/dfg/- Dwarf Fortress General

Magma.

Previous thread >Download the basic game here. Current version is Dwarf Fortress 0.43.03
bay12games.com/dwarves/

>Official forums:
bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
boards.fireden.net/vg/search/subject/Dwarf Fortress/

>Dwarf Therapist (Out of Date):
bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
pastebin.com/AnsHjQ40 (embed)

>Dwarf Fortress General IRC chat:
en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
imgur.com/a/nGyRF#0

>Video tutorials:
youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
dwarffortresswiki.org/DF2014:Tutorials
members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
pastebin.com/iAduXzjn (embed)

Strike the earth!

Other urls found in this thread:

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How do i into underground tree farming? I want to embark on a super high mountain but it's gonna be rough to start with no trees

What's a better mat for a morning star? Cooper, iron, bronze, or silver?

Uh, a newbie dorf here again.

I'm trying to reinstal the game using Lazy Newb Pack (since I am indeed Lazy and Newb). I want to instal it with latest version (that is 43.03) and the pack itself runs on 42.06.

If I simply copypaste files of 43.03 into the lazy newb pack, game starts like normal in ASCII. If I try to launch with any other graphical mode, then this message pops up.

... and I get problems like on this image. There is no depth of water/lave shown and text is weirdly mixed with tiles.

The depth isn't shown because you haven't set it to be in the init file.

The text seems like it's shown properly. It's "mixed" with tiles because vanilla text uses tiles. Perhaps you're used to using TWBT? If you wan't the text to be pure text, you'll have to use an ASCII-based tileset until TWBT gets updated to the current version.

they're stabby, so iron

Whoa, that is a lot of mountains


Should i create forts with the sole purpose of creating an underground railroad that connects the lowlands?

Figured but I wasn't sure how well their blunt damage was so was considering silver

multiple z-levels are needed now for trees to grow. At least 3 completely cleared z-levels is a good start. begin at the top and then channel your way down... just be sure to let the job finish completely and check the level below is in fact completely filled with rock before starting the next layer channel, otherwise it's easy to breach a cavern or part of your fortress; and cause a cave-in on top of that from an unsupported floor.

>how well their blunt damage was
non-existent

they're basically a shorter spear with more velocity multiplier for easier stabbing through armor
their only blunt attack is bashing with the pommel

Oh okay. One more thing, is silver still shit on edged weapons against anything with armor?

yes

>cavern at level 108 at glacier
Is this normal to discover caverns so early? I've used advanced world generation, but I just turned off bogeymen for adventure mode and changed start year. Are standard adv. world gen settings so much different from regular world generation? I don't want to have fun right away.
Pic unrelated

Why the hell wouldn't it be?

>gen a pocket island with ridiculously many megabeasts and titans, and no required playable faction
>year 1050
>civilised races have been reduced to small bands living in caves
>only remnants of civilisation are the long-lost ruins of a human city and a dwarven fortress
>start out as a stranger in one of the human caves
>turned "reveal history" off, have to learn what happened as I play
It's a special kind of comfy.

I don't know. Just making sure toady didn't change things around before I start making weapons.

How do I reinstal TWBT when it gets updated? I assume it is not on official download page, right?

Could you refrain from posting those kinds of gifs from now on. They make me very uncomfortable.

that's a pretty neat idea especially with the recent changes to adventure mode. might have to try something similar when my fort dies of FPS or boredom

They do? I think they are very fitting on a DF themed general.

bump

Exellent save, friendo!

How do I get fresh water in a glacial embark?

Do I have to pump magma to the surface or?

From caverns? I have plenty there.
Also bump for this question

That would work but the only cave I've found was dry. I'm only at layer 90 though, so I'll just keep digging.

I love dry caves, I don't know why, I guess it's just the look of them. opening up a massive, desolate expanse of brown and blood thorns seems far more threatening and alien than the colourful assortment of fungi, water, and fungus trees you get in a normal cavern

What areas can temples be in? I need to topple one and become a warebeast, my right arm got fucked up by some goblin lashers

I found second cavern layer at level 94 and it is flooded like completely, so I think something is wrong with advanced world generation parameters.

I get you exactly. Had a fort myself made much more aesthetic by such a cavern.

>embark on a mirthful creek
>has a waterfall
epitome of comfy
too bad I'm gonna level the entire forest and make a charcoal empire

is there a way to make hostiles friendly with dfhack?
say, make a group of invaders join your fort

>companion kills random goblin who was probably the leader of this town.
>entire town of goblins attacks me on sight
What? Why? Are they just evil or did my companion go mad and fuck me over?

There's nothing wrong or unusual about either of those things.

I've found fully flooded caves plenty of times.

Dwarf forts and human towns. Not sure if elves gobs make them.

>embar at glacier
>"hen was found dead"
>see polar bear near wagon
Well, that's gonna be fun

>It's a "punch this wild animal until we all die of dehydration" episode

Nah, bear just stole some ale and lobsters and ran away. I would do the same actually

you tell me

Are you playing a version with dfhack? You would have to be in order to do that.

Sexy rock bump.

>mfw that time I locked all of my dwarves in a cramped cavern and let them starve to death together as a community

The little babes were choking on miasma and one dwarf survived and I let him out and he wandered around insane and then a new batch of migrants showed up and they were haunted by ghosts.

This time I opened the gates to hell and a single baby survived and I'm watching him crawl around the halls starving to death and the demons are ignoring him and burning furniture instead. This game is fun.

>a couple seasons into a new fort
>scanning the (steeply sloped) surface for anything I missed
>holy shit what kind of rock is THAT, I've never seen that before
it was a hedgehog walking across a snow tile

WHY YOU SAY ME THE TEMPLE IS HERE??? IT AIN'T HERE! I CHECKED! DON'T SAY ME IT'S HERE WHEN IT AIN'T HERE!

Wrong pic

H-hey guys. You guys like me here r-right?

How can I keep oceans from freezing in temperate biomes? I want to do an ocean embark but I hate that it's frozen for 4 months out of the year, unless I embark on a "warm" ocean which usually doesn't start until I get into the parts of the map which are largely swamp or desert.

In short, is it possible to gen worlds in which the ocean is warmer than the land, so I can choose a less-than-hot ocean embark without having the ocean freeze?

never seen that cut of meat before, but it looks delicious

Yeah, adjust your worldgen temp settings.

porkoclase

You make for the prettiest stone to build my fort in sure.

That just makes the whole world warmer (or colder).

Can't get it all. Try to find a more temperate embark that's bordering a warm ocean. It's rare but if you do a big world with a lot of oceans you should nail one.

Originally forts were a place to come explore after they failed, using an adventurer.

This.

Man I don't fucking understand forest retreats. I go up trees where people are that say it's a shopping tree but literally nobody in the tree will trade with me

Market tree?

It says a shopping tree.

Shaping tree.

Lame question, why haven't any human traders visited my fort after 3 years? Iv specifically set up my fort near a human settlement.

In your embark screen neighbor list?

backup your save first, then retire your fort and export data for legends viewer (or just use legends mode, but I find it unwieldy)
the settlement could've been abandoned or taken over by goblins or something

yeah i made sure of it, i had all neighbors but only the elves and dwarfs has visited

make sure to make a dirt road from some map edge to your trade depo

Oh, you're right... maybe I should get glasses

Playing 42.06,

I get a zombie siege, fantastic! I unpause after the notification and they have already walked away?

Right after I get a goblin siege, fantastic!

I unpause and they all leave except 2, who are standing there on the mountain doing nothing.

How do I fix this? I've been training everyone for years, I want to see how my defences fare against the hordes

not a new bug, but still a weird one
how close to the tower and goblin civ did you embark?

>how close to the tower and goblin civ did you embark?
Pretty close to both, did it intentionally.

Aww come on, I'll be really bummed if I can't get sieges. Do you know anything I can do? They're spawning on top of a mountain, but there is a path from that mountain to my gates, I have a bunch of dogs chained near traps, hell, I'm leaving all of my front gates open.

Begone page 10!

There is much do discuss.

The thread is the same as ever.

It is terrifying.

>search sites
>Find two adj biomes with multiple shallow metals and deep metals
>1 woodland and 1 rocky wasteland with mad sand for glassworks
>1x2 embark bridging them.
>aquifer so it'll be slow going unless there's a vein split that lets me through
>Want to embark and just do a surface tavern. Maybe buy some yaks and have ~50 dorfs patrolling
>Check neighbors
>Goblins: War
>Tower
Ffffuuuuuck

>pg10
Man it's rough for a slow game to keep up. Too many new games coming out.

>Grandmaster Spitdwarf

Why is lazy newb pack for pc so slow to update

For the same reason you aren't updating it.

What version are you playing? There's a minimum exported wealth for humans to come trade with you, and there was a bug in a version of .42 that broke exported wealth. Obviously that also means that you'll have to have already traded with elves or dwarves before humans will come.
Also, despite what user said, building a road to the edge of the embark has no effect on whether or not traders will visit.

I'm not very good at computers. sorry...

Mega Man General somehow manages it.

Why can't anyone just tell me where a fucking vampire is for fucks sake... I don't fucking care about Colossi, titans, giants, or trolls.

JUST TELL ME WHERE A VAMPIRE IS!

We've managed for at least the past week. Some kind anons keep this thread bumped.

Look for dwarves with
>Lots of skills at novice and a couple at high levels
>Haven't had alcohol in a while
>Have been a part of a ridiculous amount of things
>Have kids that aren't currently in your fort
>Description of them being cursed by [Deity]
>Happy thoughts pertaining to murder
I remember when I first discovered vampires in this game I got super paranoid.

I meant in adventure mode

you could always inflict vampirism on some townsperson. if there isn't a problem, then you can create one to solve it

On the express train to page 3 please.

in the new update can you actually make your own towns and stuff? like have other AI live in it and be the mayor of the town?
can you raise your own kingdom and fight massive battles?

I don't think so, I think you're jumping the gun more than a little, but you can establish a site and build a building, which is a pretty huge change
the rest of the stuff you posted will probably come at some point (ie. 2020 or later)

>it's another "enemy kills you while you are completely in cover" episode

ok so what is the purpose of creating a crossbow squad if they function so damn bad?

It's like my 10th Fort and in all of them i have tried endlessly to increase the performance of my archers just to accomplish nothing!

I have finally got some amazing hunters (lvl 10+ marksdwarves) this last migrant wave and managed to set an Archery Range that actually is being used once a month if used at all.

Couple aggresive langurs invading my shit and finally get the chance to use them. They walk straight to the targets, drop their crossbows and start to fucking wrestle the langurs. One of them have drowned in my moat.

How do I bind the Divine power of archery to my will?

make sure they have bolts

but regardless, you really NEED regular melee militia to be between the enemy and the markdwarves. marksdwarves are fucking great, but there's only a few situations where they work alone

My melee militia squad have been doing pretty good in combat despite their lack of sparring and experience.

I actually didn't manage to make them spar one single time in this fort yet and still im almost three years in.

My bowmen however not only they almost never train they never shoot properly in combat.

They have dropped their bows for melee more than three times no idea why.

Hey, checking out Dwarves after a year or so.

Is the lag problem with long-lived fortress games fixed yet? I see that there have been many patches since I last checked.

take a look at their inventory closely. do they have quivers, what's in the quivers, etc.
that's very strange behaviour, I've never seen it, usually at worst they'll start smacking their opponent with the crossbow

Are your military archers still assigned the hunting labor? If so, that's probably more than half your problem.
bay12games.com/dwarves/mantisbt/view.php?id=1451

How do you get plump helmet farms set up if most of your embark is stone? I embarked on a volcano which is great for smelting (lost two dwarves sealing the magma channels but these things happen) except I'm having trouble finding a place to set up farms.

They are, thanks!

...

Just get a stone floor wet once and it becomes farmable ground forever after. Or dig down to the caverns and farm there.

That's a hardware problem m8. Get a better computer.

If you didn't max the vamp curse count you're probably shit out of luck

Hunter/woodcutter/miner uniform conflicts
Likely a lack of sufficient assigned ammo issue. You can shoot up wildlife to get a squad to legend+5 gatling guns in 2 seasons.

...