I rather have a guy posting motivational pictures while giving feedback than a nodev just angrily attacking him thou
Landon Evans
Reposting in real thread How does the fragments that spawn out of the bigger asteroids look? The idea is that they should act as a shotgun blast if the bigger asteroid is hit by a missile. Should they travel faster?
Anthony Powell
second for more waifujams fanart
Andrew Mitchell
REAL NEW REAL NEW
Dylan Walker
Looks good in my opinion. I just think they get lost a little on the background. I understand you can't really do too much about that on a space game though
Connor Collins
Shouldn't have made it so early and shouldn't have fucked with the OP.
Luke Davis
>neutered OP
fug off
Brody Roberts
>another thread ruined by dogposter All we need next is Anime and Sourcefam and the destruction is complete.
Owen Cox
Guns are working, added a kickback as well. All i need now are some enemies to shoot at.
Adrian Green
Reminder that programming is a skill, but art is a talent.
Thomas Richardson
Nah, he does it on purpose, everytime there is a new thread around this time of the day. Always with a 'funny' image and a 'funny' acronym. Since nobody gives a shit about it his threads usually die really fast too.
Parker Edwards
Good point i'll brighten the scene a bit.
Juan Kelly
Why are you upside down now?
Jace Baker
Is this literally you, dogposter?
Programming is also a Talent. It's why Unity is so good and is the #1 choice for making games -- it's the ONLY way to make a game unless you have Talent.
Elijah Sanders
Is the aspect ratio off? That planet is oval
Is the game 3d? The nebula and asteroids are pretty indistinginct, and the asteroids overlapping the planet is kind of confusing.
I like all the textures from an artistic point of view, but keeping the game readable is also very important.
I've been enjoying your progress, please keep posting it.
Levi Thompson
Maybe the missiles could cast a little bit of blue light on the asteroids?
Matthew Diaz
Exactly this. Blakey boy should stop trying to destroy /agdg/. It didn't work with agdg2 and it won't work now. :)
I'm using UE4 and i'm making a game without any talent, please stop the shitposting and post progress even if its old.
Ryan Wilson
Don't reply to shitposts friend
Caleb Wood
Do NOT listen to the salty nodev. He has no game, and is just shitting on others because he wants everyone to be as much of a failure he is.
Carson Harris
I wanna cuddle the witch.
Liam Ross
>his planets aren't elliptical
Eli Stewart
>please stop the shitposting and post progress even if its old.
Most of this is yesterday's progress, but hey.
This whole screen is gonna serve as an interactive UI for equipping planes and stuff. I honestly don't know what I was thinking. All of this will be a bitch to animate.
Carter Perry
I'm making an RPG. Should I let the player name the player character(s)?
Gabriel Powell
Yeah looks dope though
Zachary Sanders
...
Landon Jones
I don't have to validate myself to you, nodev. I don't want my game associated with furries and pedophiles.
Jose Bailey
Do players actually roleplay a character or are they just playing as your own original creation?
Lincoln Davis
>Posts devving progress >You're the nodev!
Whew. But yeah gonna stop giving you (you)'s now though that your baiting is that bad.
Grayson Jackson
You could always go with the jrpg way. Let the player name their characters and if he doesn't name them they have a default name.
Adam Taylor
yeah.
but also give the character canon names.
if possible i always use the default name.
Gabriel Mitchell
>anime >negrosepeak Why do nodevs keep coming here and trying to destroy the general? Does Rotate have henchmen beyond the dogposter now?
Noah Scott
>play jrpg >try to go for non-default name >the voiced cutscenes use the default names >have no idea who the characters are talking about because I didn't remember the default names
Yeah, default names is usually the way to go, especially if you want to have discussions about the game online
Luke White
Can some make me a basic platformer character sprite?
so, using unity store assets, this is about as far as i got, cause i have no idea how to code.
what do I do now? i'd love to control him but i've no idea how.
Henry Young
Where is your game, literally insane nodev shitposter?
Joseph Walker
No comments.
Benjamin King
Because i'm taking the old petrified game dev conventions and turning them their heads mind = blown
Christian Jenkins
You should watch some unity tutorials on their website.
Robert Richardson
Nice rebuttal. Maybe you should fuck off if you have nothing to contribute but shitposts about irrelevant faggots.
Gavin Gonzalez
You're gonna have a bad time with no idea how to code. I'd suggest learning some basic C# if you're going to use Unity. And watch or read lots of tutorials for Unity. You're probably going to need to start smaller, like making pong. There should be plenty of tutorials or examples for making a third person character though, since that's one of the most popular types of games with Unity.
Josiah Bailey
Now you learn how to make a game
Blake Richardson
>Play Devil Summoner II >Name the MC with canon name i looked up, raidou kuzunoha >it's actually the title of his role >later on in the game i'm asked if i did what i did because my role imposed to (as Raidou blabla) or because i personally thought it was the right thing to do (as player name).
Matthew White
I heard learning C# is bad practice. Is that true?
Bentley Hernandez
Sorry, learning C# in Unity is bad practice*
Benjamin Edwards
Yeah, that's shitty as fuck. Custom player names are ok if you don't have voiced cutscenes and take the little time and work to use that custom name on the dialogs. But if you plant to have voiced cutscenes you either never name the main character on them or don't allow the player to name him.
Jaxson Butler
Yeah, I'd recommend using XNA or Monogame with C# if you want to learn in a gamedev environment.
Jonathan Clark
to be completely honest everything about Unity is bad. UE4 is a better engine, C++ is better than C#, and you can use blueprints if you're really terrible at programming.
Grayson Perry
>everything about unity is bad
this meme needs to end desu, it's a solid platform.
Ethan Morgan
don't listen to those guys, most people who don't suggest unity are too prideful to use an engine or are compsci students who already know how to program already stick to unity, it's what most people use
Juan Stewart
Ah I think I'm getting faster. Started this guy today and he's already rigged. The rig needs polish still, though.
Dominic Taylor
I think learning any language by trying to use an engine is bad practice. Go off an learn the language first, then come back and use that knowledge to make a game.
Aiden Ortiz
since both threads forgot to include the directions to sign up for placement collabs, I will repost
"I have decided to take the initiative and make the groups based on stats you guys give me.
if you want to collaborate on this jam, email me at [email protected] answering the following questions:
>what is an original (appropriate) name that i can refer to you as when i post the list of groups?
>What is your area of expertise and skill level? briefly describe what you are good at in game deving/what you can do. preferably rate yourself honestly on these skills so I can place you with a suited group.
>what experience do you have making games?
>What are your ambitions with this jam? are you going to be spending day and night working crazy to make something super awesome? do you have work/school and cant garuntee your availability? tell me all this :P
>Are you willing to work with less experienced devs? more experienced? are you willing to be a leader for your group and work with some possibly less experienced devs or would you absolutely require someone veteran? Tell me and ill see what i can do (this is hard to guarantee.
>Your contact info please leave as much as you are willing for your group members to contact you and arrange a group chat for the collab. Make a throwaway if you're worried about anonymity.
that should be everything.. this is designed for you all to have fun working together on this. try to work together with your team mates and make something great!
i will email you with the contact info of your group members on July 14 and let you guys arrange the group chat. Late comers are welcome to participate in this jam but should set up their own collab in the thread."
Landon Morales
>buying assets with no clear game in mind See? This is why the Unity Asset Store works so well.
Daniel Martin
>implying i bought them
Christian Barnes
eh it's really not "solid". It's capable of making games, sure, but it's not the holy grail of engines like some people like to make it out to be. UE4 also isn't the holy grail of course, but it is better
Jaxon Nguyen
Only if the characters does not have any sort of name to begin with. So if the main hero is not "Link" or whatever, but just the silent, nameless wanderer, the player itself.
Why would you give the option to name the character if it already has a name?
Nathan Parker
Is the concept of Jurassic Park (i.e, "people make a theme park with real dinosaurs and everything goes wrong") legally protected, or just the name?
I want to make a platformer where you play as a particularly intelligent Utahraptor in a JP-like facility, going on a rampage trying to find your way into the wilderness, but I'm not sure if doing so would be putting myself at risk.
Jason Miller
That's a free asset.
I see, and I suppose you use UE4. There is no holy grail of games, and I can tell from your posts that you have no put any real amount of time into learning unity. You're just parroting all the memeposting.
I've tried both engines, and Unity is my preference. Stop misleading new programmers to make you feel more secure about your platform choice.
Blake Lee
Of course I've used both Unity and UE4, and UE4 is my preference.
do it at a zoo instead bootleg jurassic park but at least you wont catch a case lions and gorillas are almost as scary as dinos
Isaac Murphy
I used both engines, i heavily prefer UE4 but as any sane person I realize thats just preference, would recommend Unity to someone new to game dev.
UE4 has however 2 big advantages over Unity: 1: High fidelity (which is almost guaranteed to be irrelevant to an indie dev) 2: Longelivety, its well known that Unity is a sinking ship and might not be supported in a year or two whilst UE is going ahead strongly.
Ayden Ross
3rded
Parker Foster
I agree that from a business standpoint Unity is in a weaker position than UE4, but I doubt it would be an amount of time like a year or two. I think it will see support through the next 5 years easily.
Asher Baker
Can I learn coding from here? codecombat
Lucas Roberts
Did you miss the whole news of the clusterfuck when they started kicking out the old programmers who disliked them monetizing it so much and have not done a proper update to the engine since?
Jason King
Is this Vive stuff?
Daniel Parker
I did miss that. Link?
John Ward
You can learn imperative programming I guess
Gavin Flores
Yes, though obviously specific things like hero.moveRight() and such won't be in your language of choice by default.
But the logic you learn there should apply elsewhere. At least much of the later stuff will.
Carter Robinson
Yeah on a computer way under spec.
Samuel Carter
I just looked at the website. Later on, there's much more useful stuff.
Adam Watson
cool. coding gets me excited, can't wait to learn C# and whatnot.
the game is being played in python, so thats cool
Hudson Baker
Unity is much much easier to get into and actually do a game.
Then again, by the time unity releases a new update that breaks half of the shit you did, unreal will release 3-4 major updates that adds atleast a couple hundred dollars worth of new features that you could "aquire" from the Unity Asset store™ . so there's that.
In the end how I see it is :
If you want to make a relatively simple and small game that doesn't require alot of low level coding, if you want to have a library of answered questions, tutorials and ASSETS™ - pick unity
If you want to make a game that either looks very good out of the box, that requires heavy work with materials, low level coding, an engine that has features (for free) that Unity Store™ sells for hundreds of $$$ and you would love the engine to actual have bug fixes done on it - pick UE4.
Also unity has a relatively dead/dying community, but a whole treasure chest of old answered questions and discussed/solved problems. UE4 is much more active with the community now and offers alot of things to build up the community and help you out in general (UE4 grant, constant jams that give some good prizes etc). But it doesn't have a good collection of answered questions just yet.
As far as personal experience goes, I've had actual UE4 engine devs help me out with problems, explain the reasoning behind their solutions and how they came up with it etc., while on Unity Forums™ the devs are almost never there. They don't work on the engine. They don't communicate. Literally jacking off somewhere.
and yet I still use Unity, because I enjoy prototyping games in days/weeks, rather than weeks/months
alot of unity engine devs are leaving unity. Makes you wonder what the reason could be, considering it should be the golden age to work on and sell game engines
Chase Sanchez
Yeah the aspect ratio is a bit off, doesn't look like that ingame. It's not 3d, but regarding the asteroid thing i do agree it looks weird, i'm still working on making gravity that doesn't look completely retarded.
I'll keep posting!
Jayden Wright
If I were you, I'd just use GameMaker Studio and watch HeartBeast's and Shaun Spaulding's tutorials, PAYING ATTENTION TO WHAT THE CODE DOES. HeartBeast does a great job explaining what everything does as you go. And then if you want to do anything else, bust out the documentation and figure it out from there.
This is how I learned, and I went from basically zero to coding a decently solid platformer in like, a day.
Daniel Carter
Cool, do you want art assets?
Hunter Young
I'm guessing 4GB isn't really enough to work with UE4? The FPS is always great in the editor while working with assets, but the editor itself just takes forever to react to things.
Hunter Morales
Just read a book instead. Learning from a game is something for 8 year olds.
Adrian Ward
sounds good. I want as much help as I can get, even took some free classes on edx
thanks user. i'll check them out!
Joshua Bennett
> learning how to code by reading books
Digging your grave right there.
Isaac Robinson
Personally I use Unity for 2 reasons.
1) UE4 runs like absolute ass on my laptop. On lowest settings I can manage 60fps in a small room, but I don't like my computer fan going totally haywire the entire time I'm devving. Makes me feel like I'm breaking my computer
2) I comfort myself with the idea that even if unity goes under, there is nothing stopping me using their engine (r-right?)
Honeslty if someone were to offer me an alternative with a decent amount of support, I would go for it. For now I don't really have any choice.
Jonathan Young
Yeah currently i'm just doing some bad ones myself. can be reached at [email protected]
I taught myself first through books and then learning by doing. A healthy mix of the two is good if you're smart enough to not fall to deep into the "The book must be right about everything and everything needs to be abstracted and entirely structural" meme.
Yeah and any smart person won't judge you for that. Both have their advantages for a small dev.
Hunter Williams
This "Living " anhimals are way more scary in my opinion because they are common sights, while dinosaurs always have that touch of fantasy on them. You could easilly make a game about hungry man-eating dogs and it would be scary as fuck And don't even get me started on spiders..
Aaron Powell
Yeah probably.
It's not uncommon for the editor to be using >8GB, especially when baking.
Aiden James
How does 2D in UE4 compare to Unity? Everything from sprites to physics. From what I've heard, UE4's Paper 2D is absolutely awful.
Carson Moore
They're both inappropriate for 2D
Ryan Morgan
I get what your saying user, but im not sure what books are good, i heard there are alot of bad programming books out there.
and plus, this game is a nice little introduction to coding for me. i am going to use books, of course, but i'd like to know a little before going into one, ya feel?
Carson Perez
A good mixture of books, practical assignments and internet tutorials for when you get stuck will get you further than any game will. Plus i think if you need a game to keep you interested while you learn then you may as well give up now.
Oliver Ward
Yeah yeah. Again it boils down to personal preference, go with whatever works for you. Agree that going into a book with no background at all can mess your view up.
Gabriel Brown
What would you use?
Aaron Turner
So what's a good engine to make a 2d game in with the possibility of making a 3d game later on?