/agdg/ - Amateur Game Dev General

Progress every hour.

> Next Demo Day (Nine)
itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
itch.io/jam/agdg-space-jam
Collab: pastebin.com/NEPv0pPC

Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/

> Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
pastebin.com/Qi63yBxd

> Previous Jams
pastebin.com/hVhvNWLw

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

github.com/a1studmuffin/SpaceshipGenerator
youtu.be/IsQlCIX-h4A
twitter.com/SFWRedditImages

Need ideas for 3D space game.

hahahahahahahahahaha

>a career in gamedev
>gamedev degree

Why are game plots just so fucking BAD and generic?
Is there some big roadblock in game development that doesn't allow for good plots?

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That station looks a little bit like a sword..

I don't even have an idea for myself, how am I supposed to give you one.

I tried the code and it did not compile. I tried throwing some modifiers at the parent class like, abstract, but those did not work either.

I have a class that has "List myList". But in reality the List will never be ParentClass, it will be one of the child classes.

kek. I love it went retards use loops instead of basic math

Fuck, meant to post this one

hahaha god damn it you shit

>spent the entire afternoon trying to design a ship for Space Jam
>still got nothing

Recreational reading has long been on the decline, with playing gaem/internetting taking the role in recent years. The audience is fed on videogame stories, the developers themselves are fed on videogame stories, big studios and indies alike squeeze their budgets with writing a low-tier concern.

Good games are hard to make
Good stories are hard to make
There's very little overlap between good game designers and good story writers
Good game stories have to complement the game and its gameplay (ludonarrative dissonance and all that)
It's hard to make engaging gameplay with a story focused game

Good plot means more assets and stuff.
Assets are expensive.

List list = new List();
Child child = new Child();
list.Add(child);

should work for any child class.

dump some more of these

github.com/a1studmuffin/SpaceshipGenerator

your welcome

youtu.be/IsQlCIX-h4A

I’ve done a bunch of stuff since the last update. Check it out!

Of course it’s STILL a work in progress, but I feel like the game looks slightly less worse now. I also changed the inventory, added a “toolbox” inventory where tools get stored, a test options menu, (simple) real world-synced day/night, changed the way casting the fishing rod works, added footstep sounds (that change based on what terrain you’re walking on, including nothing if you’re in the air), and a lot more. agdg Demo Day 9 is coming, and I’m going to try to get as much as possible in the game for it.

(I legitimately don’t even remember all I did since the last update. I did a lot of stuff. I should probably start keeping track of all of it)

HIS welcome?

One guy once was exposed to the vacuum and survived. He said you could hear the water evaporating from your mouth, nose and eyes.
Blood won't boil if you don't have a open cut.
Maybe with time the skin would get damaged and cuts would open but fuck me, I'm not a doctor.

beautiful grass texture

I mean, she's only like 16px tall, so it's not that cute I don't think. Then again it's difficult to make it cute AND readable as a jumpsuit as that size.

Here's an /agdg/ one

Because the story needs to focus mainly on the player, so they feel like they have meaning in the story.
The player needs to be someone or something that is fairly powerful or special in some way so they have a reason to be a part of the story.
The more freedom you give a player the less the story can be tight.
And of course the more story there is the more art, dialogue, animations, cut scenes, etc, there has to be.

>16px tall
I think you mean infinitesimally tall.

My welcome?

Because
>playing games for stories

Emergent storytelling in games is much more interesting than traditional stories.

That inventory is nice, thanks for splitting up the items and tools. Having the tools take up a bunch of space in the inventory was probably the worst part of Animal Crossing.

I don't get what he's trying to do there

How do I draw a snow globe with a black mountain inside?

Or infinitely large.

He was hard-coding his attacks with their sprites and states.

And Harvest Moon, and Stardew Valley, which are just as much an inspiration as AC!
This is something I've wanted to do since the start but I might be a butt and make it so you have to unlock this feature in the final game

Why the fuck would you implement individual methods for adding every single item in the game?

The guy was a shitter.

thats the joke.cpp

What I laughed the most at the time was the choose instead of one simple random function.

Space Billboard Sim.

You live in a 1-man Billboard station on the edge of a busy jump gate.

Get given contracts to raise interest in certain local products/services. Government propaganda too.

Manage which ships (military, truckers, tourists etc) you orient your billboard towards in order to make the most money without losing too many contracts.

I unironically wouldn't dev games if I had to do it that way. It just feels awful.

a game where you are trapped inside of a snowglobe

Oh, you mean there are MULTIPLE child classes under that one parent. You can just add them and it'll work fine, as long as the child class inherits from the parent class. You can either use a local separator, use instanceof, or override an identifier class to tell which type it is when calling.

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This is a better meme than progressman ever was

okay and what's her hair like? if you answer wrong your game is shit btw

I have a handful of these I could dump if you guys want.

why are single games more creative than hollywood and the new york times bestseller list put together?

bug...
deleted...
sorry...

I love DG.
Wish I could find the one where we bullied an user but ended up making his code a whole lot better.

I love that commit message kek never fails to make me laugh

When was the last time you computed an eigenvalue in gamedev?

>keep trying to design characters
>end up drawing porn instead

God damn it I am going to be a nodev forever.

square-enix patented the ATB bar for RPGs

B-But what language

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>tfw I don't understand most of these programming graduate pics but I still pretend to laugh at them

>not making a porn game

Esperanto

I want to do it! I want to make a game

You've already failed.

That's actually pretty bad. All the ones I have seen have to do with basic as fuck shit.

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I read this to my game and she got so happy :)

Dude, porn game development is such a shitty, volatile market though. Either you pander to furries for autismbux or you make shit that appeals to narrow fetishes with the hope you don't get stalked by some degenerate psychopath.

I'd love to dev a porn game, but I don't need some fucking mad furfag doxxing me and coming to my house because I won't put macro inflation in the game.

Mi jam scii esperanton

>curly braces by themselves on the line after the if statement

...

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>not using a switch
>what a fucking idiot programmer

are we doing this again?

Fuck off harry

Oh shit nigga what are you doing

you clearly don't understand the porn game scene

i recommend you spend some time on /aco/ and many of the other porn game communities. it's not like how you describe. if you make a good game you will be successful

void
fn(
) {
}

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>switching for fizzbuzz
wwwwwwwwwwwww

I don't get this one. Does it even work? After the function returns the pointer will point to garbage? I dont know c++ tho

well said

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gamasutra.com/view/news/30824
>build worlds, not words

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If you want to use Game Maker, learn Python

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>meeeemes XD

Enough already.

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tfw don't understand most of these and I've already completed a game with gamemaker.

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>completed a game with gamemaker.
mind posting it?

Google "Undertale"

XD this is gold

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>max feels not a const
>using a while loop instead of a for loop
>void parameters instead of just leaving it blank

No wonder you don't have a girlfriend, Jesus.

>the number is even
>the number is false

Can any unitydev give me insight on this?

>Suppose l have a prefab empty object with a script attached to it
>Suppose l create put several copies of the prefab on the scene, say, 4

Are these 4 scripts attached to the object individual classes or objects of the script from the prefab?

Is AABB or circle collision more precise for a triangle?

I really like this one

Yes, I did not intent to make him a real threat.

Does it use Python? l thought it had his own language

Just use a triangle collision?