First person to make a fun turn-based racing game wins a prize.
Jason Garcia
Mighty K-9?
Liam Taylor
My game said she'd be willing to try out coroutines :)
Evan Fisher
I'll try out your coroutines.
Ayden Bell
Make it happen
Jacob Kelly
But all turn based games are about racing.
Adam Johnson
*yields dick*
Gabriel Long
Nice, I'll use that for now.
Cameron Ross
Thank you for posting best girl
Thomas Russell
look up Formula D
Brandon Baker
it reminds me of this gay furry porn game
Ryder Moore
It should.
Brody Brown
wehy?
Lucas Thomas
You can now actually move boxes around after switching black->white and back.
Nolan Sanchez
Fuck off anubisdev
Easton Sanders
Even if its furry, he's posting progress and you're not m8.
Jack Ward
No idea what's going on.
Jonathan Garcia
Pretty happy with my bullet impact smoke particles as well as the decal texture. Got them from Red Eclipse.
Wyatt Ross
some minigame scum progress
Jace Wright
[molyneux.jpg]
A game where you must exploit "glitches" and "bugs" to proceed
Juan Thomas
>shift 3D
Cooper Edwards
Clean aesthetic, what game?
Wyatt Richardson
literally been made. forget the name of it though.
Jordan Gomez
Pony Island?
Brody Morgan
the angle of the gun and where you shot don't look right.
Nolan Jackson
No it had some gimmicky "us programmers" name. You had a usb "hacker" and had to jack in to certain things and modify the "code" to proceed.
Hudson Brooks
Looking good!
Cooper Butler
This is likely because I fire the projectile straight from the player's center, not the actual gun position. I might fix this in the future, but it's not a big concern of mine.
Robert Lopez
No, I mean like, exploiting quirks in the game like NES games had. Duping items and doing weird tricks to clip through walls
What makes Risk of Rain so much more successful than other /agdg/ games?
Jacob Sanders
>but it's not a big concern of mine. It really should m8. No one wants to play that shit.
Elijah Reed
let me guess. two player puzze game that you can use both sides of floor. One player find exit other is help for cleaning area.
Luke Barnes
It's some shitty game about switching between white and black space, or space and anti space/matter/whatever.
What you make in one space gets carved into the other.
no idea that existed, i'll check if i can rip off that for some levels
it's just placeholders that are probably going to be in the final game anyway. I wanted to use toon shading but holes become literally invisible, so i'll probably just keep it for objects.
Jaxson Walker
It's the closest thing. What you're talking about is just pure autism and there's actual programming sims for that. there it is, could have sworn it had a different name.
Connor Nelson
Being finished
Christian Ortiz
Yeah I got it after rewatching the webm. Looks really cool and interesting from a coding perspective. I love Shift so I love this game as well.
Xavier Morris
thanks god. steam summer sales will slow down my rivals :^)
Hunter Lee
How'd you accomplish that deformating mesh explosion?
Owen Thomas
>What you make in one space gets carved into the other. awesome
Jacob Moore
Don't tell me that lag spike was from deforming the mesh...why wouldn't you use a volumetric approach if you wanted to do that?
Austin Sullivan
hippo got lucky with LP attention and /v/. that's it. The game didn't do anything new or exciting.
Austin Baker
who?
Chase Moore
>The game didn't do anything new or exciting.
Jeremiah Brown
Hoppo
Dominic King
What would they be then?
Blake Sullivan
it's just boolean operations between meshes
because i'm a shitty programmer and an hack
Julian Gray
My guess is: Addictive gameplay, huge replay value, good music, a healthy dose of luck, all in the middle of the roguelike fad.
Mason Gutierrez
>all these devs that have healthy relationships with their game pretty jealous. We haven't done any deving in weeks
Elijah Scott
The huge number of powerups that stack was pretty cool
Aaron Foster
Yiff in hell furfag
Eli Richardson
>boolean operations between meshes I don't know what that means.
Nathaniel Green
>powerups that stack was pretty cool binding of issac says hello
Chase Reed
CSG is super efficient with voxels + surface extraction. I'd be surprised if there wasn't a free/cheap asset for it.
Jose Murphy
it triggers me in every single FPS, and it's super easy to fix
It's not. Most games like that are boring once you reach end-game once. Granted his classes were a nice bonus. But I stand by my original statement.
Justin Young
I think that was honestly the game's main strength. That, and the time-based difficulty. It's a constant arms race: you try to stack power and upgrades faster than the world around you does. That's addictive. And there's immense satisfaction to be found when you finally achieve "unstoppable death machine" status on a victorious run.
Jeremiah Price
>Most games like that are boring once you reach end-game once >saying that of a game praised by it's replayabilty
Dylan Morales
I guess I'm biased because once I see the repetition/programming limits start to creep in PG/RG games I instantly get bored.
Adam Brown
Head hurts, Exam tomorrow And all I can think of is game dev.
Eli Fisher
To be fair, most roguelikes lose a heavy amount of their charm after you finally beat them once. Thankfully they usually last a good 20-50 hours, and remain exciting during that time.
David Thomas
minimalism is best ism
Xavier Kelly
If you do it because you genuinely like it, yes. If you're doing it purely for A E S it will likely show.
Alexander Howard
i'm doing it because i cannot into art but i also think it looks good
Dylan Robinson
reminder: do not make SRPGs do not make 3D
Joseph Rogers
Still a nodev because noart.
Oliver Baker
What's an SRPG?
Adrian Morgan
HARUHI-ism > every other ism.
Jonathan Russell
It stands for Stupid Role Playing Game.
Andrew Clark
sperg
Michael Torres
square rpg
Jackson Martin
why hipsters obsessed with minimalism?
Jeremiah Watson
No, you idiot, it's sexy role playing game.
Luis Thompson
What are some good tools that Linux devs have no access to aside from huge commercial game engines ?
Jason Barnes
I'd rather have my aesthetics with lots of finely crafted detail
Xavier Perez
Strategy RPG?
It's kinda like tactics RPG but instead of 8 units you control 24. And possibly there's overworld map gameplay.
Logan Roberts
>I instantly get bored
that sounds like brain problems, rather than game problems
Landon Butler
Strategy RPG or Tactics RPG is the term for traditionally japanese turn based strategy games involving persistent characters that level up. It can mesh with Turn Based Tactics games in the west.
Michael Smith
libGDX
Jack Watson
Playerbases.
Nathan Lewis
Not counting Wine? A decent none tracker DAW. Decent PS/general art stuff, Gimp is meh Decent video maker. I think that's it actually.
Easton Rivera
photoshop? basically every 3d package that isn't blender? visual studio?
Andrew Richardson
remade the jumping sprite, fixed some bugs from the reflection ability And changed the short templar sprite for the bunny
Jason Hill
>do not make SRPGs >do not make 3D Why not?
Jeremiah Torres
シミュレーションRPG
Christopher Hughes
those clouds look delicious
Jason Morales
>libGDX It's available on Linux.
Nathaniel Morgan
>stop disliking things I like
Jose Adams
>beeing a weeb
Luke Ramirez
Hello /v/ermin
Christopher Lewis
where can i find this things more?
James Stewart
this is the only correct answer
it's simulation RPG, not strategy. strategy is stuff like Civilization and Europa Universalis. stuff like is a tactical simulation
Logan Wilson
seeing a tiny bit of repetition isn't a good reason to be "instantly bored" or dislike a game