/tesg/ - The Elder Scrolls General

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Elder Thread:

Other urls found in this thread:

strawpoll.me/10450605
twitter.com/NSFWRedditImage

waifus and lore living in harmony

strawpoll.me/10450605

stronk nord woman

Post lewd screenshots and stuff.

Somewhat lewd image.

okay

Never

But I don't want to get b& again

So I'll repost an action shot instead

My waifu is invincible and can kill Anu and Padomay together and has the power to do anything.
Also she's an orphan. But her parents are actually Anu and Padomay.

>My waifu is invincible and can kill Anu
yeah well I killed ur moms Anus last night kek

You got ban for nips?

...

...

Anons, how should TES be improved?

More focus on waifus, tbqh.

You know what, fine. Have a look at this gaping hole that Triss is staring into.

Fuck waifus, post pretty.

Bikini armors.

I think its because I desaturated the diffuses, I don't really know though. Her skin color is completely different depending on the lighting. She gets that real rich purple in Tirashan too.

Whats she thinkin bout?

I want to see Triss's gaping hole if u know what I mean jellybean.

Lore can literally just un-waifu waifus, you only need one lore to beat all waifus.
Also this thread is off to a horrible start, holy fuck.

Built in lewding.

there were no visible nips just two sidebutts and a bit of pubes

Holes eh?

I should report you

see
Waifus already won.

are butts okay?

She is probably thinkin about stuff and how silly her socks look.

I agree.

I've question about the story mod. Which of the stories are new and added by current posters, and which ones were ancient texts written by the long ded?

>and which ones were ancient texts written by the long ded
Considering the project started barely a year ago, not many.

...

>stuff
This guy knows where it's at

...

Armour (or armor for you amerikanskis) is best.

>adding an extra letter for absolutely no reason

>Adding random U's for no reason
Oh, sorry, I mean
>Adding randoum U's four nou reasoun.
Yurops are weird.

I think that more thought should be put into guilds. Guilds have so far only got quest lines. But guilds are not merely quest lines, they are organizations. Thus they should have tasks about mundane guild business.

Mages guild:
>Search for ingredients
>Retrieve a random artifact
>Retrieve a book
>Enchant some item for someone (commoner ordered an enchanted item from the guild)
>Brew X amount of Y potions.

Fighter's Guild:
>Hired Thugs task where you are the thug
>Go gather a random bounty.
>Take a rookie along with you on one bounty mission and protect him to give him some experience.
>Kill the beast infesting X location
>Go buy some equipment for the guild
>Escort the cart full of coins to bank

Thieves Guild:
>Go steal X item from Y person.

Dark Brotherhood
>Assassinate X person

>Yurops
It's Yuroups youu gououfy soun ouf a bitch

>his language doesn't have special snowflake letters and rules
I'm çorry

I switched to Mod organizer after some skyrim abstinence and Im not sure what the overwrite folder means.
Are those files obsolete because overwritten (but why do I have SkyUI working ingame then?) or is it just a different section?

>falling for the MO meme

Almost everything you just posted is already in Skyrim.

It's where anything that doesn't exist in another mod folder goes, like anything generated with FNIS, DSR, your Bashed Patch, etc, goes, and is loaded after everything else, hence Overwrite.

Getting pretty tired of this desu

>not enjoying one of /tesg/'s most quality memes.

whenever you create new fiels it goes into the OW folder. So for example, you run FNIS and it creates your animation files, they will end up in your OW folder, or if you run Bodyslide and create armors from a UUNP preset, they will go into your overwrite folder, that kind of thing. This DOES NOT mean that the programs will not overwrite other files already in your 'virtual filesystem' though.

TES certainly needs to improve its economy to prevent player becoming a millionaire for no reason.

Possible solutions(Possibly not compatible with each other):
>Hunger meter to make player spend money more on food
>Expensive food
>Selling shit nets much less money
>Merchants having no interest in buying mountains of shit, they perhaps take the first 3 bonemold cuirasses but not anymore.
>Buying a house
>More options to buy shit

>people posting lewd
>"off to a horrible start"
rather have this than pure shitposting.

3 out of 13 is almost everything, muthsera?

Thieves guild is fucking shitty in Skyrim.
Fuck nocturnal, fuck nightingale, fuck mercer and fuck you too todd.

I still remember when wrye bash was out. Fun.

So its still okay, good to know.#
Back to making a generic lara croft elf then

Rather no posts that shitposts, like irrelevant "lewds"

>lewd images of skyrim
>irrelevant

you should keep track of what goes into it and create mods as files end up in there (just right click on the OW folder and click on create mod), it's simpler than it may seem, you'll get use to it.

How do you make screenshots like this?

More like 6 out of 13, standing corrected half of that list is already in the game.

But they're not of skyrim.

Just mess around with the vanity view from mcp and have fun with the angles.

>tfw janny is deleting everything again
lame

ok now you're just shitposting.

started a new run and trying to get a good group dynamic
any good archer followers out there?

So how about them elder scrolls.

Lockpicking should be reworked so that it's much easier for someone with investment to do so. Increase the rarity of lockpicks. Add advanced locks, which are separate from Start the player off with a 10 lockpick limit. When paying for your crimes, lockpicks count as stolen items, and are confiscated. The first few perks you get are to increase and then remove the limit of lockpicks you can carry and to hide lockpicks from guard searches. Make it so that someone who's not a specialist can't do it all day.

Make people worth pickpocketing; pedestrians carry anywhere from 20-80 gold each, some carry letters or maps where you can find treasure or start quests from, NPCs may be a lot less tolerant about giving the player things unless they're very good at talking. Their houses are worth looting, too.

Also, stolen goods are not considered stolen in other holds, unless it is a prominent theft from a noble person (a Jarl or Steward, for example), an expensive item (enchanged weapon), or many items at once (a full suit of armor and weapons). You are not alerted whether or not merchants are on the lookout for these stolen goods until you take a perk for it, and if you try to sell them it, they will call the guards on you.

If you fail an intimidate speech check, you can choose to brawl them to achieve the same effect. This may be considered a crime.

All leaders and some important characters can be killed by the player (and only the player) and replaced by someone else, Three-Dog style.

Fuck all of you for reminding me how mad I am about the Guilds in SKyrim. How the FUCK did they fuck the up the guilds so bad? I was mad for days when I finished the companions questline.

Did they fire ALL of their quest writers from Oblivion? Seriously does anyone have a dev team comparison that shows them firing every fucking quest writer from Oblivion? What the fuck happenned!?

Even the fighters guid - which was arguably the shittiest guild in Oblivion - still had some quests cooler than anything in Skyrim. "rescuing" the noble orcs daughter? Interrogating and torturing the argonian in a shed? Raiding a random village while drugged out of your mind?

WHAT THE FUCK HAPPENNED AAAAAAAAAAAAAAAAAAAAAAAAAH!!!kjnfglkjnfdgljknfdsljknv

The guild quests were fine, it's just they made the big important "oh wow" quests the ONLY quests.
>oh hey you literally just learned how to cast a ward?
>here's the super secret magical order that has been around since forever and never heard from by anyone except for right now and the player would only know about if they're actually a semi lorebuff

Fuck, left the computer and forgot I left in the middle of a sentence.
>Add advanced locks, which are separate from regular locks regardless of their difficulty. They have their own range of difficulties, but in order to be able to pick them, you need an Advanced Lockpicking perk. The advanced lockpick minigame is the Oblivion lockpick system, ported 1:1.

They had a guy that worked on Thief write the quest's for Oblivion's Thieves and Dark Brotherhood guilds. He obviously didn't make it for Skyrim.

Bring over skill/attribute based dialogue checks from the early Fallout games and New Vegas.

Drop the quest formula of "go here, kill x or bring back x"

I still think the Guild quests were worse. The thieves guild exemplifies it the best though. The final quest is you cutting your way through a swath of falmer to have a final bossfight with a super enemy. It's some Indiana Jones shit, and feels nothign like thievery. The biggest problem is that EVERYTHING is centered around combat now. I remember being pissed off when during the mission where you go through the draugir dungeon with mercer, there is a room with a DRAUGIR DEATHLORD who you HAVE TO KILL in order to progress. Why the fuck does my thief have to kill a draugir deathlord? Why is there no SNEAKING option in the fukcing thieves guild main quest? By removing mechanics like speechcraft they have been backing themselves into a corner where they have fewer mechanics to make use of hen putting together a varied assortment of quests. Even with the mechanics they have left, they STILL dont even use them. Its all combat combat combat.

I remember scrapland.

I have another idea about lockpicks and lockpicking.

Lockpicks are not really that brittle. You could use one lockpick for 3 lifetimes and only damage to it would be from natural corrosion.

So, lockpicking shouldn't be about failing and succseeding. Any fool can pick a lock. Lockpicking should happen realtime instead. And the skill would covern the speed at which you can do this. And the lock level would also convern the speed that it can be picked. So a lvl 5 lockpick would pick a lvl 100 lock for two ingame days. That way even warriors can pick that pesky lock after he has killed everybody. And breaking into someone's house would be more difficult job. Currently in Skyrim, you wait until stealth indicator says that you are undetected and then you pause gametime to unlock some shit. But if one has to pick a lock real time, it gets more intence.

Since lockpicks don't really break so easily IRL, the game should have different lockpicks that reduce the time to pick a lock for there to be a reason to buy more lockpicks.

why so jaggy

How to fix the Thief Guild in TES VI: Turn it into Thief 1/2. Stephen Russell as the guild leader. Bam, done deal.

ur a homo

Prove you aren't.

she gon git that big thick hist dick?

desu

About stealing from houses. It would be cool if the little treasures in houses respawned after some time. For example Helga's house has one little chest where she keeps her jewelry. You steal her bronze necklace. After some time a bronze ring spawns there.

I'd prefer if they dropped the Persuation skill forever. I liked how Pillars of Eternity did its speech checks. You could intimidate with the strength attribute. Having high intelligence unlocked special dialogue choices where you could back up your demand with lore info. Or you could find hidden details and confront the speaker if you had high Perseption. It would be pretty cool if such dialogue system was implemented.

So I recently listened to the Oblivion OST for the first time in years and I realized I kind of want to play it again. Is it worth it? does it run okay on modern hardware? Can anyone suggest something that would make it better/faster/more fun? I've never finished the Shivering Isles so I've definitely got to do that at some point.

Yeah thats what I mean.

>Having high intelligence unlocked special dialogue choices where you could back up your demand with lore info.
Persuasion is like a simplified version of that, but I agree that it should be governed by an attribute other than Speech

No, she's bantzing that he can't catch any fish.

New Vegas was GREAT for that. Not just intelligence, but so many various skills would open up various options depending on what was being talking about (ex a high smithing skill might unlock a dialogue topic about investigating the way a sword was damaged, stuff like that.)

...

ARMOR!?!?!?

Vayan armour. There's a newer version out but I kept getting this bug even though I did as the author told me to try to fix it.

Stalhrim something

morrowind unironically has better atmospheric lighting than skyrim and it's 10 years older

what the fuck bethesda

I feel like Morrowinds Guilds had a nice feel to them in that they felt like large organizations that existed outside the actions of the player. House Telvanni exemplifies this particularly well. The only thing that bothered me about them, particulalry the thieves guild, is how dated the game mechanics are nowadays. Stealing just doesn't feel good because NPC's don't have schedules or move around much. It feels like I'm trying to stay out of view, not to infiltrate.

Do you think a guild structure like morrowinds with modern game mechanics would be dynamite?

>I'm going to be a smartass and pretend I know the answer

There should be no weapon skills. No Axe, no blunt, not even one or two handed skill. Rather there should be martial art skills. Notice that I sayd multiple martial art skills.

I mean like Ysgramor's Fighting Way, Grownbear Sworddance, Redoran's Way of the Wastes, etc. They would affect different weapon types differently. Ysgramor's Fighting Way would have 100% damage increase to axes and 50% of damage increase to swords, while Grownbear Sworddance would increase sword damage by 80%, or by 120% if these swords are dual wielded.

These martial arts should not be the exact one's mentioned, these are just examples to illustrate the point.

Remove that blur mang.

I did. This is an old screenshot.

And they'd all have their own animation sets and speed? And it would be possible to mod in new ones? And they might add more combat styles with DLC?

Fund it.

These fighting styles would greatly benefit from perk trees.

Imagine there is Unarmed style which had perks such as:
>increase fist damage
>fists now damage stamina aswell
>you now have a chance to stun the enemy for a moment
>you now take less damage when fighting against X style

Also fighting styles should have weaknesses against each other in a rock paper scissors way. This could perhaps be implemented with perks. For example Ysgramor's Way would have a perk that grants a bonus against Elven Fighting Code.

What the hell are those pictures from?

That's cool and all but simple +X% to sword damage perks are better, deal with it nerds. If you have such great ideas make your own game studio and make your own games :^)

>tfw can't immerse myself in lore properly while distracted by luscious waifus and l-lewd[/spoler] mods.
ITS NOT FAIR

i like wafius

But we don't like you.

just fuck my tags up