/agdg/ - Amateur Game Developing General

Never give up edition.

> Waifu Jam finished, go play some games!
itch.io/jam/wj2016

> Next Demo Day (Nine)
itch.io/jam/agdg-demo-day-9

>New /agdg/ Website (Still in beta)
tools.aggydaggy.com/#

Helpful Links: alloyed.github.io/agdg-links/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd

> Previous Jams
pastebin.com/QwcSPdnx

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

youtu.be/imrz3Nsnhw8?t=120
pastebin.com/zbSFsxGT
vox.com/2016/6/2/11837608/elon-musk-simulation-argument
steamcommunity.com/sharedfiles/filedetails/?id=695116991
steamcommunity.com/profiles/76561198140609871/myworkshopfiles/?section=greenlight
steamcommunity.com/sharedfiles/filedetails/?id=688327984
store.steampowered.com/search/?developer=Digital Homicide Studios LLC
twitter.com/NSFWRedditGif

Level design is game development.

youtu.be/imrz3Nsnhw8?t=120

decide which one you want

WHERE'S THE PORN OF VAMPIRE BIT VAMPIRE GIRL?

Visual Novels are games

Enginedev here, just made my first triangle. My MMORPG is going along just fine.

I genuinely believe these threads actively hinder progress because of people giving awful trolling feedback and being just general assholes to one another. If you post what you're working on, you will get shit on for it no matter how good it may or may not be.

Pic related, my favorite video game

From the first point was begat a line... From this line was begat a world... And that first point was one you made!

>tfw deved hard 12 hours in a row
>tfw did massive piece of work today
>be proud
>look back at what still needs to be done
>this was nothing but a small drop in a vast sea
>all motivation suddenly gone when i realized it will still take possibly years to finish, years which i don't have since once i'm out of school it's game over for hobbies which require such insane time as game dev
well... fuck
pic related, it will never be me ;_;

>this isn't even inaccurate
Engine deving is explosive. Slow until you suddenly find yourself with a game.

How do I get draw GUI draw shit pixel perfectly in game maker? I have resolution of 256x240 and I upscale it to 2x which is 512 x 480 and I also allow player to resize the window. The problem is that I cant scale the draw GUI elements correctly along with the game, no matter the screen size, it just stays same size and causes "mixels". How do I scale drawn stuff in Draw GUI correctly?

>Computer starts making a weird sound
Welp, time to backup my game!


I hope you found this post entertaining in between your dev sessions. Thanks.

Time to fall into my daily 8 hour coma.
Good night.

Gotta figure out what's important m8. You don't need everything you have in your design document.

nvm fix'd ;)

She's pure. Don't try to corrupt her.
However a high res version of the opening screen would be nice.

>do work for hours
>spend some more hours on polish
>looks great
>come back a day later
>suddenly it looks mediocre

fuck

No one ever shit on my game, user. I only got helpful feedback and sometimes compliments.

Any advice for rigging tentacles in blender? Should I just make 4-5 bones as if it was an arm with more joints or something?

>work for hours without rest
>finish milestone
>5 days later
>still don't feel like moving on to the next part

> since once i'm out of school it's game over for hobbies

You are wrong. After uni, when you will have a job, you will have free time.

Look at me. From 10-11 a.m. till 6-7 p.m. workday, after that gym 3 times a week, then from 9 p.m. till 1-2 a.m. gamedev, than smoke and play something for 1 hour if I have energy.

Also weekends. That's like 24 hours of work for two days.

Thats why I always start on something new after the previous three day battle has been won. Either Ill keep working until the new thing is complete, or it will defeat me.

4-5 bones is enough

Are these just normal models with AO?

>this is more like a game than 99.9% of VNs
>some VNs don't even have choices at all

Seriously, how does anyone think VNs are games?

I'm telling you right now, that if you're here to make money, just leave. Your not going to have any fun learning, making, playing, problem solving and everything else that comes with gamedev. This is a hobby. Make things you like, and what you want to play. It's all about doing what is fun for you right now, for just like they say: tomorrow will never come. it will always be right now. Be the person you want to become right now, or forever be in a chase for the unreachable, only pushed to another day by self illusions. Take a deep breath, and have fun right now. There is only this moment, forever.

The only thing I care about is making a game desu.

so when do you decide its time to make money?

:^) I already made a ton of money so you can fuck off nodev.

I don't know, mate. I love to post here, because people always notices the smallest issues in my progress, so the game can become better and better. Other than that, if you've been on this site for years, you can easily distinguish shit posts, feedback which is disguised as shit post, and actual feedback, so I don't get the fuss.

give up, more gamedev sluts for me then

No, fool, you have it backwards. If you dont have fun doing this, if you're not making something you like and want to play, then you're making a shitty game and you're never going to make any coin!

reposting for serious desperation.

alright so my inventory is buggered.
as you can see by the video, it seems to only grab this one seed and ignores everything else.
heres my code, pastebin.com/zbSFsxGT
if someone could look through that and find any problems that would be beauty.

also when it appears that I'm grabbing different seeds in the video, it's actually just me double clicking to switch the spot of the original seed.

And I won the lottery

Is editing blender models a good way to learn?

e.g. I have a template of a human body, can I just edit it and put the detail I want on it or am I gonna run into trouble?

>All the games I want to make cant be made by beginners or novices

pic related: my game

what do you think about this dithering filter? testing a gameboy palette now

>Is editing blender models a good way to learn?
no because you didn't make them yourself.
>model THING
>find a professionally modeled THING
>compare

Looks alright. I imagine it would look like shit in motion though. Lots of noise.

You get bullied IRL huh?

What normal models do you mean? Those are 3d models, prefabs that I randomly spawn using vertex data.
And no AO. Where did you saw it?

>spend years making a game so that people can play it for 4 minutes

please no

lawsuit here I come

>didn't the dev post here at some point?
hah, I'm surprised you remember me.

I posted progress for a short period during the earliest stages of development.

That must've been almost three years ago now I think..

Easy just make a 2 minutes game with 2 minutes loading screen

I didn't make a ton of money - but I've made enough to live off of, user. More importantly, I'm in a better position to work at a larger studio than the two man outfit I'm presently at.

are there any other good languages with value types besides C#?

C++

...

C# -> Unity
Javascript -> Unity
C++ -> Unreal Engine
CG -> your special effects and graphics in any game.
Next one.

did you even understand my question?

someone please devstream

when will jasozz come back and save us

am i 90s crpg yet

I guess I could - but it'll just be me trying to get this menu revamp up and running. twitch tv/firgof

Getting there. A little too smooth for 90s crpg unless you want to go for the 'prerendered' look.

ups, no

>ould - but it'll just be me trying to get this menu revamp up and running. twitch tv/firgof

based user

/agdg/ Alien Game Development General

vox.com/2016/6/2/11837608/elon-musk-simulation-argument

please also steal mario maker's quirky UI things

like the little noises things make when you select different 'tools', and play the game's level music pitch shifted down while editing, and when you press "play" it instantly switches to the level's real music at the same point in the song

What makes a spookier atmosphere, sprites or models?

Sorry. Im new to gamedev and 3d in general. Im just asking alot of questions so I can learn.

Half unrelated, but you know whats really spooky? Utter lack of anything in a normally filled world. Like the empty hills outside of Arma 2 maps, Assassins Creed cities when nobody spawns, or those parts of the Witcher 3 up to the north west, where there's just zero wildlife, enemies, geographical features. Its like your brain internally decides "Okay, this is the level of stuff that constitutes 'normal'" to maintain the suspension of disbelief, and when theres just nothing but basic terrain it thinks that there's something up which cannot be good.

Is anyone here using more than one engine at once?

I want to make a 2d game and I suck at c# but I'm worried I'll just never learn it if I take up gamemaker too.

I have never been scared by sprites.

>which i don't have since once i'm out of school it's game over for hobbies which require such insane time as game dev

I don't know why you are under the impression that going from 6-8 hours of lectures a day, doing several hours of work/study at home each day, and having to do schoolwork over weekends, and if you're like most people holding down a part time job on top of all that, eats up less time than just a normal 40 hour work week.

Did you read/watch something to know how to make that first person shooter knowledge? Like having the gun on the right, hud and the controller? Know any good resources?

Actually it doesn't. There's barely any noise.

Wich one of you is Digital Homicide?

steamcommunity.com/sharedfiles/filedetails/?id=695116991

Hey. I'm the user who was making an RPG. Due to multiple complaints, and the fact that I don't want players to be able to give themselves all 18s without knowing deep down that they're dirty cheaters, I've implemented a point-buy system (for which the number of available points will be adjusted later to make it balanced).

Scrolling through the different attributes on the left also gives you a text box to the right which tells you what the selected attribute does.

looks awful

hard to make out low poly models in a game with low draw distance and with low NPC population.

>nodev whining

I took up gamemaker and I learned about arrays and calling scripts and general syntax and format. This made it so much easier to attempt learning C++ and C#. Before gamemaker I couldn't get passed Hello World on DarkBasic, C++, and HTML, probably because I couldn't relate it to anything with how abstract everything was. I would feel overwhelmed because I'd have to spend the next 10 years learning stuff I didn't care about just to make an engine for a game I wanted, it was depressing so I gave up many times until just recently after using Gamemaker.

He's probably not even wrong, but his argument is pants on head retarded.

>Unity making their licensing even more complicated while all their competitors are simplifying their licensing
Why are they so dumb?

I'm in a similar position. I've been able to implement some cool stuff in unity like dialog boxes and stuff, but even something as simple as making my character move around and animate is crazy difficult.

I feel like the last month in unity has equated to about as much progress as I had in the week I used gamemaker.

Unity is the only way to make a game.

Looks really bad

What object is this code in

...

Slow day.

Source is now better than unity
Why don't people jump ship to ue already.

>nodev with nothing constructive to say

steamcommunity.com/profiles/76561198140609871/myworkshopfiles/?section=greenlight

There is nothing constructive to say, it's a cheap filter when applied to a 3D game that makes it look like a mess of low res movement.

I want to hug this bunny.

Why this nigga have his whole wizard trilogy on greenlight?

You can't, she's mine.

it's advanced tech

Don't you ever...
Don't you ever talk to me like that again, you little whelp. Are you a dannyposter? Are you literallyinsanefam? You're fucking done here. I'll be making some calls to my special friends about you. :)

steamcommunity.com/sharedfiles/filedetails/?id=688327984

How can I make my sidescrolling action platformer not another metroidvania

Sorry you got ravioli's jewish dick up your butt but Unity's a piece of shit.

Actually if you made it an actual metroidvania it would be cool. There's really not a single game that replicated the mechanics of metroid/castlevania remotely well.

The funny thing is it's the exact same game as all the Sarah to the Rescue games.

Hahahahahahahahahahaha. Looks like Sourcefam is back to cry his acidic alcoholic tears all over the thread again. You got told to fuck off because no one likes your stupid garry's mod maps that you call """"""""""""""""games'"""""""""""""""".

This is you. This is your """"""""""""""""""""""""""work""""""""""""""""""""""""". Are you really proud of this?

Put in a gimmick.

If you just make it level-based and don't include exploration elements, it's already not a metroidvania.

check his released games store.steampowered.com/search/?developer=Digital Homicide Studios LLC
>5 games released
>all $0.99
>all negative ratings
>still has at least a few hundred purchases on each game

Good lord. If even this guy can make it, anyone can.