Previous Pantokrator Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.
The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.
It has simplistic graphics but is easily moddable and extremely deep.
Basically, it's an autist’s wet dream of a strategy game.
>Dom4 Inspector This is a community resource that has every unit, spell, and item in the game in an accessible database. larzm42.github.io/dom4inspector/
Any games aside from the ErmorOP thing recruiting?
Liam Taylor
/domg/'s next match in the Veeky Forums League is later today. 2 matches are over already, /dng/ is going to play /fgg/ very soon and then it's /domg/ vs /ddg/. I have no idea how it'll go.
I noticed other teams had managed to alter the appearence of their players more completely, aka the giant animu head and more recently the Kut-Ku's wings of /MHG/. Is it possible to make our team a pixely mess of monters rather than anything remotely human? And also to give Bob his frost brand and vine shield.
Ian Myers
NoBones
Camden Allen
So it's either NoBones or AllBones?
Noah Martinez
It's entirely possible, just way beyond my abilities. The giant animu heads are literally just their heads made so large that they cover their entire body, for example, and I'm not sure if those wings were also part of the head model. Actually sticking things to players' hands is possible, but more complicated than just modding their head.
And of course, we'd need actual 3d models for it. We're lucky to have what we have, it was all made by other people.
Luis Sanders
Luckily we now have more insane people here, to at least try. Though our current models are pretty decent, just could be ENTIRELY LUDICROUS
Grayson Brooks
My bird scouts found you. You're a decent ways to my south.
Austin Perry
>Constant crashes with no reason
Truly like dominions
Parker Martin
Well this might be my first lesson, buy more scouts and less blood priests
Parker Wood
Don't worry about it. My scouts are cheap, can be recruited in any forest, and can move like 3 provinces a turn.
Nathaniel Cooper
I need a temporary sub/subs for June 11-18th Memegeddoniii Atlantis Awfulgame Azothia FattenedCalf R'lyeh Ediblegloves R'lyeh
Sebastian Evans
Do we just have nothing to talk about?
Gavin Taylor
Why do you like the water so much, you thirsty motherfucker?
Dominic Hughes
Not really. What do you want to talk about?
Nathan White
What's some good stuff to do with Abysia? Pretenders, important spells, stuff like that.
Carter Lee
XIBALA IS OP PLS NERF
Hudson Howard
For the ladies of course
Nathaniel Young
PILLARS OF FIRE STORM
ea abysia op pls nerf
Hunter Robinson
Sorry, I'm actually getting on a typing up my bless mod (national + generic spells which do bless + extra shit)
Ryan Martin
Well I can tell you from experience that the absolute most important thing is for your enemy's ally to backstab him without warning and give you the breathing room you need to reach endgame.
Other than that, I've been working on my LA Abysia pretender design. I really like EB paths so I can break into Earth magic a lot more easily and Maneater is a fantastic awake expander. Seriously, just slam him into whatever and he'll most likely deal with it just fine between fear and awe. I've been thinking something like 4E3B, for the reinvig on all your holy mages and getting your magics online but that's pretty expensive with the Dom 9 you want to awake expand. Haven't really figured out the scales balance yet.
Not that Abysia needs an awake expander by any means, I just had a lot of success with mine and think it can be a handy option.
Matthew Morgan
Well, let's talk about production scale. I know such a change isn't moddable but if Illwinter were to change production scale, what kind of change (if any) would you like to see? I've seen a number of suggestions to buff it (like +-1/2/3 turns to fort construction time) but what about if it affected fort cost by a modest amount (like +-5/10/15%)?
Ian Evans
I'm not sure that's a solution. I mean it definitely makes Production more attractive, but it doesn't fix Production's main issue, which is that it loses relevance in the long run. Early on Production is pretty nice, because it lets you churn out more/bigger expansion parties. But later on it becomes far less relevant because resources stop being a real bottleneck and its income bonus gets outperformed by both Order and Growth. Adding a bonus to fort construction (whether by speeding it up or making it cheaper), makes it even better in the short term, but doesn't do much to help its long-term potential since mid- and especially lategame generally doesn't see much fort construction. It becomes more about taking the enemy's forts than about building your own.
So while it definitely helps, it just makes Production even more into an early-game focused pick.
Angel Martin
Well, let's look at what we CAN do.
We can change the gold/res % per scale. We can make it change the tax rate in forted provinces We, uh, I swear I had more ideas.
Colton Watson
This is true, if we were going to alter the production scale, it would need to be made more mid/lategame viable.
Jace Rogers
Unit cost decrease per scale? Like -1/2/3g per unit per scale.
Eli Hughes
Well, that helps factions with cheap units disproportionately
Joseph Cooper
Amazing pic sauce?
Jaxon Price
If there was a negative to fort production time nobody except palisades nations would ever take more than sloth 1. They're just too important to get up early.
Aiden James
3d frost brands, this is the sign of apocalyps
Josiah Diaz
Imagine markata at 2g per.
Leo Fisher
What if you tied Production to unit upkeep? There's some (tangential) precedent for this since units use province resources to replace rusted/destroyed armor, so you could say that Production scales helps with shit like that and in/decrease upkeep by like 1% per scale. It's something minor that has virtually no effect on the early game, but over time it can really add up especially in the lategame, making it more and more relevant in the long run.
Michael Johnson
Production scale already affects the replacement of broken equipment, though, by offering more resources for replacing those equipment (if I've understood the mechanic behind it correctly, at least). But the idea itself would make it matter in mid-lategame while production already buffs early game adequately.
Kevin Phillips
Isn't that literally what I just said?
Ethan Sanders
Patch/Magic Expanded/Item Units release when
Charles Bailey
Yap
John Lewis
Production already affects repairing of equipment so it doesn't make sense that it would reduce the cost of repairs. That's already accounted for.
However, now that I think about it, you could think of it something along the lines of troops in the land of sloth neglecting the maintenance of equipment so it needs more paid work by local professionals/camp followers.
Carter Lopez
What's wrong with having Prod be an early game focused scale? Some design choices make your nation stronger early, some make it stronger late. Even if Prod is currently undervalued because it falls off, I still see no problem with having it make your nation snowball harder.
Nathaniel Morris
So it's literally what I just said.
Good to see that we agree.
Evan Jones
>mapmove of commander affects sailing
It does not. There's a map setting to limit it to sail 1 province instead of the default 2.
James Diaz
Order allows you to build secondary forts earlier and with 4-6 adjencent provinces, unless they're all farmland, gives a respectable amount of resources to capital even with neutral scales. It's not even early game centric for almost every nation, really, more like first half a year.
Josiah Martinez
I understand why it's not taken for many nations. I'm saying that I'd be interested in buffs to it that also help make it early/midgame oriented (like the fort build times mentioned) rather than things that help it scale to the late game.
Benjamin Lopez
Pangaea?
Gavin Morris
Yes?
Jordan Powell
Are you planning to defend that province?
Jeremiah Wilson
I haven't looked at the turn yet. Did we collide?
Christopher Robinson
Oh I see. I got into your cap ring. Go ahead and take it back. I'll move my cetaurs back to the swamp
Henry Taylor
So how's everyone doing for expansion in the ROTP game? I'm asking for a friend because his is going just great
Also is there a steam chat for it yet?
Robert Thompson
Nice, thanks
Brayden Thomas
Too cozy for my liking (see: I accidentally bumped into Caelum's cap ring), but going well. I haven't actually hit anyone's army, which is a plus for everyone.
Justin Martinez
It's a big plus for me, my armies of furries are an embarrassment
John Perez
I'm trying to expand in your direction now since that's the only way I have left. I have scouts on you (not sounding creepy. I have scouts on all my neighbors but Caelum. Your direction just so happened to be the way I sent my first bird). Anyway, I don't think our armies will collide.
Bentley Campbell
yeah seems to be a bit of bumping into cap rings
Dominic Allen
did lanka just go ai?
Dominic Wood
>not sounding creepy >But I'm watching you through the eyes of my half woman half bird monsters
Jack Lewis
It's hard not to be a creepy voyeur as pan, they have such an intel advantage over everyone else.
Blake Ward
Welp, they aren't on the llamaserver list anymore
Ha. I was trying to imply that I'm not just stalking you. I'm stalking everyone.
Isaiah Anderson
Yep, Lanka is gone. Damn. If I were anywhere near them I'd gobble them up. Guess this is a good opportunity for whoever is closest to them
Noah James
Because the nations that use heavy armor and are good is limited to MA Ulm and LA Agartha, but their main mage produces resources.
Gabriel Howard
New player here, kinda want to break into the multiplayer community.
Is EA Hinnom worth learning at all? Spreadsheet says they've never won a multiplayer game that's been recorded, but they look like an interesting nation to play.
Asher Campbell
Interesting but very hard to play.
Austin Hughes
Hinnom is one of the harder nations to get good with, not just because of their Blood magic (which adds a bit of complexity), but also because they're hungry hungry hebrews and eat everything including eachother. But they're definitely fun to play if you're willing to put in the effort.
Jose Richardson
Are they viable? Assuming you were able to play them at a decent level.
Sebastian Rodriguez
1200 gold fucking forts.
However I've managed with their initial expansion party to take half a dozen provinces without lossing a hungryhungryhinnite
Grayson Allen
Yes. They're definitely not top-tier, but almost all nations are viable.
Ryan Rodriguez
Practically every nation is viable, more or less Hinnom is one of those weird nations that have new player traps in them, like the sacreds which look good and cool but are a bit of a pain to use beyond expansion and are relatively easy to counter. Strong mages but a lack of useful crosspaths.
Samuel Wilson
They're a decent nation but tend to get overshadowed by Lanka and Xib.
Jackson Rogers
MA Pythium likes prod too
Levi Thomas
EA Hinnom, and the other Jew nations to a lesser degree, are plagued by having powerful units that eat population. For a Blood nation especially, this is absolutely disastrous. If you can get a decent bloodgame going and survive into the endgame as Hinnom, their ridiculously powerful, borderline unkillable SC summons WILL win you the game, but with your population dropping like a rock, you're likely to die midgame with lagging money, resources, and blood slaves. Even Early Game is a challenge. This is compounded by the fact that despite being giants, their units aren't all that good.
Christian Young
But Rocket! I thought we were friends.
Hunter Anderson
Thanks for the info. Are there any strategies for minimizing the effects of population eating?
Like keeping your researchers in a low-pop province with a lab rather than the capital or something?
Carson Phillips
their researchers don't kill population, that'd be fucked
Ayden Campbell
Just because I cast Astral Corruption doesn't mean we aren't friends.
Angel Rodriguez
You can expand pretty easily with chariots. Early blood hunting is going to be done with Melqarts or Baals since they can get lots of slaves even in crappy provinces. Don't blood hunt with Kohens until you can make Sanguine Dousing Rods.
Elijah Campbell
My bad, I was looking at one of their 15 research mages and didn't realize they were StR, so I assumed you used them to research, and they eat like ~50 people a turn.
Julian Rivera
You can stick them in a wasteland since they don't actually need supplies. Your researchers aren't going to be the actual hungry giants themselves, they're the other, smaller giants that happen to be decent mages anyway. The other option is to just go full scales and ignore the rephaites, and use dawn guard as your main troops instead since they're actually fairly decent.
Ryan Wright
An erf snek can do everything you'd want Man-Eater to do but better. And you can get more scales + minor bless for sacred mages on top of that. You don't need E/B crosspath on your pretender, just need to forge Earth Boots for an E1 Warlock.
Joshua White
You pretty much just want Dawn Guards when you need magic weapons. They're 45 gold, and you have infantry with comparable stats for 30 gold that also have javelins
Asher King
Man Eater has better mobility (though amphib is a plus) and having an actual Father Illearth caster is nice.
Although yeah mostly it was just a "not erfsnek" option.
Sebastian Anderson
Does Dragons still need to be on 48h turn timers? If that was the plan, kinda like Nobullies, and I missed that then no problem but I just want some turns.
Cooper Peterson
1. Don't recruit Ba'als. They have very limted use and you'll never need 1-3 tops for certain spells/forging duty. It's almost always better to go for Melqarts if you need a blood mage.
2. your FAES 200% mage is actually a very good battle mage and can carry you for awhile due to their High HP and decent fighting ability. If you can squeeze A4 on your pretender chassis of choice it makes the A2s a lot better and you can basically become a psuedo-T strike nation.
IF you rely on your reserach/battle mages and chariots early on you can survive till early mid game. If you get boosters for your A's and Get strong E magic you have a real shot making it till end game, especially if you get a E2 melqart which will be your go-to SC chassis
Dylan Foster
Is it really worth it to get an A4 bless when you only get the A2 mage variant 25% of the time?
I know you spam a lot of them, so you're bound to get a few but it seems weird to spend points on that.
Kinda stuck on pretender design atm actually. I think growth 3 is a given, but I'm not sure if I should go for scales/big bless/awake expansion pretender is the best way to go. I get a lot of mixed info from reading forum posts about Hinnom. Lot of people say the sacred troops are unsustainable/not worth their cost.
Juan Rogers
Hinnom's expansion with ponies is fantastic, so you take an awake iff you want to get super massive early on.
I like an N9 imprisoned with scales, since it's cheap, useful for thugging, and still ok on Se'ir
Hunter Campbell
you don't get the A4 for the bless. You get it for the booster. the S/F/Es can boost themselves up but the A2s will always be reglated to crap duty unless you get that one guy who can cast storm, so you either rely on your A4 hero or get a pretender to forge A4 or the Winged helm Air booster.
Also Scales are a given, your a nation is hungry for gold 24/7. I go O3P2/H3/G3 minimal. You consider dom 5/6 since you can sacrifice and you won't be recruiting sacreds anyway.
Typical builds are N9 full scales, N9E4 with good scales, A4 Pure scales, or just plan old super scales
Connor Hernandez
Hey admin, Agartha requested an extension for the current turn
Hunter Phillips
Thanks for the advice.
I'm still not familiar with a lot of the staples of each magic path, so forging air boosters and the ability to cast storm didn't occur to me.
Carter Cruz
How is EA Atlantis supposed to research? Their cheapest mage is 210 (Non sacred) and their only other mage is 400 plus gold str but sacred.
Recruit Indy mages? Or just go for the big guys (who have about the same upkeep as the *cheap* 210 ones.
Sebastian Morales
Your basalt kings are cap only, and you max-recruit them for combat because big E is great.
Yes, your mages are expensive for research. It's unfortunate, but they're pretty good mages overall and it's nice to have lots of them when you're ready to mobilize them to fight
Julian Roberts
my suggestion is you stop being a little bitch
Charles Moore
Obviously you recruit all three. Basalt Kings because they're great, str and cap only so you need to recruit them constantly to have enough. Mages of the Deep because that's what your other UW forts can make and you need lots of mages. Plus they can get astral and do some useful things with that. Any indie mage with an actual higher gold-to-RP-ratio usually also has non-national paths, so you should get them as well.
Jacob Moore
EA Atlantis is garbage
Sebastian Reyes
Which nation would be strongest if they could recruit their cap-only mages from any fort.
Caleb Cox
MA/LA Abysia
James Phillips
Fomoria
Angel King
I want to say Fomoria, but LA Abysia has a pretty good edge, and you've got the likes of Neifelheim and EA Caelum as well.
Most EA nations become retardedly powerful if you give them cap-only mages from any fort desu