/agdg/ - amateur game dev general

> Next Demo Day (Nine)
itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
itch.io/jam/agdg-space-jam
Collab: pastebin.com/NEPv0pPC

Helpful Links: tools.aggydaggy.com/
New Threads: boards.Veeky Forums.org/vg/#s=agdg
Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd

> Previous Jams
pastebin.com/hVhvNWLw

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/
Xenko: xenko.com

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

youtube.com/watch?v=0yeZeHYr0UM
youtube.com/watch?v=xfglVm1Vuvc
youtube.com/watch?v=8RgZVvfUDw8
twitter.com/AnonBabble

What if he has autism and can only read code if it's in the form of a massive switch case? Jeeze guys.

> 600+ switch statements

I'm going to make a Luluco fan game for space jam!

Game development tip of the day: it doesn't matter if you program yourself into a corner and can't JLMG without fighting your past decisions because the end user can't see your code*

*actually they can unless you use a natively compiled language

At least he got a successful game while you got nothing but shitpost you stupid dog poster.

the green girl isn't a dog though

>implying anyone retarded enough to jump face first into a saturated market for money, and succeeds at the expense of making a good game, is worth looking up to

My biggest fear is people in agdg laughing at my shit code in like Undertale and Terraria

Then just don't get successful.

>actually make game

Fuck you.

Good luck Senpai

>tfw having fun with your own game

reminder that if statements are the ONLY way to code!

>he has conditionals at all

enjoy your shit performance

Why? That's how you know you've made it, when people find any reason to criticize you and try to bring you down to their rung of the ladder.

still not as bad as lisp))))))))))))))))))))))))))))))

What's wrong with if statemetnts

YOU HAVE 20 SECONDS TO EXPLAIN WHY YOU GAME DOESN'T HAVE 600 SWITCH STATEMENTS!

my game is too small to need that many

Because my game presently only has use for 13 switch statements

My game is your game but better.

Mine doesn't need that many yet

Because my game has 700 switch statements

My game won't look at me when I dev her. Help!

that's cool mine is 701 switch statements tjough

because it doesn't have any code yet

youtube.com/watch?v=0yeZeHYr0UM

Saints Row Dialogue system

Whats the best framework to use if i want my game on consoles too?
Searching for a while and only found monogame, is there a c++ framework that lets you do console games?

Dont want to use unity or unreal.

>want to make game cross-platform
>doesn't want to use cross-platform engines
good luck

i dont need an engine to make a cross-platform game, thats why i said monogame can do it, but im looking for c++ alternatives that are not engines.

>but im looking for c++ alternatives that are not engines.
No such thing. Don't want to use Unity or UE4? Well you're fucked.

The best framework is to have a successful game on pc. Console companies won't give a shit what it's made in, you can find someone else to port it if it's too much work for you.

Not that i dont want, but if i have alternatives i prefer to use that. But if it doesnt exist i'll have to choose one of the two.

the best you could probably do is whatever the fuck that new xbox/windows thing is. out of luck for ps4 though

...

>thought this was going to be about how to not use 800 case switches

Well this isn't very useful for me.

agdg have other things to worry about than the number of fucking switch statements in their game.

It uses windows 10 universal apps platform but im stuck with xbox only.

this makes sense, but if i already have a game that can easily be ported it would accelerate things i think

You have your priorities wrong. You need to worry about how to most efficiently and effectively make your game, not what to do after you make your game, especially considering that this won't even matter if your game isn't successful.

Thanks m8, im really putting the cart before the horses. I'll slow down a bit

That's awesome

10/10 would play

What genre would a Luluco game be?

What would you do?

My game has your game's number of switch statements + x where x is > 0.

I personally think i t would work great with a little bit of everything, parodying well known games would work great for it.
Have a Mario like platformer section playing as Luluco, getting clues to reveal wich character is the criminal they are looking for.
Then a Gradius like shooter whit Midori in her weapon form. And then a Shooting section similar to Terminators II arcade where Nova paints the walls with brains.

So it's just another waifu game which dev will die in 2 or 3 months?

What else were you expecting from a Luluco fangame made for a jam?

my game doesn't have any dialogue...

... any gameplay mechanic at all for that matter

:(

it's ok, i'm sure your "hello world" will be very popular, user

What would be more fun for a mecha RPG, something shooter-y or turn-based and/or tactics? Would it be worth attempting turn-based shooter or is that a fucking terrible idea?

I'm sure it will be pretty close when I'm done with it, but as long as it works I don't really care.

>implementing three full games for a jam
NO

POST PROGRESS

Rail shooter?
Oh fuck yes please

lurk ffs

Got no progress
No art

Not until I have something actually new to share.

>source
Not recently
>namefag
Not for a few days at least

I'm right here you asshole

Yeah but you're the only one so it's hardly like before.

>146539536
yeah but everyone's filtered you so it doesn't count

i thought it was a floating glove and it was about to high five you
that'd be something out of burrito galaxy tho

>letsgomusicvideo.webm

post progress

do i put dev on my match.com profile????

I love math!!!!!!

I made a basic af 3rd person camera

>people having fun coding with cubes and cylinders
What happened to me? I can't enjoy those anymore.

kek
Even nerd girls will think you're a nodev loser.

Making sections of the map. It's not very exciting.

Looks cool for no art. What you making it with?

gridding

Exciting shit m8

youtube.com/watch?v=xfglVm1Vuvc

youtube.com/watch?v=8RgZVvfUDw8

Been a couple of weeks since those viddies but I never posted them here so here they are. Been working out a bug with my map generation for a while now.

It's been a hard few weeks aggy daggy. :(

What kind of game is it? From the boss fights I assumed you were making a plain megaman clone, but now that I've seen your world and pause menu, I can tell it's going to be much deeper than that.

> tfw constantly between states of too many ideas and not enough ideas

Nice work

which equation has you horny, user?

Mostly just division and multiplication. It just makes life so easy with how reliable it is

thanks user

Thanks anons. And Gamemaker Studio.

Metroidvania.You only get a total of 4 weapons and you start out with 2 of them (if you count physical attacks as its own weapon). They get little upgrades later though.

Why does it zoom in slowly when you're standing in front of it? It's freaking me out.

I want to make a top-down morrowind!

Please help!

get a basic ground texture in there and it'll look a thousand times better

Canopy shadows will make it more foresty too

Ok, but what if I'm bad at art? How do I make placeholder graphics that people will be able to see my vision with?

should 2.5d games have acceleration and decceleration? I feel like it's cool at first, but makes the controls feel really loose (not tight!)

should any game not?

You should probably make a transparent circle around the character instead of just making the whole tree transparent.

What do you need help with? Your game looks pretty good to me.

I want to know this as well. It is unsettling. It's great to see your goblins ingame, though!

that looks like a camera parented to the cube, can literally do that with drag and drop mate

Keep the suttle zoom

>nerd girls
You believe in unicorns? It's like saying there are girls in here finishing games.

I'm taking suggestions for alternatives to "tree fades away after the roots go offscreen"

I'm a girl but I have a penis ;)

What is a switch statement?
I only use drag and drop

Not for long.

Well shit. I actually wrote a script for it.

I haven't used Unity in forever, so I forgot basic shit like that.

>tfw you literally just drag the camera onto the cube
fug

your placeholders still look ok as is, because they are only silhouettes. for the ground, you could use a simple texture with only two colors and nice blocky shapes

for the tree thing, I would outline the character when it is behind the tree

conceptually, your camera is located at half the height of a tree, and pointing down 45 degrees. So you should never see the branches from above. you could fade the top of the tree trunk only