Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.
Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
James Myers
Thank you.
Aiden Parker
Can someone tell me how to get PJ64's audio to not stutter every 3 seconds? Increasing buffer seemed to make it worse.
Brandon Richardson
1. insert tampon in asshole
2. pray
Grayson Baker
Why are you using Azimer's 0.40 beta? That's an awful plugin. Even Jabo's should be better.
Levi Reyes
jabo's should require fewer tampons, anyway
Isaac Myers
It seemed to be the only one that would work. The wiki recommended it too. Maybe I'll just get the accuracy plugins. I tried using a newer Azimer's but that just crashes.
Jaxon Wilson
don't forget the maxipads
Aiden Myers
Any hints on emulating Metroid Prime for the first time? When does the shader cache get built up well enough to where the stuttering will finally cease?
Jackson Campbell
Would you stop.
Daniel Ross
Why do people have audio stuttering so often but I never do?
Blake Johnson
no :^D
Colton Hill
>It seemed to be the only one that would work. The wiki recommended it too. Maybe I'll just get the accuracy plugins. I tried using a newer Azimer's but that just crashes. The problem is that you have the HLE checkbox enabled for audio. Jabo's audio is LLE only. It's not a perfect plugin, but it's vastly superior to azimer's.
James Moore
Spotted the iGPU user
John Butler
Until you've seen the entire game it won't stop. Switch to Ishiiruka for asynch. I wish it had some default shader that it used instead of invisibility while things load though. I'll take ugly unlit models over nothing.
Brody Cooper
you use a superior brand of period rag. you also pray to gary busey in stead of jeebus or that faggot allah, so that helps
Brody Bell
>buffer >tampons I chuckled.
Jayden Taylor
Alright. Until now I've been using Mupen64 through retroarch which seemed a lot easier but I'm hoping this will be more compatible with all them games.
Juan Rogers
Are the devs making any attempt to fix this?
Austin Clark
Why does there even need to be a person inside those anymore, drag racing is fucking automatable.
Jack Rodriguez
>filename >not AMD vs Nvidia
Levi White
Then who gets the glory of victory if no human is in there?
AMD isn't that slow and they still have audio stutters
Blake Gomez
Ubershaders and multi-threaded generation.
Parker Morgan
The team that put together and maintain it? They are the ones doing everything that matters to drag racing.
Chase Martin
Explain, please.
Brayden Martinez
B-but muh classic Nvidia housefire and AMD no drivers.
Yup. PJ64 is more compatible. It also has better performance too. GOod news is that it's going to keep improving!
Michael Allen
>Ubershaders Make large general purpose shaders that covers most of what games use, so there's no need to generate shaders. >Multi-threaded generation Shader generation stutters because it takes longer than a frame to generate, so the rest of the emulator has to wait till it's done. This would make the generation happen faster by offloading the generation to multiple threads (or cores), making stuttering happen less.
Xavier Ward
N64 emulation, truly the best!
Lucas Reed
>intentionally going out of your way to try and make N64 emulation look bad Nice attempt :) .
Cameron Baker
Has anyone ever gotten proper dumps from Romulation? I've tried a number of them, and they're all corrupted or something. Like, they're ostensibly scene releases, and the checksums should match but they don't.
Liam Robinson
Nom I've just been trying to set up PJ64 off and on all day and I can't find a mix of plugins that works.
Juan Thomas
Then I should think it's clear what's going on.
Ethan Nelson
Honestly I would just say to try out the PJ64 build at 64dd.org which has a few plugins included and see if it works too. Who knows if EmuCR fucked up.
Ian Wilson
I'm betting he ran x64 version of PJ64. Maybe zilmar should make the interpreter default for x64..
Robert Brooks
Well the main problem is that sometimes I will change nothing and then it'll crash on launching the same game.
Samuel Roberts
I've got x86 now. i started with x64 and it didn't work. x86 was working at one point but now doesn't want to. Plugins are bunk.
Jason Russell
I don't know. It could be my connection, but it's hard to believe the download would fuck up in exactly the same way twice in a row.
Xavier Murphy
Well at least it didn't crash this time.
Brayden Diaz
How old is your PC? I feel like you have old OpenGL.
Jason Brown
>PCSX2 will never not be shit in your lifetime
Kevin Howard
Made it earlier this year. It's a pretty good rig. I just don't think i can get the plugins right. I tried the ones the wiki suggests but they don't seem to mesh well. Tell me which RSP I should be using and that might fix everything.
Anthony Hughes
I doubt it's old, considering it looks like win 8 or win 10.
Asher King
Bad dumps. Doubt it's your connection, unless you live in a shithole.
Really, "scene releases" are last-resort. No-Intro and Redump should be your two primary sources.
Jonathan James
To be honest RSP plugins really don't matter here. It's just the graphics here. I'm wondering if you use Intel GPUs.
Easton Cox
and this is why pj64 is still a joke compared to m64.
not having a native 64bit binary today means your project is dead and your users cant even use your program.
Jonathan Adams
And how about you shut up? Not having 64bit doesn't mean shit about the quality of emulation.
Liam Sanchez
Nope. Geforce 970. Most of the time it crashes. The static interpreter which I think is Hatcat's will actually launch. I'm just using the version of glide that came with it at the moment.
Chase Robinson
It means nothing when 32bit m64p runs faster
>Tell me which RSP I should be using and that might fix everything. Always use PJ64's RSP. No real reason to use another. Unless maybe you want to use a HLE RSP if you want HLE gfx + HLE audio.
Hunter Ross
Wait what. I guess Project64 really has a problem with Windows 8/10. Which is kind of weird. Try some compatibility settings?
Lincoln Richardson
OK, now you're full of shit. Everybody has moved on from 32-bit.
EVERYBODY.
Elijah Davis
It came with 3 different ones and none of them are working. I'm seriously tempted to say "fuck it" and just hope mupen gets better at some point. It's not like I'll actually be playing these games anyway.
Not making a difference.
Brody Jones
Buying a real N64 is easier than dealing with N64 emulation.
Nicholas Davis
I have a GTX0 and can still emulate N64 better than most people with real GPUs
Luke Martinez
I have one but I wouldn't be able to get the carts for all the games I want to play.
Lincoln Miller
Sorry if I'm saying the truth lol. As far as I know we are still using 32-bit binaries of many emulators, not just Project64, so your point is really moot.
Oh, RSP != RDP. RSP is more like something that does both graphics and audio. Graphics = RDP.
It's weird though because Glide64 for PJ64 is the one that's the most compatible. I don't know why this happens, you're a special case. Maybe the drivers are fucked up or something, I don't know.
Josiah Ross
Flashcart
Isaac Foster
With the advent of the internet and the relatively small size of the N64 library, I doubt that.
Angel Bell
Everdrive-64
Thomas Green
Hell, that too. As far as I know the Everdrive 3.0 now comes with 100% compatibility bog standard.
Aiden Turner
>It came with 3 different ones and none of them are working. >I'm seriously tempted to say "fuck it" and just hope mupen gets better at some point. It's not like I'll actually be playing these games anyway. Well, if mupen already plays the games you care about, at a satisfactory level,, then you're fine to use that. Your problem appears to be unique. Did you try getting a build from the site luigi suggested?
Nicholas Cook
Wouldn't 64 bit help N64 a little for more accurate renderers by giving some speed ups?
James Perry
We're good now. I managed to get hatcat working. Should all be good as long as I never touch the settings again. Does the "Increase emulation speed" actually work? Is it like turbo in other emulators?
Landon Jenkins
>Sorry if I'm saying the truth lol. As far as I know we are still using 32-bit binaries of many emulators, not just Project64, so your point is really moot.
Name 3 that aren't already on life support.
Anthony Hernandez
Kinda wanna try harvest moon which is fucked in mupen.
Ayden Cruz
>Wouldn't 64 bit help N64 a little for more accurate renderers by giving some speed ups? 64bit would help with performance
Lucas Taylor
>tfw we're emulating a 64 bit system with 32 bit binaries
Colton Brooks
Yep. Functionally retarded. To the max.
Ethan Garcia
How do I make the red flash when I get hurt in OoT appear with Glide64?
Joshua Gomez
I don't know if the RDP really uses 64-bit? I know the CPU is 64-bit but then not much games are really using it... I'm not really good at N64 so I cannot say this much.
ePSXe, SSF, Project64 lol Those aren't really on life support.
Well games doesn't use the 64-bit that much so it's not a big deal.
Jacob Flores
That looks rad as hell. I wish I could be bothered to install Windows 10.
Isaac Cook
We get that N64 emulation isn't great, but we don't need hyperbolic examples of you fucking with it. Worse than "when" posters.
Ayden Rogers
>Well games doesn't use the 64-bit that much so it's not a big deal. So 64 bit was basically a marketing gimmick?
Christopher Powell
Okay nevermind about SSF, thought it was still kinda alive. But anyway try to tell people are not using Nestopia or FCE Ultra to emulate NES games. Those are still 32-bit, or how people are using 32-bit bins of PCSX2 on the stable releases. (I'm not sure if it has a 64-bit binary.)
Daniel Gutierrez
ePSXe and Project64 are both defunct. SSF I will give you.
Angel Baker
It was truly 64-bit but games are still programmed like it's 32-bit because they don't need much more precision than that. Maybe some are really using the 64-bit capabilities but then it might be nothing to emulate even on a 32-bit CPU.
David Rivera
>(I'm not sure if it has a 64-bit binary.) It doesn't. That's part of why it's a failure.
Hunter Gomez
Dude you just lost your credibility (it's not like you had any though). ePSXe has a new release like yesterday and Project64's development is still active, so lol
I still maintain that 64-bit is not always needed and that you are dumb.
Brody Morales
Yes.
They all act as if it were a 32-bit machine due to retarded databus width issues typical of Nintedo decision-making at the time.
Hunter Hill
He lost his credibility as soon as he praised mupen for having x64. The x64 dynarec is slower.
Logan Cruz
No, ePSXe is not active. ePSXe is _milked_. Not the same thing.
Project64 has been dead for years, and until someone can show me more than just random fucking about with the codebase (to little real effect), I still consider it discontinued.
Landon White
>Everyone I talk to is the same person.
Robert Morales
I don't know why Gaben bothered to port HL to Dreamcast, but I assume it will be lost and not preserved as all Dreamcast games
Gavin Cook
Umm, there's like an ISO available of this port. It's preserved.
Brandon Myers
Not preserved if the emulator to play it is shit ;)
Joseph Morgan
>Project64 has been dead for years, and until someone can show me more than just random fucking about with the codebase (to little real effect), I still consider it discontinued. So what N64 emulator isn't dead then?
Nathaniel Powell
No, in this instance, Luigiblood is right: provided all the relevant data is there in those disc images, they're preserved. Whether they can be read flawlessly is irrelevant.
Isaiah King
As far as I can tell, none of them. No one with the expertise necessary is willing to do shit, people willing to do shit don't have the expertise, and it's all moot anyway because there is no consumer hardware powerful enough to run any particularly accurate resulting emulator.
Blame stagnating CPU power and lack of easy multi-threading solutions. All those extra cores don't mean dick-diddle-shit if emulation is only feasible single-core due to timing issues.
Dominic Carter
What game are you having trouble run at full speed?
I hope you hold other systems to high standards as well.
Liam Lopez
I always hold emulators to high standards. It's why until mednafen-PSX I refused to touch 3D emulation with a 10-foot pole.
David Hernandez
>It's why until mednafen-PSX I refused to touch 3D emulation with a 10-foot pole. Angrylion has less known bugs than mednafen.. The N64 is probably more resource intensive than PS1 which would explain why mednafen can get away with being sub-optimal.
Henry Anderson
Hunched, bespectacled old panda looks unimpressed by Christmas lights
Oliver Cox
Are you kidding? If you can't play it it's as good as lost
Kevin Young
Nah. The game is information. Information that is accurately recorded is by definition not lost. Your ability to read that information does not affect that.
Anthony Russell
Angrylion is only part of an N64 emulator. mednafen-PSX is an entire PSX emulator.
Kevin Martinez
The hardware was designed by SGI though.
Parker Flores
>They all act as if it were a 32-bit machine Some games use 64bit instructions..
Thomas Walker
PJ64 has speed unlocking, this is good. Unfortunately I can't seem to return the speed to normal once I've unlocked it.