/civ4xg/ - Stellaris, Civilization & 4X Strategy General

Other strategy games are welcome too

Red dotted edition

>Stellaris OP:
pastebin.com/qsTFCyvh

>Stellaris Mod Archive
mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
pastebin.com/P5XCTQx9

>More info on Civ VI:
pcgamer.com/civilization-6-everything-you-need-to-know/
ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread:

Reminder that report and ignore autist is a shitposter

What have you done to rebuild the Galactic Empire today?

third for WITH ATOMIC FIRE WE WILL CLEANSE THE UNIVERSE OF YOUR KIND

XENO SCUM

...

your worlds will burn until their surface are but glass

>le reddit icon trait
>top tier
Yeah no.

>muh reddit boogeyman

Also voidcraft is utter dogshit.

Not an argument.

>love Auora's ship design system
>hate the UI

Is there a point in using Missiles when you have Torpedos?

I'm looking at the stats and torpedos seem to be a direct upgrade

Spiritualists don't believe robots can have souls?
Then why can I make synthetic psionic armies?

I'm still hoping the author will see the light and release the source.

Filthy godless synthetics steal souls from god-fearing organics

>you can get used to disgusting UI and tiresome micromanagement
>you can't get used to turns taking half hour of RL time and save-corrupting crashes

>Then why can I make synthetic psionic armies?
Because that is unrelated to spiritualists hating robots.

Reminder that Black Holes do infact destroy all information.

Reminder that black holes do not exist.

>he unironically thinks black holes exist
lmao

>implying they even exist

>white hole shill detected

WE

ARE THE CRYSTAL

>these retards think they dont exist
WEW

CLODS

>thinking they exist
>calling others retards
lmao

WHEN IS THE NEW PATCH COMING OUT FUCBOIS

What's the best space 4x? that isn't DW
or Aurora

>want to play with fewer mods
>uninstall glassing mod among a few others
>faggot xeno federation declares war
>I fuck them up and annex half their empire
>"WAAAH WAAAAH WE WANT BACK IN OUR EMPIRE"
>purge
>"WAAAH WAAAH EVUL EMPIRE COMMITTING GENOCIDE LETS ALL DECLARE WAR ON HIM"
>reinstall glassing mod
>abandon any hope of playing something other than a genocidal space nazi empire again for the fifth fucking time

Sins of a solar empire was nice.

GalCiv 2

Why would you purge random xenos?
I always integrate peaceful species but xenophobes can go right into the ovens.

sins is a blobbing rts

how does 3 compare to it? I dislike bad graphics and outdated gui's

This is an odd bug.
Persistent even after a restart and a reboot too.

>SoaSE
>4X

>o cool psy army
>lets see, human, xeltek, or robot?
>ROBOT DUH
>psychic robot, xeno cavalry upgrade

Can a draw fag draw me a robot, riding a dinosaur, with a brain in a jar attached to the bot?

So my game is failing to launch.
That sucks.

WUZ VOID CLOUDS N SHIET

restart steam

>xenophobes go straight to the oven

Fucking Liberals

Because they constantly whine and rebel like stupid pieces of shits that they are after I conquer their planets in wars that their own empires started?
I wish there was an option to just tell them to completely fuck off the planet and give them to a planet owned by the losing empire. That planet gets some overpopulation/refugee debuff that drains resources/increases food consumption for some years depending on how many pops you kicked there and that's that.

I kinda wish the Sector Limit +1 technology instead gave you one more core planet instead.
Like there's a use to having more then 3 sectors max.

You know? Raise your fucking happiness on the occupied planets, they are just needed to be GREEN.

YOU DID IT ALL WRONG! STOP WHINING!.

3 used non-omniscient AI.
This was a mistake.

I bet you think that God also exist.

>Formed a federation with 3 neighbors.
>Still gives me plenty of room to expand
>Suddenly one of them invited 5 other groups into the federation
>Now boxed in
>mfw

>he doesn't believe

>he join federation
The only right way to have allies is to subjugate them.

Actually existence of Creator is more believable than existence of black holes.

LIGO detected merging black holes though.
How did this maymay start?

Helps divide rebellious factions

>A third of my population is synthetic
>Synths outnumber my original unmodified species
>Have entire planets that were spoils of war dedicated to energy/minerals populated with synths
>My entire army is inorganic
>Scared shitless of the AI event, keep a 23k fleet in my homeworld doing absolutely nothing, while at war with a huge blob
>Get the "Oncoming Storm" event


ALL IS WELL.

>stellaris
>still first playthrough
>am one of the biggest empires in the galaxy
>surrounded by two also big empires, who are in a federation with each other and with several pathetic states
>at one point they declared war on me, in which no one side could gain the upper hand and ended in a draw
>since then I've built up from 400 to almost max fleet power, with 2 60k-ish fleets
the biggest problem during the war was enemy fleets waltzing through my territory like through a park, and they gained random +1 warscore increases for hit and run attacks on my main fleet, as well as constantly occupying planets which I would have to take back. Question is, when I inveitably go to war with them again, how do I control their movement and win as fast as possible?

LIGO detected a fluctuation that is well within the tolerance to which its instruments can physically be made, it's literally nothing

even if it was something, ascribing "gravitational waves" to a seismic disturbance smaller than an atom is literally retarded

they will pull everything to counter bombardment

>leave free migration
>what could possibly go wrong?
>new colony is filled with lazy xenos instead my carefully gene-engineered pops
>they enjoy my democracy, prosperity and social welfare edicts
>but they hate my government because they are spiritual and militant
10/10 realism

Not that user, but so i can make une huge-ass fleet, send it to a random enemy planet, and all the enemy's forces will fight that fleet? Does it work for enemy allies too? Or does it work only against the owner of the planet?

>LIGO detected merging black holes though
>implying that they even know what they are seeing at this point
Its like geocentric model. Math was fine but reality differ.

Enslave them once they migrate :^)

...

Except its also highly probable fermi detected the same merging.

there is literally no reason to think any disturbance is a "gravitational wave"

you would get a more accurate reading from tea leaves

I want opinion to fuse two alliances together if everybody agrees

>mfw Federation ally makes Self Aware AI

Fermi detected a "high energy x-ray event" just .4 seconds after LIGO detected the wave.

I tried to roleplay as SJW mushrooms. It was mistake.

>Making random factions
>Decide to make the UNSC, The Covenant,The Flood and The Forerunners
>Play a game
>Find the Covenant about 100 years in
>They're all allied with each other
>mfw

you found the timeline where old bernie and mendie successfully stopped the array from firing

>update game
>see option to ask for NAP with empire you had a NAP with from the last version
>send it
>get NAP
>check diplomacy
>you have 2 NAPs with them
>can only cancel one
>stuck forever in a NAP with them

Are there any ethos against genetic manipulation?
I don't want to suddenly have an empire wide happiness debuff just because they didn't feel like becoming superhuman today.

Can rival 3 nations
>rival nearby nation
>they attack
>liberate them
>original rivalled nation do not exit any more
Now can rival only 2.
Put embassy in small nation
>they get annihilated by someone else
>no option to recall embassy
One less embassy for rest of the game.

I got my third rivalry back after I annexed a faction

Xenophobic(purity)
>they don't treat moded people as their own any more

So Xenophiles will love it?
And there will -be- no more normal people left after this. It is empire wide.

a non-cheating AI is a mistake? how?

Say that to my face faggot.

>AI
>implying that it have intelligence

GalCiv3 lacks the efficient planetary management list that GalCiv2 had, making managing anything above 6 planets a massive pain and timesink.
The amount of clicks has increased too, making simple actions from GalCiv2 take twice as long in GalCiv3

It has prettier graphics.

Other then that its near identical to GalCiv2, but without any of the fun stuff that the expacs introduced; so no asteroid mining or terror stars.

I liked the campaign, but that was about it. GalCiv2 was better.

I did not imply that

Is genetically modifying my species really going to put my society research on hold for 14 years??

Is it not the current year?
How hard did you blob, before you got genemodding?

Why this game is so shit?
I want to play it but went I start it I remember how shit it is and stop.
SHIT.

Not him, but in my game I didn't get that research option until I had like 15 planets

>that isn't DW

Distant Worlds

You can just give planets to a governor in GC3 , which is the less retarded way to do automation than sectors in stellaris.Still dont know why the used that retarded, buggy sector mechanic.
Also, the act of using an automated governor doesnt create independence movements like secotrs in stellaris do. Iautomation is both forced on you, and penalized.
Which is why most of us raise the core cap.Between that mod and the auto upgrade one,its a straight improvement to user experience.

224 pops? I forgot about it in the early game since the tech didn't pop up, and I've been going rather hard on terraforming and a 'humans first' policy.
I didn't think it'd be that bad though, the game is still early enough that I've only conquered my three nearest neighbors.

Can I just do them one planet at a time? Or would that count as creating a different species of superhuman each time?

I never use governors, even good ones always break what I'm trying to do

I actually don't mind sectors because they're more of a roleplaying element.

>not spawning vassels across the galaxy.

The worm hole never closes on the British Empire

Is it possible to change your primary species. I would like to make my super species that occurs through that event chain to be primary, then eradicate all of the inferior scum

Welp, making a British Empire now

RULE BRITANNIA
BRITANNIA RULES THE STARS

God fucking damn, late game gets boring as fuck with wormholes. You have to wait months for a fleet to move from system to system. Fuck this gay shit.

I think so, plus meta humans are considered "xenos" so if you have an autocracy or an elitist government you could loose your core race.

build more generators and divide into smaller fleets

Why do you want to genemod your entire species?

Have you been upgrading worm hole range and speed?

Also, get dat jump drive. You wont be able to leap frog empires anymore, but psychic battleships are cool.

>yfw Aurora has better ledger than Stellaris

>that abomination
>better

You appear to have mistakenly posted a screenshot of excel.