AGDG - Andrew Grant Design Group

And something about amateur games

> Next Demo Day (Nine)
itch.io/jam/agdg-demo-day-9

> Next Game Jam will be...
SPACE themed. Jam starts July 14th. You can start early.
If you want to collab read this pastebin.com/NEPv0pPC

> Waifu Jam finished, go play some games!
itch.io/jam/wj2016

Previous thread: →

>New /agdg/ Website (Still in beta)
tools.aggydaggy.com/#

Helpful Links: alloyed.github.io/agdg-links/
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd

> Previous Jams
pastebin.com/QwcSPdnx

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

soundcloud.com/zawazawazawachameleon/no-not-the-face-prototype
twitter.com/NSFWRedditVideo

>advertising in OP
why

disgusting thread. fuck your advertisement

>SPACE themed.
>you can start early.
>if you WANT to collab

so basically i can make the game alone now? I won't have much time during the second half of july.

>not shitting on the OP

fuck you

I just picked it because its acronym is AGDG.

if i made an anime /agdg/ thread, would you all go there instead

Yes.
Shitty pick for a shitty joke.

Dew it. We haven't had any good thread-on-thread drama in a while.

Neetdev as in a specific dev or as in me being e NEET?
Currently doing an 3 year uni entrepreneurial programming course, essentially its designed by companies like Oracle and we get taught what they want to hire. Something like 3 people have finished the degree because everyone gets work after the first 2 years. Actually a really good course, learning a ton.

And memes aside no its actually not code monkey work afterwards, due to the way its design people from this course often get hired in more layed back companies from what everyone who got work afterwards told me

Kill me

I would continue the project if I learnt how to rig and animate properly. Right now animating is a pain and I know it shouldn't be such a big hassle.

Also the games story felt abit weak and I wasn't even sure what mechanics to add to the game. Like one user pointed out, it's just a model with animations.

So that's why it was abandoned, or more like "postponed".

Noice.

How to UI design/art?

some guy called neetdev (you can find him on tumblr) that keeps switching game and likes skeletons

Yeah nope. Im the good book dev or someone once reffered to me as candle-dev due to wave-candle-webm i keep spamming. This is the first game I have posted alot about on here.

OP you didn't even update the previous thread link. It's now linking back 2 threads into the archive. Here's the real previous thread link if anyone's interested: Next time please put more effort in OP. I know you can do better than this.

while I don't like how memey your game's premise is, I have to applaud the effort you put into this - it all looks really solid

>It is not truth that matters, but victory.
My sides.

Isn't that RPG Maker 2003, by the way?

How do you guys like dialogue in your RPGs?

Just a plain old text box?
Character portrait on the left + text box?
Huge, almost full body character pictures on either side of the screen?
Banjo Kazooie style grunts/noises while each word appears?

Do you think speech bubbles like this could work? It makes it easy to have multiple characters talking at once (like a crowd of people arguing), and means I don't have to make character portraits... but I'm not sure.

What the fuck is this.

Depends on what you're trying to convey.

Is dialogue very important, will the game stop for minutes at a time for dialogues, or it's just short phrases?

If it's the latter, this doesn't break the pace and looks fine. Characters talking while you move inside the dungeon are cool.

The game's already a haphazard mess, just use whatever system fits the mood; swap between them.

Yes. I'm a C++ programmer and Unity dev, but OFF and Space Funeral are two big inspirations for me, I figure I could take my own shot at the RM2K3 scene.

It's hard to do without them, since it's meant to be a sort of neo-liberal dystopia. You're surrounded by Snowflakes, superpowered trans-humans who have techno-magically transformed into what they believe to be their true selves. The snowflakes, unfortunately, are largely unstable creatures. They sort of vacillate between being cognizant hypersensitive sycophants and mindlessly aggressive abominations.

The ends justify the memes.

This, since characters from different games meet each other, each one should use the dialogue system from his/her original game.

What would be the absolute quickest way to check if a value is the same as a set of previous values in C#? A dictionary?

I'm doing recursive functions over a gargantuan number of points and I want to prevent double-calculating points, so I need something that can be added to quickly and that can have a value checked quickly.

You... really... REALLY should resume work on this. The art style alone makes it seem like a quality title. Is this Unity? It feels like Unity for some reason. Either way - I love the visual style.

If you settle for a very basic puzzle based small levels you could easily make 5-10 levels and throw out a demo at the least, but I dont know if that fits with your story and vision. Only you know that.

Speaking of which, whats the story? I'm an artbro that does a lot of DMing and as a result - believe it or not - a good deal of writing on the side.

If you pick this up ever again, and if you want, Id gladly help / brainstorm with you.

Was agdg dropbox ever reuploaded?

>barrel mimic
Holy shit.

I mean, I'm sure some game somewhere has done that before but it's my first time ever seeing that shit. Mind -> blown

Don't think so

Good luck with it! I devved in RM2K when XP was the newest installment, and I really miss those days sometimes. Every asset and the whole software was stolen, so even if all the games looked the same, you could do whatever you want without worrying. I just want to warn you that on /agdg/ RM devs sometimes get bullied back to the RM general.

Another thing: I don't know your overall goals, but I think you should now that the timer system (that little line which needs to be filled up if you want to attack) is licensed by Square as I know. So one of the reasons why RM2K3 wasn't such a huge hit is because there were legal issues with it even back at Japan.

Keep it up!

...

>Want to make game as homage to N genre
>That justification for spending all my free time playing video games

Nice N clone, faggot.

It's unity.

The general idea was that she suffers from depression and bullying at school. You play as her subconsciousness in her mind. You have to do all you can to get atleast some balance in your inner world.

As for as gameplay goes i had multiple ideas but they all felt like random gimmics that would be unfun.
Generic action game where you have to clean up an area from monsters?
A puzzle game where you need to find secrets in the area?
Kaiju fights? Shadow of the colossus as the inspiration?
Hub worlds maybe?
How would I want her to fight? ranged? Melee? Make it a complex system I probably couldn't finish, or a very simple one?

As you can see i just had random ideas, but nothing that worked with the story itself or sounded like it would be fun. That's was the second roadblock that I hit, together with the rigging of the model.

I'm pretty sure as long as I don't call it "ATB" I should be fine. Patenting game mechanics is completely bogus, and I'd like to see them try to sue me over it so they can garnish the wages I don't even earn.

Also enjoy some music courtesy of my composer. I'm thinking it'll be the one of the generic Snowflake themes.

soundcloud.com/zawazawazawachameleon/no-not-the-face-prototype

Is unity still using that archaic .net 3.x ?

Sadly yes.
And the unity devs (people working on the unity game engine) are leaving and being laid off left and right.

Source?

>the epitome of human trash
lol

Something kinda grating about it.

"i am a nice fellow", although doing a similar thing, is a lot easier on the ears. I'd even go as far as to say it's a great track.

BANNED IN GERMANY

>are leaving and being laid off left and right.
No they aren't. In fact the exact opposite. Stop making shit up because you feel bad about your shitty choice of some other engine.

He's still revising a lot of things and getting the hang of mastering audio. Surprisingly, he only picked up composing seriously about about two months ago or so. He's been hitting it really hard and the progress really shows.

But yeah, "I am a nice fellow" seems to be our favorite track. I want to use that for the White Knight.

made a new level and did some lighting stuff

we still post progress here right?

>its a 100 lines rewrite of the entire 2000 lines thing you wrote last year episode
past me was really stupid

> tfw blender keeps 2 hidden backups if people fuck up and the autosave didn't help

Thank you blender.

Yeah.

Nice smooth movements mate but lol P1 sure moves fast...

kept changing movement speed every single build, can't figure out the right balance

>still no vr bdsm game where you walk around and do things to a immobilized target
come on
it's been months already
get on it, devs

I'm gonna count that as the first fanart for my game. Have some progress of the new walking syringe cherubi.

>he just takes some samples and chops and sequences them randomly to make a "new song"
>composer

turntablism is a skill user

Oh man I fucked up big time
that fucking performance though, this game is ENGINEERED

I haven't slept in 24 hours because I'm trying to reset my sleep schedule, help me

> people said UE4 is shit and blueprints are horrible
> actually like it

Why do people hate blueprints so much? They're fucking amazing and fun to use. I can see them becoming a spaghetti factory when doing something complex, but then you just jump into c++.

So is preparing a microwavable meal but that doesn't make me a cook.

I think it's because it encourages you to be lazy and less creative. I'm not a programmer so idk the finer points but thats what my programmer friends tell me.

>when the arachnids claimed Earth

>taking Veeky Forums seriously
You don't even need to spaghetti because you can block out chunks of it in modular fashion.

world wide web amirite

Because hating things is a meme

where can i find loli sounds for my game?

> I think it's because it encourages you to be lazy and less creative. I'm not a programmer so idk the finer points but thats what my programmer friends tell me.

That sounds wrong. Weird your friends would say it.
When you start learning to code in school or uni, you first learn to code it in logical nodes. Basically what blueprints are. Blueprints and code follow the same logic. I guess the only lazy part is you're not technically writing the code. But the logic for both is completely identical.

Pay me, and I will.

2ch.tf/po/res/16602676.html

What the FUCK are they doing to that girl? Why?

Thanks, just what I was looking for.

Make a future champion, of course!

will this hurt my freedoms if i click it?

It's just russian Veeky Forums.

That fails to answer the question

It's literally child porn.

Come on, you can go to prison for posting adults imitating children in russia, do you really think they would risk that?

Lisa's soundtrack is a delicious microwave dinner if that's the case.

would absolutely play

you girl is about to take off
fix this.

trig master rice, calculus is for nerds

what do you guys think of GDevelop?
>its similar to clickteam fusion, events based visual drag-and-drop programming
>can export to both PC and mobile.
>free of cost, and free for commercial use
>promised fast performance
compared to GMS this one looks way easier
is this engine good investment?

Hm. Fighting ones subconsciousness is quite an abstract concept to present visually. One of the things that immediately comes to mind are mechanics of dual worlds like some games have done before. Meaning you have twice the work to do creating a "corrupted" and "uncorrupted" game world, then using things such as defeating enemies, or using special abilities to clean up said world.

Have you ever considered doing what Alice: Madness Returns did, and have an outside influence dictate the protagonists inner thoughts and as such enemies and level designs? (This is taking a dark turn all of a sudden but:) For instance - It's heavily implied that Alice was raped, and this reflects in the final boss and the narrative heavily.

Either way - I don't know much about depression and its causes and symptoms, but reading up on that could be a good start. Same as how the Dante in Dante's Inferno faces the Seaven Deadly Sins, your protagonist could face bosses / themed levels / concepts of whatever drove her into this state.

Thanks.

Have a sprite.

have you thought of writing your own engine instead? it's actually pretty easy

Not that guy, but here's my idea for your game:

Every day you go to school, interact and get bullied.
Every night is a dynasty-warriors brawler where you fight many types of faceless, grinning, jeering bullies. Perhaps every week there's a boss (some form of the head bully). Doing well in the dream unlocks more assertive options for interaction with bullies during the day. Eventually, through your dream-fighting you gather the strength to stand up to your bullies in real life, at which point you've won.

Are you cheating for Space Jam.

nice persona clone

Nah just kidding, I actually really like that idea. Especially with the art style that was posted earlier.

>yet another cute grill going on hiatus
>meanwhile I can into code, gameplay, mechanisms, rigging and animating but can't model
Story of my life.

>another engine
How about spending more time making your game than looking for alternate engines?
Do you guys believe that getting a new engine will magically make your game for you or what?

Maybe a little bit. It's just a quick test to try using radians and float coordinates with pixel shit.

New thread, new question time: Best 3d engine for lots of moving parts ala Dwarf Fortress or Project Zomboid?

How many times are you gonna ask this?

as long as it's /pol/ tier, in the non newfag way

literally
any
engine
Engines deal 0% with backend logic, that's 100% on you.

Yeah, after writing it I was thinking of Persona, despite having never played it. Thanks. I hope this game gets back on track, whatever it turns out to be. I'd play it based on the art alone.

when you say backend logic...?

the "moving parts"
99.9999% of what dwarf fortress does doesn't end up on screen, it's tracking shit like hunger, sleep, skills, etc.
If you don't know what backend logic is, you can't make a dorf fort clone or something with even remotely as many "moving parts", because the more "moving parts" you have the more math/computer science you need to know

All engines would be shit for complex simulations. You need a custom engine built to specifically handle complex simulations like DF.

You could maybe use ue4 for it, if you customize the engine itself but it's a stretch. There would be too many things you didn't need. Especially for 2d.

GUI never ends, does it?

Presuming that you're retarded and seek a complex mathematical model for everything

>realize ive been working one hour without saving
BACK UP YOUR SHIT
DO IT NOW
SAVE IT SAVE YOURSELF

did you lose everything user?
Why don't you have 2 of everything across 4 different devices? What's wrong with you.

If you're making something like dwarf fortress then you're going to have to, how else will you do shit like calculate livestock positioning live even when they're 10 miles away
There's a reason that the game runs on devices other than supercomputers and it's the same reason that the game is impressive- Everything is controlled efficiently, even though there's an unbelievable amount of data being processed.

No I just saved it after realizing I was a crash away from losing one hour of hard work.
About different devices I used to have some automatic sync software working but I don't have time to get it working right now