Hello my fellow Materialist-minded individuals. *tips space-helmet*
Julian Bailey
first for phd in FTL travel
Caleb Miller
Is there a way to create full on scenario mods in Civ V?
Liam Hughes
isn't a scenario just a map?
Gavin James
man fuck reading that autism. Last thread was fun.
Caleb Young
It depends on size, cost and scale factor of FTL engine.
David Young
No
Kayden Martin
are you the same person who couldn't read two sentences about why carriers are big?
Lucas Wright
Why even waste time with glassing with those physics Why not just make a bigass slipspace drive and just crack a planet in half
Jeremiah Harris
for you
Owen Ward
>runways in space
Bentley Cox
no I was arguing with that faggot
Nicholas Thomas
Because muh plot.
Jeremiah Thompson
If that were true you'd see navies creating huge amounts of smaller ships. Not investing in carriers. Being in space or on the ocean changes nothing in that regard.
Asher Lee
slipspace was weaponized twice in the games already
Aaron Phillips
>carriers air craft carriers you fucking retard. Holy shit, they aren't spewing out a bunch of fighter boats
John Lee
So did HOI4 outsell Stellaris or is this confirmed for Paradox's best game of all time. OF ALL TIME?
Juan Powell
Do explain the apparently huge difference between strike craft and planes.
Colton Hughes
No idea. For the lulz, go ask the autists in /gsg/
The other half is that they flipped their shit when Stellaris was released becasue they couldn't handle a 4X in their thread.
Bentley Parker
You should have just said you were fucking retarded in the first place and I would have known not to bother.
James Johnson
we were literally just talking about about real life navies eg air craft carriers >le space isnt an ocean lmao idiot
Matthew Nguyen
lasers don't have that kind of range, and are shitty weapons in general
you're looking at missile spam, nuclear lances and particle beams I'd say
a "fighter" would have a much higher dV though, so it would still be a good platform for delivering weapons
Julian Richardson
You know those things that come out of hangers in stellaris? They are called strike craft retard. I asked what the difference between them and planes were.
Evan Gomez
There is no horizon in space. Subsequently you don't need fighters to extend your range. There is no water, nor air in space. Subsequently you don't need fighters to use a 'faster' medium for weapons delivery. There is no top speed in space. Subsequently you don't need fighters to go fast. There is no clutter and ambiguity to confuse automated system in space. Subsequently you don't need fighters to visually inspect the target to identify it and establish ROE. There is no apparent gravity in space. Subsequently you don't need fighters because there are no hard upper limits on the size of your weapons platform. Do I have to go on?
Evan Allen
What kind of reaction did you intend on me having from this image?
Wyatt Thompson
Well it was only weaponized once. New Mombasa got fucked because the Prophet was panicking cause his entire fleet go wiped out and just wanted to gtfo and didn't care much about the collateral.
Charles Myers
well in the context of what we were talking about; there are real life naval (on the ocean) strike crafts. You asked what the difference between them and planes were. I explained and then you got snippy.
Cameron Gray
>radiation fucks up computers >cant just fly about with drones >humans would be considered too high risk because you'd be flying to certain death >military craft go low-tech and start using clockpunk drones
John Hill
>there is no clutter in space >space is empty
Jace Clark
If you want to remain slightly realistic, the requirements for reaction mass makes fighters impossible.
Lucas Rodriguez
There sure are a lot of burning buildings, concealing terrain features and panicking sandnigger civilians walking into the line of fire in space. Fucking retard.
Brandon Johnson
you know you can shield electronics right?
most serious long range spacecraft would probably generate their own magnetic field anyway
almost forgot >no gravity >no top speed and friction means inertia stops existing
Ryan Butler
While there is no top speed in space, mass and intertia still exist and the heavier an object in motion the more energy required to change directions.
Future space combat will probably involve lots of very small, well armed drones deployed from a "mothership" unless we develop some form of instantaneous weapon. Otherwise you're shooting at signatures hours or even days old in the vastness of space.
I don't think any space battles will occur within visual range except under very strange circumstances.
Andrew Morales
>If that were true you'd see navies creating huge amounts of smaller ships. Not investing in carriers Carriers are literally bases for huge amounts of smaller ships high capable in mobility area (they are so capable that they can fly).
Eli Parker
do you know what space consists of? fucking space it's named after it
Juan Walker
>no top speed >zip about at 50k km/h >hit a fist-sized rock >the bridge is gone
Jace Gomez
>carriers are useless because lasers Does it really need to be explained why lasers are terrible weapons?
Adrian Jackson
>the heavier an object in motion the more energy required to change directions The heavier a ship the bigger a drive system it's going to pack. Doesn't matter how big you are if the TWR and mass ratio stay the same.
Luis Kelly
probably you'll need to close, missiles and drones can be shot down, slugs can be evaded
but dodge this motherfucker
Austin Hernandez
>start as individualist, materialist science directorate >want to go full blown exploration and science ala Star Trek Federation >literally every neighbor are a mix of xenophobe spiritualist military and other shit that doesn't mix well with mine >mfw
Knew I should have gone with space Hitler
Oliver Phillips
>what are forward shields we have learnt since titanic
Christian Miller
please do explain, like I have half a foot in the door to put a ballista on my corvettes
Lasers work be transferring energy in the form of heat. All you need is something to reflect the heat. Something that already exists and we can barely leave our planet.
David Howard
>Lasers work be transferring energy in the form of heat Already wrong, not an argument.
Carson Parker
That is the correct mfw to use.
Camden Hill
None of those would do shit to protect against an impact of that power And most of them are actually just radiation shielding, not projectile shielding
Isaac Jackson
reflective armor might have some effect but not a great one, the coating would need to be perfect too
it's shit because it takes a lot of energy to do little damage, and at interplanetary distances they diffuse extremely quickly to the point of uselessness for anything but navigation
lasers that go to the moon already reach 60km radius from a point emitter on earth
Aiden Davis
Space isn't a true vacuum, it's full of all manner of dust and gases, sure they're pretty far spaced out and the friction is practically negligible in most cases, but it's there.
Samuel Lee
The bigger a ship the more fuel you need to make it do anything.
Unless we develop an unlimited energy source of course.
Lasers take a long time to actually kill something, especially if its armored. They use a massive amount of energy as well. With today's tech with the best ship mounted laser available it takes 3 seconds within visual range to kill a plane with a laser.
I hope you're not >implying you can reflect a laser with a mirror or something. No, you don't want to reflect the laser, you want to absorb the heat. In space that's kinda hard since you can't radiate heat well, but at the same time that's another strike against lasers since lasers build up an exorbitant amount of heat. Carbon Carbon is the only reliable way to shield something from long term laser focusing, but that shit is expensive as dick to make. Ablative armor would be much more reasonable as a defense against lasers, it would be a "can this not fall off before their ship overheats" game of cat and mouse in a sense.
Matthew Sanchez
but there's an ocean of spacetime newfriend!
Carter Martin
Is there a relatively painless way to change my empire's ship appearance? I didn't see any console commands relating to it.
I'm getting advanced enough that I can stand up against fallen empires, I like the Mammalian designs but I'm feeling that I want some more weird looking ships like the custom golden/white molluscoid ships or something.
Nicholas Mitchell
rocket engines don't scale that way, there's a reason irl space probes are tiny and use high isp low thrust shit like ion drives
Hunter Bennett
I wonder if that was intentional by the team or if it was just the guy writing the text files being cheeky and sneaking it in
Either way, well played
Luke Jenkins
>No, you don't want to reflect the laser, you want to absorb the heat. In space that's kinda hard since you can't radiate heat well, but at the same time that's another strike against lasers since lasers build up an exorbitant amount of heat.
Fans, a series of massive ship mounted fans to keep the hull from overheating during laser attacks.
Jack Cruz
What part of >you can't radiate heat in space are you not getting man.
Easton Lee
Very little space combat in stellaris makes much sense when you bring cold hard logic into it.
It's designed to look good and fit the bill. In reality it's hard to say what exactly you'd use when you theoretically have weapons that are pinpoint accurate and travel at the speed of light.
Elijah Russell
>Fans, a series of massive ship mounted fans to keep the hull from overheating during laser attacks.
What. the. fuck.
AIR MOTHERFUCKER THERE IS NO FUCKING AIR
Christian Howard
The reason being it would be prohibitively expensive to launch them otherwise or they wouldn't be able to be launched in one piece. Per-kilogram-to-orbit cost scales inversely with launcher size.
Ian Anderson
elite has a fancy active radiator that uses some kind of microwave convertor to dump heat fast
Luke Jenkins
>can't radiate heat in space then why do you get cold in space
Easton Mitchell
Who even metioned Stellaris? This is Space Propulsion Analysis and Design general.
Sebastian Perry
a lot of the lines in the game are kind of intentionally hypocritical or a little bit silly
the insult lines are always a little silly wink/nod for instance, when a species which has no real discernible face, says they can't tell what part of you is your face.
Nathaniel Clark
you don't understand, the bigger the engine the more it weighs, the more it weighs the bigger it needs to be
it scales nonlinearly, at some point you can't add more fuel or bigger engines to push more fuel and bigger engines, for purely practical reasons
Carson Perez
Militaristic spacecraft would just be orbital defenses and missile launchers/asteroid tugs at our current technological level Everything else would be incredibly slow, expensive, and/or unreliable A nebula might allow for some interesting battles, though, if the gas clouds are dense enough for smaller ramjet-like ships to operate
Thomas Davis
Call me when we have the technology to do that because right now we'd burn more energy trying to do that than we would leaving orbit.
Because space is cold as fuck and your body radiates heat. Also the vacuum of space splits you open.
Alexander Campbell
you don't, space would be neutral at best, scalding hot in direct sunlight at worst
lasers are shit weapons though, they may go at the speed of light but that doesn't make them better
Julian Jackson
You're confusing deltaV with simple upscaling of designs. Twice as big rocket with twice as many engines and twice the fuel has the same deltaV and TWR but carries twice the payload.
William Wood
Material to reflect heat already exists. The Apollo program for instance used a thin layer of aluminum on the landing vehicles to reflect heat.
Adrian Nguyen
so your body in space, radiates heat, but you can't radiate heat in space. gotcha
Connor Perez
>I never went past The Magic School Bus when it came to learning science
Julian Perez
Are you pretending to be retarded? The entire point is that the ONLY real way to lose heat in space is to:
Eject materials that conduct heat from the craft, reducing the heat of the craft (dumping coolant after it's heated up, for instance)
Radiate (heat, as radiation, leaving the craft, as infra red radiation) heat very slowly from large surfaces.
There are no air currents, air or solid objects to conduct the heat to, so that only method is either removing hot material from the craft or radiating heat slowly via radiation.
>lasers are shit
are we talking stellaris or IRL here?
Adam Robinson
Who gives a shit about your literal tinfoil hat shield when you can just blow fuckers away with a bomb-pumped xaser.
Noah Baker
it doesn't scale that way
>our current technological level 1970 says hi
Jacob Hughes
spills the beans for me genius, make sure to read the conversation to know exactly what you're butting into :^)
Gabriel Bennett
You mean convection doesn't work in space. Radiation can be used to get rid of heat in space, astronauts have radiators in their suits.
Brayden Cook
WHY WONT YOU LET US IN
WE JUST WANT A MULTICULT GALAXY FREE OF non-energy based lifeforms
LET US IN YOU ORGANIC RACISTS
John Scott
>Orion is a long distance travel craft that takes years to speed up and slow down
Ryder Williams
Ships are not organic, yes. The only way they can get rid of heat naturally is via radiation which is a very slow process. Otherwise you need heat sinks which are then ejected from the ship or cooled by other means internally.
Correct. That would classify as ablative armor however, which I already addressed.
Space is like -270 degrees Celsius dude.
Jayden Perry
orion is an orbital battleship with extremely high dV and a nuclear arsenal to rival a small nation
Ethan Fisher
ITT: anons can't tell the difference between heat and temperature