>if you have ideas for scenarios, post them Mostly interested in high amount of active objects and/or collisions
Connor Peterson
does that mean use a different seed for every hash or something else
Henry Taylor
Any good and simple tutorial for a breakout in gamemaker? im stuck with what happens with the ball and the bar after the ball respawns again, it just moves as it wants and i can't respawn the bar to it's start location like i do with the ball
Ian Rogers
How do I make sand look like sand?
I'm fucking slow with adding stuff.
Caleb Bell
xth for do not reply to shitposters. ignore shitposters. report shitposters.
Brandon Evans
Why, I'm not using hashing for anything security related
Brody Diaz
is he urinating in the sand? Also is this the game with the circle earth?
Ryder Foster
How are you handling restarting exactly?
Thomas Wilson
Make it solid white with black noise
Henry Parker
Is he melting the sand by pissing on it?
Gavin Cox
yep solid is the way to go your game sounds like its out of control
Daniel Mitchell
Right now the only restarting i got is the ball, wich respawns when touches the lower part of the screen. What i wanna do is make it so when that happens the bar also respawns.
Samuel Flores
>Is he melting the sand by pissing on it? >is he urinating in the sand? ... fuck No he's using a long arm.
>Also is this the game with the circle earth? Yes
> I'll try
Zachary Jackson
Finished the map, it will now only show tiles as you discover them.
Lincoln Cooper
Yeah it is, i don't fucking know what to do or what im doing anymore, just started working in it again after some weeks.
Levi Kelly
You are exempt
Luke Sanchez
I want to make a 2D game and I have absolutely no idea what to make
Please give me non-meme ideas. It can be a cliche
Samuel Flores
start with a ping pong, then a breakout and so on, start with the basics and level up.
Jeremiah King
ragdolls are still stupid
William Bailey
I laughed
Liam Turner
i dig it
Nicholas Rivera
I know how to code user, it's not my first time. I just don't know what to make
I used to post a lot here a few months ago, but I gave up on this game
Owen Rogers
Make it a feature. Player is so strong he turns people into goop.
Asher Mitchell
Animation system done. Just need to fix some issues with offsets and what not (the arm is a separate sprite to allow smoother transitions to slashing animations). Then it's onto coding a way to generate collision maps.
Oh hey, I remember you. Since you've already done some work on patroling stuff, why not make some sorta stealth game?
Maybe make it top-down so it doesn't feel like working on the same thing as much.
Ryan Martinez
???
Easton Rivera
Missingno?
Joseph Walker
I love how he slaps their asses and they die
Luke Rogers
Perfect.
Blake Roberts
Hi /agdg/. I have non-gaming non-graphical intermediate programming experience. How long would it take me to make something like picrelated in OpenGL/Vulkan for Android?
Ethan Hill
GOTY
Evan Martin
OpenGL: several months Vulkan: several years
Josiah Bailey
>vulkan >android
Juan King
Well, that's gonna depend on how much experience you have and how you're going to go about graphics.
Adam Miller
>OpenGL A few weeks, it'll take you longer to make all the assets >Vulkan Good fucking luck with that, you have no hope if you don't even already know GL and GPUs inside out.
Aiden White
did two tests on my garbage hardware
1) how many 32x32 sprites moving at constant speed with 60 FPS GM: 4500-5000 Godot: 2500 C++/SFML: 10000
2) how fast does it take to iterate a while loop 1000000 times (tests conducted 3 times, this is arithmetic mean) GM: 225ms Godot: 200ms C++: 3ms
not really something you should take into consideration when choosing an engine C++ has virtually everything and is a speed demon, but takes months to set up a project when working solo GM has room editor, easy scripting language and most of predefined and useful data structures ready Godot has this + ability to create own data structures with ease, and brazillion of UI elements ready to go
Luis Diaz
The only struggle is learning openGL, the assets are simple, the movement is not complex. You just need to learn rendering pipeline. I think i could make that in a week because i already have openGL code to start from.
Bentley Phillips
So Vulkan was a meme all along? Who could have thought.
Nathan Rogers
Imagine making a bangai-o game that wouldn't start slowing down intentionally when the screen is filled with missiles, explosions and other juicy things.
Parker Hughes
It apparently has a lot of great features and performance improvements, its just not well known or widespread. Give it a few years.
Christian Morris
>So Vulkan was a meme all along? It's not a meme for real devs. It's beyond a meme for anyone on AGDG.
Andrew Williams
Years. Or you could choose an engine that exports to Android and supports 3D, and make the game within a couple months instead.
Leo Hill
I sure remember it being a very loud meme back around march, lots of hype here and on /g/.
Eli Sanders
Thanks. I'll keep an eye on Godot, but I'll stick to GM in the meantime
Gabriel Johnson
>very loud Only because of 3 nodevs that think they can make a C Vulkan engine. They don't even make games.
Ethan Sanders
Because we will enjoy the performance benefits when real devs/library devs switch to vulkan
Henry Cooper
so you're taking shitposting of community that doesn't know the problems vulkan's solving as a truth? stellar
Jeremiah Torres
by that logic your post is bullshit
Jaxon Garcia
yes, because everything is posted by the same person
Elijah Anderson
I chuckled.
Adam Hill
How the shit do I get a gf like the one in OP's pic?
Matthew Cox
Should I use drag and drop i gamemaker or just use programming for everything
Samuel Sullivan
Programming, dragondrop will only hinder and limit you in the long run.
Ethan Morgan
No spacegress, no hope.
Josiah Reed
>you have to be the same person to be part of the same community
Benjamin Reyes
Who else is really hyped to see what will come out of AGDG collabs?
Ryder Gomez
>what will come out of AGDG collabs? Nothing?
Thomas Parker
Very unlikely
Angel Lopez
If I was making a garden sim, and allowed the player to plant things anywhere on the ground, how would I implement saving using GM:S?
Anthony Roberts
How can you tell when a fellow dev just innocently wants to hear your cool game ideas vs. an uncreative vulture trying to snipe your valuable, unique ideas?
Justin Ortiz
You can't.
Jordan Nguyen
Then how the fuck am I supposed to share my ideas safely so that they'll know my creativity is the real deal?
Austin Scott
Truly creative people have no fear of having their ideas stolen because they can simply come up with a better idea later
Julian James
back to game dev after a long break, played settlers of catan for the first time with some friends a few weeks ago and thought it would be fun to make
never made a grid of hexagons before so i've got some learning to do
Jayden Bailey
take comfort in the fact that most uncreative vultures are nodevs, and even if they were to develop it, it would be a mobile game tier trash rendition of a game
Hudson Perry
is unity still the best engine if i just want to make prototypes and never actually sell anything? haven't done gamedev in a while
Logan Allen
Not true. Nice try, vulture.
Christopher Ross
>not true Proof?
Aaron Clark
For 3D, yes. For 2D, absolutely not.
Easton Lee
No one has a screen smaller than 1024x720, right? That's the smallest resolution I can support in my game.
Colton Flores
>not supporting CRT tvs kek
Nathan Fisher
If it's 64-bit only, then you probably should be good to go.
Isaiah Jenkins
No. Godot is a lot better for 2D games. If you're looking to prototype 3D games Godot can do that too. If you want to go into a big full 3D game UE4 might be better though.
Jeremiah Young
>not supporting every resolution
Anthony Brooks
64 bit only. DO NOT SUPPORT LUDDITES.
Justin Turner
Splatterhouse
Jackson Ramirez
what do you guys mean by 64bit only?
Jace Walker
>any of the rodent brigade >best anything
Robert Rivera
Your release executable. Honestly it doesn't matter and really your game should be scalable at any resolution, poorfags or not.
Dominic Young
it's not hard, six triangles from a hexagon
Charles Campbell
The UI starts to get too tight at anything below 1024x720, it can scale to anything above that though.
you can also use a 3d coordinate system in order to get a nice straightforward value to play with for movement and such
Brayden Russell
Presumably any such person would be in the 'other' category, so you are AT MOST missing 2%
Joshua Thompson
Next enemy modeled, didn't have time for animations though. Will be gone for 5 days due to trip to England, so I'm not actually dead on the outside yet, just away from the computer.
Thanks to the guy who suggested using a Mosquito as inspiration! Hope the abdomen don't trigger to many people, me and P̶̢̰̓͆t̵̲͕̅͛r̸͚͈̀͠a̴͍̗̓͝r̴̨͔̎̚k̵͉͕̈́͆i̸̹̩͋̚ơ̵̢̺͝
Owen Gonzalez
And for prototyping games like FFT or Tactics Ogre would you go with unity or something else user?
Brayden Clark
Well as long as nothings game breaking that's fine then. also
Jose Rodriguez
If the game only runs on 64bit machines (ie. not some WinXP toaster), I'd probably expect them to at least support 720p by today. Of course, there are always outliers and some cheapo machines, such as some dirt cheap laptops. At work I've come across systems that are running Win95 and use some specialized software that they can't replace for a reason or another.
Just look up the average specs that Steam releases every now and then, and decide for yourself what you're willing to (or can) support.
Josiah Brooks
Why the fuck do I always forget image I'm really not made out to be a dev.
Nicholas Richardson
yeah i figured out this much already, i had to hardcode it but the other resource shared answered some of the questions i had about how this was going to work this is really useful, thank you
Ian Gutierrez
thought it was a moose with helicopter antlers before it started turning. p.cool though