so i got the mod organizer that the pastebin recomended, but everytime i go to launch the game or just exit out from the launcher, i get an error. i don't have any mods loaded up for either time, just tyring to get it to run first at all. i have run the launcher from it's own folder with all the files that came with the download in a seprate folder, along with dropping everything into the same location as the files with the same name, but i still get the error.
there wasn't a readme that went with it, but is there a specific place that i have to put the files to get it to run smoothly?
Charles Fisher
pistols are useful
Isaac Wilson
EW Base Defense >>>>>> Avenger Defense
Isaiah James
\steam\steamapps\common\XCOM 2\XCOM 2 Mod Launcher
Lucas Long
what the fuck, getting this error with the mod launcher
Caleb Walker
this is my problem.
Bentley Barnes
>Base assaults was easier then the mission leading up to it
Closed doors with no windows on them sometimes having LoS through them.
Jason Powell
Better than all the building walls and ceiling having LoS through them. On every mission.
Seriously haven't had a mission where this bug wasn't present, it wasn't this bad at launch.
Joshua Scott
>Psi panic something >it panics and hunkers down >Shoots at me anyways
Gavin Roberts
Dancing corpses are pretty entertaining
Owen Sanchez
The Avenger Defense is so fucking annyoing, jesus fucking christ fuck that mission
Jonathan Lopez
Having Psy-Panic crash the game in EW/Early LW. It's such a useful tool to keep a dangerous unit out for a turn or two yet the game just went 'NOPE.jpg' most of the time you tried to use it. Quite frustrating to say at least.
LoS problems come as a close second but sometimes I have been saved by some incredible Trick Shots not too different from that one Beagle's Sniper did in this previous stream so it kind of balances out.
Parker Gray
Is xcg/ playing DOOM or something?
Carson Lee
i will in a week
Grayson Clark
20th for cyclops eye mod when
Asher White
21st for lamia tails instead of legs when
Luis Sullivan
Never, you degenerates
Jose Stewart
It will be something if they do replace the Faceless with the Slime Girl.
Hello guys, I'm quite new to EW and I'm currently trying to decide whether or not to spend money and meld on building MEC Troopers (and the facility to build them). I briefly played EW before and absolutely hated MEC Troopers, I found them to be way too situational because of their lack of cover - I always had to keep them way behind my front line and I could only use them to clean out after my normal units did most of the work. Haven't used them for long though because I stopped playing, so maybe it was just because I wasnt used to the different playstyle of MEC Troopers yet.
Genetic modifications seem quite neat, especially for snipers, so I'll definitely get those. Don't want to invest into MEC Troopers if theyre not that great because I'd r ather spend my meld on gene mods.
Cameron Green
Gene mods are great use em
Joshua Carter
...
Asher Ramirez
I will, but that does not answer my question. Should I disregard MEC Troopers?
Juan Moore
I personally found MECs to be amazingly good
John Garcia
No, git gud MECs have some of the strongest abilities in the game, one that you get early on allows you to obliterate any cover at will, which is ridiculously good
Elijah Taylor
PISTOLS I S T O L S
Cameron Gray
are worthless
Austin Reyes
Okay, I'll use both then.
Should I invest into MEC Troopers first, given they're more of a gamechanger than subtle changes to your soldiers which come with the gene mods?
Just found out that MECs have a skill called "One For All" which literally makes it a movable high cover shield for my troops. Is a defensive support MEC build viable? One of the things that bug me the most in XCOM is how some maps simply do not offer me high cover options for some encounters. It would be awesome to have a MEC trooper that just soaks up the damage and gives my troops a high cover option to hide behind and get further on the map.
Ian Johnson
...
Brayden Hill
They're very versatile, just don't expect them to be indestructible because as you've discovered, they can't take cover.
Michael Lee
Man, we missed out on some awesome berserker shenanigans.
Connor Thomas
the fact that they gave the sectoid a mouth really ruined it
Jace Sanchez
EXALT X A L T
Jose Williams
...
David Brooks
I think they should've kept the mouth but they should've covered it with translucent skin like in the concept art.
And if we had a Sectoid commander he would have no mouth.
Nicholas Wright
I found a random site talking about unused content and random stuff left in he sdk.
>Certain sounds from Enemy Unknown are still in the game, perhaps for testing. It's mostly confined to soldier voices but interestingly, MEC Trooper voices are leftover as well! >Music from EU is also leftover, possibly before an actual original score for XCOM 2 was made.
Modded to be usable when
Evan Scott
You could just turn the music off and play the xcom ost on youtube while you play or something.
Lucas Nguyen
That's not even close to the same thing user
Jaxson Long
>Can remove cover and then faceoff Don't see the problem fâm.
Hunter Brown
that's a mighty niche situation right there my man
Jordan Parker
>/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
I think this part in the OP should be deleted. It's mean and this general is too slow to be interrupted by some user asking about LW.
Nobody listens to it anyway
Justin Moore
>berserker >no plate ???
Owen Bennett
>I-it's mean!
Nathan Jones
>he doesn't get to energy weapons before any armor Armor upgrades are for people who can't be careful
Carter Myers
Is that from Persona?
Grayson Gomez
by the time zerkers show up you should have both mag, gauss and plated
Adrian White
It was a legendary run and I went for guns and explosives first.
Elijah Reyes
I'd say MEC first is your best bet, they open up so many options you didn't have before.
Nathan Taylor
dead
Jace Clark
Í think it's good because it underlines how helpful of a resource it is. It's easy to miss links that are staring you in the face the whole time with OPs - hopefully, this alleviates that.
Matthew White
>literally 40 seconds since last post boy i bet you feel stupid now
Chase Powell
meant for
Thomas Morgan
Why do my woman have bald heads in 9/10 cases?
Kevin Peterson
The ayys released A LOT of cancer when they invaded.
Jaxon Johnson
>reach mag and plated >fun stops why is it so lads? getting to t2 in eu made the game a lot more fun but for some reason I just don't feel the same about xcom2
Caleb Jackson
Mag weapons just don't sound all that satisfying, especially the rifle and cannon. Plated armor is just kind of bland but the main issue is the complete lack of customization options.
Connor Davis
>It's mean
Grayson Barnes
>avatar shooting itself with psi-amp to make psi attacks happen
Zachary Davis
cannons are weak in general. EW cannons, barring the laser is very nice to look at. although the design is really nice.
Jaxon Roberts
Laser weapons, best weapons.
Nicholas Morales
I hope they add a 4th weapon upgrade in the Shen dlc.
Cameron Myers
I dunno, EU ballistics were pretty damn meaty, especially the shotgun. Laser rifles were so much fun though I'll give you that.
Aiden Jenkins
>going on crusade and taking all their planets then purging it of all life, decolonizing them, before they can enter alliances >as pacifist
They started it, the fucks.
Dominic Martin
You appear to be lost
Cooper Cook
>"Melee weapon for CLOSE RANGE" >"We have to go fast"
Is Bradford a shitposter?
Christian Evans
So what am I supposed to do in XCOM2 if the enemy takes indestructible cover?
Leo King
Flank them
Ryder Cruz
suppress and maunuver to flank4
Joseph Reed
Inconceivable in one turn.
Adam Jenkins
>leave old thread yesterday >drawfag comes in and says he will maybe deliver rare shields Where you at mate ? I need to thank you
Bentley Gray
So?
Jacob Peterson
Stack grenades until they die. You should have plenty, about 18 per mission.
Jason Thomas
Haven't you played XCOM2? If you can't kill the enemy on the turn after they activate, you're bound to lose someone.
Tyler Davis
Only if you have a shit squad comp and position
Nathaniel Scott
Doesn't matter much when you hunker down behind full cover, an officer is just going to negate half of that and then you're going to get shot three times, all of which are guaranteed crits if they land.
Nolan Sullivan
Thats not what happens though, I've had fights last 3 turns against officer pods and because I used the tools I had available I didn't even take damage.
You just sound shit at anything that isn't spamming attacks.
Asher Baker
That sounds like utter bullshit luck but good for you buddy.
Leo Taylor
Its not bullshit luck, the Officer mark ability isn't that big of a buff, if you can't deal with a single enemy for one enemy turn then you're just shit at using the tools the game gives you.
Cooper Long
>one enemy What part of "get shot three times" did you not understand? If an advanced officer and 2 advanced troopers are all behind full indestructible cover, too far away for you to flank, the shit that you can do is pretty limited.
Now playing it slow and defensive is a solid option, except 90% of the missions are on a timer and you don't have time to do that kind of shit, so you're double fucked in these kinds of situations.
And don't even try to come up with an excuse like oh just use your fully leveled psi op lad.
Brandon Green
Yeah, no.
Lincoln Rogers
>advent use one way containers to spy on people
Christopher Thomas
lrn2defensiveplay
I bet you use half cover
Ryder Gonzalez
I was referring to your original complaint of a single enemy but if its more than one then its just as easy to deal with.
Try flash bangs, try smoke, try suppression, try hunker down, try defensive protocol or try the myriad other defensive options the game gives you.
If you can't deal with a single pod shooting at you then you really need to just git gud. Although by the sounds of your complaints about timers you're an overwatch babby that can't deal with the game
Jordan Collins
>I was referring to your original complaint of a single enemy When did I say that? >Try flash bangs, try smoke, try suppression, try hunker down, try defensive protocol or try the myriad other defensive options the game gives you. Flash bangs alone are nowhere near enough, still get shot through them a lot. Smoke is still broken isn't it? Suppression never does anything, the enemy just runs through it anyway since the AI in XCOM2 is hyper aggressive and I have never seen the reaction fire from suppression hit anything. Hunker down just means you pass the turn, which like I said is not usually an option when you're on a timed mission. Defensive protocol is not exactly the same since it only benefits a single soldier, rather than the entire group.
>git gud you're just a babby learn to play Cool post.
Parker Bennett
It sounds like you're playing a different game tbqhwy f a m
Gavin Hill
>When did I say that? I misread your original post
>Flash bangs alone are nowhere near enough, still get shot through them a lot Then you're in shit cover
>Smoke is still broken isn't it Not for months
>Suppression never does anything It reduces their aim by quite a bit and even if they do run it will either hit them or they probably won't be able to hit you if you're in good cover
>Hunker down just means you pass the turn Or maybe you use it smart and blue move to a better position and then Hunker down, you don't just hunker down everyone
>Defensive protocol is not exactly the same since it only benefits a single soldier Why is your entire squad in a great line of sight and half cover for the ayys?
Seriously, learn to defensively play. If you're losing a guy every time an ayy is left alive you're just playing incredibly badly and relying on crutches.
Ian Cruz
You do know suppression doesn't apply after they run through it, right?
Ryan Cook
Yes, and if they're not hit by your reaction fire they shouldn't be hitting you from their new position
Jacob Anderson
What makes you say that? AI shoots at full cover all the time and the chances of them hitting you are not 10% or some shit.
Nathan Sullivan
Except if you actually have your guys in good positions and set ups it will be 10% or less.