Ideaguys, how do you justify combat helicopters in an otherwise realistic ww2 game?
Parker Allen
I don't think most people would disagree, it's just that most indie devs are too lazy to learn 3D modeling.
Luis James
top secret research we had the a bomb
Joshua Sanchez
Progress:
- Laid some of the groundwork for more exciting attachments (I'm calling them "modules") like weapons and fart rockets.
- Optimized the heat glow effect by like 75%. Also I now turn any fragments with less than a certain HP into confetti that shrinks and disappears to prevent lagging up the game.
Neither are really meme webmable so here is another ship I've made in a different, softer-edged art style that I might just roll with. There's also a gun module. The white magazine sorts below the hull and gets revealed if you manage to "undress" it without destroying it. Also, the barbette lights up green to indicate that it's powered and ready to fire, or red to show that it's reloading.
Thomas Rogers
Time travel
Daniel Powell
I should just bite the bullet and learn Blender but it's so unintuitive to start off with.
Ayden Phillips
Download Character Development in Blender 2.5; it'll teach you how to use Blender effectively in a short amount of time if you actually put in the work.
Isaiah Foster
If small scale, I'd say left works, but right feels larger due to to the higher-contrast shading.
Dominic Wood
Thanks for the recommendation.
Grayson White
>have unexplainable errors >write problematic objects to output >problem disappeared >undo this change >problem is gone th-thanks
Dylan Jenkins
testing the persistent decal system
warning: little bit bloody
Wyatt Bennett
Cool OP image.
Michael Smith
How'd you implement them?
Joseph Ward
I'm in luck
If you can learn vim, you can learn blender; they operate the same way
Jacob Jones
separate decal channel in the shader for the texture atlas, added advantage is since the textures are very low res, I'm able to use a single 1024x1024 decal texture atlas for the entire level.
Easton Bailey
>point filtering >no normal / bump mapping but why?
Jackson Hughes
Looks gud.
Jonathan Russell
Best engine for 2d? Are pixel collisions a good idea?
Michael Davis
Interesting approach.
Gavin Lopez
I feel like the way I'm doing this is wrong. Basically I'm generating a grid if tiles that are either empty(0) or walls(1) then I need to know the type of corner (the spheres) by checking four surrounding tiles. As of now I'm using an enum to mark the type of corner (so black = surrounded by walls, while = surrounded by empty, red, blue, green, yellow = mixed). But this means having 16 cases in the enum (from 0000 to 1111), plus some others I'm going to need later on. Is there a better way to do this?
Jaxon Lewis
Can someone draw me a spurdo version of this sheet?
Dominic Jenkins
how the fuck do i make a hipster stick figure walk for christs sake? its so awkward
Luke Hall
btw mall mario sprite size = 16x16, hitbox size around 14x14. Big mario sprite is 16x32
Anthony Wilson
Excuse me, the first image is Gondola; not Spurdo.
Josiah Edwards
I'll do it tonight if no one else has by then.
Robert White
...
Brody King
Am i retarded? what the fuck?
3,3,3 - 4,4,4 (both positions) gives me a direction for the second on to the first one right? then why it's not fucking working
Gabriel Bailey
note that the resulting vector will be from the origin which may be important depending on what you're doing
Carter Clark
are you doing vectors? vectors have direction and magnitude, so (-1,-1,-1) is not (1,1,1). Throw a negative in there, it might fix it
Ryder Hall
what happens instead it should theoretically work
Chase Diaz
highly recommend devving to Swans
Cooper Sanchez
yes it's vector position in unity Basically when i do this transform.LookAt(TargetPosition); it works fine if i understand it correctly this should do the exactly same thing: transform.forward = TargetPosition-TransformPosition;
But it doesn't, i don't get it, all positions are in world coordinates
Caleb Flores
Is there a game who managed to make some interesting western duels?
Adrian Lee
i meant transform.position not TransformPosition
Gabriel Perry
transform.forward is in world space, the direction vector you have can be considered to be in local space. If you want to set it like that you need to multiply the direction vector with the localToWorld matrix first.
Elijah Taylor
If i am subtracting two world positions, how can be the resulting direction in local space?
It is only a direction, it doesn't contain any information about its origin
Thomas Ross
Awesome, thanks
Grayson Ramirez
You should set the object rotation instead. targetPosition is Transform.forward * (targetPösition - Transform.position).magnitude
Noah Wood
sugoi
Nolan Clark
Ohayou gozaimasu nodev-kun!
Hunter Williams
Fistfull of Frags
Jason Gomez
Videogames are boring.
Lincoln Rodriguez
Then go outside, love.
Bentley Green
Call of Juarez 1 Call of Juarez: Gunslinger
Adrian Collins
I'd work on the melody (is that the right word? I know nothing about music) a bit more. It sounds too disjointed in my opinion.
Benjamin Hernandez
kys lol
John Johnson
tfw 3dsmax/blender fag want to make a scalefag game no game dev knowledge
Charles Hughes
what the fuck is the time signature
Luis Hernandez
I'll take a look, thanks.
Justin Gomez
>not making a h-game to support your dream game
Adam Russell
I'll be doing left then, since I'm going for a "small scale" feel. Really want to make the player feel like they're an experiment gone wrong and unleashed on unsuspecting space bumpkins. Also to make the screen-filling bosses look even bigger when they appear.
Here's some dynamically-generated colliders. They're rather overdetailed in places and underdetailed in others, but I'm not certain I want to dive into the original code to try and figure out what's wrong. Should work well enough for triggering bullets at least.
Oliver Cruz
Ideas Guy here, im gonna drop some ideas free of charge!
Grand Strategy Game: >Same concept as Europa/Vicky >Earliest Start is the Stone Age >Uses a map like google earth where you can zoom down to regional/town levels >allows you to fight the battles there and see the borders move in real time (but not 3D battles like in total war) >same size as earth in a 1:1 scale, literally just copied google earth >features all historical events from the earliest written history up to today and the future >completely allows you to change history be removing certain ethnic groups from the beginning >Kinda looks like this mideast.liveuamap.com/
Survival game: >Top Down >setting is post apocalyptic sci-fi setting, kinda like fallout 1 >Features nearly the same building options from Rust >graphically looks like Factorio >Free to play with skins as micro transactions >multi-layer buildings in the style of RPG's where the top floors are only visible when you go up to them >Food/Thirst/Radiation/Exposure are important >RPG-like stats for these needs >Classes that are designed for building, gathering resources, making food, fighting, scouting >infinite sized worlds
RPG after hero game >You are not the Hero but the guy who comes after >sent out by a mythical force your objective is it to clean up all those worlds that the RPG-"Heroes" are destroying >features PvP where other cleaners are sent to the same world/invade it >is also top down >your weapons feature a magical vacuum cleaner, a mop and a few other things >whoever gains the most cleaning wins the world >use points to upgrade tools and level up
A game which you have to vote yes for on Steam greenlight to complete.
Aaron Cruz
nice try tojo, but your children's cartoon speak doesn't have any power over me here
Leo Parker
woohey it works, mostly. Thanks for all the advice in the last thread.
Lucas Perry
So I should just add sleep() everywhere in my code?
Bentley Morales
look into lockless design
Julian Roberts
no that's the opposite of what you should do the rabbit lost the race with turtle because it took a nap.
Jeremiah Wright
I tried changing a couple of things. Is this too intrusive (the button labels on the targets)? Don't mind, the particles going off behind the bunny, I'm just testing some things.
Later today I'll try to implement the short dance steps I created earlier in Blender. Wish me luck.
>Grand Strategy Game >My idea is that it's a grand strategy game but you should also have retarded amounts of content
>Survival game >there is no actual description of the gameplay >retarded amounts of content
>RPG after hero game >fight with people that are there for the same reason >no actual description of the gameplay
nice
Jaxson Gutierrez
Couple more hours of being active on social media and google shouldnt be able to trace my new batch of review devices ;)
Cameron White
It's definitely possible to get almost perfectly accurate colliders, but it's slow to generate and would be slow to update. I process these in a background thread that syncs up whenever it feels like finishing.
Samuel Flores
How does the procedural, destructible terrain in Worms work?
I want to do something similar but simpler, say with just hills rather than overlapping territory. I was thinking of something along the following lines
>for each column of pixels on screen store a height that the ground will go up to >use somesuch algorithm to generate a hilly-looking pattern with the heights >when applying splash damage check where it intersects with the ground and reduce the ground height to that level
Isaiah Long
Last batch just boosted my reviews pretty well :)
Luckily its a shitty clicker game so making it look legit doesnt require too much staff :)
Camden Powell
>peb.si/b >empire building crossed with RISK >built entirely in PHP Progress: >made moving units 20x easier >broke combat so you can attack anyone with any amount of units and you'll never lose a single battle >started work on EXP and levelling system >added rounds
Samuel Gutierrez
What are you using for those nice shadows (or did you roll your own)?
Gabriel Miller
So uhm, how do I download these?
Sebastian Nelson
Very innovative but surely there is a less insane way of doing this
Lucas Green
Use a texture to store the terrain collider. All weapon impact delete a small part of this collider. Apply the terrain texture over it.
Your solution looks more complex to me.
Noah Long
>Ad revenue per hour per 2 devices is more then im paying these idiots without actual players >Why would i need to change what im doing?
Cooper Young
>built entirely in PHP
jesus christ man
I don't know what you did that you feel you need to punish yourself for but it's time to forgive yourself
Jonathan Martinez
You buy them
Evan Lopez
...
William Flores
Register, add the things to your cart and pay I guess. Or wait for one person to buy and upload. You can't possibly be a truweeb if you're not prepared to buy something from a Japanese site for literally $1.
Joseph Evans
too much activity on a device per second is seen as botting
also too little
or too much interaction (with similar timing) of the same part of adverts
i havent seen anyone get caught botting and get full priced ads yet
and the only people that i know that dont get caught hire people to move stuff about and use analogue methods
Adam Garcia
>too little I imagine it's more like "too inconsistent", once you're in the "too little" zone.