When you realize your game doesn't really have interesting areas. Time to really redesign my game.
Easton Wilson
Probably tumblerinos and furries
Liam Garcia
Is your game about hugging enemies?
Ayden Wood
No but it goes for the pseudo-wacky style that UT and the Mother games share and has a similar humor style to UT.
Ryan Sullivan
You poor thing, was it intentional?
Leo Wood
Not really. That kinda humor style is just right up my alley so I just did what I know and like. Unfortunately that means I might attract the wrong crowd or give off the wrong impression if I ever finish it.
Jacob Bell
Wouldn't parallax mapping bloat the size of the game, since you'd have multiple images covering each map instead of having just one tilesheet for multiple maps? Or is that one of its few downsides.
Lincoln Brooks
Yes it would bloat the size somewhat but it will look much, much better
Justin Jones
Shit, is it even possible to make an interesting cave with the RTP?
Brayden Watson
What's it about? Give the sparknotes version.
Aaron Price
No.
Julian Rodriguez
Curve some edges and godspeed. RPGMaker hates interesting things.
Josiah Kelly
Tell me why I shouldn't use level 9 compression on my PNGs.
Andrew Cruz
More compression requires more processing power to decompress.
William Smith
I'm sure everyone's gaming PCs can handle it.
Jayden Ramirez
Alright. Not really familiar with sparknotes, but this is the gist of it: >Color is stolen from world long before protag was born. >King is one of the few people that have lived through it and still live. >King tasks protag to discover the cause of the loss of color and to restore it. >Protag does this. >End.
James Clark
That sounds neat. Good luck on finishing it.
Daniel Nguyen
He and Souls have mostly been MIA since they started collabing on a game. I miss him, too. We need the comic relief
Jeremiah Lee
Thank you user. I'll try for you.
Daniel Ortiz
It'll probably be /rpgmg/.
Chase Stewart
I'm gonna do a techno dungeon. Think Sanctuary Fortress from MP2 and that will pretty much be it in RPG form.
Samuel Reyes
Bump
Zachary Hall
Can you do me a favor and not remind me of spider guardian?
Sebastian Torres
Party split point!
Leo Roberts
I lucked out, never had to fight the super bullshit version of it, only played the trilogy edition.
Carter Martin
Please do some Mario and Luigi RPG puzzles.
Levi Russell
It's for the better. Boost and Spider Guardians were just OP'd by a few overlooks. It wasn't real difficulty like some of the more enjoyable and rewarding bosses, looking at Quadraxis and Emperor Ing. That shit was the best.
Connor Ramirez
Maybe for large HD images. Probably negligible with 7kb spritesheets.