>SPACE themed. >you can start early. >if you WANT to collab
so basically i can make the game alone now? I won't have much time during the second half of july.
Juan Williams
>not shitting on the OP
fuck you
Christian James
I just picked it because its acronym is AGDG.
Adrian Anderson
if i made an anime /agdg/ thread, would you all go there instead
Juan Lee
Yes. Shitty pick for a shitty joke.
William Taylor
Dew it. We haven't had any good thread-on-thread drama in a while.
Ethan Howard
Neetdev as in a specific dev or as in me being e NEET? Currently doing an 3 year uni entrepreneurial programming course, essentially its designed by companies like Oracle and we get taught what they want to hire. Something like 3 people have finished the degree because everyone gets work after the first 2 years. Actually a really good course, learning a ton.
And memes aside no its actually not code monkey work afterwards, due to the way its design people from this course often get hired in more layed back companies from what everyone who got work afterwards told me
Jace Harris
Kill me
Gavin Reed
I would continue the project if I learnt how to rig and animate properly. Right now animating is a pain and I know it shouldn't be such a big hassle.
Also the games story felt abit weak and I wasn't even sure what mechanics to add to the game. Like one user pointed out, it's just a model with animations.
So that's why it was abandoned, or more like "postponed".
Wyatt Miller
Noice.
Cooper Reed
How to UI design/art?
Luke Johnson
some guy called neetdev (you can find him on tumblr) that keeps switching game and likes skeletons
Carson Hill
Yeah nope. Im the good book dev or someone once reffered to me as candle-dev due to wave-candle-webm i keep spamming. This is the first game I have posted alot about on here.
Mason Powell
OP you didn't even update the previous thread link. It's now linking back 2 threads into the archive. Here's the real previous thread link if anyone's interested: Next time please put more effort in OP. I know you can do better than this.
Jose Wood
while I don't like how memey your game's premise is, I have to applaud the effort you put into this - it all looks really solid
Jack Collins
>It is not truth that matters, but victory. My sides.
Isn't that RPG Maker 2003, by the way?
Julian Walker
How do you guys like dialogue in your RPGs?
Just a plain old text box? Character portrait on the left + text box? Huge, almost full body character pictures on either side of the screen? Banjo Kazooie style grunts/noises while each word appears?
Do you think speech bubbles like this could work? It makes it easy to have multiple characters talking at once (like a crowd of people arguing), and means I don't have to make character portraits... but I'm not sure.
Cooper Perez
What the fuck is this.
Kevin Kelly
Depends on what you're trying to convey.
Is dialogue very important, will the game stop for minutes at a time for dialogues, or it's just short phrases?
If it's the latter, this doesn't break the pace and looks fine. Characters talking while you move inside the dungeon are cool.
Nathan Sanchez
The game's already a haphazard mess, just use whatever system fits the mood; swap between them.
Parker Taylor
Yes. I'm a C++ programmer and Unity dev, but OFF and Space Funeral are two big inspirations for me, I figure I could take my own shot at the RM2K3 scene.
It's hard to do without them, since it's meant to be a sort of neo-liberal dystopia. You're surrounded by Snowflakes, superpowered trans-humans who have techno-magically transformed into what they believe to be their true selves. The snowflakes, unfortunately, are largely unstable creatures. They sort of vacillate between being cognizant hypersensitive sycophants and mindlessly aggressive abominations.
The ends justify the memes.
Luke Sanchez
This, since characters from different games meet each other, each one should use the dialogue system from his/her original game.
Aaron James
What would be the absolute quickest way to check if a value is the same as a set of previous values in C#? A dictionary?
I'm doing recursive functions over a gargantuan number of points and I want to prevent double-calculating points, so I need something that can be added to quickly and that can have a value checked quickly.
Lincoln King
You... really... REALLY should resume work on this. The art style alone makes it seem like a quality title. Is this Unity? It feels like Unity for some reason. Either way - I love the visual style.
If you settle for a very basic puzzle based small levels you could easily make 5-10 levels and throw out a demo at the least, but I dont know if that fits with your story and vision. Only you know that.
Speaking of which, whats the story? I'm an artbro that does a lot of DMing and as a result - believe it or not - a good deal of writing on the side.
If you pick this up ever again, and if you want, Id gladly help / brainstorm with you.
Aiden Gonzalez
Was agdg dropbox ever reuploaded?
Zachary King
>barrel mimic Holy shit.
I mean, I'm sure some game somewhere has done that before but it's my first time ever seeing that shit. Mind -> blown
Samuel Perez
Don't think so
Austin Kelly
Good luck with it! I devved in RM2K when XP was the newest installment, and I really miss those days sometimes. Every asset and the whole software was stolen, so even if all the games looked the same, you could do whatever you want without worrying. I just want to warn you that on /agdg/ RM devs sometimes get bullied back to the RM general.
Another thing: I don't know your overall goals, but I think you should now that the timer system (that little line which needs to be filled up if you want to attack) is licensed by Square as I know. So one of the reasons why RM2K3 wasn't such a huge hit is because there were legal issues with it even back at Japan.
Keep it up!
Dominic Parker
...
Connor Smith
>Want to make game as homage to N genre >That justification for spending all my free time playing video games
Grayson Murphy
Nice N clone, faggot.
Ryan Ward
It's unity.
The general idea was that she suffers from depression and bullying at school. You play as her subconsciousness in her mind. You have to do all you can to get atleast some balance in your inner world.
As for as gameplay goes i had multiple ideas but they all felt like random gimmics that would be unfun. Generic action game where you have to clean up an area from monsters? A puzzle game where you need to find secrets in the area? Kaiju fights? Shadow of the colossus as the inspiration? Hub worlds maybe? How would I want her to fight? ranged? Melee? Make it a complex system I probably couldn't finish, or a very simple one?
As you can see i just had random ideas, but nothing that worked with the story itself or sounded like it would be fun. That's was the second roadblock that I hit, together with the rigging of the model.
Luis Stewart
I'm pretty sure as long as I don't call it "ATB" I should be fine. Patenting game mechanics is completely bogus, and I'd like to see them try to sue me over it so they can garnish the wages I don't even earn.
Asher Lee
Also enjoy some music courtesy of my composer. I'm thinking it'll be the one of the generic Snowflake themes.
Sadly yes. And the unity devs (people working on the unity game engine) are leaving and being laid off left and right.
Tyler Baker
Source?
David Johnson
>the epitome of human trash lol
Camden Rogers
Something kinda grating about it.
"i am a nice fellow", although doing a similar thing, is a lot easier on the ears. I'd even go as far as to say it's a great track.
James Young
BANNED IN GERMANY
Michael Baker
>are leaving and being laid off left and right. No they aren't. In fact the exact opposite. Stop making shit up because you feel bad about your shitty choice of some other engine.
Sebastian Thompson
He's still revising a lot of things and getting the hang of mastering audio. Surprisingly, he only picked up composing seriously about about two months ago or so. He's been hitting it really hard and the progress really shows.
But yeah, "I am a nice fellow" seems to be our favorite track. I want to use that for the White Knight.
Ethan Ward
made a new level and did some lighting stuff
we still post progress here right?
Connor King
>its a 100 lines rewrite of the entire 2000 lines thing you wrote last year episode past me was really stupid
Sebastian Torres
> tfw blender keeps 2 hidden backups if people fuck up and the autosave didn't help
Thank you blender.
Mason Nelson
Yeah.
Nice smooth movements mate but lol P1 sure moves fast...
Alexander Fisher
kept changing movement speed every single build, can't figure out the right balance
Ian Miller
>still no vr bdsm game where you walk around and do things to a immobilized target come on it's been months already get on it, devs
Nathaniel Hall
I'm gonna count that as the first fanart for my game. Have some progress of the new walking syringe cherubi.
Logan Gutierrez
>he just takes some samples and chops and sequences them randomly to make a "new song" >composer
Logan Peterson
turntablism is a skill user
Elijah Watson
Oh man I fucked up big time that fucking performance though, this game is ENGINEERED
I haven't slept in 24 hours because I'm trying to reset my sleep schedule, help me
Nathan Price
> people said UE4 is shit and blueprints are horrible > actually like it
Why do people hate blueprints so much? They're fucking amazing and fun to use. I can see them becoming a spaghetti factory when doing something complex, but then you just jump into c++.
Nicholas Ortiz
So is preparing a microwavable meal but that doesn't make me a cook.
Joshua Campbell
I think it's because it encourages you to be lazy and less creative. I'm not a programmer so idk the finer points but thats what my programmer friends tell me.
Anthony Phillips
>when the arachnids claimed Earth
>taking Veeky Forums seriously You don't even need to spaghetti because you can block out chunks of it in modular fashion.
Brayden Hernandez
world wide web amirite
Hudson Reed
Because hating things is a meme
Joshua Long
where can i find loli sounds for my game?
Easton Hughes
> I think it's because it encourages you to be lazy and less creative. I'm not a programmer so idk the finer points but thats what my programmer friends tell me.
That sounds wrong. Weird your friends would say it. When you start learning to code in school or uni, you first learn to code it in logical nodes. Basically what blueprints are. Blueprints and code follow the same logic. I guess the only lazy part is you're not technically writing the code. But the logic for both is completely identical.
Austin Torres
Pay me, and I will.
Daniel Moore
2ch.tf/po/res/16602676.html
Caleb Howard
What the FUCK are they doing to that girl? Why?
Bentley Wilson
Thanks, just what I was looking for.
Benjamin Williams
Make a future champion, of course!
Joseph Johnson
will this hurt my freedoms if i click it?
Brody Young
It's just russian Veeky Forums.
Jason Butler
That fails to answer the question
Justin Reyes
It's literally child porn.
Carter Wilson
Come on, you can go to prison for posting adults imitating children in russia, do you really think they would risk that?
Andrew Long
Lisa's soundtrack is a delicious microwave dinner if that's the case.
Tyler Nguyen
would absolutely play
John Brown
you girl is about to take off fix this.
Samuel Reed
trig master rice, calculus is for nerds
Carter Martinez
what do you guys think of GDevelop? >its similar to clickteam fusion, events based visual drag-and-drop programming >can export to both PC and mobile. >free of cost, and free for commercial use >promised fast performance compared to GMS this one looks way easier is this engine good investment?
Ethan Harris
Hm. Fighting ones subconsciousness is quite an abstract concept to present visually. One of the things that immediately comes to mind are mechanics of dual worlds like some games have done before. Meaning you have twice the work to do creating a "corrupted" and "uncorrupted" game world, then using things such as defeating enemies, or using special abilities to clean up said world.
Have you ever considered doing what Alice: Madness Returns did, and have an outside influence dictate the protagonists inner thoughts and as such enemies and level designs? (This is taking a dark turn all of a sudden but:) For instance - It's heavily implied that Alice was raped, and this reflects in the final boss and the narrative heavily.
Either way - I don't know much about depression and its causes and symptoms, but reading up on that could be a good start. Same as how the Dante in Dante's Inferno faces the Seaven Deadly Sins, your protagonist could face bosses / themed levels / concepts of whatever drove her into this state.
Jackson Powell
Thanks.
Have a sprite.
Ian Myers
have you thought of writing your own engine instead? it's actually pretty easy
Isaac Nguyen
Not that guy, but here's my idea for your game:
Every day you go to school, interact and get bullied. Every night is a dynasty-warriors brawler where you fight many types of faceless, grinning, jeering bullies. Perhaps every week there's a boss (some form of the head bully). Doing well in the dream unlocks more assertive options for interaction with bullies during the day. Eventually, through your dream-fighting you gather the strength to stand up to your bullies in real life, at which point you've won.
Justin Brooks
Are you cheating for Space Jam.
Alexander Cooper
nice persona clone
Nah just kidding, I actually really like that idea. Especially with the art style that was posted earlier.
Ryan Perry
>yet another cute grill going on hiatus >meanwhile I can into code, gameplay, mechanisms, rigging and animating but can't model Story of my life.
>another engine How about spending more time making your game than looking for alternate engines? Do you guys believe that getting a new engine will magically make your game for you or what?
William Cooper
Maybe a little bit. It's just a quick test to try using radians and float coordinates with pixel shit.
William Perez
New thread, new question time: Best 3d engine for lots of moving parts ala Dwarf Fortress or Project Zomboid?
Zachary Wood
How many times are you gonna ask this?
Lincoln Long
as long as it's /pol/ tier, in the non newfag way
Juan Brooks
literally any engine Engines deal 0% with backend logic, that's 100% on you.
Sebastian Butler
Yeah, after writing it I was thinking of Persona, despite having never played it. Thanks. I hope this game gets back on track, whatever it turns out to be. I'd play it based on the art alone.
Justin Jenkins
when you say backend logic...?
Joshua Diaz
the "moving parts" 99.9999% of what dwarf fortress does doesn't end up on screen, it's tracking shit like hunger, sleep, skills, etc. If you don't know what backend logic is, you can't make a dorf fort clone or something with even remotely as many "moving parts", because the more "moving parts" you have the more math/computer science you need to know
Mason Allen
All engines would be shit for complex simulations. You need a custom engine built to specifically handle complex simulations like DF.
You could maybe use ue4 for it, if you customize the engine itself but it's a stretch. There would be too many things you didn't need. Especially for 2d.
Jayden Cox
GUI never ends, does it?
Bentley Baker
Presuming that you're retarded and seek a complex mathematical model for everything
James Taylor
>realize ive been working one hour without saving BACK UP YOUR SHIT DO IT NOW SAVE IT SAVE YOURSELF
Jace Watson
did you lose everything user? Why don't you have 2 of everything across 4 different devices? What's wrong with you.
Evan Roberts
If you're making something like dwarf fortress then you're going to have to, how else will you do shit like calculate livestock positioning live even when they're 10 miles away There's a reason that the game runs on devices other than supercomputers and it's the same reason that the game is impressive- Everything is controlled efficiently, even though there's an unbelievable amount of data being processed.
Carter Hughes
No I just saved it after realizing I was a crash away from losing one hour of hard work. About different devices I used to have some automatic sync software working but I don't have time to get it working right now