It's only for the kids. Engine deving is still the go-to for grown-ups who actually want to make a job out of this and/or have pride in their work.
Thnx.
Nolan Reed
Reminder that diversity is weakness. Do not fall for the meme. Stay on the path of 1MA.
Grayson Morris
>don't eat all your candies at once, devs
Colton Russell
>I can make it on my own, I just need to push myself a little harder
Thomas Miller
baka
Jordan Bailey
I'm just focusing on gameplay and using stock assets. When I get the gameplay solid I'll beg for decent assets.
Joshua Green
I'm going to make Pro-diversity ads now. Hopefully I'll get a couple (you)s.
Brody Roberts
>decide to try 2D after using only UE4 for an year >open up Love2D wiki >start writing fucked up lua code (who the hell decided this language is good for a game engine) >realize half of the wiki is deprecated
FOR WHAT FUCKING REASON IS IT STILL IN THE MAIN WIKI THEN FUCKING DAMMIT
Jaxon Hall
Keep the emails coming to me at [email protected] answering the questions in the pastebin. we are up to ten participants now.
Nicholas Phillips
lua is garbage it's also resource hungry af
Michael Wilson
Got the enemies to shoot back at the player. No collision detection yet.
Currently working on an asteroid model and then look at allowing the enemies to take more than one hit.
I do enjoy the early stages of game devving, you seem to accomplish so much in so little amount of time.
Luke King
If you have suggestions for a free 2D game engine I'm listening.
Gabriel Baker
What color is a speed boost? I'm thinking electric blue.
Adrian Nguyen
I'm excited too my friend, but you'll wear out posting about it every thread for a month and a half. You could work on simplifying pastebin.com/NEPv0pPC
John Morales
progress report inbound seen in webm related is the alpha version of a timer I was working on in the next one I shall show the improvements I have made (and list functionality improvements)
Henry Rivera
Thanks for starting the jam in July. I'm busy all of June, so no time to do any real gamdevvin.
Jace Miller
try monogame
Brayden Long
>4444444 just FYI 000+ are the only "gets" that exist on Veeky Forums, every other number doesn't.
Tyler Flores
so as you can see it now displays in minutes:seconds and not just seconds, it also takes up less lines of code than the original and more importantly ends when it's supposed to (not seen, in the alpha, it would go to -1 seconds before ending, not just 0)
gradient from red to orange (red near character, orange on the other side) assuming it's using a trail, if you menat like, an icon colour, I'd say some kind of electric red or orange.
Gavin Russell
sorry, i just wanted to post it once in this thread since the emails have stopped. ill leave it for now
Jaxson Morgan
love2d is shit use libgdx or monogame or haxeflixel better yet just use game maker
Anthony Young
What're you going to do with all those socks, skirts, and undies?
Robert Wilson
roll
Henry Stewart
the character is a trap...
Justin Jones
Can anyone think of any reason this script wouldnt be triggering
Here it is: zillo7.itch.io/tier-1 It's all about the combat using either fighters or ships.
Luke Collins
Downloading now. My piss poor internet should have it done in the next hour. Maybe.
Joseph Diaz
Downloading it now, looks fun. Will comment later.
Josiah Sullivan
That looks SICK Amazing work dude
Asher Brooks
>a 3d model of a tommy gun >not ripping the tommy from Blood Sigh~
Angel Thomas
Do I loop through all the bullets, and check if they're colliding with the enemies, or do I loop through all the enemies, and check if they're being hit by a bullet...?
William Ward
nice doom clone
Aaron Nelson
enemies
Connor White
you use a proper physics system that doesnt know that something is a bullet or an enemy
Ayden Moore
Still practicing character art/drawing.
Gonna turn this little shit into a 3D character that I'm never gonna fucking use.
Also, I know it's silly to ask for any kind of planning advice in these threads, but does anybody have a clear rundown/workflow for game design stages?
Brayden Miller
Depends which one's movement is calculated first.
Dylan Collins
...
Jace Allen
What about Godot? Any opinions about it? I will try monogame. Downloading it now.
Andrew Gomez
>bullet collisions >not just using hitscan
whew lad
Parker Morris
thanks
Jackson Gomez
The music is indeed from Doom, but you might want too look up what Daggerfall refers to.
Tyler Ortiz
>implying daggerfall isn't a doom clone itself
Gabriel Campbell
both monogame and godot have nice finished game what i keep hearing about godot is that the documentation is a fucking mess
Luke Sullivan
I think ships should make bigger/ better explosions so it looks better and is easier to notice amongst all the gunfire. Looks really good though.
Jeremiah Cook
This. Implementing physical impact, ripping and fracture systems will also allow for bullets to break when impacting armor as well as internal bruising for living creature organs, different consequences for punching skin or other materials
Michael Hughes
Spent have the day trying to figure out why my gml switch didn't work for my grid-based menu and just found out it was because I didn't at 'break;' to the end of each case. Even hardcoded/refactored everything and almost went with all those extra lines of code until I thought, well, what if I just added 'break' at the end like how the gml manual formats their switch, since I've tried everything else anyway. Well, what do you know, it worked. I never needed it before, that's why I took it for granted.
Now I'm that much closer to my goal of creating true artificial intelligence in my games.
William Moore
someone said my song sounds like a soundtrack song
So I played through the first tutorial, will be playing more in a bit, but have something to go do.
This kind of thing is right up my alley actually. Docking the ship for fuel was engaging, took a bit of time and a bit of skill, and all the components of ship control made sense exactly like how I felt they should/would. I thought it was really fun. It's pace, I initially thought was way too slow, but I could see how with a group of people playing (if multiplayer ever gets introduced), something like this would be great
Could work for something stealthy imo. The delayed percussion is very crimey.
I'd slap a low pass filter on some of the stabs though, to bring the profile of the track down a little to capitalise on that vibe.
Brayden Walker
>spend a few hours trying to figure out what is causing an inexplicable bug >its some shit left over from the last way you tried to make the system but forgot to delete
Oliver Reyes
Multiplayer is going to be important for this game, but I'm not sure how to get it to work.
Matthew Harris
>tfw gay aaaaaa
Charles Wright
Also, not sure if this is intentional, but if you go to click the UI buttons for engines or strafing or whatever, you still shoot in the directions that your weapons are positioned. I know you probably play the game all with hotkeys, but it's still there
Thomas King
I BELIEVE IN YOU!
Caleb Morris
Whenever I feel really good after figuring out some elegant solution, Im always reminded of my fallibility when shit like that happens. But progress is still being made!
Colton Parker
I'm ready for space jam! though I can't come up with original game ideas.
Grayson Clark
Thankfully you'll have some team members to ideaguy with
Nolan Butler
Took me a moment to notice it's Lego, pretty gud.
Bentley Wood
calling dibs right now on Team Rocket
Ryan Myers
did you email me yet? i will assign you into a team if you want, see this pastebin for further instructions (pastebin.com/NEPv0pPC)
Leo Parker
Bombs You want it ?
Evan Carter
I did but I'm not too fond of working on someone else's idea.
Liam Ramirez
Played the demo for about 20 minutes and I have a little bit of feedback for you:
- The weapons are well balanced - Looks great - Runs very well - The ships don't handle all that well, they don't turn as quickly as you would expect - The clouds are a little bit opaque, can barely see your own ship, at least on my monitor.
Noah Ward
And finished. One more portrait to go and I'll have a full set.
Adam Ortiz
Nice desu
Aaron Brown
Is using a raycast to check if the player is in range of an attack a waste of resources? Should I use a sphere collider instead?
Logan Watson
well you've got until July 14th so there still some time
Jaxon Torres
>The clouds are a little bit opaque, can barely see your own ship, at least on my monitor. They're supposed to be so that you can hide in them. Radars/guided weapons also can't lock on when in the clouds.
Cameron Adams
you don't need to raycast to check distance, just get the vector length of the difference of their positions
Isaiah Sanders
Yeah, I get that. However, if I am controlling the ship surely I should be able to see it? I mean, make it clear where you are and make it difficult for others to see you.
Owen Morris
make the clouds a less intense colour and it would look really nice something like pic related possibly?
Cameron Richardson
What's your choice for devving?: 1) Desktop 2) Laptop
Joseph Brown
>space cloud
they're called nebulae if you wanted to look at more OP.
Aiden Reed
When is space jam?
Brandon Scott
i agree that you could make it clearer without compromising on the game play
Thomas Hall
If you're too dumb to read the OP then you're too dumb to gamedev.
Landon Rivera
Laptop because it's all I have
also I like to dev on the move.
Eli Howard
Thoughts? Harsh criticism. Give me all you've got.
Joseph Nguyen
July 14th its a collab edition see this pastebin if you want to be placed in collab groups. pastebin.com/NEPv0pPC
Levi Flores
jelly/10
Mason Long
why did the space theme get forced into collab jam?
Brandon Gonzalez
I missed that I'm retarded. Never done one of these before so not sure entirely how they work
Gabriel Torres
really nice the absolute harshest collabs i can offer are that there is a lot going on and the stains around the sewer could be more focal. honestly this is hella nice. have you signed up for collab jam yet? do you love the lord? sorry for being aggydags resident mormon but im recruiting and you are a great artist