/kfg/ - Killing Floor General

Eternal staying tunedâ„¢ edition

Previous thread: Latest WWAUT (SS and New(er) Zerk)
steamcommunity.com/games/232090/announcements/detail/932623015631920813

Latest Update (v1033)
steamcommunity.com/games/232090/announcements/detail/939376256549566331

>KF2 Steam group
steamcommunity.com/groups/kf2vg

Memetastic maps by /kfg/:
>KF-Mall drive.google.com/file/d/0BywcqXA0Kt4IS3pwMFQ2VVRHZ00/view?pli=1
>KF-ParkingGarage steamcommunity.com/sharedfiles/filedetails/?id=642348804
>KF-DanceFloor moddb.com/games/killing-floor-2/addons/kf-dance-floor-contest
>KF-Fog_Rig steamcommunity.com/sharedfiles/filedetails/?id=646654523
>KF-GreenStreet steamcommunity.com/sharedfiles/filedetails/?id=646131633
>KF-Antarctic steamcommunity.com/sharedfiles/filedetails/?id=644445723
>KF-LetsTryGas steamcommunity.com/sharedfiles/filedetails/?id=677201858
>KF-Nuked steamcommunity.com/sharedfiles/filedetails/?id=642313451

Mods n shit:
>user's weapon skins and modded Soundtracks
mega.nz/#F!axEgHD7L!7d-vuxYC5SBMmADi6cMjlA
>Engraveless 1911 skin
kf2.gamebanana.com/skins/143388
>user's guide to modding sounds
pastebin.com/UTnM0yb8

>Useful console commands for testing or goofing around:
steamcommunity.com/sharedfiles/filedetails/?id=424641626

>Spreadsheet with lots of stats about Perks, Damage, Weapons, Etc:
docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/

>Grind map for gaining xp fast:
kf2.gamebanana.com/maps/187635

>Mapping/modding help, Bugs, Tweaks, Downloads, and extra stuff:
pastebin.com/w5jdaGVn

>Old 2015 /kf2g/ pastebin info (old server IPs):
pastebin.com/gCA9DkDw

EU servers:
open 85.236.101.21:8077?password=rage
open 51.254.187.123:7777 no password

Other urls found in this thread:

youtube.com/watch?v=gvllJ7CmbMs
steamcommunity.com/sharedfiles/filedetails/?id=521160484
steamcommunity.com/sharedfiles/filedetails/?id=659601171
steamcommunity.com/sharedfiles/filedetails/?id=632993284
tripwireinteractive.atlassian.net/wiki/display/KF2SW/Killing Floor 2 Workshop
steamcommunity.com/sharedfiles/filedetails/?id=469450926
steamcommunity.com/groups/kf2vg
youtube.com/watch?v=Wcu8_vnoic8
youtube.com/watch?v=Iioso0ozroE
youtube.com/watch?v=eBhh23-paLU
twitter.com/SFWRedditImages

First for healsluts feet!

pull the plug

Well.
Congratulations.
You made a new thread.
Now I'm stuck in /kfg/. Again.
I could've been free for a time but noooooooooooooooooooo. Yoooooooou just haaaaaaaaad to be the man.

Before this thread 404s I may as well repost some fresh OC.

Socks and sandals character when?

To decap 6player HoE Scrake:
>with bone breaker
1xbow + 8 magnum shots
>with ReU starting from 0
1xbow + 7 magnum shots
>with ReU starting from 7
1xbow + 5 magnum shots
>with bone breaker
1xbow + 11 deagle shots
>with ReU starting from 0
1xbow + 8 deagle shots
>with ReU starting from 7
1xbow + 7 deagle shots
>with ReU starting from 7
1xbow + 15 M1911 shots

>Scrake vs Mando
Land 28 SCAR head shots, you can shoot 4-5 bullets before it rages, reload and then empty your mag. If it's still alive then bash to either reload or finish it off.

If you need distance from a scrake, shoot him in the leg with a medgun to legstumble him. His legstumble lasts 1.5 seconds and you can do it to him every 3s, so he's tripping half the time, easy to outrun.

FPs should never be raged if you don't have a plan. A very simple plan is to get your guns and healthbar loaded up, get some distance, and dump on him, doing as much damage as you can while he does his rage animation and runs at you, until he hits you.
To get hit only once instead of by a whole combo of attacks, either interrupt him with a reaction such as bashing to stumble him, or jump, to help the knockback of one hit send you out of reach of the rest of the combo.
When he hits you, or a teammate, he stops raging, and it's a very inopportune time for him to rage again, so STOP dealing damage to him. The the player that was hit and is still the FP's target is hurt, your guns are empty, and you don't have distance. Fix as much of that as possible before raging him again.
Don't dawdle too much, though, or he'll surprise you with an autorage, and you lose the opportunity to dump damage on him for the entire time he's raging.

To deal with FP as a slinger
First way is landing 10 deagle headshots, watch out for both of its rage animations, once if finishes raging let it hit you once and bash, if you time it correctly it won't hit you again. That will de-rage it, get a little bit of space and now empty your dual .500s into its head and it should be dead
Second method is similar, except when it rages you switch to your .500 and shoot it in the leg to knock it down, then empty the rest of your shots into its head before it gets up
Here's how it looks in motion youtube.com/watch?v=gvllJ7CmbMs

Fp vs Mando
Unload your SCAR into the FP's head, knife parry to derage, reload, rinse and repeat. You can decap him in 6p HoE at the cost of taking about 30 damage total.

...

For texturing I have these Steam guides:
steamcommunity.com/sharedfiles/filedetails/?id=521160484
steamcommunity.com/sharedfiles/filedetails/?id=659601171
steamcommunity.com/sharedfiles/filedetails/?id=632993284
tripwireinteractive.atlassian.net/wiki/display/KF2SW/Killing Floor 2 Workshop

The first one is for making a skin in general, which is pretty much required knowledge.
The second one is more detailed information on what texture settings in the SDK do.
The third one is for making a Medic weapon skin specifically. If you don't plan on ever making one you can just ignore it.
The last one is a link to Tripwire's wiki page which contains information on all kinds of things. Very useful especially if you're an SDK novice.

steamcommunity.com/sharedfiles/filedetails/?id=469450926
_S are spectral maps, they affect lighting.
What you want are _D maps. Also, save as .tga, otherwise the SDK will not recognize it as a texture file.

Scar mag costs 28$ or 1.4/bullet
AK12 mag costs 30$ or 1.0/bullet
SA80 mag costs 24$ or 0.8/bullet
AR15 mag costs 14$ or 0.7/bullet

reward for Fp is 180$
Scar needs 52 shots to decap Fp or 72.80$
AK12 needs 73 shots to decap Fp or 73.00$
SA80 need 110 shots to decap Fp or 88.00$
AR15 need 131 shots to decap Fp or 91.70$

reward for Scrake is 68$
Scar needs 24 shots to decap Scrake or 33.60$
AK12 needs 35 shots to decap Scrake or 35.00$
SA80 needs 48 shots to decap Scrake or 38.40$
AR15 needs 60 shots to decap Scrake or 42.00$

reward for Siren is 23$
Scar needs 4 shots to decap Siren or 5.60$
AK12 needs 5 shots to decap Siren or 5.00$
SA80 need 11 shots to decap Siren or 8.80$
AR15 need 14 shots to decap Siren or 9.80$

reward for Husk is 15$
Scar needs 3 shots to decap Husk or 4.20$
AK12 needs 5 shots to decap Husk or 5.00$
SA80 needs 7 shots to decap Husk or 5.60$
AR15 needs 8 shots to decap Husk or 5.60$

reward for Bloat is 15$
Scar needs 1 shots to decap Bloat or 1.40$
AK12 needs 2 shots to decap Bloat or 2.00$
SA80 needs 3 shots to decap Bloat or 2.40$
AR15 needs 3 shots to decap Bloat or 2.10$

everything else is 1 shot decap from all mando weapons so AR15 wins there.

>Scar needs 24 shots to decap Scrake or 33.60$
And it needs 83 body/leg/arm shots to kill it. That's 116$. That's more then the reward. Aim for the head people.

this is for 6 player HoE

The extra 5% the new Hollow point perk has will probably save a bullet or 2 in the new update. Hollow point perk also has 50% less recoil so it would make the AK12 especially in burst fire.

shooting a Scrake with a SCAR does 80 damage outside zedtime
Shooting a Scrake with a SCAR does 82 in zedtime in close range
Shooting a Scrake with a SCAR does 71 in zedtime in some distance from the target
This is the distance when the damage falloff starts
>>It takes one nonheadshot AR15 shot outside zedtime to kill a crawler without headshot
>>During zedtime it takes two

>avatar is a character actually from a video game
>comes from japan and is fairly anime
>characters female
Fuck, its a slippery slope

steamcommunity.com/groups/kf2vg

Testing how much Microwave ammo Firebug needs to take down a 6p HoE fleshpound.
body held down 355
body long taps 230
body short taps 185
body very short taps 355
near the feet held down 300
near the feet long taps 220
near the feet short taps 135
near the feet very short taps 300
The taps can actually be very short, but not instantly repeated. Tap for a very short time, but wait a tiny bit (for the microwave/splash damage visual effects to disappear) before taping again. My record was 115 ammo used, I'm pretty sure you can do it with less than that.
oh, and alt fire 360, the minimum you could do it with is 330 ammo units (33 shots).

Shotguns still do full dmg to overall health from more than 4m away, just not to the head specific health. So shotgun damage falloff only matters for decaps.

youtube.com/watch?v=Wcu8_vnoic8

...

there is so much than can be added to "Stuff you may not know"

>nearly 40 weapons

That weapon on the back mod is a really good idea. I really want it now.

They're counting the perk knives as different weapons, clearly.

Xenos

Why can't i leg stumble a scrake or fp with the scar

From personal experience;
Bronies are not bad (inb5 bait) as you think them in video games. They help try to understand the game and environment, ask help when they stuck also offer help for newbies.
But furries... man... Where ever I encountered them they appear to be narcissistic fuckwits who debate like a child. Pretty autistic, and annoying. Unless you're in for a ERP session with a good femme furry and want to see beyond their obsessive personality (which they hardly have any), stay away.

>wowit'sfuckingnothing.jpg

bronies are a mixed bag, you get them on both extremes of the spectrum
as a man who used to talk to some furfaggots i agree 100%, almost all need to be melted with a flamethrower

You know what, I think its way overdue for a new /kf2g/ steam group.

The general being overrun by gay shitposting is one thing, but there is absolutely no reason the current steam group should be supporting a breeding ground for degeneracy. You're blind if you don't agree that this has gone beyond the level of inside jokes we can poke fun at.

When everyone got their hands on the beta a few months back, I was so excited to make some new friends and chat with the group every day. Now I can't even stand to have the group chat open for more than a few minutes at a time due to the stream of pseudo roleplaying about dicks or whatever.

I'm considering creating a new steam group once the update hits. I know there are more than a few people that share this sentiment, too. One without any gay shit, possibly even its own servers. Just thinking back to all the Veeky Forums-stemmed communities I've been in the past 8 years, the only ones worth sticking around for were the ones that had somebody in charge who wasn't afraid to say no to faggots. Everyone involved in shitting things up would be banned, permanently.

It's retarded that I'm actually considering this. This situation has gotten to the point where a containment zone is needed in order to keep it from getting worse. I just want to enjoy one of my favourite games ever with you guys.

epic

Is this some delicious pasta i've missed out on? The chats mostly just bad memes, all the roleplaying went with Kilo, Healmeme and the like

Why can't i leg stumble a scrake or fp with the scar

Ths is pasta but I think a new group would only be beneficial, if not just for the fact that the group owner and 75% of all the admins are never around to stop the perpetual homosexual ERPing that has gripped the chat and buttfucked any chance of a good conversation (or god forbid any game discussion) to oblivion.

because the stumble values does not exceed the zeds threshold. This might be changed in the next huge update though.

People have just gotten bored of the game, the chats no exception. Its still played out there but its usually just the same 7-8 people as well as the same maps, shits boring unless you find custom maps which aren't ass, only a handfu are like that.
The only good thing is the place is open to playing KF1 pretty regularly, but KF2 people go "if at least 3 people aren't in, its not worth it"

>We actually hit bump limit 2 times in a row
Pretty nice

>the perpetual homosexual ERPing that has gripped the chat and buttfucked any chance of a good conversation
I've honestly never seen this
are you the tranny that got banned and is butthurt now?

How likely is it going to be that we'll survive this thread? I hope a WWAUT comes and to give us another day or so of life before E3 and this time its focusing on someone who needs some fixing up *cough*firefug*cough*

>check out the ss skills again
>level 10 and 25 skills are literally onesided
Hmmm, chance to stun at pretty much all times vs upping the damage by crouching. Bit bizarre they threw in the gimmick of "crouch and you'll do THIS much more"

Also chance to keep your target still to make landing shots on them easier for everyone vs sending them flailing to the ground fucking up hitting headshots. Whos going to want to do knockdown on a headshot outside of just a funny visual over practical utility?

PULL THE PLUG

>My record was 115 ammo used, I'm pretty sure you can do it with less than that.
I got 99, I'm guessing 96 or 93 is possible. Get closer to him, aim at the ground as close to his feet as possible, use minimal ammo taps (3), let the aftereffect of each tap completely finish before starting the next.
Completely inapplicable to an actual game since you'd spend all that time in reach of his attacks.

>just not to the head specific health. So shotgun damage falloff only matters for decaps.
It doesn't matter for trash decaps.
A 20dmg pellet, only barely enough to decap gorefast/clot/etc at the muzzle, will still decap anyways even at ranges where the damage should be down at like 5.

Reminder that zerk speed bonus no longer a passive

I SAID

the impact skill is stumbles
stumbles != legstumbles
do note you can stumble FP with impact, but not with headshots, with chest light shots

>Just thinking back to all the Veeky Forums-stemmed communities I've been in the past 8 years, the only ones worth sticking around for were the ones that had somebody in charge who wasn't afraid to say no to faggots.

The original user that wrote this is right though. For years I played on a /v/ TF2 server with good moderation from the owner. Gurl gamer seeking attention? Banned. Guy who thought it was funny to link CP in steam chat? Banned. Underage kids acting like a nuisance? Banned.

I've never taken part in any Veeky Forums group since then. People don't know how to behave themselves.

>kfg servers are kill
Sad times

POST ANA

>check out the ss skills again
>all of them look like unimaginary garbage plastered over from other perks especially Gunslinger

I'll save you, /kfg/
bump

STOP

>"My butt, your face!"
What did she mean by this?

She gonna suffocate you with her big butt

...

I have this kid's mug as my avatar. Where does that put me?

I like old video game ads.

>It's retarded that I'm actually considering this.

Talk about the game or let this thread rest in peace.

yes, but when one uses the method of quick tap/pause the ammo conservation is astonishing. And yet there's still so many players complaining about low ammo with Firebug.

>>level 10 and 25 skills are literally onesided
>Hmmm, chance to stun at pretty much all times vs upping the damage by crouching.
Onesided which way are you implying? I really don't know.
If that 30% lets railgun 1shot decap both FPs and SCs, the loss of stuns hardly matters.
If that 30% doesn't save a shot for railgunning or Xbowing either FPs or SCs, the damage hardly matters.

i want the homophobes to leave

>yes, but
"but" being in regards to the "inapplicable" part?

I should have specified; I only meant the result numbers getting under 100 were inapplicable. In a real game you will never get it done with only one battery.
Didn't mean to say the techniques are inapplicable.

4k hours KF1 douchebag here. Ask me anything about KF1 gameplay, speedkills, weapons, map tactics and memes.

autismal

the best dota 2 player i know is a russian furry who is bro as fuck. The vocal ones all need euthanizing though.

Never seen any playing empty floor 2 but i dont play below suicidal

Do you go to the group chat?

Most of the people I find on kf2 are either casuals that seem normal or /v/-type people with acidic humor.

shut up white bitch

>mfw remembering how utterly bootyblasted dac the obnoxious tranny was when it was banned

>5 days and 7 hours until E3

It's just flying past gents.

I'm not even in the group.

late night US east, like 2am, is when i see all the furries on kf2. i actually did the furry thing for a few years, but i could never get into it past having an avatar and dropped it a few months ago

PULL THE FUCKING PLUG

youtube.com/watch?v=Iioso0ozroE

I WANT TO RAPE XENOS SO HARD

PUT ANDERSON BACK IN THE FUCKING GAME ALREADY

My heart is already taken.

Is there still hope?

...

Probably, maybe, depends

Th-thanks

Ask a guy who has accumulated 5000 hours in KF1 and KF2 combined anything.

Can you go fuck yourself?

You sound like the type of player who melee's a husk and dies. No amount of heals can save you in game or in life.

REQUEST DOSH

FIREBUG BUFF WHEN

Sure thing I'll take it to Parliament right aw-

JK
Not in a billion years kid.

knowing twi, next update
since that sounds terrible and needless

>firebugs next for the WWAUT perk change list
I can see it now

and still no railgun/cryonade webms

or support mentions

if support got a perk skill rework that wasn't shit, then i would go back to playing this game full time.

>we are going to replace the Tier 3 with something new at a later date - we are looking at an old favorite, no NOT that one
what did he mean by this

M4 203
Cap this post

No M32 because fuck you

>demo died
>pick up his rpg as i'm on my way to the trader
>he spawns back in
>run into him on the way and drop his weapon
>he completely missed it even though I chucked it right in his face
>runs back to the spot he died
>"I just threw your weapon to you"
>"you could have told me you had it"
>the fact I was running with it equipped and dropped it like 7m in front of him wasn't a sign
I hear that, how could they even start on the salvage for support?

>Just a few more days until the WWAUT
>Just a few more days until RAE'S BOOTS

>if you catch a glimpse of blue lights on someone's gun, that lets you know they're the medic
>actually blue lights look kinda neat so fuck it let's slap them on everything who cares about gameplay anyways

>how could they even start on the salvage for support?
get rid of door health or give support door health bar
get rid of damage falloff bullshit
make carry weight increase a passive like in kf1, replace Strength with something else
buff tenacity to 20%
buff zed time skills, especially Safeguard, or new skills altogether

i can dream.

thread theme
youtube.com/watch?v=eBhh23-paLU

those blue lights are a pain in the ass to deal with when making skins

I'm trying to learn how to properly make skins.
It is my aim to be good enough to make my own TIRO FINALE skin for the Railgun.

do you want to sell them on the workshop? there are guides for that, but it limits what you're able to skin on the gun (no optics or sight posts)

I only know the old nigger rig ways that let you skin everything, but can't sell

No, I have no intention of making skins for the workshop.
These will just be my own skins for my own personal use.

>implying she wont be barefoot

How is this even possible?
The 1858s have a penetration power of 0 just like the 9mm.
When I have the penetration skill on, I get 2 stacks on rack em up but only kill the one I shot.first.

RAE'S TOES
A
E
'
S

T
O
E
S

it's not too bad, once you get the hang of getting the SDK to upload your texture files and model them.
I wrote a guide a long time ago but can't find it, but if you have any questions I normally hang around

Thank you for the offer.
I'm rather busy for the next couple of weeks, but after that I intend to put a serious effort into it.

It surely can't be that difficult right? My goals are pretty modest at the moment. Step One is literally just
>Figure out how to edit the file for the knife and put a sticker on the blade

If I can learn how to do even that I'll be glad.