Douglas, Fucking retards think they can ring my phone and except me to just talk to you, fuck you
Christopher Hernandez
trashdev reporting in
Justin Nguyen
>tfw I'm Douglas minus the nihilist part
Jack Reyes
Additional options
Daniel Butler
...
Landon Evans
Douglas... minus the crippling anxeity
Dominic Sullivan
The kind who says Yeah I'll start today Then spends the whole day playing Rocket League >Everyone here is some sort of crazy shut in Im not surprised Brothers
Christopher Price
For me it’s Douglas – intelligent, nihilistic and with a wicked sense of humor.
James Cooper
a nihilist with crippling anxiety doesnt even make sense.
Gavin White
Tell me a joke
Jackson Gutierrez
Its inconstant, which is a trait that is not excluded from nihilists.
Landon Baker
Yeah it does Like how I hate people and never want to spend time with them
Jack Cruz
Is referencing by address only for debugging? I don't understand why you would use it over regular object references.
Aiden Lee
that's not very nihilistic of you.
Nathaniel Reyes
Pointers? Every non primitive object you pass is a pointer. Now your language might hide this from you, so i can understand why you would be confused. Now use a language that doesn't have babbie gloves.
Noah Jackson
...
Andrew Peterson
>Now use a language that doesn't have babbie gloves. I'm using c++ m8
w2use address? w2use value?
Gabriel Phillips
What if I made a survival horror about Social Anxiety?
Logan Ross
Charlottedev made one
Chase Martinez
So Silent Hill?
Daniel Diaz
>C++ Thats a tight fit.
Isaiah Rivera
I don't want to do ASM pls
Easton Campbell
Anyone know how to handle a 3d blendspace in UE4?
Justin Turner
Well less symbolism But like when you walk past a large group for big teenagers they start beating the shit out of you, but its all in your head and you take mental damage, until you take to much and you snap
Bentley Hall
For what purpose
Sebastian Nelson
tumblr tier
Lucas Wood
How would that work exactly? I'd be down for another Catherine-type though. Even though that was dreams.
Kevin Perez
C nigga. There are 2 parts to data. The data itself (1's, 0's). The pointer to where that data is saved. The pointer will always be on the cache so you wont have a pointer to it, unless you make one.
If you want to change or access the data then edit the data itself. If you want to let another function change or access the data, you need to tell that function where the data is. So pass a pointer. Then that function will edit the data itself (where the pointer points to)
Connor Sanchez
Inno, Im just spit ballin here
Brandon Thomas
For example blending movement throgh 3d-space, aka for x-y-z speeds of a character.
Connor Thomas
>blending movement Is this any different than moving character from (0, 0, 0) to (0, 0, 1). Its called a translation. It a math term.
Adrian Rogers
>C But I like my strings,bools,classes and paradigm options. I think C added modern pointers though.
Julian Sanders
Z speed? Like falling?
Is it a walking biped type thing?
Angel Gonzalez
I am starting to realize that I probably don't play enough conventional RPGs to make a game with good RPG combat. Right now it just feels like I added a useless menu to roguelike combat. Maybe once I add more skills and items it will help? (´・ω・`)
Jayden Garcia
He's just memeing. You can use whatever the fuck you're comfortable with using. Use Python, use Lua, whatever man, just make game, that's all that matters.
Gavin Stewart
Blending in UE4 refers to blending between animations, who's the fool now?
Imagine a something that requires aiming its thrusters differently for all 6 direction, like a a guy with a 4 nozzled jetpack. Point is I can't "trick" it easily.
Jayden Ward
For most player, roguelike only lack of menus, so let's be clear: that's a big plus. I'd rather play just a roguelike with a in-fight-menu system than a rpg.
Ryder Baker
Why is every indie dev making a fucking roguelite? Make something original.
Mason Rogers
I like this!
Lincoln Wright
Whats the point of making something original?
Jacob Edwards
I'm not intending to make a roguelike though, just to use that style of control/event system since I don't like the regular rpg overworld to battle transitions.
Angel Butler
Spoopy has that kind of enemy but got bullied out of here yesterday, he posted his mail ages ago if you want to go archive digging
Elijah Parker
They're not, ya cunt.
Xavier Martinez
What's your opinion on FPS roguelites?
Julian Wilson
Pictures would help
Jordan Stewart
Why are you so obsessed with him? You know thats literally why Hoppo left right? shit
Jaxon Martin
Haven't played any.
Carson Morgan
Haven't played any
Kayden Morgan
>Why is every indie dev making a fucking roguelite? They are fun They are easy to make They are easy and fast to test Has a lot of focus on gameplay rather than a background and graphics >Make something original That would require more effort and more time. Something they aren't willing to spend.
Dominic Clark
Good FPS games are about weapon and level design, randomisation doesn't suit them at all.
Xavier Barnes
>someone literally just reskinned the kirby mini-game with pixel shit and is selling it for a dollar I fucking hate indie game "devs".
Dylan Scott
Im just trying to help As sarcastically as possible. Why dont you give more information so we dont need to play 20 questions?
Charles Wright
Delver is pretty darn fun.
Lucas Green
I'm not sure what a roguelite even is. It seems to be used to describe games with death penalty and random levels but I don't think that is enough to be a genre.
James Young
>Why are you First time posting his name though.
Its still in its concept stages so have none i'm afraid and the drawings would be hard 2 do.
But essentially, you can for example embed 3 dimension in 2 in ue4 by having one axis be "direction" going from -180 to 180 and then have the other dimension be speed.
The problem is how can I also embeed ANOTHER direction into it, so that the enemy blends between 6 + animations depending on its current movement vector?
Dylan Green
A methodology in which game design is replaced with skinner box elements.
Jose Robinson
accurate
Robert Morgan
I wish I thought of that tbqh
Jaxon Ramirez
Roguelites from my understanding typically take out the RPG system of rogue, nethack or similar games, and instead only implement the randomization and perma death elements. Hence the "lite".
Landon Campbell
>First time posting his name though. Well don't do it anymore. Less talk about devs and more talk about games.
Noah Thomas
don't be a hack lad
Samuel Watson
That's one of the few things that differentiates a roguelike and an RPG. Roguelike combat is non-modal, it takes place in the same mode as the rest of the game. RPGs have separate overworld and battle modes.
Perma-death and procedural generation are pretty much the only other things that differentiates a roguelike from an RPG.
If you use hand made levels instead of procedural generation, and you have a focus on story like most RPGs, then that should differentiate it enough that it wont seem like a roguelike.
Liam Mitchell
You explained the wrong shit, i dont care about what backwards ass "embedding" your trying to do. Are you even dealing with 3d modeling? Because your just trying to apply animation. Learn how bones and animation matricies work. Then you need to know the correct shader to use to apply the matricies.
Luis Jackson
>skinner box elements >roguelikes roguelites
you literally don't know what a skinner box is. skinner boxes are devices which train you to do something for an artificial incentive. how are roguelikes skinner boxes? what is the player trained to do over and over again? the simple fact the people like to experience random elements is not enough to call it a skinner box.
Julian Martinez
>didn't even change the proportions for luggy and wario
Easton Bennett
What's the name of that game where you draw vertical lines, then add horizontal lines to join the vertical ones, then pick one of the vertical lines and traverse it and when you meet an horizontal line, you traverse that too etc until you reach the end? looks kind of like this
| | | |__| | | |__| | | | O X X
Ayden King
Do you have your Whooper?
Matthew Howard
It's hard to give decent advice without really knowing the situation, but you could blend between two 2D blendspaces.
One handles lateral movement, the other upwards and downwards. Then you have variable(s) based on your rotation which controls the strength of each respective blendspace. So for example when you're going up, the second blendspace has prominence, and gradually loses it as you go left.
Michael Johnson
Shit. The formatting fucked it up.
Chase Wilson
>If you use hand made levels instead of procedural generation, and you have a focus on story like most RPGs, then that should differentiate it enough that it wont seem like a roguelike. Thanks for your reassurance. I just hope I can make the combat still interesting and fun. I'm considering adding some kind of dodging which might go well with trying to avoid getting surrounded. I guess first I should frontload testing out some more story features and then continue based on what works well with that.
Daniel Kelly
Working on some boss attacks for the battle. Also need to texture stuff.
If you can't help you can just be quiet you know. I know how to blend these manually, which is painstakingly slow and tedious, which if you knew anything about what I was talking about you'd know.
This is the easiest one that i've come ups with so far, with 3 2d blendspaces. One when moving on a plane, one for when going upwards and one going downwards, and then blending between those using the z vector. Thanks for trying to help man.
Brayden Watson
When should you choose a true top-down 2D view (hotline miami) compared to a top-down side perspective with only one animated side that most indie games like to do now (nuclear throne, enter the gungeon, etc)? Is it just an aesthetic decision?
Kevin Thompson
Ghost leg or ladder lottery.
Samuel Perez
I don't think you need 3x2D, the upwards and downwards can be done with a 1D, then a 2D one for on a plane.
Eli Jackson
No.
Mason Hernandez
Thanks. I was thinking of using it as a microgame in an RPG
Benjamin Baker
Sadly that fucks the animations right overor rather makes them look to unatural for my taste no matter how much i tweak it, same thing happens if you don't have enough nodes in the blendspaces
Julian Diaz
Heh, that enemy/boss introduction reminded me of the first boss from SNES Star Fox.
Lookin' neat so far.
Michael Roberts
No.
Jeremiah Bell
what a fags
Josiah Hernandez
Tried to make another one.
Carter Campbell
84 posts. 84 fucking posts, and 3 progress posts.
Seriously, fuck you AGDG. You are complete garbage compared to a couple years ago.
Parker Hughes
What's the best control system for a top down space shooter? For now I was thinking of doing tank controls. What do you think?
Luke Stewart
Nigger I dont even have a fan Yet Im getting better
Jack White
>he said, while not posting progress
Robert Price
currently im programming for my job, i might do something later
Camden Lee
chum do you have any idea what time it is i'm wrapping my brain around a dynamic 2d class array to hold tiles on a map this shit can wait til tomorrow its already midnight
Alexander Johnson
>go to doctor >he tells me that I've got stomach cancer >the very second he finishes his sentence, I yell WELL WHY DIDN'T YOU FIX IT ALREADY, I DON'T WANT A DIAGNOSIS
Are you dumb, user?
Liam Sullivan
I think I'm happy to leave this MiG like this now till I get better at Modelling and Texturing.
Jackson Myers
>he added, while still not posting progress
Sebastian Gutierrez
finally finished all levels of world 3
Dylan King
We didn't have multiple 750+ post threads per day, either. Theres probably the same amount of progress, its just theres tons more socialposting that dilutes it.
James Turner
>trees are the only model that can possibly model human conversation
Chase Thompson
I have no progress to post Just a bunch of doodles to learn to art I drew something that didnt make me want to kill myself, that something?
Sebastian Morgan
>chum do you have any idea what time it is
are you somehow so underaged that you don't know what time zones are?
if you're not gamedevving, why are you even in the thread. go to sleep
the plane's looking good, but one thing that always irks me about flight sims is that the terrain looks uninteresting. not just yours, but the genre in general.
is that just how the ground looks from that elevation?
Luke Miller
Full movement with normal WASD movement, you're in space, there's no resistance, ships can move in any direction as long as they have thrusters to move in that direction.