More progress on the shrink beam. I made it change colors based on if it's shrinking on enlarging stuff. I also added a hologram which shows a wireframe of the object that is being targeted.
Ethan Richardson
Working on a lil' shmup, since I never finish anything because my scope is always too big.
So far I've got: >Player movement >Weapon levels 1-5 >Shield mechanic
>Basic enemies >Easily definable firing patterns for enemies >Easily definable spawning patterns for enemies >Somewhat easily definable movement paths
>Basic weapon pickup >J U I C E
For some reason I can't get the FPS to go over 60, and I have no idea what's causing it. My room_speed is 200, so I have zero fucking clue why the FPS is capped. >Using GM:S >Inb4 3d in GM, the absolute madman
Christian Bell
That looks really good, user
Dylan Hill
juicy explosions
Jayden Smith
I'm learning to dev making a tetris clone, is that still yesdev?
Jack Stewart
Those explosions are pretty nice with the style you have going, but what might make them look a bit more dramatic is to have 2 explosions appear in a bit of random positions, maybe like 1 in the center of the ship and 1 where the bullet impacted, and to make both explosions a bit faster, the spiky things kinda drag on too long and i could see that hurting visibility when you start mowing down ships like they're nothing.
Brody Long
Pretty sure the bullets despawn too soon
Justin Collins
...
Xavier Gray
There's no such thing as yesdev. There is only dev and nodev.
Thomas Perry
Don't just "make a tetris clone". Give it something interesting to make it different. Literally almost anything can work as a good gimmick, so just experiment till you get something good going.
Brayden Flores
yes, dev
Brandon Russell
Looks great, so far. Could make a great sumbmission to space jam too.
Nathaniel Smith
An idol raising sim that's all about the booty. Your idols are different ages, heights, and body types, and it's your job to sculpt their butts into perfection through rigorous exercises. Your performances consist of dances that show off the butt and it's your goal to make it to the top of the charts through sexual appeal.
Brayden King
Really fucking nice. How did you make these explosions and the trail effect?
If you're doing it for practice, don't listen to -- practice dev is good dev.
Angel Gutierrez
yesdev isn't someone who makes games, it's a state of mind
Eli Thomas
with how wide that area is, i'd assume you were making a tetris game were you make vertical rows instead of horizontal ones. That sounds interesting.
John Brown
I see what you did there.
Angel Rodriguez
Thanks :^)
Yeah, I'll adjust everything as I go along. Thanks for the input.
The enemy bullets? Yes, I'll fix that.
Thanks, we'll see how far I get with it.
Thanks. The explosions are simply two spheres drawn on top of another, with the outer (orange) sphere having its normals inverted, that is, its inside is showing. The spiky things are the same with cones instead of spheres. The bullets are drawn in a similiar fashion.
The trail effect (for the player) is created by storing the player's position into a list and then drawing multiple primitives according to those points.
Caleb Lopez
Makoto, Ami, and Mami have better butts. And Kotori.
Josiah Lopez
But only Iori knows the true potential of a smal tight butt. She is the queen after all.
Adam Harris
Spaceship Decapitation.
Mostly preparatory work but I also made weapons aim at the mouse cursor, but only if they're attached to you and powered. A bit boring but I'm trying to prepare for the fact that they'll be able to change hands at a moment's notice.
Before I proceed on weapons, I'd like some help deciding on a control scheme.
>Option A Weapons always point at the mouse cursor and are made to fire by clicking or pressing a button. You can only fire the weapons you have selected, but you have precise control over the time of fire, which is important for powerful, low-RoF guns.
>Option B Use the mouse to assign weapons to aim at specific parts of enemy ships. You can assign a target to one group of weapons, select another group, and give that one a different order. Weapons will automatically fire when loaded, only making rudimentary raycasts to see if there's no allies in the way.
>Either way You can use the number keys to assign and recall weapon groups. Ship movement is controlled using W/A/S/D/Q/E. You can set your weapon groups to categorically auto-include weapons as you assimilate them (1 takes all guns, 2 takes all beams, 3 takes all missiles, etc.).
Any suggestions?
Levi Sanders
see
Adrian Anderson
We /@/nal now?
Noah Collins
reminder if your hair isn't pink you aren't an indie dev.
Kevin Williams
how do those people live with themselves?
Brody Rivera
Started doing low poly furniture for a new game. I always start by coding and using just placeholder art in my projects, I'm starting with assets first now and then I'll focus on the code.
It delay's playtesting but I already code for a living so doing 3D modeling is relaxing and comfy.
Jason Long
That's only true if you work in a team. Dying your hairs pink is just silly otherwise.
Aiden Hall
I'm slowly balding, that would just kill my follicles faster.
Joshua Barnes
That pillow isn't fluffy enough, once that pillow if fluffed it will be comfy!
Wyatt Brown
I mean if you're bottom left it's kind of acceptable
Wyatt Gutierrez
But my hair is naturally white, i already look like enough of a douche.
Levi Collins
Thanks, noticed that yeah, I'll make it better.
Gabriel Butler
>those roots haha no
grow it out and get all the bitches
Evan Price
Why cant i still gather some social media audience, anons?
Caleb Nguyen
All you need is nice art
Xavier Wilson
Make some 'wacky' shit that people like to reblog.
You don't have to sell out with memes, just post stuff which is entertaining even to people who aren't necessarily interested in video games.
Hunter Russell
This is accurate Once you have nice art, upload a shit ton of images to a dropbox account and use IFTTT to automate posting to tumblr, twitter and some other social networks at scheduled intervals using appropriate hashtags. Then just let your social accounts grow slowly but organically.
Cooper Miller
It's okay to pursue your dreams, /agdg/. Don't be afraid to just like make game.
You CAN do it!
Ryder Powell
Don't get ahead of yourself Mami.
Jacob Smith
Guys I'm still coming up with concepts for my game - I know some of rpgs have had playing cards used as weapons, but have any used them for combining attacks? Something like you attach a card to a spell and the effect is multiplied or altered (trying to be original here). I am also going to have some card minigame as well for fun - how reasonable is it to come up with a card game that is completely original? Otherwise it will probably be a variant of 21 like almost every other card minigame
Reminder not to be lazy and make sure your game has full mouse, keyboard, and controller support.
Sebastian Torres
o god those are **indie** devs, not indie devs
Oliver Jenkins
Reading this post makes me happy. I, too, am in the process of making a card-battling RPG. Video games with card battling systems are my favorite.
If you want a card battling video game that has combos and combining then check out Baten Kaitos.
Grayson Barnes
>2010 was 16 years ago
Ethan Parker
for somebody that is starting from scratch, how much time would be needed to, say, be able to get greenlit?
Nolan Kelly
cant tell if gay or lesbian or straight this is whats wrong with anime
Michael Moore
love the state of this thread to be honest (abbreviated as t.b.h.)
Jacob Moore
i feel old yet
Nathan Bailey
Added a really subtle flicker and reflections. Might have to tone down the reflection at the right a little. But I'm happy with how this is looking.
Ryder Johnson
I agree with this guy you guys should do something more productive
Levi Scott
I have absolutely no idea user, the strategy I just described is what I have used to grow a porn site that I own without having to do a lot of manual spamming. I'm pretty sure it will be even more effective for games as the market is not as shitty as porn.
Joshua Rivera
bad slogan bad thread bad exist kill myself why did daddy leave who is new daddy brother is killed hit by car only 3 bad sad gramps shat himself again
Ryder Evans
Hey, user, that's great. What I'm going for is actually more of a standard jrpg battle system with cards having a minor role for some classes. Thanks for the recommendation, though. I feel I should mention the pokemon trading card game for the Gameboy too, that was a neat game.
Luke Lee
Having this 'How long does it take to X' attitude suggests you're REALLY new to this and is something you'll outgrow.
It's impossible to say.
Alexander Edwards
You could also check out PSO Episode III. It has deck building and stuff, but it also utilizes grid movement and dice rolls, and it's unique in that depending on the side you pick, you focus on either equipping weapons and armor or focus on summoning creatures. Very fun.
MegaMan Battle Network could be worth checking out too, if you haven't played any of them already.
Carson Scott
nigga you better be jokin thats some yuru yuri
Michael Ortiz
If a futa has sex with a futa is it gay, lesbian or straight?
Andrew Ortiz
Should I make a roguelike platformer or is that genre too saturated?
Brandon Russell
Has a game ever had an AGDG intro at the start?
Jace Perry
I have never heard of any roguelike platformers but it sounds interesting. Not sure how platforming on a grid with turn based movement and combat would work though.
Lucas Long
make a video game o wait, that genre is too saturated as well only if you can make it fun and quite unique
Chase Stewart
Where are these roguelike platformers
Brayden Lopez
No
Jeremiah Walker
I dunno, user. Are you making it for fun or practice? (then go ahead) For money or popularity, though, probably not. I'd say it's pretty damn saturated, yes. Unless you think you've got a unique concept or something.
Roguelike platformers are typically not turn based. Among others, you could check Spelunky and the more RPG-like Vagante (an AGDG game). Speaking of AGDG games, Risk of Rain probably qualifies too. And then you have Chasm and Catacomb Kids and Rogue Legacy, etc.
Ethan Perez
wtf do you guys even have computers? how did you send those posts without a working internet connection?
John Roberts
if (!instance_exists(model)) { model = instance_create(spacex, spacey, model); } model is a variable replaced by another object. I'm trying to use this to generate multiples of the same object. It only will generate one of any particular object total, no matter how many of that object I feel into this. How do I fix?
Bentley Martin
What happens if you try to use the gun when it's not normal size?
Why do both cubes grow?
Austin James
>Roguelike platformers are typically not turn based. >Roguelike >not turn based
Caleb Smith
Risk of Rain has an AGDG logo on the title screen. So far I'm just ising that one for testing, not sure if I'll actually use it as an intro screen.
Parker Hughes
Then those aren't roguelike. They are platform RPGs with perma-death.
Jack Miller
Those are not roguelikes though. The turn/grid based gameplay system is a more essential element to the genre than perma-death, which is often omitted in favor of lighter death penalties.
William Jackson
rogulike nowadays = randomgen stuff + permadeath. sometimes not even that. this concept is so overused.
Landon Sanders
thanks again - any progress to share on your game?
Luis Thompson
don't use instance_exists then
Jose Brooks
The final game will only have select objects that can be shrinked Those cubes are one object
Alexander Campbell
Been making games for 5 years now, and I think I'm just about ready to quit and move on. I really fucking love making games, but the community is such shit. Not /agdg/ or tumblr or anything, it's the people in games in general. The autism is contagious, the idea guys are creatively bankrupt, and every single person, even the people who have made it are man-children.
Nathaniel Gray
...does this count as yesdevving? C++/SFML, movement and gravity controlled by components
Lucas Anderson
haha yeah but what about steamchat and IRC they're pretty cool people LOL
Nicholas Ward
You're retarded
Owen Cox
its just like rockstars and soccer players. they are normally man-children because they dont need to go to work, follow normal rules or whatever. they just have cash to dont give alot of fucks.
Jacob Bennett
I've been in steamchat maybe once or twice. Those people are the worst group of circlejerkers ever.
Charles Collins
Good job. Now make it space-related.
Adrian Perry
I need something to stop the game from spawning in 11 fucktillion copies of it every game frame, and I don't know how else to limit it.
Ryan Clark
except soccer players do work lel. but at the beggining of their careers they have this mindset.
Elijah Diaz
Not really. At this point I'm mostly compiling ideas and trying to put together a competent card battling system. I have no way of testing it right now because I don't program -- I'm an art and music guy. I've thought about making paper proxies of the cards and testing it that way.
I have a detailed document of the setting and characters and stuff, though.
Christopher Sanders
How do you make components
Dylan Bailey
i dont have a single clue on how to make AI for a card game. do you have some stuff for me to read ?
Xavier Flores
Looks great, user. Is that using keyboard check or check pressed for your firing command?
Ryan Taylor
use instance_number
if(instance_number(object) < 100) instance_create(x, y, object)
that makes an object if there's less than 100
Ian Anderson
Teach me to make games like you please
Joseph Wilson
you will go far
Henry Davis
nice blog post
Brayden Price
nice glob tsop
Liam Lopez
what would you like to see in a simant remake?
Hudson Hernandez
Does anyone perchance have a screencap of the guy that asked for feedback on his really shitty sword sprite? My friend wanted to see it.
Kevin Sanders
Sounds pretty similar to what I'm doing currently. I have a background in music and have been trying to work on pixel art lately as well. I'm going to use gamemaker which should be more approachable seeing as I also have no programming experience.
Anything interesting to say about your setting? I'm going for something like Lord of the Flies with magic powers and transhumanism