/domg/ - Dominions general

LA Marignon edition

Previous Pantokrator Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a strategy game.

>Steamgroup
Join the steamgroup for multiplayer
steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin
pastebin.com/dHdZ1cch

>Dom4 Manual
jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
larzm42.github.io/dom4inspector/

>Play by email guide:
steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
dom4archive.kermodebear.org/www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod.html

>Where do I get it?
It is available on Gamersgate and Steam. Desura is kill.


>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Maerlande or NuclearMonkee
>Start playing multiplayer games

Submit completed games here:
docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing

Other urls found in this thread:

steamcommunity.com/groups/vanheimageofvidya/discussions/0/358415206078129210/
twitter.com/SFWRedditVideos

first for blood magic best magic

HINNOM
LITERALLY
DID
NOTHING
WRONG

3rd for the end of Malakal's team.

...

If you're Pan or another nation with nature assassins, one creeping doom / swarm to keep the skeletons busy (and flying insects will probably also interrupt the caster) and then charm spam to get you the mage

...

...

ded

and deader

just let it die

Aside from stuffing a fort with them, what's the use of swans?

They are shit as chaff because they fly into the enemy right away and die in the second turn of combat rather than being a slow block of shit the enemies have to chip away at.

And they're not exactly solid troops either.

Cheap patrollers, I guess, is a second use?

Free blood patrollers in disciple games?

swans have a patrol malus

I wonder why swans don't have beak attacks like turkeys and shit. Probably for the same reasons Ys sacreds get hoof attack on land and Oceania's don't. Fucking Illfraud.

Flyers don't fly if they're in line formation. Unless they're undisciplined in which case, lol.

Shit chaff is still chaff, if you have turn1 fog warriors and will of the fates (and you want to have that) it doesn't matter. Alternatively, carry Staff of Storms.

they are

turkeys have a mesmerize attack and that's my favorite thing in the game

I'll probably need an extension since my internet is fugged and I don't kniw when it will be fixed.

Still need 5 more players for ChaosHander

3 is enough. Start now.

Anyone had success using harpies with SoG? Looking at alternatives now that revelers are undisciplined, and harpies still have stealth and 6 attacks/square

SoG?

strength of giants

The problem is that even with the buff, their damage is still shit. 12 slashing damage will have trouble beating the protection of normal infantry units. Revelers do 15 and 12 without buffs, which is 19 and 16 with SoG - and that's not counting berserk. Harpies also have 8 morale, meaning that they'll route instantly AND their attack/defense are shit

Oh, I misunderstood. I thought it was some mod but by the looks of it Illfraud made revelers undisciplined in the latest patch, I didn't know.

Well, I guess there's extra pressure to buff them on turn 1 (ie. using boosters in order not to require Earthpower), it's not the end of the world.

What's the cheapest way to get flying commanders (assuming you can't get them as national recruits or indie recruits)?

Call of the Winds?

Horde from Hell

Unfortunately I don't have Blood magic yet.

Join the memegame, they said.

It'll be fun, they said.

I'm starting to envy Arcoscephale.

Call of the winds commander is ass, better to give flying shoes to a good commander.

Why is there such a delay when selecting Voice of Apsu?

I don't remember that being there before, and it doesn't seem to happen with any other site-searching spells.

That's a good point actually. I should have thought of that.

ded

...

Has anyone else spotted Ermor yet?

Looks like I'm his neighbour, oh joy of joys. I've spotted one of his forts at #140, and I'm assuming the rest of his land is to the east and/or south of that location.

Just load the map as Ermor, and you'll see what we got ourselves into.

Now what's the fun in that?

FUN will happen when Ermor decides to throw his size 6 trampling mummy at you.

Yeah I'm a bit wary of shit like that because the whole game is basically "pray Ermor doesn't decide to shit on you until you're good and ready to counter his bullshit," but on the other hand I never play memegames to win, so whatever.

don't die

Die and join the Ashen Empire

ecnahc eno uoy evig I eripme

won rof luficrem eb flesym wolla nac I os tsrif dekcatta ohw uoy t'nsaw ti

tnemyap ym sa derutpac ydaerla I secnivorp eht ekat lliw I

evil lliw uoy dna raw ym ni erefretni ton od

lla si taht

yawyna dedrater si ylla ruoy dna

Hold the line, friend. Help will be there soon.

ErmorOP isn't about playing to win, it's about being memes. Marignon has made a good start, I hope everyone else joins in.

demons can't be diseased by any possible means. who else didn't know that?

I thought they could get diseased, but it doesn't affect them. Just like undead.

That was a long ass fight. Costly too. And you took one of my Ice Devils.

My real question is what will you do about my real army over in the death plane.

nah, they can't even get diseases from sites or leprosy. tested with 1000 imps, crown of darknes, and 20 turns.

Must have been changed in the latest patch. I know people had complained it was confusing they could get disease but just ignored it's effects.

BUT UNDEAD LITERALLY CAN GET IT AND I NEED TO DOUBLE CHECK MY EVERY UNDEAD MAGE TO SEE IF HE GOT DISEASED FROM THE SITE OR HAVE A REAL AFFLICTION FUCKING ILLFRAUD HOLY SHIT

So, when you equip demons with leper rods they CAN get disease, but it doesn't affect them. But when you remove the rods they heal from disease the turn after. Illfraud logic.

BY MY GRANDMOTHERS BEARD! THIS IS WORSE THAN THAT TIME I WAS LINKED TO AN ANIMATED HENTAI PORNO!
STARRING GIRLS!

undead get dieased but it doesn't effect them in anyway. Learn nerds

>reading comprehension

Please, tell me where I said the opposite.

>wu-tang empire was weak they said
>would be easy target they said
nerds better watch ur necks

>ecnivorp yreve ni DP52 sah yllaretil eripme

esoprup tahw rof

sdercas ym tsniaga sseltniop s'ti dias uoy sa

Wow Sum1, way to make an impoverished Greek feel like shit for being poor. GEEG

The provinces you already captured were pretty vital strategic areas, including the one throne that I have near you. By agreeing to this I'm practically handing you the aspect of the game that you need to win.

But still - Dreki IS fucking retarded. And as a nearly entirely ranged nation, I don't really have a choice because my mages can't into communions well and aren't strong enough to offer easy alternatives. Continuing on in this war right now - though you grow considerably stronger as time goes on - is absolutely suicidal, since I have absolutely nothing at my disposal to handily match your troops. So I have to agree, as much as it pains me.

Did I win? I'm still at work

Holy fuck shit these Empires must be ridiculously unbalanced. Even with a quadbless no one should be murdering an entire (larger) army with equal mage support while taking four losses. What the hell happened here?

Moggers and Moat need to learn that just because I didn't fort my throne that it was fine for me because telesquids, and they should have known better.

Wizard tower also doesn't work uw, which I should have checked before going after your fort.

>these empires must be ridiculously unbalanced


Hahahahaha.

HAHAHAHHAHAHAHAHAHHAHA

I have been making so much money that I'm unable to get people in place to build things quick enough even with shitting out tons of troops, so I've been slowly bulking up my PD as I take thrones and shit.

You can find equally ridiculous battle reports from vanilla games m80

Yeah, when people try to kill Abysians with fire mages.

Hence it not being forted

If it helps, sauro sold me waaaaay more earth gems than you did.

blitzserver.net:32986

to look at graphs. Don't mind the state of my empire, I threw everything I had at the thrones before the lategame could pass me by.

You ever seen an army of agarthans go at W9 elves or cavalry sacreds?

Pale ones don't count, they're Illwinter's personal kicking bucket. They started out as some of the worst combat units in the game and have been nerfed every since.

Every game with Cirno is a meme game

Nations:

Sauro -scales + misfortune 3 rainbow
Helheim - W9E9 ormr
Arco - W9 dragon, death, magic, sloth
Ulm - E3S6N3 Monolith, productivty/luck/magic/growth
Rlyeh - Kraken
Ctis -E6D7 Devourer of Souls


Game started as a blitz and became a pbem around turn 40. Easy research, 7 points to win, 4 level 2, 3 level 1 thrones. Summod 0.59.

One would think looking at my income graph that I had death, but I actually had O3G3. I'm now convinced that magic is useless on EA Arco; luck 2 drain 2 would have been better.

>EA acro
>luck 2 drain 2

So apparently life for life can headshot people.

I feel proud I did so well on a 10 uw province map as EA R'lyeh. Also RIP aboleths, probably killed in the ascension due to having previously soul slayed the new Pankoma.

How can a pankoman ascend if his soul got slayed? You sure it's not a cheap chinise copy of him?

I don't know, his previous temporal body, which was a lump of rock, may have been desecrated slightly by a horde of polypal spawn. So whilst aboleth scientists might be able to uncover how, at the moment they can't be reached for comment as those with magic paths teleport to anywhere that isn't going to exact divine vengeance upon them.

God's souls are strong enough that they can come back from it, even when not being the pankyhanky. Like how powerful nature or death mages can never truly be killed, just removed from the corporeal plane for a time.

Game breakdown from my perspective:

I had a rocky expansion thanks to two thrones and a memeprovince in my capring (ie, mages). Before expansion was over, helheim started shit because I took an indie province he wanted. Given his bless, he was definitely going to rush somebody, just a matter of whom. I used stealth units to lock down his forts and ambush his armies, which were moving in a linear, predictable fashion for a nation with flying elves. (For several turns I had steel maidens patrolling my capital, but he never went for it).
I stuffed his invasion pretty hard between shutting down his capital and successfully intercepting his invasion parties. After a final battle in which he shoved an army off his cap, he went AI.
At this point, everyone but helheim was in the mid-late game Scouts and chatter told me that my remaining neighbors all had excellent magic + diversity. Arco had throne of knowledge and was making vampires; ctis had well of misery and earthblood; ryleh was making artifacts; and sauro was getting ready for tarts with GoH. I decided that I needed to plan for the short-term, and decided to focus on golems instead of rings, which I could use to shut down what remained of helheim. After l started doing this, I looked at my options for winning:

I could grow larger. Sauro had a lot of palisades, but taking 6+ in a turn would be very feasible, and I could hold them with RoS easily. Similar answer, though less pronounced for Ctis. In the alternative, I could invade Arco, who was small. I started negotiating for gems so I could put up my own global.

In looking at arco, I realized that not only was his throne unforted, but there were 5 undefended throne points, and I needed only 3 to win.

What if devourer of souls eats a punkman (or a powerful death/nature mage)? Does he shit their souls after a nap so they can return?

Specifically, Arco had a level 2 throne, Ctis had a level 2 throne, and Ryleh had a level 1 throne. All of my thrones were forted, albeit with palisades.
Using stealth and teleporting, I could grab two thrones every other turn. Monolith could claim one, and my scout-prophet could take the other. I decided to grab arco's and ryleh's. I geared up my Golems and Monolith so they could remove polypal spawn, and got ready to stealth-attack arco's throne. To do this, I forged a number of flying boots and some shademail, so that the mages I needed who weren't already stealthy could be made such, or could fly without being on the border and telegraphing my attacks. I also forged boosters and the like.

On the turn in question, I teleported a golem (should have been two, but I fucked up and sent one to an adjacent province), a mercenary mage, and a monolith carrying a charcoal shield to one throne province. I had 200 steel maidens and 20 mages take arco's province, while a thugged spectral mage and some flying elemental mages sieged or took arco's adjacent provinces to cut retreats and prevent retaliatory strikes.

I then threw up domes in each province to prevent remotes, claimed thrones, and threw up a wizard tower on arco's province, claimed, and hoped.

Things did not go smoothly. Ryleh teleported the Giant Tentacle Monster squad and killed my god. The astral dome in that province only bounced two of his 9 mind lords, and didn't get any of the other stuff, such as his god. Ctis was triggered and moved to invade me with their god, who was leading 250 ghosts and dust walkers. Arco got me off of his capital and had a ton of summons, mostly vitriolic lions and vine ogres.

The first part is like asking 'what if the devourer of souls ate God'. Patokrators are omnipotent and unkillable, the panky can literally just will the Devourer of Souls to stop existing. Or banish him somewhere because it's easier, with no effort. If the Devourer of Souls eats a powerful nature mage he will literally eventually shit out their soul, which will then be used as nuture for trees or worms or animals and the nature mage's consciousness will then inhabit what consumes it. This is how entwoods get created, and shit like the Worm that Walks. Death mage, who fucking knows. We don't really know a lot about the other planes, just that Death mages can manipulate and circumvent death itself in a lot more ways than just lichcraft.

I would rather research with this guy (and this is from a game in which I ran D2) and build mages and sacreds out of my cap than to take sloth and magic and build shitty philosophers. Oreiads are extremely good mages, with 10% randoms reaching A4 E3 or N5, with reliable A3 E2 N4; it's hard to justify not recruiting as many as possible.

So, I definitely couldn't defend against everyone in the game, especially since I had expended a ton of resources setting up this half-successful plan. I would have to take the last throne available, or get ground down between three magically advanced neighbors.

My initial thought was to march straight through Ctis and try to snag his throne, which was still not forted, but that would take four turns until the claim, which I might not have, and which would give him lots of time to defend the fort.

My next thought was to use my flying mage corps, combined with Living Foo, to clear a path to his fort so my army could defensive move into place.

I then realized I could simply do that, but stealth my prophet into place with flying boots for an earlier grab. Now only two turns until claim, almost no chance of a prepared battle, and if I alchemized the remainder of my reserves, I could wizard fort. In case he decided to increase the defenses, such as by sending mages or pumping pd, I decided to send elemental mages who would spam elementals, supported by one rain of stones caster. They easily took the province, and I wizard forted and claimed that turn.

GG, and fort your thrones, even if nobody is only a throne away from victory. Domes, 3 red seconds, and wizard towers make counterattacking too risky after midgame.

No one is saying that you should recruit philosophers. They are making fun of you for taking DRAIN and LUCK

What are you talking about? Their best path, Nature, is literally only good for its rituals and buffs. As far as actual combat applications go, it is by far the most useless path. You only need a handful of Oreiads to cast the big buffs - Their Earth isn't strong enough for doing anything other than Strength of Gaia reliably, and it's wasteful as fuck to build them for the mediocre benefits their Air can provide, usually. You'll want a handful for casting the big A/N/E buffs and that's it. One to three in every army tops.

Why? It's been shown several times here that magic only has limited synergy with luck scales, to the tune of about 10-20% of the possible gem events, and only 3 of those are the "good" ones.

Drain-2 gives +1 MR though. And Arco is literally Mind Hunt: The Nation. Take Drain-1.

steamcommunity.com/groups/vanheimageofvidya/discussions/0/358415206078129210/

New mod-nations game, as the newest entry in the Vegetable Warriors series.

Yeah they're great for buffs, and every army should have a few for those, but beyond that they can T-strike spam, RoS spam, and cast Strength of Gaia for wicked Storm of Thorns, and they like to cast Healing Mist off script, which is alright by me. Not to mention that as the game progresses further, you have more buffs available, and need more casters to get them out quickly enough. And they are good summoners, forgers, and have strategic mobility and stealth. 10/10 Mage
I don't quite get what you mean. Are you saying not to take Drain 2 so my enemies don't get MR +1? I don't think that they benefit from it if that's what you are saying, because you don't benefit from your enemies' dominion.
I more meant that the benefits of Luck - gold, gems, mages - would have been better than +2 RP. Honestly, the best idea would be to drop Magic for prod.

>using an StR cap-only 400 gold 7 path sacred mage for RoS

Oreiads are great, but going drain on a nation which is basically 100% dependent on magic is crazy. Mystics may be damn awesome researchers, but Arcoscephale really needs that research to make up for their crappy troops.

>RoS spam
Use mage engineers for RoS.

>objecting to using a mage for a battlewinning spell because it's kinda expensive

git gud.

Forgot to mention that philosophers are terrible, and you're right not to recruit them.

>using an expensive mage for RoS when you could use a cheap mage

>because it's kind of expensive

>recruiting a single use mage when you could recruit a more maneveurable multi-use mage.

Mage engineers are shit. Shhiiiiiittt. MM1 is terrible on a RoS caster, especially if they don't have stealth or A2. The only thing MEs are good for are RoS, and the other 4 are wasted cap turns. With Oreiads more of them will be RoS casters, and more of the others will be helpful. And they come in a better package. Yeah, they're more expensive, but that's what you pay for excellence.

you sound poor.

There are a few things you can use besides powerful research to survive. A bless, production scales, and an awake or dormant god can help you get into a solid mid-game position. I feel that I particularly under-performed in that game because I didn't have a good enough early game to afford the things I needed in the mid-game. That's just as crippling for a mage-dependent nation as slow research.

I agree that mage engineers can RoS perfectly well, but not all of them can cloud trapeze, plus the opportunity cost of forgoing the nature and air paths.