You think we'll have Brynhildr as a Viking civ leader I mean it's legendary but whatever they put fucking Dido in so...
William Moore
Why would you take any military ethos/government when taking power is far more important?
>-20% army upkeep or -5% ship upkeep or -10% ship cost >military ethos is only 10% damage
You can get +35% power if you take the right traits/ethos/government which is far more useful for any military faction. By the time you hit 1,000 power thats 350 more power you can pump right back into your ships to ensure you can can sustain more without going into a power debt.
Apart from roleplaying everything military based is weak as fuck.
Evan Collins
I remember Kinetics being pretty shit in Stellaris, did the patch fix that? Do I still gimp myself if I just glue huge guns to my spaceships?
Oliver Russell
They are still objectively shit in comparison to lasers
But are better than they were before, so you can 'sort of' justify using them. They now actually deal bonus damage to shields.
Asher Sanchez
If I kill the Nomads do they give any rare techs?
Angel Butler
Isn't Dido supposed to be the founder of Carthage though? They didn't put jut one random legend
Noah Allen
>a fuckmassive rod of something moving at a significant fraction the speed of light doesn't instantly disintegrate both the thing that fired it and the ship it hits
Yeah but Bryn isn't a nobody lineage wise either She's Aslaug's mommy which makes her Ragnar Lodbrok's mother-in-law.
Eli Thomas
>I get a relationship penalty for having close borders instead of getting a reward for open WHAT KEKERY IS THIS
Hunter Cooper
Is stellaris finaly finished? Is it finaly fun? Should I buy it now?
Jose Cruz
>Is stellaris finaly finished? Is it finaly fun? Yes buy buy buy give the shekles no
Hunter Wilson
>Finally finished That will still take at least a year, knowing Paradox.
Julian Torres
Longships are so much fun to play with in NQ Mod!
Jacob Bell
There's no friction in space and it's fired with magnets according to the tech description
>no friction in space You mean air resistance or something That's not the problem here, it's the recoil and shock from something that massive getting fired that fast., by all rights the gun should essentially disappear.
That being said, if you consider the railgun as being part of the entire ship and sufficiently integrated, you can consider the entire ship as part of the reaction mass. (Instead of the gun slamming back into the ship). If this is the case, you have a very large mass to "counter" the recoil. m*a has high a and relatively low m for the projectiles in the railgun, whereas the ship will experience m*a with relatively high m and thus lower a.
Bentley Powell
I guess it's a matter of how you imagine it, I'm more thinking that the railgun itself would experience such a high acceleration that it would be unable to transfer it to the ship fast enough to avoid being blown apart I guess lmao future materials is enough for that though
James Turner
Its vibranium lined with elements from a neutron star and dark matter :^)
Elijah Allen
>elements from a neutron star >neutron star >elements
Austin Roberts
...
Kevin Kelly
Not like Parashit knows any better
Lincoln Barnes
>download 1.2 in the middle of Tyranid invasion >every sector has a slave revolt >purge 400+ pops in a single pause >build synth pops in their place because I know they'll never revolt IS THIS WHAT YOU FUCKING WANTED PARADOX YOU FUCKING CLOWNS WHAT IF I WANT TO ROLEPLAY A FANATIC SPIRITUALIST COLLECTIVIST GOD KING
Jesus fucking christ. Muh multiplayer "balance".
Jeremiah Bailey
>Let's double weapon range! That will make things more balanced!
Pic related enemy losing all his fleet despite me getting FTL snared and still winning a battle against a similar fleet power with exactly 0 losses.
Alexander Lewis
Honestly, I care more about sound game mechanics.
But we don't have those either, so yeah.
Ethan Lee
Technically speaking there are probably still protons in the outer layer, meaning there are "elements". Then again, a neutron star is not exactly ordinary matter anyway.
Ethan Harris
And this happens without getting FTL snared and playing chess against the AI so he can't fucking run away, 0 damage, that was a 20k fleet.
1.3 when?
Colton Hill
Another fun thing "Admiral, the enemy fleet FTL jumped to a neighbouring system, fleet is prepping for jump to follow" >NO, GET THOSE TWO SCIENCE VESSELS, THE CONSTRUCTOR SHIP AND THE THREE MINING STATIONS FIRST
Jaxson Wright
Well Neutron stars have gotten to the point where they're THIS close to breaking physics in half with their gravity so yeah
Luke Moore
WOULD YOU BE INTERESTED IN A TRADE AGREEMENT WITH ENGLAND?
Josiah Martinez
Is Endless Legend a good game for a 4X Newfag like myself?
Jaxon Harris
Are backgrounds just paintings now? I liked Civ V style more
Samuel Hernandez
There is neutronium in the game and dark matter
Owen Wilson
Yeah they're just watercolor-ish paintings Civ V did a lot of things wrong but the graphics style was spot-on.
I know, it's all memes.
Aaron Wood
>tfw still no empire borders for mac
Nathan Hill
>Using Mac You deserve this.
Jacob Davis
Well now top tier weapons worth efforts to get them. Isn't this good?
James Miller
Too expensive.
Brody Thomas
So, what are they using their income for? Civ games sell a lot and I don't think I saw a feature in Civ VI where they put a lot of money to it, graphics look like it's a mobile game for fucks sake
Ryan Long
Lances were good even with 60 range and you couldn't go just full range against fast ships. Now dodge rate has been nerfed hard and AI ships hardly ever dodge my kinetic accelerator shots meaning I can or more like I have to make pure builds which is boring as fuck.
Asher Rogers
recouping dev costs of beyond earth
Levi Clark
Also anything smaller than a battleship is now useless since they don't have the HP/Armor to withstand the barrage. Shields are a joke after cruisers.
Robert Hernandez
>>a fuckmassive rod of something moving at a significant fraction the speed of light doesn't instantly disintegrate both the thing that fired it and the ship it hits It would float in the barrel of a mass accelerator. It can't destroy what it doesn't even touch. The problem with terrestrial railguns destroying themselves is due to the air in the gun, even if the projectile proper never seat itself on the barrel it's moving through air creating significant delta pressure and heat. That problem doesn't exist in space.
Asher Rivera
>It can't destroy what it doesn't even touch. Counterforce lad, that's what I was thinking of. The actual magnets would pull themselves apart as far as I care, but then again I don't actually know how big these ships are. Railguns aren't comparable to mass drivers, as far as energies involved.
Ian Anderson
>what are they using their income for Did you think the money earned would be uised to make a BETTER game?
The concept is to make a barely viable one to maximize shekel gains.
It's the heat and pressure that fucks with railguns.
>counterforce Worked around by having long barrels and an acceleration period exponentially longer than solid fuel projectiles.
Gavin Young
Lad.. Every action has an equal and opposite reaction. Magnets are no exemption to this.
Bentley Reed
What does it do if I give them 200 credits?
Austin Hall
>Worked around by having long barrels and an acceleration period exponentially longer than solid fuel projectiles DOES it have a long acceleration period, because fuck I don't think so unless you got a gun literally tens to hundreds of kilometers long.
Charles Price
Just ignore the lib. arts "physicist"
Michael Russell
It becomes habitable. I mean, at 4k credits and +55, what have you to lose.
Daniel Bennett
Destroyers are userfull for interceptor and raider squadrons. BBs are fucking sloooooooow.
Ayden Morris
You mean cruisers? The answer is no. Battleships have 120 range, speed has no relevance. Fighter/bombers take too long to reach their destination and deal laughable damage. Also get countered hard by 1-2 flak.
Oliver Collins
He means actually catching and tying down the enemy
Brayden Taylor
There are two theoretical ways to make railguns not rip themselves apart: 1.) Long barrels with much more gradual acceleration 2.) Developing tougher materials for the gun That's it. Nothing I'm saying is controversial.
Christian Foster
>Fighter/bombers take too long to reach their destination and deal laughable damage. Just adapt phams Fill a cruiser with fighter wings and PDs and throw it on the front line with the Corvs
Logan Howard
wtb sexual favors
Landon Ward
Yeah and the thing is, mass drivers are supposed to be at an exceptional fraction of the speed of light. How long is the damn barrel?
Zachary Hernandez
I don't understand how to get anywhere in this game without being a massive space douche. I'm doing my first peaceful playthrough but no one likes me enough for me to make any deals
how2peace?
David Bennett
>Sacrifice the same amount of fleet points and maintenance for 90% less damage.
How about fucking no? The game is broken and the only use of fighter/bombers is to harass space stations. And they even suck at that.
Austin Ortiz
It's impossible to make friends with everyone, because some are just xenophobic assholes.
Your best bet is to pick the biggest xenophobic asshole disliked by the most people, declare rivalry against him, and then everyone will go enemy-of-my-enemy-is-my-friend on you.
Also just give them money and credits.
Brayden Allen
>play long lived turtle people with fanatic collectivism and xenophobia using hyperlanes >enslaving all of the alien pops and scrounging tech from their ships >get a cozy star empire going in my corner of the galaxy with a couple of vassals >the next empire I find is a fallen empire that is a xenophile >Not long after get a popup demanding I stop enslaving and purging aliums Goddamn xenosympathizers ruining my slave empire
Aaron Jones
The ships look like they're similar in size to small planets, or at least moons. The guns are probably colossal.
How do you manage to run a slave empire? I guess collectivism helps, but with xenophobia alone it's basically impossible. One pop will randomly switch from xenophobe to xenophile or individualist despite having negative ethics divergence and then he'll agitate even your docile slaves non-stop.
Cooper Perry
He is right tho Twice the barrel means half the accelaration RATIO This means you get the 1/3 of the force because differential equations that I am not going to bother explaining since I am just done with semester exams Thats 66% Force less for each time you double the length of the barrel nigger So if say you quadruppel the barrel you get 1/10th of the force This of course means x4 the firing time and the time that the force is applied so you decrease your fire rate and you probably need some stabilization systems or you will be spinning around
Austin Morgan
I mean destroyers. They can mount 120 range too.
>speed has no relevance. Did you ever see how how BBs raid system? You could fall asleep waiting till they crawl into shooting range of enemy station after combat starts. Destroyers zip around system and kill enemy stations like 3 times faster.
Oliver Ramirez
>The game is broken and the only use of fighter/bombers is to harass space stations. Some fighters in fleet are ok as PD weapons.
Jaxon Martin
No wait I am a bit drunk It is 1/4 for every time you double the barrel
Evan Miller
Honestly I'm still trying to sort out how to deal with a slave empire, I'm tempted to purge diverging pops while having information quarantine policy up I also have decent defending armies so any slave revolts are promptly crushed. It is my first time running a game using slavery so I'm pretty clueless honestly
Blake Allen
Yeah but still I mean I'm assuming that destroyers being the size of Titan or battleships being the size of Neptune is just exaggeration or something, I doubt the crew even be able to really operate that ship without getting severely affected by its own gravitational field.
Dylan Stewart
Thank you user, It didn't take long before empires started sending non-aggression pacts my way
What's the next step? Guarantee independence?
Justin Scott
Non-aggression pacts drive up trust. Guaranteeing independence will make that a little faster, but it costs influence. I think defensive pacts don't cost influence. Get trust high and it will drive up your relations. Add more mutual enemies and you can get alliances with personality types that are predisposed to personality types. Hell, I once got a hivemind to ally with me by having two mutual rivals.
Levi Hall
Gravitational force has to do nothing with the size It has to do with mass and a judging from our experience a vessel would be at least 70% thin air
Christian Price
I don't think you should base the ship scale on game graphics. Otherwise planets are on the same order of magnitude in size as stars.
Sebastian Wood
Plus if they're making "tachyon lances" they've probably figured out how to control gravity in such an artificial environment.
Joseph Sanders
>barbarians will use horses if their encampment is near horses This will make it a lot more immersive. I wonder if iron will have a similar effect.
Kevin Brooks
Yeah, that's a good point. Paradox games have always had pretty abstract game pieces, and it's not like that's unusual in 4x games.
Eli Bell
>Random some empire because who even cares I got rid of influence problems >Fanatic Xenophobe, Collectivist >First empire I come across is Enigmatic Observers >Every single other neighbor is fanatic xenophile >Even that little blobbing shit putting a frontier outpost LITERALLY inside the observers' space I guess it's another genocide crusade, ain't it? I don't think I'll ever be able to use diplomacy in an effective way
Mason Williams
I'm not an idiot, but presumably you're making this thing out of of what, iron? Steel? Crystal? And it's armored too, so it isn't just a tiny as fuck shell. If you had something that was 30% "full" the size of Neptune made of pure normal non-condensed iron at room temperature it'd be like twice as massive as Neptune.
Right makes sense. >black holes with EH's the size of Rigel >"""stellar black hole"""" Wew
Jack Long
Doesn't fanatic xenophile help overcome the diplo penalty for being xenophobic? It's like +40
Carson Peterson
Yes, it's a +40 to my -40, and then -30 for the purge politics
Ayden Barnes
Why the fuck would you make a scifi spaceship out of iron? It's probably a mythical steel alloy that's lighter than real steel, or maybe an imaginary space metal.
Nathan Hernandez
Lots of assumptions but still not important Even so most of the gravitational forces for an object inside the ship would nullify each other due to cyllindrical symmetry
Jayden Long
I guess... I mean this is probably my issue for trying to take scifi that doesn't specify anything seriously but yeah
Charles Sullivan
How about this reason to not make them that big: It would take forever to build and you'd need an imperial shittonne of resources to build one that size too.
William Lee
I still don't get the obsession with resources in the spess age, especially "terraforming gases". What the fuck is a terraforming gas supposed to be and why can't we just siphon it out of Jupiter?
Grayson Cook
I plugged the numbers into wolfram alpha and a ship with the volume of Neptune and 70% empty space, made of iron or steel, would have almost 1.5x the mass of Neptune. That's without accounting for the mass of the air inside. If you made it out of aluminum instead it would be 0.49x the mass of Neptune.
So let's just assume the sizes we see in-game are abstractions.
Nolan Thomas
So how do I deal with conquered planets if I'm not some kind of genocidal bastard? The unhappines never ever stops. Do I just give up and only liberate/vassalize enemies?
Asher Young
>needing to plug it into wolfram alpha Just multiply the density of iron by .3 then compare it to the mean density of Neptune.
Hunter Lewis
>I still don't get the obsession with resources in the spess age What's not to get? The only way to make resources unimportant is to achieve a post-scarcity society, which requires both infinite free energy and some way to safely transform that energy into matter of any kind. Terraforming gases are probably a gameplay conceit, though. You can only terraform planets that already have breathable nitrogen-oxygen atmospheres.
Huh, I didn't think of that. Good to know for the future.
Asher Torres
>encampment near uranium >barbarian giant death robots that actually brings something up, I hope that they dont have some super future crap like that and xcom troopers in there. I'd love for a bit of semi-future stuff obtainable in the next few years, like exo-suit troops, but not some sci-fi stuff.
Asher Moore
>The unhappines never ever stops. It does, it just takes a while.
Hunter Martinez
If you watched the dev diaries from a year ago they mentioned that the sizes of ships and planets aren't on a 1:1 scale obviously. Also destroyed ships "sinking" were a development choice.
It's a real pity though they gave so little shit about the aesthetic of space battles. I still remember how I shat my pants in Homeworld 2 when I heard metal screaming every time a capital ship got destroyed. Small stuff like this is what I want from spess games. And I get this.
Jackson Cook
I actually have no opinion on this because the late game is too fucking boring for me to ever reach those techs.
Easton Phillips
And stuff like this this.
Kevin Murphy
totally understandable, I cant think of a single person that enjoys the late game of civ, especially when you get future tech+. theres no real siege breakers outside of nukes, but even then it barely matters. I would love if they did something to the endgame, for domination especially.
Carter Miller
Isn't domination the most fun? At least you're doing something. I was doing a one-city game as Poland and having a ton of fun until I hit the Modern era. I don't have any choices left to make, it's just a matter of rushing the techs I need to boost tourism while keeping my military strong enough to ward off the Aztecs. In the Renaissance and Industrial eras I was tracking my GPP for artists and writers and keeping an eye out for good trades to get my theming bonuses while collecting artifacts, but now it's literally just waiting for techs and trying to figure out if I can get a culture victory before France wins a score victory.
Brody Cook
I hope they do have such future unis. Games rarely get to that point, but it's good to know that in the rare instance that they did technology doesn't simply become pointless. There is almost always something powerful to research.