Does anyone have the deflating rhino webm saved? I want to make it into an agdg OP pic/banner.
Blake Johnson
>Added a chatbox >Finally got it running in Firefox Gonna start working on UI
Elijah Gray
Reposting for (you)'s
What can i do to make this thruster particle effect better? Do they move to slow? Are the particles too big?
Elijah Sanchez
Thanks doc
Austin Edwards
...
Benjamin Long
Stream when?
Jonathan Bell
Thanks, I'll try to have it ready by tomorrow.
Jace Richardson
The player can now toggle various attachments on the weapons
Landon Cox
so where the games at?
Anthony Butler
Set sail for progress!
Benjamin Sullivan
topkek. Looking forward to it.
Levi Rodriguez
For those who have trouble coming up with a game idea, here's a challenge:
>think of a game you like that has a story (even a simple one like "the princess was kidnapped... gotta save her!") >ignoring mechanics briefly, consider the core conflict of that story, and the thing that the player is trying to achieve >figure out at least one totally different way to depict this "story"
Examples:
>Super Mario Bros. >someone has been kidnapped and needs rescuing >Original method: Jump through platforming levels until you kill the final boss and save her >Alternative one: Stealth game where if someone sees you, you have to kill them before word gets back that they sent you to rescue the kidnapping victim, or they'll kill her >Alternative two: Hostage negotiation simulator.
>Sim City >you are the mayor of a city and have all the responsibilities that come with that >Original method: Build your city top-down and try to make it thrive >Alternative: Play as a selfish asshole trying to get as much campaign funding and prestige as possible by negotiating the minefield of politics, all while keeping your skeletons firmly in-closet, possibly eventually running for higher and higher office.
The upside to this is that you're taking tense situations that you KNOW players will find interesting and you're detaching them from the same old gameplay.
What this means is:
1. You can make the game as simple or complicated as you like. 2. You aren't stealing gameplay, but instead giving yourself a framework around which to build gameplay yourself.
Let me try: >Pokemon >kid wants to become the greatest at what essentially amounts to a sport everyone plays >this is represented through turn-based, classic JRPG style combat >could be a sports game where all the other players are AI and you build your stats up like an RPG. You have to balance between teamwork and making big plays to make your team successful and show off your own skill if you want to keep making progress and ultimately go pro.
Jason Ross
Reminder to use trip #rocket to join the team that will win Space Jam. Open enrollment, we already have like 4 assets.
John Bennett
Fucking awesome
Probably a week now. Promised to stop reposting it when someone told me to stop with progress. Have some new content:
Joseph Perez
I always thought someone should expand on a blitzball-type game. Used to play that shit for hours at the save points.
Alexander Jenkins
Reminder that the team rocket poster is the same person as the game thief and source poster
just some butthurt faggot trying to ruin this general.
Christian Perry
It's ok I'm used to working with shit like this. I'll start working on optimization once the core design is finished.
Ethan Price
Holy shit, this is gold.
Cooper Adams
I like this sort of wacky music. would be very fitting for an rpg.
Caleb Reed
Godot Engine needs GTA-like open world game template. Something that newcomers can use to start building open world game without reinventing the wheel. Someone please help me make it.
Angel Myers
you make me proud kiddo
Xavier Lewis
You should make animated+sound webms, it probably makes it even better in action
Oliver Nelson
Started to work on a new level and realized that an enemy is not designed to work on curved surfaces. It's an easy fix, though.
What's the best way for me to "trace" a picture I have scanned in using krita?
I drew it with pencil but just dragging the mouse over the lines makes it super wobbly looking.
Isaac Morris
Will there ever be a playable demo?
Isaac Harris
I still need to make some cool attack/skill animations. Still kind of shaping the project as I go along, I have a general script to follow, but I really want to just get a demo dungeon out so I can get a feel for where I want to go with it.
Ryder Barnes
Maybe nest demo day. Either way, I'll do a more substantial release in October 2016. When Yooka-Laylee was originally supposed to come out :^)
Jacob Scott
>When Yooka-Laylee was originally supposed to come out. When's it scheduled for now?
Tyler Jackson
>another 2d top down pixel space game
Luh mayo
Charles Reed
Trove
Brody Ward
And it's more than you will ever accomplish. Sucks for you.
Jonathan Flores
Godot's 3D support is still pretty lacking. There's a big update coming later this year that's supposed to alleviate that a bit.
there's too much emphasis on the rockets and not enough on the ship. also, I feel the smaller particles could be made a bit smaller.
Carter Barnes
It's not reinventing the wheel if there's isn't already a wheel you dingus.
Josiah Ross
o wait >using krita IDK Still do the Inkscape thing, then export result to fuckhueg .png, then put that into Krita (Unless Krita knows how to .svg already, then export as .svg)
Adrian Green
Working on a player model (the back is too long in game so wil change it).
Apart from that I downloaded spacescape (free) which is a very good star, nebula generator and will export as a skybox for unity, ue4 and other stuff.
Right now I'm texturing the model and adding some acceleration onto the player movement so its less jerky and hopefully easier to aim.
How do I even begin to make something like that. (Never played the game, but the trailer is so good until the lady starts singing, then it got cheesy with the fucking horseback riding, but it was good up until that point, even the ending, was very sad and I don't even know what's going on)
Lucas Young
Finally found myself an idea guy to collab with. I think after all those years, I'm finally going to take part in an AGDG jam
Andrew Brooks
I see what you mean In that case, help me make the wheel So that other people can steal it
Gabriel Sanders
First is called the "Bottom Up" approach. Goes from the mechanics and systems to the player experience
Pros: - Easier to prototype and see results quickly - Rational approach, easier to iterate on
Cons: - Harder to have a clear vision of where you're going
Examples: Portal, Minecraft, Splatoon, most Nintendo games...
Second is called the "Top Down" approach. Goes from the experience and the theme to the mechanic Pros: - Clear creative vision - Natural creative process - Easier to have a coherent experience
Cons: - Harder to focus on the design - Easy to miss the player's expectations of the theme
Examples: Assassin's Creed, Far Cry, most AAA games...
Adrian Ramirez
...
Austin Powell
>9-11.webm Can your use jet fuel to melt steel in the towers?
Lincoln Richardson
Well, I'm reading Bjarne Stroustrup principles and practice using c++ and going to do every exercise.
See you in three months /agdg/,
What are some recommended books to get good at programming. My friend recommended Bjarne books because he invented C++ so is the best.
Isaac Adams
No, but you can trigger the explosives that you placed earlier.
Nolan Sullivan
Weird question. Are real world locations copyrighted? Like, if I made a 3D model of a city, say New York, would I be in trouble if I used some of the NY skyscrapers like the Empire State Building or even some more unique places like the Yankee stadium?
Jayden Cruz
I'm gonna get inkscape purely for the bitmap tracing. Also seems like the kinda program I could use anyway.
Anyone have any advice for this shitty attempt at a blacksmith? Shading hasn't been put in yet, I know that. But general design ideas, anything. Right now he kinda just looks like bara bait
Xavier Wood
You've been posting this same webm for months.
Xavier Flores
gta4 was in new york buddy
Josiah Murphy
Reminder to post your progress webms on /wsg/ so we can hear your game's sound and music. Your game does have sound right?
Kinda looks like he has tits and is wearing a dress. Maybe make his tunic longer and more ragged?
Justin Scott
roids squirtle
Oliver Anderson
nice freddi fish clone
Julian Morgan
Noted! I definitively agree about the particle size. The ship isn't lighted because it would require some really sprite specific light masks and this isn't the final ship design because i'ts not mine
Cooper Ross
All true. I'll keep these in mind going forward
I'm thinking of starting fresh, maybe giving myself a few extra pixels uptop to work with. The form seems kinda fucked and stiff at this point
Didn't even realize, that's pretty funny
Lincoln Reed
No it wasnt it was set in Liberty City.
Oliver Wilson
Meant for
Jace King
Games are gameplay, not story. Think of mecânica and good gameplay first and then make your story around it.
Joseph Lewis
Put up my first game on the google play store 2 days ago. 2 years of very messy development with it starting on the PC with a friend as an online game, then scrapped once we didn't get any kickstarter funds. It was only scrapped because my programmer friend lost interest. Decided a year later to try to learn programming myself, then by chance found playmaker. Used it, learned it, and bam. Went through 6 different unfinished projects before I went back to Dega Madness to try and do it (as a single player game now) on android. Took around 4 months to make (I also work fulltime)
I find that the alpha maps in the title screen don't work properly on some of the lower end devices, just the ones that are set to unlit/transparent cutout (unity), so I'll have to go back and try to find out why. Also with my joystick that I designed myself, I had a problem with confining it to within a certain spacial distance. So you can move the controller all over the screen, but the player will only move if you keep the joystick within the bottom GUI area. Some players have problems keeping their thumb in that area, as they just tend to keep pushing it up the screen. Also some fairly bad lag on lower end devices. I'm not sure if that's because my game isn't optimized or if it's the phone.
Anyway if you have a decent android it should run fine, I'll have to find a way to try and bind the joystick though. For now just keep it within the bottom gui. Was fully made in playmaker btw.
***Game is called Dega Madness
The goal is to try to dodge all of the "Dega's" and reach the end. Each vehicle has it's own ability that can be used by hitting the "ability" button, and most abilities can only be used once per life.
No idea what my next project is gonna be now...anyway hope you enjoy it!
Ayden Brooks
I just checked Ableton, its pretty sweet but the price tag is a bit too high for now I guess I could download it for free somewhere...
Probably will end up using pxtone that suggested, so far it looks just what I need (a lightweight way to make/"sketch" some music out)
Cheers!
Easton Williams
The next Godot version is going to support an "asset store"-like system. It will have templates too. So go make that GTA template user, you'll be famous. Right now I think the templates and assets are going to be free only.
Jaxson Anderson
>Reading comprehension: the post
Colton Garcia
He is literally saying to create a diferent gameplay based on a existing game story.
Jackson Torres
Nice. Did you get pic by compiling Godot from Github? I'm a freetard, so I care for freedom more than I do for money.
Cameron Rivera
Very lucid point, shitposter #87. How about you go make a game.
Noah Brooks
And?
Anthony Martin
List of reasons why you shouldn't use Gamemaker or Unity
If you're not making a custom engine you're basically a nodev.
Levi Howard
So there's four players and they are ranked. In case of a draw, should they be ranked like this: 1 - player a 2 - player b 3 - player c 3 - player d
or like this 1 - player a 2 - player b 4 - player c 4 - player d
I would like to have multiple of those ratings and give the players points for each round So rank 1 would get 4 points, rank 2 would get 4 points, rank 2 would get 1 points and rank 1 would get 0 points. Does this make sense?
Easton Young
Yup, I compiled it from the github. It's updated pretty much every day.
Carson Nguyen
are you retarded?
Josiah Hernandez
you can make GPL games with Unity.
Jordan Miller
It looks good and is well made. My oncly concern is that in the levels I played I never felt the challenge was really coming from the level, but rather from a lack of being able to control my vehicle well enough
Luke Garcia
Neither GM nor Unity are free software.
Carson Evans
1 2 3 3 obviously. Makes the player feel better about being shit.
Caleb Wood
Maybe. I've also been coding all day, so I can't think straight.
Isaiah Jones
because Godot and UE4 exists
Jason Turner
Nobody here mentioned this. Massively disappointed
>Can't decide between Monogame and GameMaker: Studio
>Monogame gives me more control, I know the language better, it's something I can show off to potential employers
>GameMaker takes care of a lot of engine boilerplate shit like window management, sprite and object creation, and allows me to work much faster
Shiiiiit
Isaac James
How come no one here uses Cryengine? Is it a clusterfuck?
Jackson Nelson
A wild progress appear! I just made it so some kind of places change the "gravity". This is the water, which is not really impressive, but some other will be more, like wind.
Elijah Garcia
>draw 2spooky basic enemy for my game >literally 100 percent sure everyone is going to think it looks retarded >working on it anyway
I'll show it when it's done, because fuck giving up on things.
Benjamin Lewis
I would use Godot if it didn't have it's own scripting language.
Ryder Ross
It takes like 1 day to learn, provided you know at least 1 programming language well.
Jeremiah Jenkins
Personally I'm using GM:S to get a game made and get accustomed to scripting language, then I intend to move to Godot and learn C++ later for cred.
I think if you want to just get a game made sooner rather than later, GM:S is your best bet.