What if he has autism and can only read code if it's in the form of a massive switch case? Jeeze guys.
Robert Clark
> 600+ switch statements
Brody Gray
I'm going to make a Luluco fan game for space jam!
Adrian Wood
Game development tip of the day: it doesn't matter if you program yourself into a corner and can't JLMG without fighting your past decisions because the end user can't see your code*
*actually they can unless you use a natively compiled language
Wyatt Jenkins
At least he got a successful game while you got nothing but shitpost you stupid dog poster.
Lincoln Lopez
the green girl isn't a dog though
Ryder Morgan
>implying anyone retarded enough to jump face first into a saturated market for money, and succeeds at the expense of making a good game, is worth looking up to
Ayden Johnson
My biggest fear is people in agdg laughing at my shit code in like Undertale and Terraria
Bentley Allen
Then just don't get successful.
Lucas Allen
>actually make game
Fuck you.
Matthew Rogers
Good luck Senpai
Kayden Stewart
>tfw having fun with your own game
Logan Phillips
reminder that if statements are the ONLY way to code!
Kevin Johnson
>he has conditionals at all
enjoy your shit performance
John Jones
Why? That's how you know you've made it, when people find any reason to criticize you and try to bring you down to their rung of the ladder.
Isaiah Sanchez
still not as bad as lisp))))))))))))))))))))))))))))))
Lincoln Reed
What's wrong with if statemetnts
Julian Torres
YOU HAVE 20 SECONDS TO EXPLAIN WHY YOU GAME DOESN'T HAVE 600 SWITCH STATEMENTS!
Aaron Butler
my game is too small to need that many
Brandon Rivera
Because my game presently only has use for 13 switch statements
Whats the best framework to use if i want my game on consoles too? Searching for a while and only found monogame, is there a c++ framework that lets you do console games?
Dont want to use unity or unreal.
Jonathan Bennett
>want to make game cross-platform >doesn't want to use cross-platform engines good luck
Bentley Nelson
i dont need an engine to make a cross-platform game, thats why i said monogame can do it, but im looking for c++ alternatives that are not engines.
Austin Scott
>but im looking for c++ alternatives that are not engines. No such thing. Don't want to use Unity or UE4? Well you're fucked.
James Perez
The best framework is to have a successful game on pc. Console companies won't give a shit what it's made in, you can find someone else to port it if it's too much work for you.
Brody Young
Not that i dont want, but if i have alternatives i prefer to use that. But if it doesnt exist i'll have to choose one of the two.
Samuel Roberts
the best you could probably do is whatever the fuck that new xbox/windows thing is. out of luck for ps4 though
Eli Russell
...
Owen Davis
>thought this was going to be about how to not use 800 case switches
Well this isn't very useful for me.
Jose James
agdg have other things to worry about than the number of fucking switch statements in their game.
Anthony Harris
It uses windows 10 universal apps platform but im stuck with xbox only.
this makes sense, but if i already have a game that can easily be ported it would accelerate things i think
Michael Bailey
You have your priorities wrong. You need to worry about how to most efficiently and effectively make your game, not what to do after you make your game, especially considering that this won't even matter if your game isn't successful.
Levi Price
Thanks m8, im really putting the cart before the horses. I'll slow down a bit
Justin Morales
That's awesome
Thomas Morales
10/10 would play
Luis Robinson
What genre would a Luluco game be?
What would you do?
Ian Campbell
My game has your game's number of switch statements + x where x is > 0.
Grayson Cruz
I personally think i t would work great with a little bit of everything, parodying well known games would work great for it. Have a Mario like platformer section playing as Luluco, getting clues to reveal wich character is the criminal they are looking for. Then a Gradius like shooter whit Midori in her weapon form. And then a Shooting section similar to Terminators II arcade where Nova paints the walls with brains.
Aiden Adams
So it's just another waifu game which dev will die in 2 or 3 months?
Grayson Johnson
What else were you expecting from a Luluco fangame made for a jam?
Hunter Campbell
my game doesn't have any dialogue...
... any gameplay mechanic at all for that matter
:(
Robert Clark
it's ok, i'm sure your "hello world" will be very popular, user
Adrian Miller
What would be more fun for a mecha RPG, something shooter-y or turn-based and/or tactics? Would it be worth attempting turn-based shooter or is that a fucking terrible idea?
Samuel Clark
I'm sure it will be pretty close when I'm done with it, but as long as it works I don't really care.
Josiah Bell
>implementing three full games for a jam NO
Jackson White
POST PROGRESS
Anthony Ortiz
Rail shooter? Oh fuck yes please
Dylan Brooks
lurk ffs
Angel James
Got no progress No art
Adam Rogers
Not until I have something actually new to share.
Jose Lewis
>source Not recently >namefag Not for a few days at least
Kayden Gray
I'm right here you asshole
Levi Reed
Yeah but you're the only one so it's hardly like before.
Xavier Nguyen
>146539536 yeah but everyone's filtered you so it doesn't count
Jackson Turner
i thought it was a floating glove and it was about to high five you that'd be something out of burrito galaxy tho
Christopher Gray
>letsgomusicvideo.webm
Dylan Turner
post progress
Juan Rogers
do i put dev on my match.com profile????
Landon Rogers
I love math!!!!!!
Lincoln Hall
I made a basic af 3rd person camera
Joshua Brooks
>people having fun coding with cubes and cylinders What happened to me? I can't enjoy those anymore.
Levi Hughes
kek Even nerd girls will think you're a nodev loser.
Jordan Perry
Making sections of the map. It's not very exciting.
Been a couple of weeks since those viddies but I never posted them here so here they are. Been working out a bug with my map generation for a while now.
It's been a hard few weeks aggy daggy. :(
Daniel Allen
What kind of game is it? From the boss fights I assumed you were making a plain megaman clone, but now that I've seen your world and pause menu, I can tell it's going to be much deeper than that.
Aiden Robinson
> tfw constantly between states of too many ideas and not enough ideas
Landon Adams
Nice work
John Sanders
which equation has you horny, user?
Robert Walker
Mostly just division and multiplication. It just makes life so easy with how reliable it is
Charles Jones
thanks user
Jack Perry
Thanks anons. And Gamemaker Studio.
Metroidvania.You only get a total of 4 weapons and you start out with 2 of them (if you count physical attacks as its own weapon). They get little upgrades later though.
Aiden Martin
Why does it zoom in slowly when you're standing in front of it? It's freaking me out.
Henry Wright
I want to make a top-down morrowind!
Ayden Lee
Please help!
Ayden Clark
get a basic ground texture in there and it'll look a thousand times better
Canopy shadows will make it more foresty too
Elijah Sullivan
Ok, but what if I'm bad at art? How do I make placeholder graphics that people will be able to see my vision with?
Henry Powell
should 2.5d games have acceleration and decceleration? I feel like it's cool at first, but makes the controls feel really loose (not tight!)
Matthew Bailey
should any game not?
Wyatt Lee
You should probably make a transparent circle around the character instead of just making the whole tree transparent.
Carson Hill
What do you need help with? Your game looks pretty good to me.
I want to know this as well. It is unsettling. It's great to see your goblins ingame, though!
Caleb Foster
that looks like a camera parented to the cube, can literally do that with drag and drop mate
Brody Fisher
Keep the suttle zoom
John Wright
>nerd girls You believe in unicorns? It's like saying there are girls in here finishing games.
Joseph Gutierrez
I'm taking suggestions for alternatives to "tree fades away after the roots go offscreen"
Christopher Williams
I'm a girl but I have a penis ;)
Grayson Fisher
What is a switch statement? I only use drag and drop
Charles Sanders
Not for long.
Noah Clark
Well shit. I actually wrote a script for it.
I haven't used Unity in forever, so I forgot basic shit like that.
>tfw you literally just drag the camera onto the cube fug
Evan Cook
your placeholders still look ok as is, because they are only silhouettes. for the ground, you could use a simple texture with only two colors and nice blocky shapes
for the tree thing, I would outline the character when it is behind the tree
conceptually, your camera is located at half the height of a tree, and pointing down 45 degrees. So you should never see the branches from above. you could fade the top of the tree trunk only