A thread for all vehicle simulation games: racing sims, flight sims, train sims, submarine sims, tank sims, anything else sims which do not have enough traffic to sustain their own independent generals.
Extra attention grabbing search terms for example welcome sims /fsg/ /dcsg/ /fsxg/ /bmsg/ /shg/ /rofg/ /etsg/ /il2g/ /lfsg/ /tsg/
>Example of welcome sims: Falcon BMS DCS World Rise of Flight IL-2 Combat Helo Microsoft Flight Simulator X-Plane Euro truck sim Assetto Corsa rFactor 2 Live for Speed SAM Simulator Steel Beasts Pro Steel Armor: Blaze of War Enemy Engaged: Comanche vs Hokum Silent Hunter Train Simulator Farming Simulator 2015
>Example of non-welcome games: Arm* 3 Ac* Combat W*r Thunder World of ____
They better make WARPAC liveries for the new MiG-29A model.
Levi Morales
People really want more attack helicopters, and I get it, I want the Hind and Apache and shit too, but...
Will any of them be better than the Ka-50? It's gods helicopter, and the perfect one for a sim.
>single seat, so no need for AI or another player, or switching between seats >systems are designed with one pilot in mind, so you can be an effective one man killing machine >flies like a dream >God tier aesthetics >great weapons >using helmet mounted sight for gun and shkval is neat as fuck /10 >fucking ejection seat >literally the most advanced Russian aircraft in the game thanks to ABRIS >data link target sending and receiving is super cool and useful >"ATTACKA, BEREGESE, SMOTRI EKRAN" >comes with three full good campaigns >comes with deployable fire works
Black Shark is so fucking tight. How is it possible that still, the best modules in DCS are the for at two ever made??
I'd love the Hind, of course, just not sure how it would work? How would you attack targets with the gun if you're flying by your self for example?
Colton Howard
>How is it possible that still, the best modules in DCS are the for at two ever made?? Because they were made by ED.
Jose Howard
Forgot image
Makes sense. We give ED lots of shit, but can we at least agree that their modules have all been pretty damn good?
Austin Martin
>I'd love the Hind, of course, just not sure how it would work? How would you attack targets with the gun if you're flying by your self for example? BST would have to expand on their rudimentary copilot code from the Huey. Player designating targets for the gunner by looking at them and pressing a key or something like that.
James Perez
Speaking about Hind, how many passengers can it carry?
Ryan Phillips
~8
But it really doesn't like passengers.
Zachary Thompson
It begins.
Michael White
battle manager =/= expert fighter pilot
Also the issue is having an AI that can do that in the real world, in real sky, dealing with actual sensors.
Jaxson James
Fucking this. The A10 is absolutely ridiculous too. You can learn something new about it each day for a year and never run out.
>mfw you can punch wind elevation data into the flight computer and it adjusts CCIP solutions for dumb bombs >mfw learning loft releases >mfw full fidelity IFR capability
Not even kidding, you can safely navigate the A10 in total darkness, at 0 visibility, with the HUD and both MFD's exploded and still land the plane.
Oliver Cruz
>dcs will never have this quality AI
Ian Garcia
"Computers are smarter and quicker to react then humans."
Is this supposed to be news? Maybe in the 80s
Hudson Fisher
Like all current AI, it will be good until you learn it's quirks and then you can exploit it easily.
Like when you started playing flight sims and you thought the AI was amazing.
Nolan Evans
No.
Video Game AI is designed to eventually be defeated.
This is not, and will not.
Lincoln Kelly
What will you do to make enough money to buy new modules when the machines come for your job too?
Cameron Roberts
Where I want to make more MiG-29A videos.
Nolan Lopez
So what you are telling me, is that that AI probably cheats.
As in it's not using the sensors or the same flight model as a human is using.
Fuck i can make an defeatable ai too if that's the case.
Benjamin Hernandez
mig a cute :3
Dylan Butler
Game design 101: You can make an AI so powerful that you can never beat it, even if it has to adhere to every other rule that players also have to obey.
It's your job as a game designer to make sure the AI can be beaten and that it is fun to do so.
Tyler Reyes
>You can make an AI so powerful that you can never beat it, even if it has to adhere to every other rule that players also have to obey.
>Looks at RTS AI
KEK sure
Joseph Sanchez
Another fun one:
The A-10C's ADF is one of the few in the Air Force that can pick up UHF frequencies. This means a downed airman's radio (or any soldier's radio, realistically) can be homed in on for guidance for the A-10.
Nolan Price
Starcraft 1 with actual AI is pretty damn impressive.
Chase Price
best driving game on PC?
Leo Sullivan
You have no idea what an uncaged AI would be capable of.
Matthew Russell
GTR 2
Jaxon Wright
AI's lack the dynamic thinking and adaptability of humans.
Flight sim AI seriously lacks when in a BFM. If you have lower energy and engage a scissors on an AI diving to attack you he will pull into the scissors like a dumbfuck. Even if it was perfected to calculate and execute the points to roll over in the scissor it would not win the battle since it decided to engage in scissors with higher energy.
Thats just because starcraft is all about actions per minute and building things faster.
Ryder Phillips
Reposting this here since the other thread deded
Alright boys. Heli-ops V1.0 will be ready for testing tomorrow on Stable branch. I don't know when the op will happen, but probably around 6 or 7 EST. I don't know for sure yet. I'll let whoever will host it decide.
It will need around 15 people to be truly fun. It will be hard, like stimpak's russian blitz mission.
Brandon Robinson
>AI's lack the dynamic thinking and adaptability of humans. Yea that's what people thought, but Chess used to be thought of as a uniquely creative human ability, until someone made an AI that defeated every human player on the planet (in reality it only defeated the top 100 or so, but that's besides the point).
If you put the effort into it, an AI will win, period.
>Flight sim AI seriously lacks when in a BFM By design and/or by incompetence. Not because an AI is inherently inferior to humans. It's not.
Christopher Collins
Will there be fixed wing? I have the huey but I'm the same person who can't land a helicopter in ArmA 3
Elijah Thompson
Cheating like the best of them?
Honestly i only know of quake ai being any good.
Blake Murphy
I can't take off in arma, but i'm good in DCS, that's because armas flight model is completely nonsensical.
Mason Williams
Yes. The mission has SU-25T and SU-25A. There's only two slots at the beginning.
Jackson Allen
Chess is pretty linear since you can break it down into moves and long term game plans. Not very dynamic.
Consider a game like tic tac toe or connect 4. You can very easily write an AI for those games which will either play to a draw or win. It's mathematically impossible for it to lose.
This is because those games are solved, that is, we can perfectly predict the winner based on any initial or noninitial condition, assuming both players play perfectly.
And since the AI _always_ plays perfectly, the outcome is obvious.
Now obviously neither Chess nor DCS is solved and likely never will be (there is a great deal of research on this topic actually), but as with the example of Chess, people already built a machine that can beat any chess player 100% of the time.
It is very likely that ED could technically turn on the super AI that you can never beat, but they don't want to, because that wouldn't be very fun. It is much easier to make a "perfect" AI than to make a "human-like" AI from a programming perspective, so very likely ED worked backwards from the turbo AI and tuned it down until it felt somewhat realistic.
Leo Collins
But DCS AI cheats like a motherfucker just to keep it even against players. With ignoring ECM and having awareness of all contacts around them even if they couldnt see them via RWR/Radar.
I really doubt they had turbo AI lol.
Wyatt Bailey
>Flight sim AI
Which one are you talking about, 20 year old F-16 sim or DCS's laughable AI?
If you designed an AI that literally always made the correct adjustments the instant it's supposed to, it would be unbeatable. The article says he got blown the fuck out in BVR and BFM.
This AI is not made for fun, an even fight, or even a challenging one. It was designed to win every time, which it does. Please don't compare it to flight sim AI lmfao
David Myers
Cheating dumb AI is more realistic than noncheating but smart AI.
Jeremiah Foster
>so very likely ED worked backwards from the turbo AI and tuned it down until it felt somewhat realistic. Nigga I know you want to get kekked by a robot but lets be real here. This AI was programmed to work inside the controlled environment of the simulator they fought inside. The playing field in reality will never be as smooth as that.
Asher Sullivan
Note that I said "FELT realistic" and not "is realistic".
Game development is really just a string of bullshit and tricks that make the end product FEEL good, instead of actually being true to the real life.
Eli Cook
It doesn't feel very realistic when you get AI that doesn't adhere to the 'rules'. Such as always seeing the enemy even if it is literally impossible.
It just really kills the vibe when you literally cannot sneak up on an AI plane like you can with players or when the AI plane can launch missiles from farther out just to make it fair for the AI.
James Taylor
>Cheating dumb AI is more realistic than noncheating but smart AI.
Julian Brown
Yeah what the fuck did he mean by this.
Zachary Reed
...
Liam Clark
He meant to say that he was an idiot user.
Tyler Cook
Yeah, except current chess computers are actually superior to humans nowadays.
Jordan Rogers
I think he meant that the latter will always make the perfect decisions at every instance, and that doesn't simulate human opponents well. But maybe I'm just overthinking his post.
Carter Anderson
Chess is a set of fucking rules for every move there's a perfect counter move, of course a thing that can have an entire database of rules to access in a split second will be good at it. I mean chess is pretty limited, the "map" is small and it's not real time. Perfect for computers.
Anthony Edwards
>you literally cannot sneak up on an AI plane like you can with players Do any of the simulators have a field of view for AI pilots?
John Lee
>Field of view for Ai pilots
They'd be dumb as bricks and not able to react.
Because once you would be behind and below them they'd go stupid.
Justin Ortiz
I know there were one or two SF2 fags here at one point, so I have a question.
Where did you get your mods? I tried downloading from the combatace.com forums, but you have to be registered to do that, and to register you have to be """approved""" unless you pay a subscription fee. I don't see anywhere else that has what they have, but maybe I'm not looking hard enough.
Jaxon Hernandez
...
Jacob Reed
What kind of technical restrictions are in the way of us making our own dynamic campaign in the editor? Is there anything making it literally impossible or is it just the effort required?
Colton Walker
Eh, it could be programmed to react when shot at; try to regain visual when the player gets in a blind spot (having a "memory" of the player), maneuver to check blindspots when in transit (depending on behaviour profiles), have awareness of the player if it has friendly AI spotting the player (unless there's no radio on the plane), shit like that.
Joshua Green
What do you mean by dynamic campaign? If you mean missions that influence the next mission then yes, it's 100% possible and quite easy.
If you mean BMS style generated sorties with an AI ground war going on then no we can't. The UI or AI commander functions just arent there.
Jonathan White
The closest we have is Guardians of the Caucasus's.
It's a MiG-21 mission in which every time you're done, you use the F10 "Other" menu to end the mission. This updates a file that tracks all aircraft loses on both sides, and generates a new mission.
The next time you play the mission, it will be day 2, with appropriate breifing, damage status, etc. It's real fucking neato.
The better you do, the quicker F-16s and F-15s show up. If your SAM's die to SEAD, they won't be there next mission.
My biggest complaint is lack of mission variety. It's a defensive campaign, but I would love to see missions that have us strike back, escort our own bombers, or attacking columns. Right now it's only intercepts.
In theory you could make semi dynamic campaigns with his system (which I think hes still working on). It would be awesome if he was able to release a tutorial or code that lets people build their own.
Hudson Morris
Il-2 1946 has it.
Evan Sanchez
Cliffs of Dover and Battle of Stalingrad seem to have it too, in that if you stay behind and below you can get pretty close to planes without rear gunners before they react.
Jose Morris
Even DCS has it actually
Xavier Perry
RIP Greg
t. Greg
Wyatt King
t. filename
Ryan Evans
Does anyone here play Rise of Flight?
John Cooper
I used to. The way the planes rip apart after being shot a bit it one of the most satisfying things in video games.
Adrian Carter
>IL-2 BOS and ROF i only want to play these games just to see planes melt in fire and rip into shards of steel and wood other than that its fucking shite
Levi Martin
is FSX multiplayer dead?
Isaiah Brown
More like stillbirth. I don't recall it ever being alive.
Charles Ward
Anyone upgrade to W10 recently? I'm curious how it might impact my DCS performance / drivers for my stick.
Brayden Murphy
Haven't had any issues with DCS, but in general, DX11 games seem to run better.
Kayden Jenkins
KA-50 OPS WHEN
Connor Edwards
Pedals should be so simply to make. I'm so surprised there isn't a $30 offering.
Charles Phillips
This dead ass bull shit fucking thread
Chase Perry
...
Charles Ward
>Pedals should be so simply to make. I've checked a few guides for DYI pedals and they really aren't difficult to cobble together. Obviously they will look like it, but it's not like you're making them for a fashion show.
William Russell
W A R T H O G O P S W H E N ?
(as soon as I master the startup sequence and learn how to employ all the weapon systems.)
Julian Gutierrez
Have links to ones you particularly fancied? The Huey is probably my favorite module, and I think pedals would only further that status.
Jackson Cook
>Have links to ones you particularly fancied? Since I have a X52 Pro, I liked this one for its relevance: youtube.com/watch?v=b8H69r_d_x4 I think it illustrates well how easy it can be if you're not a total disaster with your hands. Low production values, ho!
Sebastian Reed
Warthogs are usually included in just about every op because of how popular they are
Lincoln Sanders
>(as soon as I master the startup sequence and learn how to employ all the weapon systems.) So a couple hours at most? Also get/make a custom kneeboard with the startup checklist while you're still learning.
Luis Turner
user, please. At least google "dcs kneeboard" or "a-10c kneeboard" first.
Cameron Rivera
>non-turreted gun so you absolutely must fly towards anything you plan on shooting at >limited-traverse TV camera means you must point the nose of the aircraft at something to look at it >vikhrs are fairly low-strength compared to other ATGMs >no FLIR/low-light capable sensors >no/very little armor >version we have has no RWR
Xavier Hernandez
It's interesting how paint can fool the eye
Because of the scheme, and the black paint above the engines, on some level I find it almost hard to identify as an F-18. Not consciously thinking, of course, but it's the kind of thing that could make you pause to think for a crucial half-second.
Owen Moore
Majority of that is irrelevant because it is not a gunship. It won't be flying into the shit.
Its made to show up, destroy shit from a distance and go home, and it does that perfectly. The Vikhrs get the job done, i'm not sure why you say they are weaker.
RWR and low light things I'll give you though. Can't believe it doesn't have an RWR. Low light you can deal with if you fuck with the Skval and use NVG's.
Its supposed to be paired with something like the Mi-28 that is way more armored and would be invovled in more up close and personal ops
Kevin Wilson
SEA FLANKER OPS WHEN?
Joseph Price
As a Russian and a huge fan of Russian aviation, I was at Oshkosh the year these guys showed up with this paint scheme.
I got a quick look at them from a good couple miles away (I was at the camp site, not the airport) I almost shit my fucking pants because I thought some fucking how, Su-27's were here.
I got on my bike and went mach 2.5 towards the airport, only to find it was an F-18 painted exactly the ones in that picture.
If someone who actually knows what a Flanker should look like was fooled, then they did their job.
Justin Hughes
It not being a gunship makes it a fairly boring aircraft to fly most of the time if the mission design is at all "realistic"- an aircraft like the Ka-50 would not be operating anywhere where there is a credible AA threat, so basically you'd just zip in, pop up, snipe some fucks with vikhrs and cannons, then leave without ever having closed within more than 1.5km or so from the enemy. It's not a gunship, yeah- so it won't be tangling with anything heavier than a BMP, in reality (IIRC they're basically used as COIN helicopters by the ruskies)
Pop a vikhr into a modern MBT. You'll likely need more than one to secure the kill.
Also IRL, of course, the Ka-50 DOES have RWR, and there were versions made with FLIR/LLTV gear for night fighting.
I was just listing off pointers on why an Apache/Cobra/Hind would be desirable even though we already have the Ka-50, though.
Charles Miller
I want to give the top gunnin' a rest and fly some GA, but i'm really torn between FSX-SE, P3D V.3 and X-Plane 10.
I love the whole A2A collection for FSX and P3D, but other than addons the sim feels too plain. Flying shit in X-Plane feels waaaay more realistic, but the addons' quality doesn't even reach the heels of FSX ones
Which one do you recommend and why? (money isn't an issue)
Benjamin Torres
HELI OPS? HOW MANY PEOPLE ARE AVAILABLE FOR HELI OPS RIGHT NOW?
Angel Phillips
Vikrhs kill tanks as long as its not right in the front armor. Only takes one if you hit sides.
Ka-50 is technically a heavily armed scout helicopter. You might not think its employment tactics are fun, but I like basically being a floating Vikhr station that can hide and shit.
I would love any of those choppers, of course. My only thing is I'm not sure how fun they'd be in single player. Those REQUIRE two people, and I feel like switching between seats really quick would just be kind of dumb.
>you will never multicrew Mi-24 ops with the boys.
rip me.
Thomas Perry
Eh, I figure adapting the UH-1 copilot code would work well enough for a gunship, at least for the gunner. All the gunner has to do is aim and fire the weapons, which is more complicated on something like a Hind, but still within the realms of doability, I think.
Couple that with a better RoE interface than the Huey has right now, and the ability to look at a target and mark it as priority (as well as intelligent target classification, i.e. kill AAA/SAMs first) and I think you have a perfectly serviceable singleplayer gunship.