>the only goblins I've ever seen are visitors to my fort
how do i make these fuckers attack me
Elijah Baker
>a vile force of darkness has arrived! >close drawbridge >they leave
Is it meant to be this easy or do I still need a military?
Jeremiah Phillips
I modded my elves to be 100% bi all the time and turned goblins into babysnatching spouse-converters who are all born male.
Angel Wood
>not making goblins all female and only steal male babies >not making elves all sissy fags for dwarf cock are you gay?
Grayson Williams
I dunno what god I pissed off but he mad as hell.
Embark close to a bunch of dark fortresses and necro towers.
DF is as hard as you make it. Don't be a pussy faggot next time.
Bentley Sanchez
>SS >Wanting disgusting faggot elfs anywhere near your citizens Are you?
Nathaniel Phillips
...
Lincoln James
cuckgoblins don't work, you can't have a spouse converter civilization
or rather you can but it won't do jack
Lucas Jackson
It IS Tuesday...
Jayden Turner
Maybe that explains why after I made the changes it keeps fucking rejecting every world.
Tyler Rogers
Yep. If you want mass cuckery, just set Night Trolls to 1000
Levi Butler
...
Kevin Howard
While the idea of making memeworld is pretty funny, I was going to use it for legends hoping to get some good drama out of it.
The bi elfs is just because that's how they should have been in vanilla anyway.
Asher Walker
Noob here. What happens if I press embark?
Lincoln Gutierrez
You embark.
Juan White
>I was going to use it for legends hoping to get some good drama out of it.
1000 night trolls gets some pretty good drama.
Thomas Young
Noob here. What happens if i press create new world?
Nathaniel Wilson
You create new world.
Jack Hill
That won't cause rejections unless you've made goblins have a max age, made them the only playable civ, set the flag for playable civ required, and run worldgen long enough for them all to die off. Every rejection depends on meeting a rejection parameter that you control or failing to generate a feature that you specified in adv worldgen. "Goblins can't kidnap and rape" isn't one of those parameters.
Leo Hall
Noob here. What happens if I press Play Now.
Mason Hernandez
Noob here. What happens if i press fortress mode?
Jace Ross
I did also give both elfs and goblins a maxage, made goblins have to eat and sleep, and made a lot of adjustments to the advanced worldgen parameters. Guess I'll just have to swap the original raws back in and change things one by one to see which is causing total rejection.
Jackson Wright
...
Ian Turner
...
Benjamin Flores
I'm tweaking appearances and other such raw elements, I never thought of it before now to give dwarves maximum broadness and elves maximum height.
Anthony Gonzalez
Word on the bay is that the horsefuckers have a porn mod they pass among themselves.
Easton Taylor
i really hate using tilesets and I don't have to in any other game but for some reason I just can't get on without tiles
Adrian Lewis
And you care.. why?
Oliver Gomez
>I hate that I enjoy changing graphics in a single player game
I'm shitposting to bump the thread though i wouldn't be surprised if that were true
Charles Evans
there's literally nothing wrong with tilesets
sometimes I'll go without when playing nethack or dcss because it's comfier but for something as complicated as dwarf fortress or cataclysm:dda it's almost a necessity if you just want to play casually (not using that as a pejorative)
Nathaniel Ramirez
Oh, alright. Carry on, then.
Alexander Ramirez
what are some good relationship mods?
Brayden Parker
My personal favorite is doing a search and replace for [CASTE:MALE] to become
Before doing that, try removing every "minimum required x" setting, increasing the maximum subregions all the way, and if you've increased the minimum cave size by a lot try dropping it. I'm not aware of any way raw modding can lead to rejections unless it makes it impossible for a playable civ survive worldgen.
Andrew Powell
Everybody uses a tileset. The default ASCII is a tileset.
Lincoln Carter
>trap elven traders in depot whenever i can >eventually get some twat asking me where they've all gone >throw him in the troll pit >no elf armies JUST FUCKING ATTACK ME DAMNIT
Liam Allen
Fucking tileset fags are the CANCER killing dwarf fortress for the rest of us!
>he ACTUALLY needs some form of visuals in order to play the game Git gud at clairvoyance, scrubs.
Jonathan Rogers
>He didn't embark near elves
Blake Long
I wonder how long the habit of people not embarking near fuckers and wondering why they're not being attacked will continue.
Jayden Cooper
They're sending him caravans, so obviously he did.
Joshua Price
The caravans appear via magic if you're within 20 tiles.
The armies have to actually be generated as things that normally exist, and then have to make it all the way over.
Tyler Thomas
30 tiles. Access for the purpose of trade or diplomacy and for the purpose of war are both determined by being within a 30 tile radius. If traders can reach you armies can too. If you provoke them to war, they will attack your site if you're within that radius and they have the population to do so. The fact that their movement on the map is simulated doesn't change that.
Charles Brown
0-4 play something else 5-9 Load my shitty surface fort and start a war with the humans to end it already
>mods for a singleplayer game >killing it I suppose DFhack and Dwarf Therapist are also killing it? stupid puristfag
Kayden Morales
pls answer
Evan Barnes
>06/28/2016 >We've posted the new development page with artifacts and myths. This is the culmination of years of work on Dwarf Fortress and our other projects which never saw the light of day. We've been playing around with magic systems for years, ever since DRAGSLAY.BAS, and are looking forward to finally being able to place the dwarves into a more meaningful, mysterious and exciting universe!
>We'll start in on an artifact release once the 64-bit versions are complete. We might get away with one release there, but the myth/magic dev items will almost certainly happen over multiple releases, and we won't get to everything on the first pass.
>Work on the 64-bit version is ongoing. So far we have a windows test version and a linux test version. Here's a 32-bit Windows version that should clean up some DLL issues. We should be almost through with Mac as well -- just need to clean up the sound library situation.
>Some buildings/items used to display artifacts (all modes)
Thomas Jones
Oh man, I'm so gonna make nothing but adventurers that collect all artifacts of the world and build a display library on the highest mountain or northernmost point or deepest jungle of the world.
Cooper Nguyen
That is some interesting site differences between the bit versions
Brandon Evans
Isn't it? You can see several spots where a site is still present but moved, some where it fell in one but not the other, several that are just in the same spot but possibly different level of development.
>dev stuff thermonuclearjizzbomb.gif
Cooper Perry
The change log has me completely erect. Adventure mode seems like it will be way more fun.
Oliver Sullivan
>ability to have diplomacy with divine/supernatural beings Sorry satan, if you want more virgins, give us more gold
Easton Brooks
wut change log
Aiden Young
he means the dev page, the list of planned features has just been updated with upcoming plans.
Easton Thompson
Worldgen holy relics Conflict over competing artifact claims Worldgen thieves directed toward new artifacts Handle kobold site maps Some buildings/items used to display artifacts (all modes) Quest to retrieve, steal or otherwise obtain artifact for somebody Quests can be taken by player adventurer or other characters Artifacts as rewards for quests Player's fort mode artifacts can be the target of artifact quests Invaders can demand artifacts and leave with them Ability to send a squad off the map to fetch a stolen artifact AND Handle the squad's tale upon return or rumors if the squad is delayed or doesn't survive INVADING ARMIES WHEN
Brody Hernandez
>trying to make a well inside my fortress >Needs open space There has to be a way.
Jace Walker
[d]esignate a c[h]annel
Anthony Flores
>Hostility settings: No death or violence to regular settings to bleak and horrifying
Isaac Peterson
>Recognition of where artifact is placed by player and others
This will probably entail fixing adventurer sites enough that a tavern/temple/library will get visitors properly.
Brayden Price
How do I clean up vomit in surface buildings?
Julian Wilson
>automatons and magical prostheses
Juan White
>tfw I thought it said magical prostitutes when will he add brothels and STD's to the game
Jose Fisher
I just noticed that.
Dwarven fucking cyborgs.
Ermm... as in "fucking" the adjective, not "fucking" the verb.
Robert Parker
I'm like 90 percent sure there are porn mods for dorf fort.
Lucas Walker
I could see it. >dwarf walks into brothel >goes to the office of a "performer" >Attend Meeting >Within the last month, Urist was ecstatic after attending a meeting in a fine setting, Urist was ecstatic next to a fine bed, Urist was excited next to a fine door...
You know where that's going.
Gabriel Watson
Can't wait, DF is going to finally be like a semi normal roguelike kinda
Connor Miller
Seems like its going to be even more detailed than before though. I thought most roguelikes were just "go to dungeon, kill the things, level up, get mad stats, die"
Wyatt Wilson
I look forward to the science on adventurer self-mutilation.
Matthew Long
Yeah but the main things DF was lacking in was 1. acquisition 2. quests 3. magic.
Jace Price
How do I make my dwarves store mugs/other cups in chests I've put into my tavern?
Julian Wood
This is hard to get into holy fuck but it's interesting
Gabriel Gonzalez
Last thread or the one before someone asked about pumping magma out onto a glacier.
The only safe thing you can say is that it gets weird.
This here is a glitched volcano tube where the caverns are exposed, the water freezes once it is exposed to the sky but the magma below melts it, so it ends up making really fucking weird results, like this spire of ice jutting up three levels above obsidian hanging above the SMR lava flows at the bottom.
Which I will do my part to contribute all sorts of awful findings to.
Jaxson Baker
>no monster hunter mod >no mgs mod >no stalker mod >no doom mod
Adrian Cooper
Stalker is literally the only mod that would work
Julian White
You can add new kinds of Hellish fauna. Still very limited tho, but I can't wait for when they add the option of hellish civilizations.
Brandon Howard
>Handle the squad's tale upon return or rumors if the squad is delayed or doesn't survive This is beyond cool
Justin Davis
I'd like to see a [d]esignate "Ore" for mining or something, like if I discover a native gold vein I can designate a single tile and miners will dig out the rest of the visible tiles in that vein and continuing to designate newly revealed tiles of the same type, stopping only when it's all done or typical warm/wet/cavern cancellations.
Brayden Walker
Some of you may have been around a few months ago when I posted about the strange exploits of my fort's most accomplished doctor, Vucar Likotoddom, who was obsessed with climbing a pillar, jumping onto the roof of my jeweler's shop, and dehydrating. Eventually, after rescuing him from death 3 times, I made him a scholar and he started doing more sensible things with his time.
Now, a few fort-years later, his colleague Doctor Cilob Zonlelum is repeating the performance. Here is Cilob, sitting on the roof of the reading rooms with his pet duck Etur thinking about bandages. I have no idea how Cilob got up there. I assume the duck flew. Luckily he's not hungry or thirsty yet, because we're too busy to deal with his bullshit right now.
Job priorities update in .40. Around september 2014, maybe?
Jeremiah Green
One dwarf has been possessed and suddenly around half my dwarves are working on "Construct Building" when I gave no such order.
What is this? I don't even know what to search for.
Grayson Jones
Mandate.
Connor Ramirez
Does anyone have any good worldgens they like to go back to with some interesting features? Something like a holy/evil split with marble/metals/candy etc?
Do worldgens from previous versions of DF work with the newest version? I seem to recall reading in the current cookbook thread on the forums that they do not.
Daniel Howard
My fort has the gently-used clothing market cornered.
Blake Scott
BUILD THE WALL! MAKE ANVILFLAGON THE HAMMERFIELD GREAT AGAIN!
Carson Price
Way back in the day I found quite possibly the perfect embark, it was a flat volcano with several werebeasts, including a werewolf, in a den nearby. I wonder if I'll ever find something that perfect again?
>Do worldgens from previous versions of DF work with the newest version?
Even the tiniest tweaks to the RAWs, for example, wildly change it. Cosmetic alteration to races for example.
Wyatt Clark
urist spadehand pls go
Caleb Thompson
They work but the results arent always predictable, plus the 32 bit/64 bit changes even using the same seeds: