/4xg/ - Stellaris, Civilization & 4X Strategy General

>Stellaris OP:
pastebin.com/qsTFCyvh

>Stellaris Mod Archive
mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
pastebin.com/P5XCTQx9

>More info on Civ VI:
pcgamer.com/civilization-6-everything-you-need-to-know/
ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

This is Stellaris thread
Civfags get out to /gsg/

>there are people right here in this thread who don't evolve separate sub-species for mining, working the power plants, and scientific research
Whats your excuse? Hint: enslaving inferior plebs and polluting your planets with their filth is not a valid excuse.

Can you stack researcher boni to play RNGesus?
>computing expert not only increases research speed in computing, but also the chance of computing related tech to come up
>put computer specialist in every slot
does this even work for researchers on science ships who are assisting research? Are they factored into RNG?

Coz it doesn't matter really.

Apparently militarists don't resettle or purge

>what is any dictatorship of the last 100 years

Holy shit, venerable (+120 years lifespan) is fucking insane, especially when my beautiful drakkar dragons live only in the capital while the rest of my empire is madfe of Synthetics.
I've literally never had to replace a dead leader yet, and the technologic progress is making them almost immortal.

>embracing the robo dick

>build around leaders
>keep every shitter instead of min maxing for the good ones
why?

I like it big and metallic right up my draconic cloaca.
Because Insane difficulty, Xenophobe and 39 Advanced AI starts (posted in the previous thread too), Influence is more precious than gold and rivalries are a death sentence. God bless i've been surrounded by 2 empires only, embassies are my saving grace.

People with HRS mod, do the portraits animate in the same way the standard human ones do?

your crazy with the advanced starts. I saw that in the other thread just thought it was bs. And insane, damn. hope your pc is good.

Normal with no advanced starts is easy and what I'm playing. As it turns out all the modded interesting races are weak or my slaves, and some random combo is currently the strongest by luck and being far from me.

because its a fucking hassle trying to do it efficiently, especially because you can't see a pop's traits or ethics on the resettlement screen. Trying to resettle five different pops (cash, minerals, and three different sciences) onto 7 different 25 tile worlds is tedium without compare

>been asking my friend to get stellaris, but he always said no because no money
>finally just decide to buy him a copy
>he installs, and we skype and play all night, purging and conquering
Feels good man

You're doing god's work!

A friend giftet me stellaris and we're going to lan it this week.

you've inspired me to make a venerable race too user.

Best Venerable is Based Turtles.

Unlike previous FE smashes, this time it feels a bit sad. Hundred years into the future, they've done nothing but like me - but here I am, stomping them just so that I can reach the Unbidden. It was rare having a FE that didn't instantly hate my guts for something.

Maybe I'll make a mural on one of your former planets about your empire that once stood within that area.

>want to play extradimensionals

too bad they look so lame. The unbidden's femurs are spread like labia

What's the point? You can't wage war, you have no space to expand.

You can, it shows up when you mouse over them
Its a huge pain in the ass i agree, but what else are you going to do besides blob?

So my fight has begun. But those are some terrible odds for a 83k fleet against a roughly 40k Unbidden fleet, who has another 50k - 60k from what I remember somewhere around the portal.

I may have left it to the point where the Unbidden can no longer be held back.

"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush his achievement and remove all record of his very existence. From that defeat there is no recovery. That is the meaning of victory."

You can bait their fleet with a small sacrifice then attack the portal. Thats what I did. Maybe the defense stations will fuck you up though.

Once the portal is destroyed, their fleets will leave their home system piecemeal over a few years. Allowing you to kill them one at a time.

>Skip blue lasers for administrative AI
>blue lasers never appear again
>I hit antimatter tech before I get offered a new non salvage beam weapon.

This is a fucking turn-based strategy game. I can press space and it'll take a few seconds for it to pause.

>Fighting Unbidden
>Not using torps

I've read posts about how the Shielded World was usually a disappointment with a space monster such as an Amoeba popping up, but guess my surprise when a former admiral of a FE turns up instead.

Admiral from a race that managed to be the little girl and fell due to having no further goals beyond that? Yes please

How long does the recently conquered buff apply?

No, that's just standard Paradox.

Can't you just out-produce them?

You seem kind of weak considering its already 2371

Thats pretty cool. One of those green glowy words you need a science ship to get through?

The Beautiful Battle mod changes a lot of the weapons and such, so the fleet power of everything is a lot lower than it actually 'is'. For example, FEs start out with between 80k - 90k fleet power with the mod on.

I like leaving the mod on because it slows down combat speed and stops most fights from turning into a 'ram into each other at full speed, become a big entangled mess' everytime. The only ships that really do that with the mod on are those with Combat AI on - otherwise they fly in to a certain range then start splitting into two most of the time, but never actually getting too close to each other.

>hyperlane only game
>psi jump research appears
>research the shit out of that sweet nightmare drive

And that's how the galaxy burned kids

Yeah, the one that's usually within the borders of a Spiritualist FE. I had moved a small fleet nearby because I wasn't keen on losing the scientist inside the ship, and wasn't expecting this at all.

>Stomping the AI
>Divide fleet in two
>Send one fleet to chase a much smaller fleet
>Later it appears they are chasing them to a very far away nothing part of the galaxy
>Finally get there; the whole federations fleets are here
>Together almost worth as much as my divided fleet

So the AI seems to hide their fleets when they can't win, I had no idea.


I opened one of those green glowing things and got a 6k alien fleet that remained missing for eternity, its cool that other stuff can be in there.

>Definately not a reference to pic related

Hm? Who is this faggot?

I want greg bear to fucking leave

didact from halo, forerunner who sounds like harbringer and is all about removing humans.

If your combined fleet is stronger than the enemy's fleet, they'll keep away until you either manage to catch them or until your fleet(s) are weaker than one of their fleets either because you split them or they reinforced their fleet enough.

That does mean it's easy to catch the enemy this very same way - split the fleet so that they'll go after the smaller fleet, while having the bigger fleet near enough that you can either warp on top of them or within the system but directly where they'll warp into.

Is there any actually good and balanced at least as balanced as average paradox game mod adding new weapons and research?

No.
Game is still patched and modding autist are now all about HoI4.

>mods
>balanced
>ever

Thats a good strategy for catching them. Being lazy I usually just make a pursuer fleet which chases the enemy fleet until they eventually catchem. The reason i was surprised is I followed one fleet to the ass end of the galaxy and they were all there. The whole federation armada.

the AI uses exactly 1 (one!) fleet

which is the main cause of blobbing in the game, if they would actually split their forces intelligently you would have to do the same to keep up

The extra admiral was really helpful, because I was flying around in a single big fat fleet and it was getting to the point where with the current forced 'triangle' formation it was the same was throwing some ships away.

Now I can have them clear out the Unbidden's Void Junctions two systems at a time. I'll make my way to the portal, eventually. I can already jump in there but I don't want to rush this, since I plan on dropping Frontier Outposts along the way.

New Ships & Realistics Ships
New Ship Classes & More

when they are in disarray it almost seems like they have more than one fleet, but actually all these little fleets must be heading towards the bulk of the one fleet. Hmm.

There's no real need for me to actually send science ships to look at those anymore, but I still do it anyway.

Newfag here. How do I find the map view that defines an Empire's "space"?

Why can't I just build mining stations in another empires clay (vacuum?) if they don't even have the fleet to defend it anyway? This is fucking bullshit.

The Wessari admiral turned out to not be a little girl and is somehow lower than 40 years old despite claiming to be on that shielded world for at least 40 years, but despite starting out as a level 5 admiral with Gale-Speed and Logistician, she's gotten pretty impressive from just a few extra battles.

I read the admiral name as Turbokek for a second.

Still never had a shieldworld appear

Does the Unbidden eventually run out of fleets to send through the portal? After destroying a few 13k-15k fleets, it seems like as if this is all they have left.

what is /4xg/'s consensus on Aurora vs Stellaris?

if you put computer expert in every researcher position, does it increase the chance of AI tech coming up?

so with the latest update, is it still corvette spam that wins battles or what is the winning strategy now? battleships with tachyon lance and crystal plate defence?

Thoughts on Trait addition mods?
Are there any good or comprehensive ones?

No

With the end of the Unbidden War, here begins the real action - the rush for the unclaimed space left behind by the Unbidden

The evasion nerf to corvettes make it such that fielding the old 300 corvette fleet will result in massive losses now, or not even win at all.

I pretty much just run Cruiser + Battleship fleets now, although starting to move more towards having nothing but Battleships. Even Destroyers don't last long enough to make them worth it.

Was that meant to quote my traits question?

Rate, and no hate.

Where we stand right now.

Hearts of Iron 4 is presently out front, but its first-day peak is still quite pitiful at less than 2/3rds that of Stellaris.

Question, will the sector AI build planet unique buildings?

No

I hope you name your ship types chicken, liver, meowmix, meowmix, and please deliver.

By the way....

Which one's which?

I... I dunno. They have nice traits as a species, but...

Do eet

Blue = Hoi4 I assume since it came out after stellaris.
Green = Stellaris?

I'm guessing stellaris is green since that would probably be the default colour on steam and it's on top of the list

then hearts of iron would be blue since it comes in late, and that leaves civ 5 for orange

How/where you get this data?
Aren't Pardox take out their titles from a Gmae Sp?

>both planets AND pops increase tech cost

Jesus christ who thought this was a good idea? I'm running at 200% increased tech costs already and it's been 50 years.

I like it, it's more scalable and flexible than if you just made techs more costly as you go deeper into the tech tree and makes being techy demand you to actively specialize in it rather than it being a side effect of blobbing.
One of the few good systems in this game.

You're 100% forced to blob though, you'll never be able to keep up with the AI without a ton of spaceports and pops to increase your naval capacity.

>deactivate gameplay mods to try for achievements
>have a battle where every ship clips through each other
>immediately reactivate them

Game is unplayable without beautiful battles desu.

All that means is you build labs every so often instead of spamming resouce buildings.

Are these compatible with different shiptypes, like Fallen Empire ships?

Age of Wonder 3 just got put up for sale on GoG. Is it worth $10? I've played Civ 3, 4 and 5 quite a bit but haven't touched any other games like it.

While having the 0.25 Influence per month cost for Frontier Outposts mod really helped in this regard, in the game as the Idols I literally sat on 9 total planets for about 70 years. While it did mean that my fleet capacity was pretty low for quite some time, it meant I could research all the way to Tachyon Lances by that time as Pacifists. As a Militarist you'd probably reach there sooner.

Taking that amount of time also meant that I could take my time to terraform all the planets I've found along the way.

But this way teching up early and catching up in wideness vs blobbing early and catching up in tech is an actually meaningful choice.

Aow 3 is pretty fun if you don't mind really bad 3d leader models that makes civ 3 leaders look good.

it's a wargame more than a 4x, but it's a fun one with great tactical battles

fuck shrines of smiting

Expansion stagnation is due to sectors and core planet cap rather than the tech system though.

I just want to be able to trust sector ai to properly develop the planets I feed it.

Thanks.

reminder

>tfw nobody cares about Endless Legend anymore

He came up (you do not write) to offer a little. They hooked him (you do not declare) like a fish. Their knives (you do not suggest) were dark and sharp as the Mountain's daughter. He screamed then (you have not recorded) and they opened their mouths, red and white and rich with treasure. O but the feast was too short: sweet as the stars, bitter as the sun, all with that old redolence (which you might well footnote) of a certain ammonia. He breathed (your ink does not flow) until his vents were stifled with tears. If he had a soul (you might conjecture; you do not conjecture) it would have skipped and sizzled like rich blood on a griddle.

what game details make for the best games?

what did he mean by this?

game settings then

game calls it game details

...

wow, why is stellaris so unpopular? all my friends are playing it.

I'm never sure what to do when it's time to expand. You get such huge penalties from conquering AI, even if said AI hate each other, that inevitably everyone will turn against you and often form alliances/federations.

How do you deal with it? Do you just say fuck it and take on the entire universe or is there some other way I'm missing?

6.3
And mods can only fix so much.
Mid game being a boring slog and the ui giving zero feedback can't be fixed by mods.
HoI4 looks even more boring though, I really don't see its appeal and I've played eu, vicky, and civ to death.

Does anybody else think there aren't enough names for colonies as a human? Is it just me or do you already get three colonies named Wu Ding by the time you have 1/4 of the galaxy?

I might make a mod to add more.

HOI4 is too easy user.
Did you try Darkest Hour and its mods?

I only ever played DH with kaiserraich.
I played hoi3 too and the most fun part of that was developing the oob.