/civ4xg/ - Stellaris, Civilization & 4X Strategy General

>Stellaris OP:
pastebin.com/qsTFCyvh

>Stellaris Mod Archive
mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
pastebin.com/P5XCTQx9

>More info on Civ VI:
pcgamer.com/civilization-6-everything-you-need-to-know/
ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread:

Other urls found in this thread:

youtube.com/watch?v=gPuU8Pq9D3Q
moddb.com/games/stellaris/addons/europeans
stellaris.smods.ru/archives/1674
twitter.com/AnonBabble

nth for wide

Shame intellectual only seems to apply to planets, not sectors.

are whirlwind missiles any good or should I just go full particle/tachyon lance?

Good vs evasion and apparently PD aren't as good vs them.

So I guess they'd be good vs corvette spam since they have more evasions than the larger ships.

tfw you send insults to inferior civilizations in stellaris and they can't do shit because you could slap them without even trying so they just sit there going "you've really done it" repeatedly

So, I haven't rolled planetary colonization techs in... something like one hundred years.

Is there something that I could do to increase the likelihood of their spawning?

New worlds scientists in charge of society tech.

How the fuck do I use this chart

Yes. Pick it at the start.

But they apply to sectors.

After patch? I'm still on preclark.
I tried it and didn't see an increase.

Lower right has the explanation.

Green = Starting Weapon type
Red Arrow = Full Counter, like 100% Armor Penetration
Blue Arrow = Partial Counter, like 50% shield penetration


So PD is a Full Counter vs Bomber, Amoeba, Swarm Strike, Torpedoes, Missiles.
And partial counter vs Swarm Missiles(whirlwind missiles)

Is there difference between torpedo and missiles when it comes PD? text implies armored torpedoes are more survivalable but how is it really?

What's the color of the arrow going from PD to Missile?

What's the color of the arrow going from PD to Torpedoes?

At least post the video.

youtube.com/watch?v=gPuU8Pq9D3Q

...

wide, you say?

>Have the largest, most powerful empire in the galaxy.
>Have faced, conquered, and absorbed Fallen Empires.
>The rest of the galaxy, driven mad with terror, ally together and wage war against me.
>They win by blowing up mining stations at the edges of my empire.

WHAT THE FUCK IS THIS!?

I HAVE TO SURRENDER!?

THE MOTHERFUCKERS CAN'T BEAT ME IN OPEN COMBAT SO THEY RUN AROUND NIPPING AT MY HEELS?

THEY DIDN'T EVEN DO ENOUGH DAMAGE TO DENT MY ECONOMY BUT THAT'S ENOUGH TO MAKE MY EMPIRE CEDE A THIRD OF ITS TERRITORY!?

FUCK!

torpedo - red arrow to - shields
wow shields now full counter torpedoes? What a great little graph

Who the fuck knows?

I mean if you are that retarded you have only yourself to blame.

Stellaris Technology Tree

Aren't you supposed to automatically win if you control 40% of the galaxy?

Does being in a big federation count as a dominion victory?

How do you make sectors, again? Does it reduce your influence expenditure to make sectors?

Also, how do I get to control more than 5 planets?

Games like Alpha Centari and Moo have lots of personality to the races you see. Does this game have that even with the customizable races?

Will it feel like im fighting the same guy but he happens to have 10% more build speed and likes water and 10% more build speed and liked sand? Also: does this game have cool combat?

does nothing counter Kinetic?

>How do you make sectors, again?
Empire tab(f2), Planet Subtab(bottom left of popped up window), Create New Sector(Top Left of popped up window)

>Does it reduce your influence expenditure to make sectors?
No
>Also, how do I get to control more than 5 planets?
Technology

No it doesn't have any special strength or weakness.

PD is now a weapon too apparently

Well PD goes in weapon slots.
Not that it matters for the chart if it is a weapon or not.
If Shields were twice as powerful vs Tachyon lances they'd have an arrow pointing at them.

shit I thought that was missiles

Are disruptors better than torpedoes if you're mostly a laser-based military?

so you counter torpedoes by using shields right?

according to that brilliant little legend down the bottom right:
WEAPON - red arrow - FULL COUNTER

What's the point of making sectors, again?

How does everyone feel about the new Civ VI info? What never-before-seen civs do you think will make it in?

Picture was from the latest game of V I played.

also evasion is now a full counter to torpedoes and missiles which have 100% accuracy.

The special needs section in the lower right shows you that a weapon can point to what it fully counters or partially counters.

The chart assumes that people are familiar with the arrow symbol which has been a part of all human cultures since prehistoric times.
I can see how someone who neither plays stellaris or knows which end of a spear or an arrow to aim at his enemies would be confused though.

So you can have more planets than your core limit.

The legend is kind of ambiguous but you'd have to be either retarded or have literally zero knowledge of the game to not know what it is showing.

I'd think so.
I guess it depends on how much evasion vs how much shields they have.

More shields and I'd say disruptors, since the lasers have to go through the shields anyways.
More evasion then the torps get an edge.

Oh, I see.

I have 2 planets that I conquered that belonged to two different species; and they're kind of on the edge of my empire. So if I made those into sectors, it would increase my planet control limit?

>So if I made those into sectors, it would increase my planet control limit?
Those planets would be removed from your Core Planets.

So if you have 3 planets and your core limit is at 5 you're fine.

But as you colonize and conquer more and reach your core limit you may want to put some planets into sectors so you can conquer /colonize more.

yeah yeah I get it, just saying the graph is wrong. Counter is a counter measure. ie response to a threat. Those shields are really dangerous as a weapon.

>it saying the graph is wrong.
It isn't wrong, you're just reading it wrong.

Probably because of retardation.

One of my rivals is a fungoid Fanatic Xenophobe race that has a missile-based military.

If you're playing against AI, do they tend to spam corvettes? If so, would torpedoes be the best option (since corvettes are evasive)?

k

In theory I guess, but I don't know enough about practice and how the AI works.

The legend is too ambiguous. While I think it's pretty obvious the arrows point towards what the weapon counters retards could be easily confused.

I think I might change it.
I think I have a way to make it even clearer and not take up more space.

...

So, I should use Kinetic?

No you should use energy lances.

Nope, the best thing to do is get your federation to just steamroll the majority of everyone else. Then, once you're you're bretty big, break off from the federation and backstab them to get 40%

Sectors take planets out of your core worlds and put them under AI control, so you can't micromanage them anymore. You still have oversight control of the sector and you can still build and access spaceports within sectors, but you can't manage pops, buildings, or tile resources. Also all sectors have to be self-sufficient, they have independent upkeep costs from the rest of the empire so their energy production has to be able to cover them. Similarly, any buildings that use strategic resources will only work if the resource is also within the sector. Keep that in mind before you sector off any planets with Betharian plants or Xeno zoos.

>Also all sectors have to be self-sufficient, they have independent upkeep costs from the rest of the empire so their energy production has to be able to cover them.

I'll keep that in mind. I guess I have to build some more resource mining stations, and also one more frontier outpost to connect the two systems I conquered into one, continuous cloud.

There's a problem, though. When I was conquering a system I current control from another race, THINK I destroyed their mining and research stations in that system; and now I think they (the resource markers) aren't re-appearing. Is access to those resources destroyed forever once you destroy the mining station, or am I just imagining things?

>>Also all sectors have to be self-sufficient, they have independent upkeep costs from the rest of the empire so their energy production has to be able to cover them.

You can just toss them some energy every now and then.

I have sectors that run energy deficits of 50.
I manually send them energy to cover it though.


>There's a problem, though. When I was conquering a system I current control from another race, THINK I destroyed their mining and research stations in that system; and now I think they (the resource markers) aren't re-appearing. Is access to those resources destroyed forever once you destroy the mining station, or am I just imagining things?
Look if you can survey.

Have you surveyed that system?

Yes, I've surveyed the area well.

The region between these two arrows is the one I want to make a sector out of. The two "bubble" areas are actually two different planets controlled by different avian species (one primitive one that I subjugated through sneaky subterfuge, and the other one a Yeoni planet I conquered in the recent war). I want to make those two planets into a sector, after I take like 1 or two of their pops as trophies to use on my other plants.

>>Where is the white only mods/patch
>Ask in the thread.
So where can I find a mod that segregates all human race appearances/names for the Clarke patch?

Well it's not even part of your territory at the moment so first you'd have to absorb that area. Also I forgot to mention this, but you can add systems to your sector at any time, and you can also take systems out of it. There's a 25 influence cost to remove a system from a sector and a 100 influence cost to delete a sector. Creating them and adding planets are both free though.

Am I the only one that likes how this looks

I like it. I'll give it a chance. Civ VI vanilla isn't looking as disastrous as Civ V vanilla was if nothing else.

No, I'm rather impressed with the graphics also.
too bad that's all that's going to be decent about the game

No I posted it because it looks great.

Zoomed out it's a lot better than the initial screens.

I don't think I'll warm up the unit models though.

do you think they'll come back? Do you think paradox will abandon this game?

If they do, I'll be pissed. It has a lot of potential.

Apparently, you can get the white humans only mod here: moddb.com/games/stellaris/addons/europeans

>Do you think paradox will abandon this game?
;)

stellaris.smods.ru/archives/1674

>MFW you need to have like 20 armies average to conquer a planet

>MFW aliens I encountered in my recent war had like 20 defending armies on each other their planets, and I only had like 5 each one mine. The other race that was helping me fight them did all the ground work.

How the fuck do you keep up with them all? How do you send like 30 ground army transport ships halfway across the galaxy without them all getting sniped in-transit?

>How do you send like 30 ground army transport ships halfway across the galaxy without them all getting sniped in-transit?

escort them ? they are securing a planet for you dont be cheap and spare some corvettes for them.

Also : try to find some pre-ftl/non sentient / enemy species with the Very Strong trait , that way you wont need 30 armies to secure one planet

Been off the grid for like 2 weeks.

Have they fixed anything on their piece of shit game or is it the same?

No

How the hell do you keep a foreign population from rebelling as soon as you capture their territory?

PLS RESPOND

Imagine that you are a landlord in colonial murica
and the foreign pops are blacks

On top of my head:

Evasion nerfed, not stupid OP on corvettes , still trash on anything larger than a destroyer, research cost goes up based on pops AND amount of owned planets making

First of all you can only have a max of 12 armies on a planet garrisoned there. Secondly what the fuck armies are you using? Gene Warriors wreck everything, Psion Armies are pretty good, and there's no reason to use anything else except for RP purposes.

So just park a bunch of soldiers and ships?

Maybe a little purge here and there?

Wait so that means that if I stay on my little planet I research faster than all the other cucks right?

what about the Xenomorph beasts ? they have like 400hp or some shit and unlike robot armies they actually do damage

not really , the ideal way is to have big planets dedicated to research+ assist research from science ship and observatory module however if the other fucks are spending without building/upgrading science labs and being lazy on their stations buildings then yes you could out tech them , maybe

But how do you pay for all that research if your using all the tiles on labs n sheeit

Minerals from stations are usually enough

Even with added costs from paying for defense and other expenses?

Yes

Does anyone know how Stellaris chooses where to spawn the Prethoryn Swarm? Is it in the game files somewhere?

christ that's bad and deserved

Does multiplayer have any form of anticheat built in or do people just mass lots of things super duper quick?

How can people be like this about games as simple as fuckin civ? I get it for actual grand strategy, but in fucking civ what even is there to go wrong with? Its not like there's any chance of it being dumbed down, bc it's already so fucking simple.

Civ is regarded as the epitome of complexity to normies. They're used to minecraft and the sims.

>but in fucking civ what even is there to go wrong with
Interface, which is in case of Civ5 is an absolute clusterfuck and made non-tall industrial+ gameplay into a "clicking under-sized windows" simulator.

It looks pretty Endless Legend

Oh yeah those are good too. On par on Psionic Armies.

Is there a way to make Synths have certain Ethics? Do they automatically get their empire's ethics? I've seen you can create Colony Synth Ships with different ethos, but is it a guarantee that all Synths on that 0planet will have the same ethos? Will ethics divergence simply put them back to the empire's ethos?

>hurr durr it le looks bad
>mobile game >:O
>2 days later
>amazing graffix xDDD

fucking sheep

>everyone on Veeky Forums is the same person

Best type of ship to build if i want a "one type of ship only" fleet very, very late game? (so with all the repeatable research bonuses like HP and shields)? Battleships seem to fucking slow.

Battleships?

It's just shills on guard.