Am I the only one in love with the new monster display in 5.0? It's amazing.
Blake Price
You are not my real mom.
Brody Jones
You're right.
Anthony Murphy
Agree, it's the only thing that made it worth updating for me.
Connor Wright
How am I doing? Just got snake rune as my first, not sure what I should be training really.
Ring of slaying+3 actually worth using over more dex/resists?
Also, any spells there particularly good?
Should I do swamp next?
It's tough being an octopus
Christopher Mitchell
No. If there is one thing Chris is surprisingly good at, it's the UI stuff. PCB has ridiculous amounts of info to display in a lot of places and where he has done work it is so, so much better.
Cameron Mitchell
>Ring of slaying+3 actually worth using over more dex/resists? over dex, yes. you've already hit the treshold where buffing dex stops being relevant anymore
Jonathan Morales
Noice, what is that threshold? as in, how much dex could I remove before it becomes an issue, got 2 +4 dex rings on atm that I might swap
Evan Gray
buffing dex stops being essential at around 20 if you're playing trunk then it stops being so good at 27 basically at 32/33/34 it's not worth investing any more points in it.
Joshua Lopez
cheers, that works out well for me
now to pray i survive swamp
Ryder Sanchez
you're a squid. You'll do fine.
Owen Lopez
I have a bunch of feedback, I can give it here or open an/several issue(s) on github if you prefer. Though I don't know how much of it will be things you are planning on implementing any way(probably a lot).
John Martin
Give it here, please.
Also thanks a lot, I can't believe that somebody actually tried my game.
Hudson Thomas
For a squid is it good to wear a shield or should I just keep all my tentacles free
Christopher Brown
squids get a lot of mileage out of shields but you won't be able to use blade hands what's your SH with a buckler
Adrian King
Three. I'm not him and I'm also very new to SS's most recent versions to the point where I just about forgot how to play
Hunter Sanchez
>250ft >take 4 steps, see 2 mountain trolls, a pack of Crebain and an orc patrol in the neighboring rooms >decide to get the fuck out >a group of enemies comes down the stairs >get gangraped
Adam Young
INTERESTING TACTICAL CHOICES
Mason Carter
>The viewport is way too huge. I like the border, it's cute, but the viewport is way too big. Make the sidebar 20 wide, and make the viewport 58+2 wide. Then make it a bit shorter, 16+2 tall is good. Then you have 6 lines of message log, and some extra space for the sidebar so that people can play in 80x24 terminals (widely considered standard). If possible, allow expansion so that people can play with huge viewports if they so please.
>Screen redraws occur every turn and are ugly and slow I am not familiar with ruby, but I feel like this is a curses problem. I don't know if it's just my system, but border, player, and monsters flash every turn. It's also very slow.
>No shiftwalking. This is crucial, HJKLYUBN should move you in a direction until interrupted. The qualifications for that interrupt should be >moving from a square with an adjacent wall on any one side to a square with no adjacent wall on one side >moving into a square with a monster in LOS >moving into a square with an item in LOS (later this can be tweaked into moving into a square with an item on it or moving into a square with an *unseen* item in LOS)
>worn/held items should be abcdefg... and worn/held items should use the same list and maintain their glyph You could also make an option(in a config file?) for people who want to use 01234...
The rest is stuff I'm sure you'll implement yourself, like examining items, examining monsters, and removing player x-ray vision(would be a cool item or potion though!)
I also opened a PR on github which improves the Linux installation instructions/compatability.
Henry Garcia
...
Adrian Green
Thanks, especially for the PR. I am wondering what to do about screen redraws too.
Brayden Cox
>Three. that's impossible. Bucklers scale with SH. MuMos get 4 with 15 dex by default and 5 SH at skill 4. Unless you haven't been training shields
Carson Green
Look at how other roguelikes with curses displays handle redraws. I don't know any roguelikes made in ruby, but I'm pretty sure roguebasin has a list of roguelikes by programming language, so check there for any curses-using ones.
There's also fcrawl, it's written in python, but it may be similar since it's also an interpreted language. fcrawl redraws much faster- it's still slow, but it also doesn't flash.
Jackson Smith
So I was driving down the road and spotted a military bunker on my map, so I headed towards it. Noticed there was a bunch of fungal creatures along the way, so I decided to seek out the source and end them. Drove across a field until it popped up on the map, a fungal flower thing. So I made my way in that direction and stopped at a decent walking distance away.
As soon as this thing is on screen it's reproducing like mad, so I figured I had to end it quick, but I have no idea how close is safe so I decided to burn this fucker. Pulled out a molotov and tried to light it, but for some unknown reason it kept going out? Was mildly annoyed but whatever, said fuck this and pulled out my flamethrower instead. Lit three different spots then stood back and watched it burn. Everything within the fungal bed area that had spread since it came into view, was burnt to a crisp, except for anything that was in the immediate vicinity of the giant fungal flower in the center.
Now there's a self sustaining firewall around this thing because apparently it's got such frequent and massive spore output that it's spreading fast enough to keep the fire going, but any fire that gets any closer is smothered by spores one or two turns later. I can't get close enough to consider throwing an explosive in there without taking heat damage and my ranged skills aren't good enough to reliably shoot it from a safe distance. Wound up just leaving it like that to go loot the bunker, is it worth going back and killing that thing or should I just leave it in the fiery prison I've manage create around it?
Ethan Richardson
Well it is a new octopode.
Jacob Cooper
oh no
Austin King
>Noticed there was a bunch of fungal creatures along the way there's options to disable cata's inherently broken legacy dynamic spawns. Use them. Personally I wouldn't play with fungaloids again if my life depended on it.
Adrian Brown
W-what
William Miller
you said it's a new octopode which means the old one is dead
Luis Rodriguez
H-hah. I'm not bad I swear it's it's it's the RNG's fault!
Dylan Jenkins
Eh, I don't mind them that much. They scratch my pyro itch cuz I like to just burn them all. Plus it's better than just fighting zombies all the time. I like to mix it up every now and then, you know? Although I do understand most people hate fungals, but I'm not sure exactly why. Is it just because of how fast they spread? Or is there something else to it?
Jaxon King
>Is it just because of how fast they spread? Fungaloids can spawn and reproduce up to 100 maptiles from a fungal tower. And a single spore if left alive will create a single fungaloid, which will continually spawn spores which will continuously evolve into fungaloids which will continuously evolve.
100 maptiles is a lot
Noah King
Would you please try it again? I think it works without blinking now. I had to remove the border though, since I couldn't fix it (I think the problem is inside the ruby curses implementation), but monsters don't flash anymore.
Gabriel Torres
He'll make DDA great again. I'm sure of it.
Jack Evans
Does -Tele block getting abyssed in crawl?
Mason Ross
Nope. Neither does outright stasis.
Ian Perez
Works great now. And it actually looks really nice with the border/coloured LOS features.
Another thing I noticed about redrawing: Some things don't update immediately, I assume this is because the screen seems to only redraw certain things on player input, you should change it to make monster death and other things "force" redraws. So, for example, you kill a goblin, the space he was in looks empty, but the goblin who was behind him is actually standing there! You don't know this until you try to move into that square. It's very weird.
Also the low HP effect doesn't appear until you take another action, which can be really odd with the regen per turn(you go down to low HP, then on your next turn you heal out of it while killing a monster, then you immediately go back).
Juan Moore
The DDA is competing hard with Dwarf Fortress in adding fluff features while the game is still incomplete
Kevin Johnson
Does anyone have an updated or personally maintained CDDA blacklist in the vein of (Dil)don'ts? Pasta is old as fuck.
Brayden Martinez
Not the dev, but I'd like to respond to >>Screen redraws occur every turn and are ugly and slow In a roguelike, you're meant to redraw the screen every turn, which is already a lot less of a performance impact than redrawing it every frame (16.6... ms @ 60fps, or 6.94... ms @ 144fps), so if you're noticing that the game is slowing down when the screen redraws, it's not because it's being redrawn every turn, it's just that the redrawing function, or indeed the entities it is in charge of drawing, are extremely inefficient.
I haven't taken a look at the code, and I'm not sure I would understand it if I did, on account of my not knowing any Ruby at all, but I find it very likely that it's simply because the Ruby interpreter can't keep up. Coincidentally, this is why games made entirely in Python generally don't go very far.
Tyler White
>abandon xom and incur his wrath >don't notice anything different
Gabriel Kelly
hm-hm
I eventually divided dildon'ts in several other mods so you can choose between what you want to use and not.
Ignore the jury rigged robots, it's just a cool mod I found on the forums.
Ryan White
Yeah, I phrased that badly. I realize redraws should occur every turn, I just meant that the game flashes every single turn. Link?
Your Windows looks like ponyposter's but on Italian
Jackson Bailey
silly user I've always been italian
Xavier Jones
For some reason I assumed you were a slav
Sebastian Collins
Thanks baby.
Nolan Adams
>want to do a spellsword run >"Lmao, no you can't. Platemail brings your casting chance down to 0% just because :^)"
Christian Sanchez
I should tell you that override adds some personal quality of life changes so it might not be up your alley: first off the cloth seat doesn't need to be welded and is instead nailable because that was retarded then lighting stuff with a lighter scales with your survival skill slime pits don't spawn any more than one maptile away from the blob pit and don't reproduce indefinitely if you sleep nearby and that's it
Jeremiah Foster
Those all sound good, I don't know about the blobs thing though because I don't really know how they work anyway, so I may take that out.
How does the scaling work? It's a nerf to firecheese, right? How does it work with matchbooks?
Ayden Williams
Remember to never underestimate a catoblepas. From full health to 0 in one single petrification. I am at fault anyway, because I could have done so many things to avoid this, but I didn't.
Jacob Davis
It happens.
Colton Hill
Feels like a less shittier mauler (at least early game).
Blake Young
>It's a nerf to firecheese, right? yep. I copied the code from the "extended_firestarter" and applied it to every source of fire available. Even matches and refillable lighters.
Works the same way, do not try to light shit on fire at 0/1 skill because it'll take an hour and half an hour respectively. At skill 2 it takes around ten minutes and at skill 3 5 minutes. I suggest just crafting some bindles/makeshift slings to get it to 1 survival right at the start and get to two using another quick recipe like atlats.
Carter Garcia
What are you playing? Golem?
Adam Lewis
You should say "Remember never to underestimate being an absolute shitter."
Ian Williams
it's okay user. most of the work is accepting fault.
Carson Ortiz
Spellwarp to be exact. >inb4 penalty Demigods get higher penalties pham.
Carter Nguyen
no bully, you nigger loving kike
Connor Bell
Hey, that's uncalled for, the guy clearly accepts fault.
James Rogers
>Demigods get higher penalties pham. But you haven't been playing those, you've been mostly playing humans. You're gonna sudoku once you hit the 30s.
Adam Edwards
...
Connor Lewis
>not playing demigods
just use the stairway to heaven lol
Jason Hughes
I played a wyrm once and got to 50, wasn't THAT bad. My strategy for high penalty races is arena as soon as possible which I hope will work for spellwarp.
Justin Hill
...
Nathaniel Ward
You have to play the highest penalty demigod on a 150% penalty class to equal the spellwarp. It's pretty bad.
I always forget about the movement thing and get destroyed in midgame.
Owen Richardson
That sounds like a good thing. Probably takes a bit too long at low survival values, I will change the scaling. Thanks for the heads up.
Tyler Long
>I will change the scaling if you manage to do that please explain post about it later on, I hate using the default scaling too.
Charles Russell
Yeah nevermind that makes my stomach hurt just thinking about it. Not sure what class to play next though, I guess blood knight looks sort of interesting.
Logan Williams
desu I don't think the exp penalties for the most part are the worst
I mean yes you're weaker for longer but you already are taking more than that much time to find enough gear and potions for the Serpent anyways. It's only at its most awful on stuff like...I dunno...demigod sorcerer.
Connor Sanders
Can you play a blood mage of nature in PCB?
David Jenkins
Too late I quit. Not like I was having a lot of fun with spellwarp anyway. I WAS going to try blood knight but they look like trash late because I imagine a fight looks like this >get low so your combat abilities will start wrecking shit >get breathed on for a fucking ton >what a noble sacrifice!
Adrian Cook
Sure.
Christopher Young
What did you doooooooo
Daniel White
>can't study herbal healing weak, chris. Very weak.
fucking pug hogging jerking off with his max score and showing everyone his exploit.
Owen Peterson
She even has a little dress.
Cooper Flores
I'VE ONLY DID THE WORK ON WINDOWS
NOT ON LINUX SYSTEMS
no but seriously what's the problem there I mean you're supposed to copypaste the contents of the "mod" folder in the "mod" folder
Charles Johnson
Is this your second coming?
Anthony Nguyen
Why are there two mods folders, one with less stuff, and inside the data folder?
Jordan Peterson
Exploit, you say?
Cameron Parker
Just tested it, works on windows with the latest release.
it's either a difference between the .jsons on linux not working properly or you're doing something wrong.
Ryan Hernandez
>Why are there two mods folders, one with less stuff, and inside the data folder? because I screwed the zip delete the "data" folder sorry user
Zachary Sanchez
blood knights are pretty fun though
Kayden Cruz
Okay. I figured that was it. I just wanted to make sure that there wasn't any difference between the files in one /mods directory.
Cameron Morales
Looks like they can learn vampirism true from death realm, though.
Though you get half effect from healing so it's probably not that amazing.
Its development is well known for: no order, no goal and let Coolthulhu do the rest.
Alexander Gutierrez
>Being seduced and killed by a siren rewards the player with ASCII porn after his chardump.
Gabriel Morris
good idea: make all enemies spriggans bad idea: restore mountain dwarves
Oliver Perez
like you know swords?
double swords
Lincoln Cox
dude dude what if
what if TRIPLE SWORDS
Henry Martinez
Blood mages used to be able to take Life for maximum broken healing and shit. Chris disallowed that and seemingly the use of other healing spells (and I think cut healing for them in general) after someone posted a ludicrously high score using said combo.
Landon Stewart
Yeah, I didn't plan on using that anyway. Also you're correct, the scaling of the firestarter is not mod-able. I will see about pushing a commit which introduces the change once I've gotten more used to CDDA's code and fixed Generic Guns.