/dfg/- Dwarf Fortress General

Last Thread: >Download the basic game here. Current version is Dwarf Fortress 0.43.03
bay12games.com/dwarves/

>Official forums:
bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
boards.fireden.net/vg/search/subject/Dwarf Fortress/

>Dwarf Therapist (Out of Date):
bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
imgur.com/a/nGyRF#0

>Video tutorials:
youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
dwarffortresswiki.org/DF2014:Tutorials
members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
pastebin.com/iAduXzjn

Strike the earth!

>another autismflat fort as the OP image

surface forts are not for elves, fuck off there is nothing wrong with developing a town on the surface

>not building your fort in multiple z-levels for efficiency
It's like you're not even trying.

Alright, enough with the shitpost. I use DFhacks prospect because I'm a filthy casual which shows ~8k bituminous coal, but I can't find it anywhere near the reported z-levels.

Any ideas?

...

Is there a notciable difference in wood and metal shields? mass prodcuing wood shields seems a fuckload easier

In adv mode can I turn other people into vampires? I feel like it should be an option to beat someone within an inch of their life, see if they are worthy, and then on the verge of death offer them another chance in the world as a lion among sheep.

It might also be interesting to just poison a well with vampire blood or give a child a necromancer slab and see what they become on their own.

use dfhack reveal and look for it

That's cheating user

>crashed after I clicked save
please be ok

bad times incoming

Page 9 already? Damn. Probably the americans sleeping.

>cut off someone's hands
>reanimate them and make them beat him to death

This game is wonderful.

>sleeping at two and a half pm
This is why they need to make America great again.

Are there any ways to clean a tile (remove vomit, blood or maybe mud) without a dwarf performing a cleaning job? Any at all?

You can use DFhacks clean all command.

I use it once in a while to reduce lag and remove vomit.

can you run in adv mode?
It's always 1 tile a tick and villagers/animals can move 3+ tiles at a time.

oh yeah, but i meant a more legitimate, in-game way.

Look up exploratory mining on the wiki. Then when you find a vein, use digvx.

Not to my knowledge... Rain ay wash it away?

shift+S selects walking speed.

It can only be considered cheating if you use it to get rid of potentially harmful substances. If there are none that actually threaten your dorfs, you're free to use the clean command as you wish.

where can I find the raw for my character in adventure mode?

Individual creatures don't have raws.

Creature raws are for entire species.

Darn, I was hoping I could edit my character after creating them. Oh well, that's ok.

Give them a goblet with blood in it, they'll drink anything.

Leave necro books in a library, they'll get read.

I couldn't get someone to drink me, game crashes instantly when they do, but yeah, I used dfhack to put someone in a cage, put the cage in a goblet, and handed it to them.

They then drank themselves and disappeared right out of the universe.

>The elf clothier drinks the steel goblet.
>Elf clothier has died in a cage.

You can just edit the species you belong to, if you want. The changes made will affect your adventurer immediatly.

I was trying to edit his physical description. I dunno if I can do that.

You can't by ordinary means. Perhaps some of the dfhack savvy anons can do that, but it's beyond my knowledge.

Ok, I'll figure something out.

On an unrelated note, does anyone know how difficult it will be to manage these needs?

So does everyone use DFHACK because changing peoples labors in game seems like a fucking nightmare.

"Eat good meal" is hard to fulfill in adv mode, since there aren't any kitchens. The rest of them are fairly easy to fulfill, but you'll want to have FAAR less of them. An ideal character only has 4-2 needs that are moderate or higher.

Either dfhack's dwarf manipulator, or the rapist.
Or you just don't change people's labors all that much and deal with it.

That's just a feature of my race I think. I'm playing the Masterwork mod (Yes yes I know I'm a terrible person) and using the succubus race. They've got demonic strength and charm and all that but they also have needs out the ass to balance it out.

Unless you want to autistically micro-manage every single dorf, the vanilla interface works alright. Most of the time, you'll just want to give a certain labour, on which you're understaffed, to some useless idler. It's not that hard.

Of course, using manipulator is more efficient, but it's not really a must.

Can animals graze on sand or does it have to be grass? Also can I keep them underground or do they need sunlight?

>Can animals graze on sand
What do you think, user? Are you the same user who asked why people settled near rivers?

Well my crops are growing just fine in dry sand, underground, and my dwarves have yet to use the river for anything so....

Do you have fisher dwarves?

Is this any better? I went and tweaked some variables manually.

No, should i?

Looks ok.

Socialising just requires talking to someone once in a while. Excitement can be all sorts of things, but as long as you fight once in a while, you're kosher. Learning is good, because that's what adv mode is all about. Be creative just requires carving bone crafts once in a while, and wandering is just standard wilderness exploration.

I'm not sure what taking it easy actually means, but it's probably not a problem.

Fish is good food and it gives you crafting materials, and it makes rivers more valuable.

I've heard its either resting or telling stories. I'll have to look into it.

>mfw i have never tried adventure mode

Hmmm. I do feel like an adventure

It's fun, I played as a super strong cunt who's only method of attacking was throwing things into one another.
Killing someone by throwing the corpse of his friend into him with all your might makes for a good time.

>not seen: immediately after that shot, bilbo was held down and ripped apart by little magical kung fu shadowbabies who laughed the whole time

I'm trying to get a tavern working. I have made a meeting zone at my dining area, there's food, booze, chairs, tables, chests and instruments, but for some reason I can't get it working. In the zone menu, the "assign location" has a "?" as key, and I can't figure out how to access it. In the keybinds menu there's nothing related to it.

I'm on .42.06 by the way.

Adventure mode is a such chore. I always get lost within 30 minutes and die

>tfw no mod where you manage a bogey lair
>tfw no attack on titan styled "beast attacks" where adventurers attack your lair
>tfw no bogey caste system where you have specialised "sentries" with 360 vision cones, "fliers", and so on
>tfw no friendly cave dwelling bogey tribes to interact with in adv mode
>tfw no tiny friendly bogeys to keep as pets and bodyguards in adv mode

>start up an adv character
>spend an hour making him just right
>he is mauled by werebeasts in the starting town in like three turns.

I'm rolling up a mammoth man with demigod stats right now. What weapon is best at killing Werebeasts?

any good vid tutorials i can follow for adventure mode or should i wing it?

How large should your military be? I have 2 squads (12 Axedwarves, 6 Axe Lords, and 2 others) now on a total population of 110. Do I need more? Do I need to make extra weapons in case I get a siege or should 2 squads be enough for now (I have ~450k wealth)?

Also how do I solve pic related?

What's the BEST tile set for a beginner like me guys? I'm thinking Taffer, but I don't really know. Do tilesets have to be up to date to match the new stuff? Or does it not matter.

I think of a dining hall as a more formal place to eat where feasts and such could be held, whereas a tavern is a more casual thing.

Pic related as to my view of a dining hall, much unlike a tavern.

Vanilla default.
git gud

I'll fuck you with my dwarven drinking cup.

Update on operation Woolly Vengeance.

I am going to punch all the werebeasts to death.

wood is actually better than adamantine for shields, because material properties do not affect the efectiveness of the shield

Except for the weight and bashing abilities.

what do you have more, adamantine or wood?

does dwarf therapist work with the latest version?

lel

Do you think it would be possible to do a pacifist adventurer run? What kinda of immense power would it take to survive in a world without bringing any harm or death?

Elf detected.

Ignore this guy, SD vanilla is too damn small:

Currently fighting a wererhino in a fistfight. This is the most fun I've had in dorf fort in awhile.

I am

One Punch Mammoth.

Weirdly enough, the power of music.
Your country could use more bards, son

How do I make a tavern? I've used the guide on the wiki, but without luck. Can someone please make a clear walk-through?

Wood is better than adamantine for shield bashing. Higher density=more blunt damage.

i for zones, metting areas, tavern.
I think l is the key for areas like that, but i dont remember

Is music/dancing effective against everything? Can I walk though a necromancer tower with a bunch of dancing dead?

Yes but no not really. You'll die.

Do it like MJ.

WEREMAMMOTH VERSUS MAMMOTH MAN

THE ULTIMATE SHOWDOWN

I didn't say adamantine was better.
Though there is also the rigidity of the material to consider no?

All I see is this

Whatever looks best to you is what you should use. If you like taffer use it. It's entirely cosmetic, so your preference is the only thing that matters.

If your music is sicc enough, they will start an undead rave party, and probably kill their masters in the process, rendering them dead again
actually, that´d be awesome

any tutorials on how to use dwarf therapist effectively?

Can dwarves walk through filled stockpiles?

Elasticity and impact yield ought to have significant effects on blunt damage, but don't. If they did, adamantine would outperform every material except slade for blunt damage. As it is, the momentum of an attack is the most, if not the only, thing you need to consider for blunt damage, and it increases with the weight of the material, the strength of the dwarf, and any velocity modifier the weapon has. I've seen it claimed that impact yield is a significant factor for blunt damage, but if that were true then adamantine would at outperform materials that were close to its weight but had much lower impact yield, such as aluminum or featherwood. It doesn't though.

Yep, no problem.

i got a well-crafted silver whip from human traders
sounds like it was worth it

Assign location.

That's the problem. I can't access that for some reason. I can't find the binding in the keybindings menu.

Oh, thanks then.

I don't know how you guys can get in the game with these ASCII graphics

i managed to kill the weremammoth only to die of blood loss moments after. So ends operation Woolly Vengeance.

Imagination.
And the game being awesome.

Watch out user, that giant kea is about to steal your thread.

Fear not brave warrior, your noble sacrifice will be remembered for about 2 weeks.

Just download a tile-set to make it more understandable, have a decent imagination, and enjoy the complexity and minor detail that allow you to do amazing things no other game will allow.

>forgotten beast show up
>send in millitary, 3 og 10 dies
>one of the surviving hammerdwarves
>seriously, this fucker
>"I feel great!"
>head is torn open

Its fine, my new plan is to repeatedly create mammoth men in the town, retire them, and then eventually recruit them to create a werebeast-fighting elite mammoth monk squad.

Cool snowflake.

the thrill of victory and battle can overcome any inane little injury you have, user, didnt you know

Good plan. Hope your world has plenty of werebeasts.
So do mammoth men become smaller when they transform into a werebeast? Can a mammoth man become a weremammoth? What would it transform into?
You must answer these questions, user. For science.

I'll do my best. Also to answer your first question, I use Masterwork, which has a Werebeast civilization. I don't think I'll run out any time soon.

>Guide says to start next to river
>Bring plenty of beer like everyone says
>Never use the river
>Migrants show up and all drown in the river
>Migrant ghosts bothering my dwarfs
>Finish the basic fort around winter time
>River freeze over
>Run out of booze
>Everyone starts to die from dehydration
>The river only had one job.