/agdg/ - Amateur Game Development General

> Next Demo Day (Nine)
itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
itch.io/jam/agdg-space-jam
Collab: pastebin.com/NEPv0pPC

Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads:
Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd

> Previous Jams
pastebin.com/hVhvNWLw

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/documentation/getting-started/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

strawpoll.me/10547474
youtube.com/watch?v=qhpisRcYuZw
youtube.com/watch?v=ik1XnhNz33M
lmgtfy.com/?q=2d tilemap collision detection and response
itch.io/jam/wj2016
youtube.com/watch?v=iQ0e3QUADw8
twitter.com/SFWRedditGifs

>people already forgot about it

I plan to finish it, but progress has been slow this year due to college and the usual crap.
I'll post some progress this week though.

walking sounds are hell. anything i try gets very annoying after like 10 minutes of running around

strawpoll.me/10547474

Placing things.

Next to add some griddy rectangle underneath placeable mouse marker so that you know what can and can't collide woo

Make the running sounds change based on environment (crunching steps in dry leaves, squishing sounds through mud, scraping clangs against metal grates, etc.) to break up the monotony.

That's a really fast fire

GAME PLAN
>make it playable
>make it winable
>define its features
>make it pretty

AGREE?

>tfw your game will never have music like this
youtube.com/watch?v=qhpisRcYuZw

it hurts to dev

just be yourself

wheeeeeeeeeeeeee
I need some real gameplay

Sounds like shit

Can't be any worse than Chibi Robo
youtube.com/watch?v=ik1XnhNz33M

turn it waaaaay down

where is the option for dev?

Is it ethical to hire drawfags to make fanart of your mc on release to show how popular your game is?

the idea was great, albeit poorly executed

Either the webm is dropping frames, or I'm confused as to what the gameplay is

either way, good work

I'm way too late to join the Space Jam. When's the next jam?

>yesdev

NEVER MIND THAT
COME ON AND SLAM BRO

that's a meme i'm talking about dev

hello newfriend

y it is

hey gamers

what in the dumbfuck christ is this shit

>gamedev
>ethics

i really dont understand what is going on in your game, but it looks pretty

>yesdev is a meme
whatever you need to tell yourself, nodev

hey dev
sup

Man I've been struggling with collision handling all day, can anyone help?
I just want to move in any direction and not move past a wall. I can't for the life of me figure out how to do simple zelda like collision handling.
Using Monogame btw.

Sounds like a good plan

>Using Monogame

Problem found.

2 AIs battling for control of cyberspace

making a videogame

lmgtfy.com/?q=2d tilemap collision detection and response

I just can't come up with a concept by the time a jam rolls around. God, I'm so fucking stupid. I have a month before we even have to start and I know I'll have nothing other than "duhhh it's a platformer but it's in space XDDD."

cool, is it fun?

I've been lurking the last couple days and
decided to give Unity a shot, watched some
tutorials.

Still getting used to the interface
and can't code to save my life but I'm having a good time so far.

Now I'm conflicted.. I have a game in working on but I haven't got much progress done is it yet, and another is it popped into my head and I'm inclined to believe it would be a little easier to make it... What do?

making it, or the game itself?

tree canopy overlay idea i had starting to come together

Write it all down in a design doc. There, now you can come back to it later. Now finish the shit you're working on.

Project hopping is not so much a slippery slope as it is a vertical chasm with no bottom.

Don't.

boolean can_move(rect new_player_rect)
{
for (int i = 0; i < wall_rectangles.count; i++) {
if (new_player_rect.intersects(wall_rectangles[i]) return false;
}
return true;
}

Noice

Shouldn't it be the other way round? Dark circles with the light in the negative space?

zero g platformer there you go, that's your gimmick

a platformer where you can control gravity

the game

nice rorclone

no one cares if you're having fun

Not gonna lie, that's really fucking busy.

Not sure how much I like it, I always dug the comfy vibe you had going on with mostly flat surfaces just gradiented with some subtle lightning, this is ridiculously cluttered.

Usually our jams aren't really jams and more like project focus periods and the itch.io is just a play-event.
Why is the submission an entire two weeks now?

it's not only a meme, it's a meme created by googum

just tone down the intensity

Nice effects. Although there are a bit too many.
Also jesus fuck that interface is crazy good, if you don't release an editor at some point it'll be a goddamn shame.

>Why is the submission an entire two weeks now?
It always is

why wouldn't it?

the game is fun
i do
this is one of the best games ive seen forever, i always am happy to see updates to it. probably one of the few games i am looking forward to buying when its out

I did no such thing.

>It always is
nope. it used to be one month it has changed recently

and stella pushed nodev.
the dichotomy is apart of /agdg/ now.

>not being false flag newfag
I do this all the time just to get discussion going. Everywhere. You people are terrible at that.
inb4 "but
This wasn't intentional newfaggery, I never checked the dates before
itch.io/jam/wj2016
As I recall people pretty much only gave it attention for maybe 2-4 days after submissions.
And those games were worked on ahead of time.

I'm just concerned for the collab. Collab with strangers can be hard.

you didn't but googum did
youtube.com/watch?v=iQ0e3QUADw8

That's not me. I'm not so rude as to eat while talking.

the difference is that one is a artificially constructed term that naturally became a meme and the other is a forced pseudomeme created to promote a video series

Pretty neat video.

>that naturally became a meme
uwot
he literally spammed that shit every day for months

awesome games done guick

i know that isn't you that is googum and you are not googum

after it became a meme

You need to study up on your /agdg/ history m890

Gotta boil fast

Anywho, got this working, code will definitely have to have some revisits later but hey whatever it works.

i was literally present and endorsed the nodev meme at the time

Why are you making a trailer when you don't yet have a game?

nice bionicle clone

...

________ is hard.

>write song
>works well, sounds good
>come back to it a month later
>realize you accidentally plagiarized Linkin Park

GOD FUCKING DAMN IT.

post it

what does the shitty icon convey?

it's supposed to convey the fact that you can't switch between white and black space if you're carrying something

CRAWLING IN MY SKIIIIIIIIN

Making puzzles which cannot be put into an impossible to complete state or skipped with an unintended solution

pics or didn't happen

it describes how opposite or contrary forces are actually complementary, interconnected, and interdependent in the natural world, and how they give rise to each other as they interrelate to one other

Well from context it seems to be when you're holding something.

extreme recycling

Rotation equilibrium out of order vs in order.
Whatever that means. It means absolutely nothing to me in the context of the game.
And frankly i think that is simply not gonna convey to a player even if that was the goal.
How about you just have that be learned through trial and error. Add a sound effect or whatever

Modern copyright bullshit is bullshit desu. I can bet you 2c that linkin park excuse my french 'plagiarized' or got inspired by another song.

hey thanks guys

yeah i only just got the basic idea working, i agree that it's too cluttered/busy as is right now. gonna make it more subtle next

ya the editor is built into the game and what i use to make the levels as well, so anyone else that has the inclination will be able to make their own puzzles

either way works really, i'm gonna be messing with the lighblob shapes to make it less obvious whats going on

Hardcore, dude

if you want to convey that a transition from one state to another isn't possible you must break the arrow

Anyone know any good guides or tips for writing a script for a game? Don't know any writers so apparently this will be an entirely solo project.

>mfw it's so much easier to write code than actual words

Officially giving up waiting for the keys now I need to sleep

being encircled by sharks, if it's red the sharks are pissed the fuck off, drop the box quickly!

>loss
ffs

read a book and steal

Your comment demonstrates ignorance on IP laws; many other people here do it as well when they label everything as "stolen" when a lot of things fall under fair use.

Legally any artist can mashup 2 songs or alter it significantly enough and it becomes their own original work.