Do you have skype or steam to chat? l may be able to help you
Nicholas Ramirez
It's not worthless, my game would be fucked in fullscreen without calling it.
It just messes up the mouse coordinates.
Gavin Torres
If an engine isn't made with assembly it shouldn't be in the OP.
Ryan Lewis
Don't know what to work on next desu lads.
Austin Young
Just like rescale them
Adrian Morales
>If an engine isn't made with assembly it shouldn't be in the OP. With assembly _in it_ or entirely written in assembly? You sound like a nodev-kid who just wants to sound extreme and ends up sounding very sane.
Ayden Scott
To add a feeling of growth and achievement, I made the walls turn bronze, silver and gold once they reach certain heights.
A bit of info about the jihad plane in the next post.
Easton Sanchez
If you want to allow different screen sizes. You should manually do the adjusting, instead of letting a lib that you dont understand do the scaling for you.
Did you try this. If that is not the answer, its probalby on the right track. So try fixing your own problem. Output the click the game thinks you do. And output the click you want. Then find the relation. Thats called bug fixing.
Brandon Flores
Java
Julian Hernandez
no
Hunter Hall
"fuck you"
Mason Long
Yes ;_;
Cameron Barnes
If the wolf guy from the last thread is still around, I found the posture a bit awkward and tried to fix it.
Im no artist so it might still be a bit fucked.
Mason Rivera
>not making your own language I've decided against linear types but I will use regions.
Angel Hill
Have a way of accessing screen width/height and during your input function you divide the mouse coordinates by that number. You do have a single input function which translates the platform input into whatever you want for your game right?
James Cruz
>Java
Owen Butler
how do we fix idea guys?
Hudson Clark
The jihad planes spawn far away, in line with the sun's location. They come faster and faster towards their destination (a random spot of land or a random brick segment) and will explode once it reaches it destroying about 3 layers of walls no matter their height, forcing the player to not concentrate their efforts throughout the whole wall and not just a part of it or else they could lose it all.
Still looking for a way to "kill" mexicans without actually killing them. The FBI van is always an option I guess but I'm not sure I'm in love with it.
I also want to add a new kind of faster mexicans and a sjw that yells "LITERALLY HITLER" from the US border and throws a molotov at the wall. If you shoot him with a brick he explodes into a fine mist.
Gabriel Flores
does it have to be realistic? or is it ok to just "look" realistic? what are you changing orbit of? spaceship or planet?
Chase Smith
Give them a place to write down their thoughts.
Adam Walker
Continued..
Carter Taylor
this isn't what i had in mind
Ian Garcia
it just has to look right, really, exactness isn't so important, but even with that relaxed constraint I can't think of how to do it properly
this is what I have so far
Hunter Davis
Is the Mexico sticker supposed to be like Made In Mexico?
Chase Murphy
>Game Over thank god, my eyes
Isaiah Allen
yea it's pretty fucked
Josiah Brown
Progress! I spent my aftetrnoon optimizing the terrain generation and it's way faster now. It's still pretty empty, though.
Alexander Anderson
Does this look neat or just frustrating?
Christian Jenkins
Is there a bare-bones/lightweight engine/framework worth using for 3d? I don't want a million features that I won't end up using, any too much bloat, etc. but I also am not insane enough to think I'll make my own engine any time soon.
Cooper Harris
How do you save your terrain, is it a height map?
Anthony Rivera
i want to try vim but can't be fucked modding it for 10 hours. I wish there was a pre-config'd c++ version.
Thomas Reed
What key aspects need to be hit when telling a fictional story about fraudulent game key resellers?
Ayden Sullivan
both honestly
Caleb Parker
>in the middle of a desert >the plants are in pots of soil
???
Benjamin Wright
lwjgl
Aiden Jones
it looks great but it's going to play out extremely frustrating due to >mouse
Jason Fisher
drawing runes to spellcast rarely wokrs. That one DS game was pretty fun though.
Mason Scott
How are you doing that? IMO drawing with the mouse sucks
Brody Wright
You don't want to try vim.
The Eragon DS game was worlds better than the shit movie and the ripoff books.
Samuel Reyes
>Java
It's a set in the right direction atleast. I can probably look for similar things, being that it sounds like what I'm looking for.
Thanks for the feedback. Drawing with the mouse really does suck. Might revisit this idea when I get a vive.
Ryan Reed
>You don't want to try vim. Why not? feeling the IDE fatigue.
Logan Rivera
Some parts of the terrain will be procedural, so only the world seed will be saved, and chunks modified by the player (they will contain a 255*255 heightmap, I guess I can can compress that to a lossless format).
Imagine the sand texture to be a more advanced terrain shader, and the cactus pot to be various trees. It's the skeleton for now.
Noah Davis
Oh i thought you were just trying to be charming with potted plants outdoors, im a bit let down. good luck with trees then.
I've applied some of the things, does it look better now? It's a gif with after and before to compare.
I've also been trying to make it look down like another user suggested but not having any luck with that looking good yet.
Kayden Reyes
Are you intentionally ignoring the last byte of your heightmap? (256*256) Since you only save the seed, will player changes be forgotten once they walk away?
David Walker
nice vintage aggy here's mine
Eli Martin
I need a writer for demo day
Liam Williams
I've been trying to come up with more unique game ideas. Would you play a game that looks like this?
also webmcam a shit
Daniel Walker
Do you need puns?
I can do puns
Evan Thomas
>Would you play a game that looks like this? only if it's fun
Thomas Thomas
Looking much better already
Landon Lopez
That's vintage now? Shit, mate...
Luis Sullivan
It's from the time we had a dropbox
Gabriel Edwards
what's your game fampai
Daniel Gray
I'm hurting for you, this must have took a while to implement
Charles Murphy
fair point. I wonder if trails should be particle effects too or just a standard sprite effect
Yeah we used to have a really good dropbox and wiki. Both have since re-started and failed again multiple times I think.
another from around that time (2013?)
Nathan Morgan
Its the hacking game, I need a short storyline to corral my dev into something cohesive
John Flores
do you have anymore? I'm collecting.
Jordan Reyes
...
Matthew Sanchez
I thought it was funny as a placeholder.
I'm ignoring the last byte because of some limitations with the mesh. The player changes will be saved, but a chunk will be saved only if a change has been applied.Otherwise it will be procedural.
Luis Johnson
hmm hold on I think I have an idea
Hunter Sanchez
Not so much wallpapers, but shittons of other random /agdg/ files. But I don't want to shit up the thread too much.
Parker King
the thread will be fine mate. we have shitposters for that.
Zachary Reed
Can you like apply a shader on absolutely every 3d object in Unity? Cause I can't seem to find a way to do so other than creating and applying a material with shaders to every separate object.
Ian White
Has anyone here tried using the Visual Studio Code integration stuff with Unity?
I saw that there was a way to do it and I'm just curious if there's any major downsides to using it over Monodevelop or regular Visual Studio.
Joshua Gutierrez
...
Jaxon Powell
...
Zachary Perez
o. true
oh shit I remember that
Elijah Hughes
you don't get the debugger and code can't into intellisense
Caleb Campbell
I told you dog. I warned you the pixels would come back to haunt us.
>if yes please put your interested field in the reply?
Tyler Rogers
lol'd
Jordan Baker
I use it, no downside I can think of compare to regular VS. Maybe once a day it'll freeze when hooking into the unity process but debugging without it? come on.
Jaxson Taylor
...
Jacob Williams
OH SHIT you actually made a lot of progress.
Wasn't it like 2 days ago you were coming up with the idea?
It would be nice if you could make it quicker to cast... and fluid like I dont wanna open a book to do it.
I wanna jump around while casting it.
Jordan Hughes
>ray sipe no way does anyone have the link to that TIME TO USE GAMEMAKER video?
Evan Powell
what's an aspiring team?
Nathaniel Martin
a team of nodevs
Thomas Peterson
Please keep working on this.
The idea is amazing.
Adrian Bailey
Ideas guy
Elijah Cooper
Maybe make it more tolerant. Your drawing was average for someone using a mouse.
Anthony Perez
...
Wyatt Wright
That cake was tasty
Logan Green
>team What does it mean? Does it mean what it supposed to? That there are more than one people? Or is it only you and you want to create a team now? It doesn't really matter, since my answer to both of those questions is another question: how organized are you? Do you have a Game Design Document? Not a sketch about the setting or some gun, but about actual analysis of the mechanics of the game? Or you don't have any ideas yet?
Jack Torres
actually its a team of 2 people at the moment. I am doing main system programming We have a hard 3D modeller.
>looking for soft modeller / animator and Level Designer. Another Programmer would not hurt.
Aspiring just means we are directing our hopes and ambitions towards getting the team off the ground, We are a small team forming itself right now we are nearing alpha for our first game.